see what happens when you remove light weaving from the equation. Beam is the easiest dps that pretty much any player can do. This isnt a subclassing issue as much as it is a combat system issue. Players will avoid having to weave like its a plague.
see what happens when you remove light weaving from the equation. Beam is the easiest dps that pretty much any player can do. This isnt a subclassing issue as much as it is a combat system issue. Players will avoid having to weave like its a plague.
gamergirldk wrote: »What is shows, people want easy rotations. The dont want to keep track of skill times and bar swaps.
ESO_Nightingale wrote: »see what happens when you remove light weaving from the equation. Beam is the easiest dps that pretty much any player can do. This isnt a subclassing issue as much as it is a combat system issue. Players will avoid having to weave like its a plague.
honestly i dont think its as black and white as you're portraying it. i think its a reasonable mixture of both.
Avran_Sylt wrote: »see what happens when you remove light weaving from the equation. Beam is the easiest dps that pretty much any player can do. This isnt a subclassing issue as much as it is a combat system issue. Players will avoid having to weave like its a plague.
Light weaving isn't as much of an issue asgamergirldk wrote: »What is shows, people want easy rotations. The dont want to keep track of skill times and bar swaps.
the need to upkeep as many DoT's as possible in conjunction with your main spammable.
Major_Toughness wrote: »We need a Vengeance PvE.
gamergirldk wrote: »What is shows, people want easy rotations. The dont want to keep track of skill times and bar swaps.
ESO_Nightingale wrote: »see what happens when you remove light weaving from the equation. Beam is the easiest dps that pretty much any player can do. This isnt a subclassing issue as much as it is a combat system issue. Players will avoid having to weave like its a plague.
honestly i dont think its as black and white as you're portraying it. i think its a reasonable mixture of both.
subclassing just gives acces to the easiest play method, making it accessible to everyone, arcanist or not. Players simply choose this method of dps over the weaving method because its easier.
if i had it my way i would finally fix the game ( performance, gameplay, accessibility) after all these years by putting light attack on the global cooldown, which should of been done 8 years ago and im certain its cost zos millions and millions lol.Avran_Sylt wrote: »see what happens when you remove light weaving from the equation. Beam is the easiest dps that pretty much any player can do. This isnt a subclassing issue as much as it is a combat system issue. Players will avoid having to weave like its a plague.
Light weaving isn't as much of an issue asgamergirldk wrote: »What is shows, people want easy rotations. The dont want to keep track of skill times and bar swaps.
the need to upkeep as many DoT's as possible in conjunction with your main spammable.
it is though because weaving allows you to stay as close as possible to the gcd for all other skills. Otherwise youd have to wait for the animation to clear. So its not the damage weaving does but its the great increase in overall apm it can give you which lets you put out more dots etc.
the weaving requirement also makes classes less competetive vs arcanists or arcanist hybrids since they dont have to do that so the correct course is to make all playstyles less reliant on weaving.
theyve put a number of boons in the game already like increasing dots to 20 seconds and increasing buff durations, velothi, oakensoul etc. They might as well finish it off so other classes can be competetive again.
WrathOfInnos wrote: »gamergirldk wrote: »What is shows, people want easy rotations. The dont want to keep track of skill times and bar swaps.
I would love to have a rotation that required tracking skill times and bar swaps. Unfortunately a near one-button beam build outperforms everything else.
Subclassing could be great, but Arcanist and specifically fatecarver is a problem infecting every build.
Joy_Division wrote: »90% of it has nothing to do with weaving, rotations, or anything like that. The perception is that Beam is the strongest DPS (indeed the PTS forums wouldnt shut up about it) and it does get good results so that's what people use. If ZOS nerfed Beam tomorrow, you'd see as many Arc beamers in PvE as pure Necros in PvP.
gamergirldk wrote: »What is shows, people want easy rotations. The dont want to keep track of skill times and bar swaps.
This is accurate. It's pretty easy to tell when someone is wearing Monomyth Reforged. Crit damage is so high now that crit resistance is almost a wasted stat unless you have ~4500+MincMincMinc wrote: »Even PvP is so diverse now with its crit builds or other crit builds mixed with the occasional crit build, running that new crit mythic.
I ran a random Normal last night to grind my Assassination tree on my Ice Mage Warden, and my PuG was enlightening.
Two Arcanists, and a Warden Subclassing in Arcanist. Tentacles and Beams everywhere. Things were dying so fast Bosses couldn't even leave their starting phases. I just hung back and watched.
I normally always pull my own weight in Dungeons, but I had joked here that the new Beam builds could start carrying me for all I cared. Now it's not a joke. The numbers being pumped out are so high I'm being carried regardless what I do.
This is kinda gross.
I think this might also be related to people leveling skill lines in dungeons. It is just convenient to have sustainable cleave and single target while leveling defensive/support lines outside of a coherent build. I'd expect to see it a bit less in dungeons as more people finish the subclass leveling process and return to fully configured builds.
dark_hunterxmg wrote: »This is accurate. It's pretty easy to tell when someone is wearing Monomyth Reforged. Crit damage is so high now that crit resistance is almost a wasted stat unless you have ~4500+MincMincMinc wrote: »Even PvP is so diverse now with its crit builds or other crit builds mixed with the occasional crit build, running that new crit mythic.
At 3000 crit resistance and 38k armor, I'll still take 12k hits.
alpha_synuclein wrote: »What was glaringly obvious since the PTS for subclassing is exactly what we're seeing now. How is that surprising?
Cooperharley wrote: »Yea ultimately (and I enjoyed Arcanist before), what subclassing has done for me is make me enjoy Arcanist much less because now every single person and their cousin is basically playing it.
It's cool for making fun off-META builds and stuff, but in reality, if you want to be very effective, you're turning any of your characters into an arcanist essentially. I don't think it'd be nearly as noticeable with any other class though. Like if arcanist gets the sledgehammer, which it likely will, the META will shift to the next combination obviously, but I don't think it'll be nearly as in your face as arcanist is just due to cephaliarch's flail & the beam.
Also, them not balancing anything else in the game and just zooming the power up like this was an interesting choice. The game just got MUCH easier.
Certainly way too rushed - it's just not something they can feasibly implement properly in their tiny 5 week - 6 week PTS window. Their approach to testing has to change drastically if they're going to do big game-changing things like this. Especially given that we're locked in like this for 3 months since they don't do any combat updates (hardly any, if at all) in between the updates like other MMOs do.
actually in PvP subclassing leads to quite diverse builds.
Nowadays on my sorc I have around 10 builds, which use skill lines of all other classes, and rotate between them.
before subclassing, I could play only (1), now I have like 10 different builds to play with. You can argue that everyone in PvP run streak, but it's just 1 skill line, useful for mobility. and you still have options instead - cloak, swift, mist (jk).
gamergirldk wrote: »What is shows, people want easy rotations. The dont want to keep track of skill times and bar swaps.
I ran a random Normal last night to grind my Assassination tree on my Ice Mage Warden, and my PuG was enlightening.
Two Arcanists, and a Warden Subclassing in Arcanist. Tentacles and Beams everywhere. Things were dying so fast Bosses couldn't even leave their starting phases. I just hung back and watched.
I normally always pull my own weight in Dungeons, but I had joked here that the new Beam builds could start carrying me for all I cared. Now it's not a joke. The numbers being pumped out are so high I'm being carried regardless what I do.
This is kinda gross.