Of course they will continue to balance the game.
This is nothing new. Power creep has happened in ESO from the start. Normal base game dungeons used to be tougher than vet base game dungeons of today. vMA and vDSA used to be challenging. vMOL HM was super challenging when it was introduced. Arguably the most challenging. I didn't clear it back in the day, so I don't know, but that's a view that's out there.
I miss the original difficulty vet overland content before the first difficulty nerf shortly after launch. I miss the original Craglorn which was completely gutted. And the original NPC difficulty in Imperial City.
I could go on and on and on.
I don't think balance is in a bad place. Everyone knew subclassing was going to result in a major increase in power across the board. It happened and this is the new reality. It's not going to be reined in.
ZOS probably sees this as a feature because it opens older trials up to a more casual audience. vDSR in 2025 is now vMOL in the 2020s.
They say they're planning more difficult overland content, so I'm guessing this is when we'll see the next major combat adjustment.
I used to let it stress me out, but not since returning after quitting the first time. This is just ESO.
I understand where you're coming from. I was on the fence about quitting until the day before u46. I knew what was about to happen and was extremely apprehensive. If I chose to stay, I knew I just had to swallow it and put that behind me or I'd be miserable. Life goes on.
At least they took the opportunity to nerf banner and azureblight or else it would be truly ridiculous.