as everything SHOULD have its cost in a game where you have some resources.
and YES its boosting already EXTREMELY easy to play range players.
CameraBeardThePirate wrote: »and YES its boosting already EXTREMELY easy to play range players.
No. No it does not.
This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.
Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.
Highwayman wrote: »CameraBeardThePirate wrote: »and YES its boosting already EXTREMELY easy to play range players.
No. No it does not.
This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.
Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.
It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).
I agree it shouldn't cost resources, but let's be real.
CameraBeardThePirate wrote: »Highwayman wrote: »CameraBeardThePirate wrote: »and YES its boosting already EXTREMELY easy to play range players.
No. No it does not.
This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.
Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.
It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).
I agree it shouldn't cost resources, but let's be real.
It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.
I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.
They could make it vulnerable instesd: knocked 8 meters if you're hit mid-air. And if you are holding block you'd be disoriented, forced to first person view and fliped upside down for 3 seconds, unaffected by cc immunity.
Highwayman wrote: »CameraBeardThePirate wrote: »Highwayman wrote: »CameraBeardThePirate wrote: »and YES its boosting already EXTREMELY easy to play range players.
No. No it does not.
This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.
Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.
It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).
I agree it shouldn't cost resources, but let's be real.
It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.
I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.
It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.
CameraBeardThePirate wrote: »My point is that you dont need to do any extra tracking. It's not like people are jumping 20m into the air. If you leave your crosshair at chest height, you will still be targeting the player at their apex of the jump, no up/down tracking required. It's not like there's locational damage in this game - it literally doesn't matter if you're aiming at someone's head, chest, or feet.
I'm sorry if you didn't realize that's how this game's targeting works.
Highwayman wrote: »CameraBeardThePirate wrote: »My point is that you dont need to do any extra tracking. It's not like people are jumping 20m into the air. If you leave your crosshair at chest height, you will still be targeting the player at their apex of the jump, no up/down tracking required. It's not like there's locational damage in this game - it literally doesn't matter if you're aiming at someone's head, chest, or feet.
I'm sorry if you didn't realize that's how this game's targeting works.
Your point is wrong. There is still a hit box that moves with your character. This isn't a fully tab targeted mmo.
You are literally describing a "skill" that requires "a minimal level of spatial awareness". You are agreeing with what I stated. You just seem to have some problem with the implications of it. It just doesn't fit the narrative you want really. Sorry you can't handle that.
Quoted post has been removed
CameraBeardThePirate wrote: »...
Joy_Division wrote: »I only jump because it annoys some people.
Highwayman wrote: »CameraBeardThePirate wrote: »Highwayman wrote: »CameraBeardThePirate wrote: »and YES its boosting already EXTREMELY easy to play range players.
No. No it does not.
This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.
Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.
It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).
I agree it shouldn't cost resources, but let's be real.
It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.
I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.
It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.
Alchimiste1 wrote: »Highwayman wrote: »CameraBeardThePirate wrote: »Highwayman wrote: »CameraBeardThePirate wrote: »and YES its boosting already EXTREMELY easy to play range players.
No. No it does not.
This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.
Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.
It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).
I agree it shouldn't cost resources, but let's be real.
It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.
I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.
It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.
Brother this isn’t an fps game. Jumping is not going to make you untargetable. You just need to point your cursor in the general direction of a target. You can just get a friend and have them jump up and down and I guarantee your force pulse will go off even if you don’t move your mouse when they start jumping.
Highwayman wrote: »Alchimiste1 wrote: »Highwayman wrote: »CameraBeardThePirate wrote: »Highwayman wrote: »CameraBeardThePirate wrote: »and YES its boosting already EXTREMELY easy to play range players.
No. No it does not.
This, along with "le animation canceling cheating!!!" is the biggest myth spread in the game.
Jumping repeatedly does not do anything mechanically other than carry your momentum if you get stunned/rooted midair. No, it does not affect targeting because targeting in this game is not exact. 99% of people jumping repeatedly dont even do it for the momentum/stun thing, they do it to keep rhythm.
It allows you to carry your momentum while blocking also. It also is an effective strategy for untargetability by lower skill players (which is likely the real problem here).
I agree it shouldn't cost resources, but let's be real.
It doesn't make you any less targetable than spamming A D A D A D or wiggling your left joystick back and forth. If someone's having trouble keeping their crosshair in the same general direction as their target, that's not really a gameplay/balance issue. Skills in this game magnetize to their target.
I didn't really mention the blocking because generally block jumping/super jumping is different than spamming jump every global, but yes, you can block cancel your jump to maintain your movement speed % and cover a large distance while blocking.
It does make you less targetable though. It changes movement from 2 dimensional into 3. It's really simple, it's harder to track an arc than a straight line. There is a minimal level of spatial awareness required to do it. I'm sorry that upsets you.
Brother this isn’t an fps game. Jumping is not going to make you untargetable. You just need to point your cursor in the general direction of a target. You can just get a friend and have them jump up and down and I guarantee your force pulse will go off even if you don’t move your mouse when they start jumping.
Take a look at his video where he misses the target at the height of the jump. You guys are funny at this point.