marius_buys wrote: »After 20K+ hours in ESO I am now forced into a test campaign with an alternate playstyle, alternate skills, alternate rule set and alternate gear.
Thanks but no thanks, I simply do not want to.
With respect there are factors ZOS is simply not quantifying in forcing all pvp players into a cookie cutter campaign where all stats are standard. Regardless of the literally thousands of hours spent farming gear and fine tuning playstyle there are many Meta factors getting ignored for instance the affect of ping. I play with a standards ping of 250ms out of South Africa. There is no way around it. This is why I for instance play with Oakensoul as I am at a distinct disadvantage with bar swapping and animation cancelling in combat when I fight against a player with lets say 50 ping.
I understand your need for testing BUT not at the cost of players who dislike the changes.
Please ZOS, give the players who do not want to test a normal CP & Non CP campaign during your testing in Vengance.
Avran_Sylt wrote: »scrappy1342 wrote: »if pvp is their main thing that they do when they play, then yes, they are being forced into it
No, they are not. They have various flavors of BG's to play, and the more freeform Imperial City, and to a lesser extent dueling.
If you want large-scale battles, and player logistics being of importance, that's still in there in vengeance.
While in-depth character/gear customization was lost with this campaign, that can still be leveraged in the aforementioned game modes.
This also isn't permanent.
demonology89 wrote: »They're forcing you because they want to stress the server. It's only a week. Do pvp players want Cyrodill fixed or not?
HatchetHaro wrote: »If you don't want to play it then don't. No one is "forcing" you to do anything.
Bad Argument. On Xbox EU i have to play this if i wanna play pvp, cause the Population is low and there is nobody at ic or bg atm.
Here's an idea... everyone that wants to pvp the old way... go to IC?
I've been hearing that console Cyrodii is dead for months now and all of a sudden people are claiming it's the test and not the years of neglect that have done it. They are finally doing something to help that. It's a test. Engage with it. Help make it better. Or don't. PvP is already dead. What have you really go t to loose? Otherwise just go play something else like the rest of us have been doing for months or years now. Yeash.
Also, as far as I understand, in vengeance, you only get to keep the AP, right? What about cyrod-sourced items, like the ruby stuff ot whatnot? They are fully innacessibles, now?
Or is there something I don't know about? (i admit, I don't play PvP, but I'm curious)
The AP, Rewards for the Worthy and XP get delivered once you leave the Vengeance Campaign. Any items you have for use in the Vengeance Campaign (basic gear, unlimited potions & siege) do not get carried over to PvE and vice versa.
It did for me. I (not a big PvPer) went up an entire level when I left Vengeance (from low 13 to mid-14, so not a ton, but definitely a lot for me) yesterday on Playstation. I also got 5-6 Reward for the Worthy e-mail. I'd played for a couple of hours.Four_Fingers wrote: »I am going to double check today, but rewarding AP after leaving the campaign acted more like getting AP for daily log in, in other words it didn't advance my alliance rank.
Avran_Sylt wrote: »scrappy1342 wrote: »if pvp is their main thing that they do when they play, then yes, they are being forced into it
No, they are not. They have various flavors of BG's to play, and the more freeform Imperial City, and to a lesser extent dueling.
If you want large-scale battles, and player logistics being of importance, that's still in there in vengeance.
While in-depth character/gear customization was lost with this campaign, that can still be leveraged in the aforementioned game modes.
This also isn't permanent.
BG‘s and IC is almost NON EXISTANT ON SOME SERVERS because of low POPULATION….
Not everyone is playing on pc master race or NA server
Four_Fingers wrote: »Maybe it is time for "Vengeance" PVE mode as well at trials and HM dungeons, everybody balanced the same, no more meta complaints.
What is good for the goose is good for the gander.
Getsugatenso wrote: »This revenge is undeniable crap, I won't be playing this week, and if they decide to make something like this permanent as the only option, I'm out.
marius_buys wrote: »After 20K+ hours in ESO I am now forced into a test campaign with an alternate playstyle, alternate skills, alternate rule set and alternate gear.
Thanks but no thanks, I simply do not want to.
With respect there are factors ZOS is simply not quantifying in forcing all pvp players into a cookie cutter campaign where all stats are standard. Regardless of the literally thousands of hours spent farming gear and fine tuning playstyle there are many Meta factors getting ignored for instance the affect of ping. I play with a standards ping of 250ms out of South Africa. There is no way around it. This is why I for instance play with Oakensoul as I am at a distinct disadvantage with bar swapping and animation cancelling in combat when I fight against a player with lets say 50 ping.
I understand your need for testing BUT not at the cost of players who dislike the changes.
Please ZOS, give the players who do not want to test a normal CP & Non CP campaign during your testing in Vengance.
Four_Fingers wrote: »Maybe it is time for "Vengeance" PVE mode as well at trials and HM dungeons, everybody balanced the same, no more meta complaints.
What is good for the goose is good for the gander.
They are still not "forced" into it. The game literally never forces you into pvp at all. If somebody makes a choice to only play pvp, that's a choice. And during this one test week, yes, the other campaigns are removed. Battlegrounds and Imperial City are technically still there, how many people play them especially during this week I have no idea, but they can make the choice to queue for them instead. They can also make the choice to play pve this one week. They can also make the choice to not play the game this one week.
But they are certainly, 100%, not forced into anything.
Van_Winkle wrote: »demonology89 wrote: »They're forcing you because they want to stress the server. It's only a week. Do pvp players want Cyrodill fixed or not?
Do someone pay me for being a tester? No? It was i who paid for this game, not vice versa.
Van_Winkle wrote: »demonology89 wrote: »They're forcing you because they want to stress the server. It's only a week. Do pvp players want Cyrodill fixed or not?
Do someone pay me for being a tester? No? It was i who paid for this game, not vice versa.
Agreed. Most people pay, in one way or another, to play the game. Not to test the game. Is that not what PTS is for?
Oh wait!! There aren't enough PvP players logging in to PTS to make Cyrodil better.
So it's done on live servers making players suffer through the testing? How's that working out?
YandereGirlfriend wrote: »For comparison, the Vengeance test would be like if all PvE content was limited to Banished Cells I.
You're not "forced" to do it but if you want to play a dungeon then it's literally your only option.
fufu_from_ps4 wrote: »Four_Fingers wrote: »Maybe it is time for "Vengeance" PVE mode as well at trials and HM dungeons, everybody balanced the same, no more meta complaints.
What is good for the goose is good for the gander.
why stop there? we should apply this to questing and housing as well.
actually... lets just give everyone 3 skills. one for buffs. one for healing. one for attacking. then everything is fair and balanced. then we will sell color skins in the crown store.
my mind is boggled at how far we have fallen.
Van_Winkle wrote: »demonology89 wrote: »They're forcing you because they want to stress the server. It's only a week. Do pvp players want Cyrodill fixed or not?
Do someone pay me for being a tester? No? It was i who paid for this game, not vice versa.
Agreed. Most people pay, in one way or another, to play the game. Not to test the game. Is that not what PTS is for?
Oh wait!! There aren't enough PvP players logging in to PTS to make Cyrodil better.
So it's done on live servers making players suffer through the testing? How's that working out?
Yeah, that's the point. The devs literally said that's the point. They need more players to test this. Players in general (pve and pvp) don't go to PTS in necessary amounts to test such a large scale thing. So live servers is where it goes, even if only for a week.
How is it working out? Uh, very good as far as I can tell. Vengeance is constantly full. Parties are constantly full. You have large scale fights popping all over the map all the time. Have small ones popping all over the map at the same time too. It's been forever since I've seen pvp that active. The forum is filled with feedback and the official feedback thread is receiving feedback too (though many people seem to have missed the link at some point, should really be pinned somewhere). So either way, it looks like the testing is running successfully, whatever the outcome might be.
MorallyBipolar wrote: »Van_Winkle wrote: »demonology89 wrote: »They're forcing you because they want to stress the server. It's only a week. Do pvp players want Cyrodill fixed or not?
Do someone pay me for being a tester? No? It was i who paid for this game, not vice versa.
Agreed. Most people pay, in one way or another, to play the game. Not to test the game. Is that not what PTS is for?
Oh wait!! There aren't enough PvP players logging in to PTS to make Cyrodil better.
So it's done on live servers making players suffer through the testing? How's that working out?
Yeah, that's the point. The devs literally said that's the point. They need more players to test this. Players in general (pve and pvp) don't go to PTS in necessary amounts to test such a large scale thing. So live servers is where it goes, even if only for a week.
How is it working out? Uh, very good as far as I can tell. Vengeance is constantly full. Parties are constantly full. You have large scale fights popping all over the map all the time. Have small ones popping all over the map at the same time too. It's been forever since I've seen pvp that active. The forum is filled with feedback and the official feedback thread is receiving feedback too (though many people seem to have missed the link at some point, should really be pinned somewhere). So either way, it looks like the testing is running successfully, whatever the outcome might be.
A better solution would be to make participation voluntary and give a reward or better a tiered set of rewards for those who do participate. Forcing people to play vengeance is abusive to the PvP community the way it's done now.
MorallyBipolar wrote: »Van_Winkle wrote: »demonology89 wrote: »They're forcing you because they want to stress the server. It's only a week. Do pvp players want Cyrodill fixed or not?
Do someone pay me for being a tester? No? It was i who paid for this game, not vice versa.
Agreed. Most people pay, in one way or another, to play the game. Not to test the game. Is that not what PTS is for?
Oh wait!! There aren't enough PvP players logging in to PTS to make Cyrodil better.
So it's done on live servers making players suffer through the testing? How's that working out?
Yeah, that's the point. The devs literally said that's the point. They need more players to test this. Players in general (pve and pvp) don't go to PTS in necessary amounts to test such a large scale thing. So live servers is where it goes, even if only for a week.
How is it working out? Uh, very good as far as I can tell. Vengeance is constantly full. Parties are constantly full. You have large scale fights popping all over the map all the time. Have small ones popping all over the map at the same time too. It's been forever since I've seen pvp that active. The forum is filled with feedback and the official feedback thread is receiving feedback too (though many people seem to have missed the link at some point, should really be pinned somewhere). So either way, it looks like the testing is running successfully, whatever the outcome might be.
A better solution would be to make participation voluntary and give a reward or better a tiered set of rewards for those who do participate. Forcing people to play vengeance is abusive to the PvP community the way it's done now.
TX12001rwb17_ESO wrote: »I refuse to enter it on my main simply because it "disables" my Vampirism
Does not matter if it is temporary, my main has continuously been a Vampire for the last 10 years which is longer then this game has existed on console, not once has he ever been mortal since the day he was turned, not once have I ever set him to be mortal with the armory station, it means he is one of the oldest active Vampires in the entire game and I take pride in that fact.
demonology89 wrote: »They're forcing you because they want to stress the server. It's only a week. Do pvp players want Cyrodill fixed or not?
MorallyBipolar wrote: »Agreed. Most people pay, in one way or another, to play the game. Not to test the game. Is that not what PTS is for?
Oh wait!! There aren't enough PvP players logging in to PTS to make Cyrodil better.
So it's done on live servers making players suffer through the testing? How's that working out?
Forcing people to play vengeance is abusive to the PvP community the way it's done now.
MorallyBipolar wrote: »Van_Winkle wrote: »demonology89 wrote: »They're forcing you because they want to stress the server. It's only a week. Do pvp players want Cyrodill fixed or not?
Do someone pay me for being a tester? No? It was i who paid for this game, not vice versa.
Agreed. Most people pay, in one way or another, to play the game. Not to test the game. Is that not what PTS is for?
Oh wait!! There aren't enough PvP players logging in to PTS to make Cyrodil better.
So it's done on live servers making players suffer through the testing? How's that working out?
Yeah, that's the point. The devs literally said that's the point. They need more players to test this. Players in general (pve and pvp) don't go to PTS in necessary amounts to test such a large scale thing. So live servers is where it goes, even if only for a week.
How is it working out? Uh, very good as far as I can tell. Vengeance is constantly full. Parties are constantly full. You have large scale fights popping all over the map all the time. Have small ones popping all over the map at the same time too. It's been forever since I've seen pvp that active. The forum is filled with feedback and the official feedback thread is receiving feedback too (though many people seem to have missed the link at some point, should really be pinned somewhere). So either way, it looks like the testing is running successfully, whatever the outcome might be.
A better solution would be to make participation voluntary and give a reward or better a tiered set of rewards for those who do participate. Forcing people to play vengeance is abusive to the PvP community the way it's done now.
You guys will pick the most sensationalized of words to describe a minor problem in a video game, then get worked up if somebody points out how it's a bit over the top. I'll be a pedantic annoyance yet again and point out that... no... you're not being abused.
If you make it voluntary, you'll still have less participants. There would be many pvp players who don't exactly hate Vengeance (as much as you do), but they'd still play the other campaigns out of habit. And rewards aren't always enough. We got rewards right now, but still some people refuse to play it, right? Not that I'm personally against your solution, I really don't care if there are other campaigns running or not running.