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Zenithar event box earning conditions dreadful

  • kargen27
    kargen27
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    Sarannah wrote: »
    kargen27 wrote: »
    Sarannah wrote: »
    kargen27 wrote: »
    Sarannah wrote: »
    Frayton wrote: »
    I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.

    What happened? Why was it changed!
    The first Zenithar event all master writs dropped a purple zenithar box. This was changed to only 1 per craftingskill, due to some players spamming hundreds of master writs for purple zenithar boxes.

    In my opinion that was a bad change, as being a maxed crafter takes a lot of time and effort. And even if some players spammed master writs for zenithar boxes, they had to gain those master writs first to be able to do so. Also, master writs are not endless, players can only spam these once, and then they are gone forever. Take into account that purple zenithar boxes drop mostly junk, this was an unneeded change(one would think getting rid of that many *non-stackable back then* master writs would save ZOS on database space).

    This took crafting out of the crafter's event.
    kargen27 wrote: »
    Sarannah wrote: »
    kargen27 wrote: »
    Sarannah wrote: »
    Master writs should always work for purple boxes during the zenithar event! Make it only for those who have maxed out their crafting skilllines fully and are 9-trait crafters, to be able to receive an unlimited amount of purple zenithar boxes from master writs. Maybe check this through a character based achievement that is only active once all skilllines have all crafting skills filled with skillpoints and all traits are researched.

    This would allow players who truly invest into crafting on every character, to benefit from the crafter's event.

    Getting materials, doing surveys, doing crafting dailies every day, collecting skillpoints, gathering motifs, doing research, etc... getting and doing many master writs is NOT easy or cheap, and should be rewarded during the crafter's event.

    PS: I'm not in a guild, but I am a crafter who is left out of the crafter's event. :angry:

    The opening post shows why this is a very bad idea. It takes a long time to become a nine trait crafter. The restrictions in place now are easily reached even by new players if they wish. Requiring nine traits would exclude all new players and many veteran players and they would have no ability during the event to change that status. I know players who have been here from the beginning that don't have a fully leveled crafter. Instead of having one character that does it all they streamlined the research among a few characters so they are covered across their account but not necessarily on one character.
    That aside the reason master writs don't always work is because players tend to horde master writs allowing for potentially 100s to be done during the event. That causes the problem ZoS was trying to get away from.

    You can join a guild and begin participating immediately. You choose not to. Players who haven't yet fully leveled a crafter wouldn't have an option at all.
    This would not remove the boxes with guildies from world bosses reward.... so no, nothing would be taken away from anyone! It would only add an extra way to gain boxes for actual crafters.

    PS: If they haven't fully leveled a crafter after years of playing, they aren't crafters!

    Sure they are crafters. Did you not see where they decided to spread the crafting out among their characters? I didn't claim it would remove boxes from doing guild activities. I claimed it would exclude some players from going the crafting route and those players would have no way of changing being excluded. You could change not doing guild things with two clicks of a button. You would have two options available to you meaning the opportunity for many more boxes while they would have only the one opportunity available.
    There is a difference in not wanting to participate and being unable to participate. Seeing how players react to the guild aspect shows how bad an idea requiring fully leveled crafters would be.
    These are not maxed crafters, only for a small part invested into crafting. Meaning those restrictions as I layed out would be a fair trade-off for getting purple zenithar boxes from master writs. For full crafters only.

    And I am unable to join a guild at this moment, my gameplay has not advanced to that level yet.

    You are changing it to maxed crafters and I agree they are not maxed crafters and that is why the idea is a bad one. They couldn't get to max level during the event so would be unable to participate in this aspect of the event. Even if they wanted to they would not be able. They can across their account craft anything in the game so their account is as fully invested in crafting as your one character.
    There are guilds that are created with the main purpose being to have other players to port to. There are social guilds where the only requirement to join is to log in a least once in a two week period. Some of those guilds have very active members. If you have a character that can roam around in the game you can find a guild that will happily include you as a member. If you have a master crafter you can definitely find a guild.
    You could choose today to join a guild but players without a fully leveled crater couldn't just choose to have one today and that is the difference. You could participate in the guild activities if you wanted but some players (including all new players) would be unable to participate in the crafting activity even if they wanted.
    Might as well say players that haven't become emperor can't get the same amount of rewards as players who have been emperor in the PvP events.
    These players wouldn't have to be included in the crafting bit of the event... this would only be for fully maxed crafters. For everyone else the zenithar event would work the same as before. It would work the same as during a PvP event, those with a PvP build can get more AP and would be able to make more use of the PvP event. This would do something similar for crafters, namely allowing full crafters to unlock a way to get purple zenithar boxes from master writs by making a fully maxed crafter character.

    and that is the problem. It isn't for them because the game decided it wasn't for them. Guild activity isn't for you because you decided it wasn't for you. I don't care if they make every master writ drop a box or not. I'm saying the opportunity needs to be the same for all players. You are wanting to exclude players.
    Again it isn't the same. Any player can create a PvP build in maybe twenty minutes. A fully leveled crafter is going to take months. The game is locking players out not the players choices. Crafters already get the advantage as they have a better chance of getting the master writs to drop. No need to make it so only they can benefit from those writs. It is never a good idea to just leave some players out of some aspect of an event.
    And yet, crafters are left out of the crafting event right now! :disappointed:

    Having master writs drop isn't an advantage... it's playing a crafter. Crafting requires a lot of things to even become a fully maxed crafter in the first place. Having done all that work for crafting, should mean something during a crafter's event. The first time ZOS released this event doing master writs was rewarded, so it isn't the game that decided this.

    Keep in mind, there isn't an infinite supply of master writs, so having master writs drop a zenithar box isn't that big of a deal. This removes the master writs from the game, though this may take a year or two/three. Players do not only save master writs for this event, but also for double exp events. So the rate at which master writs leave the game is quite fast, probably a lot faster than we as a community can generate them.

    Have to totally disagree with you on this, sorry.

    PS: Researching a PvP build and making a PvP build work isn't a 20 minute thing, PvP builds also take experience with that build. Which can take a long time as well, maybe even longer than all the crafting research takes.

    I agree, crafters are being left out. The fix shouldn't be to leave players out because they don't have crafters maxed out. Yes doing master writs was rewarded and it was rewarded for all players not just those with fully maxed crafting characters. How fast master writs leave the game doesn't matter much in my point about crafters having an advantage. A fully leveled crafter has a better chance of getting a master writ than a character not fully leveled. That is where the advantage comes in for crafters. They have the opportunity to gain more master writs.
    I'm not against giving crafters their event. The idea of boxes only dropping for master crafters isn't the way to do it. It isn't a good idea to leave people out. How you feel now is how others will feel if they can't get boxes from master crafts only because they don't have a master crafter yet. It wouldn't be good for the game.
    and then the parrot said, "must be the water mines green too."
  • HelygenR
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    If this were true, then the Craglorn Box farm would be smashed down for kindling. That's the biggest offender of box farming since you can get a box every 55 or so seconds. Just under a minute per box.

    I'm sure next year, it will be, for that exact reason. Just as they did with Harrowstorms and other big loot drops.
    Sheridan wrote: »
    Rewards from crafting are limited while rewards from world bosses are unlimited, making it feel more like Undaunted festival. Remember, "his priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed".

    Precisely, 100%

    Edited by HelygenR on June 30, 2025 2:29AM
  • Deserrick
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    virtus753 wrote: »
    Pretty sure digging up a treasure map isn't that difficult for most people and requires no skill line to be unlocked, neither does a level or cp point gain (I know someone will come in and point out that they have all 20 character slots full and are at 3600 cp, so go dig up a treasure map since you probably learned how to do that in those 3600 cp levels.)

    Grouping up with guild members is encouraged during this event. It's no different than PvP being encouraged for Whitestrake, dungeons being encouraged for Undaunted, etc. Not every event is made for every individual. People already complain that there are too many events, so skip the ones that don't appeal to you.

    Treasure map =/= Antiquity...

    Not sure what you mean by this comment. If you are referring to one of the 2 daily quests associated with the event, then you have a choice to do one of the following: dig up a treasure chest from a treasure map, excavate an antiquity, or spend 10K at the guild trader. Clearly, digging up a chest is accessible by everyone, so I do not see how this quest can have a dreadful condition.

    You do not even need to have a treasure map. All treasure chests count, and dolmen chests and thieves troves do too (or at least have for previous years).

    and safeboxes
  • Koshka
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    Sheridan wrote: »
    Zenithar is the deity of wealth, labor, commerce, and communication. I guess the guild group requirement is supposed to represent communication, but monster slaying definitely should not prevail over labor (crafting) during Zenithar event. Rewards from crafting are limited while rewards from world bosses are unlimited, making it feel more like Undaunted festival. Remember, "his priests have shown that the way to peace and prosperity is through earnest work and honest profit, not through war and bloodshed".

    Yeah, it doesn't make a lot of sense lorewise, even stealing the boxes is more reasonable (you can imagine that npcs are earning them, too). And we already have a bunch of other boss farming "holidays".
    I think the purpose of these events is to boost engagement, but lots of people are either getting burned out or do not participate in boss farming at all so I am not sure if that's a good strategy long term.
    Edited by Koshka on June 30, 2025 10:34AM
  • barney2525
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    Pretty sure digging up a treasure map isn't that difficult for most people and requires no skill line to be unlocked, neither does a level or cp point gain (I know someone will come in and point out that they have all 20 character slots full and are at 3600 cp, so go dig up a treasure map since you probably learned how to do that in those 3600 cp levels.)

    Grouping up with guild members is encouraged during this event. It's no different than PvP being encouraged for Whitestrake, dungeons being encouraged for Undaunted, etc. Not every event is made for every individual. People already complain that there are too many events, so skip the ones that don't appeal to you.

    Not understanding the treasure map reference. Daily is either gain a level/CP, Antiquity (which does require access to Skyrim), or spend 10k at a Trader.
  • Koshka
    Koshka
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    barney2525 wrote: »
    Pretty sure digging up a treasure map isn't that difficult for most people and requires no skill line to be unlocked, neither does a level or cp point gain (I know someone will come in and point out that they have all 20 character slots full and are at 3600 cp, so go dig up a treasure map since you probably learned how to do that in those 3600 cp levels.)

    Grouping up with guild members is encouraged during this event. It's no different than PvP being encouraged for Whitestrake, dungeons being encouraged for Undaunted, etc. Not every event is made for every individual. People already complain that there are too many events, so skip the ones that don't appeal to you.

    Not understanding the treasure map reference. Daily is either gain a level/CP, Antiquity (which does require access to Skyrim), or spend 10k at a Trader.

    It's "unearth an antiquity OR a treasure chest".
  • magnusthorek
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    Desiato wrote: »
    And though it takes a long time, it is basically effortless to research traits
    Effortless nowadays, with the research time reduction scrolls. I remember 9–10 years ago when I made my first character, it took roughly 9 months to get them all.
    Edited by magnusthorek on June 30, 2025 12:33PM
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • LootAllTheStuff
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    As someone who does crafting dailies on at least one character every day, this event has been rather underwhelming. Unlike some, I didn't have a huge stack of Master Writs stocked up, so I'm really limited to the number I can complete each day. I can understand the one per day per account limit for the golden event boxes, but overall the event makes Zenithar seems more like Scrooge...
  • Veinblood1965
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    ellmarie wrote: »
    For me there's nothing to spend my tickets on. I had this problem in the last event. I have all the Indriks. There is only one new motif style. Everything else is a pet, body marking or a dress? Need more of a variety. Furnishings? Something else.

    Agreed, it's the same on all events. Why not add some utility items that are worth trying for either from the quests or boxes themselves or with the tickets? It does not take all that much thought to think something up.
  • Orbital78
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    I don't like being forced to group up, but most of my guilds have auto invites going which rarely do. Running into guild mates I didn't know existed, though the limited activities gets boring looping Craglorn. Unsure why some events have cool down and others not. I'm getting hundreds of boxes, mostly inventory clutter and junk.
  • Vonnegut2506
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    barney2525 wrote: »
    Pretty sure digging up a treasure map isn't that difficult for most people and requires no skill line to be unlocked, neither does a level or cp point gain (I know someone will come in and point out that they have all 20 character slots full and are at 3600 cp, so go dig up a treasure map since you probably learned how to do that in those 3600 cp levels.)

    Grouping up with guild members is encouraged during this event. It's no different than PvP being encouraged for Whitestrake, dungeons being encouraged for Undaunted, etc. Not every event is made for every individual. People already complain that there are too many events, so skip the ones that don't appeal to you.

    Not understanding the treasure map reference. Daily is either gain a level/CP, Antiquity (which does require access to Skyrim), or spend 10k at a Trader.

    Read the requirements again slowly, and I think you will understand the reference.
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