The first Zenithar event all master writs dropped a purple zenithar box. This was changed to only 1 per craftingskill, due to some players spamming hundreds of master writs for purple zenithar boxes.AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
In my opinion that was a bad change, as being a maxed crafter takes a lot of time and effort. And even if some players spammed master writs for zenithar boxes, they had to gain those master writs first to be able to do so.
I get that, but still... master writs are limited to how fast players can create them. By completing master writs, they are removed from the game. Meaning buying master writs may work for a year or two-three for non-crafters, but eventually only crafters who craft daily would be able to do this many master writs year upon year. As most other master writs would be gone.DenverRalphy wrote: »The first Zenithar event all master writs dropped a purple zenithar box. This was changed to only 1 per craftingskill, due to some players spamming hundreds of master writs for purple zenithar boxes.AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
In my opinion that was a bad change, as being a maxed crafter takes a lot of time and effort. And even if some players spammed master writs for zenithar boxes, they had to gain those master writs first to be able to do so.
You don't have to gain them. You can just buy them off the traders. Which is likely why it was removed. Because john q player could effectively just buy all their purple boxes.
The first Zenithar event all master writs dropped a purple zenithar box. This was changed to only 1 per craftingskill, due to some players spamming hundreds of master writs for purple zenithar boxes.AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
In my opinion that was a bad change, as being a maxed crafter takes a lot of time and effort. And even if some players spammed master writs for zenithar boxes, they had to gain those master writs first to be able to do so. Also, master writs are not endless, players can only spam these once, and then they are gone forever. Take into account that purple zenithar boxes drop mostly junk, this was an unneeded change(one would think getting rid of that many *non-stackable back then* master writs would save ZOS on database space).
This took crafting out of the crafter's event.These are not maxed crafters, only for a small part invested into crafting. Meaning those restrictions as I layed out would be a fair trade-off for getting purple zenithar boxes from master writs. For full crafters only.This would not remove the boxes with guildies from world bosses reward.... so no, nothing would be taken away from anyone! It would only add an extra way to gain boxes for actual crafters.Master writs should always work for purple boxes during the zenithar event! Make it only for those who have maxed out their crafting skilllines fully and are 9-trait crafters, to be able to receive an unlimited amount of purple zenithar boxes from master writs. Maybe check this through a character based achievement that is only active once all skilllines have all crafting skills filled with skillpoints and all traits are researched.
This would allow players who truly invest into crafting on every character, to benefit from the crafter's event.
Getting materials, doing surveys, doing crafting dailies every day, collecting skillpoints, gathering motifs, doing research, etc... getting and doing many master writs is NOT easy or cheap, and should be rewarded during the crafter's event.
PS: I'm not in a guild, but I am a crafter who is left out of the crafter's event.
The opening post shows why this is a very bad idea. It takes a long time to become a nine trait crafter. The restrictions in place now are easily reached even by new players if they wish. Requiring nine traits would exclude all new players and many veteran players and they would have no ability during the event to change that status. I know players who have been here from the beginning that don't have a fully leveled crafter. Instead of having one character that does it all they streamlined the research among a few characters so they are covered across their account but not necessarily on one character.
That aside the reason master writs don't always work is because players tend to horde master writs allowing for potentially 100s to be done during the event. That causes the problem ZoS was trying to get away from.
You can join a guild and begin participating immediately. You choose not to. Players who haven't yet fully leveled a crafter wouldn't have an option at all.
PS: If they haven't fully leveled a crafter after years of playing, they aren't crafters!
Sure they are crafters. Did you not see where they decided to spread the crafting out among their characters? I didn't claim it would remove boxes from doing guild activities. I claimed it would exclude some players from going the crafting route and those players would have no way of changing being excluded. You could change not doing guild things with two clicks of a button. You would have two options available to you meaning the opportunity for many more boxes while they would have only the one opportunity available.
There is a difference in not wanting to participate and being unable to participate. Seeing how players react to the guild aspect shows how bad an idea requiring fully leveled crafters would be.
And I am unable to join a guild at this moment, my gameplay has not advanced to that level yet.
These players wouldn't have to be included in the crafting bit of the event... this would only be for fully maxed crafters. For everyone else the zenithar event would work the same as before. It would work the same as during a PvP event, those with a PvP build can get more AP and would be able to make more use of the PvP event. This would do something similar for crafters, namely allowing full crafters to unlock a way to get purple zenithar boxes from master writs by making a fully maxed crafter character.The first Zenithar event all master writs dropped a purple zenithar box. This was changed to only 1 per craftingskill, due to some players spamming hundreds of master writs for purple zenithar boxes.AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
In my opinion that was a bad change, as being a maxed crafter takes a lot of time and effort. And even if some players spammed master writs for zenithar boxes, they had to gain those master writs first to be able to do so. Also, master writs are not endless, players can only spam these once, and then they are gone forever. Take into account that purple zenithar boxes drop mostly junk, this was an unneeded change(one would think getting rid of that many *non-stackable back then* master writs would save ZOS on database space).
This took crafting out of the crafter's event.These are not maxed crafters, only for a small part invested into crafting. Meaning those restrictions as I layed out would be a fair trade-off for getting purple zenithar boxes from master writs. For full crafters only.This would not remove the boxes with guildies from world bosses reward.... so no, nothing would be taken away from anyone! It would only add an extra way to gain boxes for actual crafters.Master writs should always work for purple boxes during the zenithar event! Make it only for those who have maxed out their crafting skilllines fully and are 9-trait crafters, to be able to receive an unlimited amount of purple zenithar boxes from master writs. Maybe check this through a character based achievement that is only active once all skilllines have all crafting skills filled with skillpoints and all traits are researched.
This would allow players who truly invest into crafting on every character, to benefit from the crafter's event.
Getting materials, doing surveys, doing crafting dailies every day, collecting skillpoints, gathering motifs, doing research, etc... getting and doing many master writs is NOT easy or cheap, and should be rewarded during the crafter's event.
PS: I'm not in a guild, but I am a crafter who is left out of the crafter's event.
The opening post shows why this is a very bad idea. It takes a long time to become a nine trait crafter. The restrictions in place now are easily reached even by new players if they wish. Requiring nine traits would exclude all new players and many veteran players and they would have no ability during the event to change that status. I know players who have been here from the beginning that don't have a fully leveled crafter. Instead of having one character that does it all they streamlined the research among a few characters so they are covered across their account but not necessarily on one character.
That aside the reason master writs don't always work is because players tend to horde master writs allowing for potentially 100s to be done during the event. That causes the problem ZoS was trying to get away from.
You can join a guild and begin participating immediately. You choose not to. Players who haven't yet fully leveled a crafter wouldn't have an option at all.
PS: If they haven't fully leveled a crafter after years of playing, they aren't crafters!
Sure they are crafters. Did you not see where they decided to spread the crafting out among their characters? I didn't claim it would remove boxes from doing guild activities. I claimed it would exclude some players from going the crafting route and those players would have no way of changing being excluded. You could change not doing guild things with two clicks of a button. You would have two options available to you meaning the opportunity for many more boxes while they would have only the one opportunity available.
There is a difference in not wanting to participate and being unable to participate. Seeing how players react to the guild aspect shows how bad an idea requiring fully leveled crafters would be.
And I am unable to join a guild at this moment, my gameplay has not advanced to that level yet.
You are changing it to maxed crafters and I agree they are not maxed crafters and that is why the idea is a bad one. They couldn't get to max level during the event so would be unable to participate in this aspect of the event. Even if they wanted to they would not be able. They can across their account craft anything in the game so their account is as fully invested in crafting as your one character.
There are guilds that are created with the main purpose being to have other players to port to. There are social guilds where the only requirement to join is to log in a least once in a two week period. Some of those guilds have very active members. If you have a character that can roam around in the game you can find a guild that will happily include you as a member. If you have a master crafter you can definitely find a guild.
You could choose today to join a guild but players without a fully leveled crater couldn't just choose to have one today and that is the difference. You could participate in the guild activities if you wanted but some players (including all new players) would be unable to participate in the crafting activity even if they wanted.
Might as well say players that haven't become emperor can't get the same amount of rewards as players who have been emperor in the PvP events.
magnusthorek wrote: »What I really disliked was the requirement of doing some content along a guildmate. If one plays at odd times, many hours away from the "primetime" and/or is in a guild with little to none of people playing at the same time or without interest in doing some specific content, they can't farm.
I like to go my lengths in Infinite Archive to get the last things I don't have yet from the (very expensive) merchants in there, and I always “have” to go with a Companion because players only want to farm the Arc 2. Fine, I accepted it and did the Arc 2 a couple of times, but I barely got any Parcel, as not only there is the guildmate requirement, but also a possibility chance of the Parcel to not drop at all.
For me there's nothing to spend my tickets on. I had this problem in the last event. I have all the Indriks. There is only one new motif style. Everything else is a pet, body marking or a dress? Need more of a variety. Furnishings? Something else.
DenverRalphy wrote: »I haven't tried this year, but in the past didn't it just require that you be grouped with a guildmate? Not necessarily with the guildmate while doing the content (except IA). Or am I just remembering incorrectly?
I seem to recall being able to farm boxes while your guildmate is off doing some other activity.
AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
Because Economics 101: Supply goes up, prices come down. A portion of the population that are interested in being Tamriel's version of the 1%er raised a royal stink that they were losing their imaginary profit margins. As a result the drop rate was nerfed under ground and those of us that play the game to get a break from the stress of inflation, inequity, and economic realities of real life got screwed. It's too bad because the original event was rewarding for those players that did "toil" and now? Why bother when the reward isn't proportionate to the effort put in.
AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
Because Economics 101: Supply goes up, prices come down. A portion of the population that are interested in being Tamriel's version of the 1%er raised a royal stink that they were losing their imaginary profit margins. As a result the drop rate was nerfed under ground and those of us that play the game to get a break from the stress of inflation, inequity, and economic realities of real life got screwed. It's too bad because the original event was rewarding for those players that did "toil" and now? Why bother when the reward isn't proportionate to the effort put in.
These players wouldn't have to be included in the crafting bit of the event... this would only be for fully maxed crafters. For everyone else the zenithar event would work the same as before. It would work the same as during a PvP event, those with a PvP build can get more AP and would be able to make more use of the PvP event. This would do something similar for crafters, namely allowing full crafters to unlock a way to get purple zenithar boxes from master writs by making a fully maxed crafter character.The first Zenithar event all master writs dropped a purple zenithar box. This was changed to only 1 per craftingskill, due to some players spamming hundreds of master writs for purple zenithar boxes.AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
In my opinion that was a bad change, as being a maxed crafter takes a lot of time and effort. And even if some players spammed master writs for zenithar boxes, they had to gain those master writs first to be able to do so. Also, master writs are not endless, players can only spam these once, and then they are gone forever. Take into account that purple zenithar boxes drop mostly junk, this was an unneeded change(one would think getting rid of that many *non-stackable back then* master writs would save ZOS on database space).
This took crafting out of the crafter's event.These are not maxed crafters, only for a small part invested into crafting. Meaning those restrictions as I layed out would be a fair trade-off for getting purple zenithar boxes from master writs. For full crafters only.This would not remove the boxes with guildies from world bosses reward.... so no, nothing would be taken away from anyone! It would only add an extra way to gain boxes for actual crafters.Master writs should always work for purple boxes during the zenithar event! Make it only for those who have maxed out their crafting skilllines fully and are 9-trait crafters, to be able to receive an unlimited amount of purple zenithar boxes from master writs. Maybe check this through a character based achievement that is only active once all skilllines have all crafting skills filled with skillpoints and all traits are researched.
This would allow players who truly invest into crafting on every character, to benefit from the crafter's event.
Getting materials, doing surveys, doing crafting dailies every day, collecting skillpoints, gathering motifs, doing research, etc... getting and doing many master writs is NOT easy or cheap, and should be rewarded during the crafter's event.
PS: I'm not in a guild, but I am a crafter who is left out of the crafter's event.
The opening post shows why this is a very bad idea. It takes a long time to become a nine trait crafter. The restrictions in place now are easily reached even by new players if they wish. Requiring nine traits would exclude all new players and many veteran players and they would have no ability during the event to change that status. I know players who have been here from the beginning that don't have a fully leveled crafter. Instead of having one character that does it all they streamlined the research among a few characters so they are covered across their account but not necessarily on one character.
That aside the reason master writs don't always work is because players tend to horde master writs allowing for potentially 100s to be done during the event. That causes the problem ZoS was trying to get away from.
You can join a guild and begin participating immediately. You choose not to. Players who haven't yet fully leveled a crafter wouldn't have an option at all.
PS: If they haven't fully leveled a crafter after years of playing, they aren't crafters!
Sure they are crafters. Did you not see where they decided to spread the crafting out among their characters? I didn't claim it would remove boxes from doing guild activities. I claimed it would exclude some players from going the crafting route and those players would have no way of changing being excluded. You could change not doing guild things with two clicks of a button. You would have two options available to you meaning the opportunity for many more boxes while they would have only the one opportunity available.
There is a difference in not wanting to participate and being unable to participate. Seeing how players react to the guild aspect shows how bad an idea requiring fully leveled crafters would be.
And I am unable to join a guild at this moment, my gameplay has not advanced to that level yet.
You are changing it to maxed crafters and I agree they are not maxed crafters and that is why the idea is a bad one. They couldn't get to max level during the event so would be unable to participate in this aspect of the event. Even if they wanted to they would not be able. They can across their account craft anything in the game so their account is as fully invested in crafting as your one character.
There are guilds that are created with the main purpose being to have other players to port to. There are social guilds where the only requirement to join is to log in a least once in a two week period. Some of those guilds have very active members. If you have a character that can roam around in the game you can find a guild that will happily include you as a member. If you have a master crafter you can definitely find a guild.
You could choose today to join a guild but players without a fully leveled crater couldn't just choose to have one today and that is the difference. You could participate in the guild activities if you wanted but some players (including all new players) would be unable to participate in the crafting activity even if they wanted.
Might as well say players that haven't become emperor can't get the same amount of rewards as players who have been emperor in the PvP events.
For me there's nothing to spend my tickets on. I had this problem in the last event. I have all the Indriks. There is only one new motif style. Everything else is a pet, body marking or a dress? Need more of a variety. Furnishings? Something else.
And yet, crafters are left out of the crafting event right now!These players wouldn't have to be included in the crafting bit of the event... this would only be for fully maxed crafters. For everyone else the zenithar event would work the same as before. It would work the same as during a PvP event, those with a PvP build can get more AP and would be able to make more use of the PvP event. This would do something similar for crafters, namely allowing full crafters to unlock a way to get purple zenithar boxes from master writs by making a fully maxed crafter character.The first Zenithar event all master writs dropped a purple zenithar box. This was changed to only 1 per craftingskill, due to some players spamming hundreds of master writs for purple zenithar boxes.AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
In my opinion that was a bad change, as being a maxed crafter takes a lot of time and effort. And even if some players spammed master writs for zenithar boxes, they had to gain those master writs first to be able to do so. Also, master writs are not endless, players can only spam these once, and then they are gone forever. Take into account that purple zenithar boxes drop mostly junk, this was an unneeded change(one would think getting rid of that many *non-stackable back then* master writs would save ZOS on database space).
This took crafting out of the crafter's event.These are not maxed crafters, only for a small part invested into crafting. Meaning those restrictions as I layed out would be a fair trade-off for getting purple zenithar boxes from master writs. For full crafters only.This would not remove the boxes with guildies from world bosses reward.... so no, nothing would be taken away from anyone! It would only add an extra way to gain boxes for actual crafters.Master writs should always work for purple boxes during the zenithar event! Make it only for those who have maxed out their crafting skilllines fully and are 9-trait crafters, to be able to receive an unlimited amount of purple zenithar boxes from master writs. Maybe check this through a character based achievement that is only active once all skilllines have all crafting skills filled with skillpoints and all traits are researched.
This would allow players who truly invest into crafting on every character, to benefit from the crafter's event.
Getting materials, doing surveys, doing crafting dailies every day, collecting skillpoints, gathering motifs, doing research, etc... getting and doing many master writs is NOT easy or cheap, and should be rewarded during the crafter's event.
PS: I'm not in a guild, but I am a crafter who is left out of the crafter's event.
The opening post shows why this is a very bad idea. It takes a long time to become a nine trait crafter. The restrictions in place now are easily reached even by new players if they wish. Requiring nine traits would exclude all new players and many veteran players and they would have no ability during the event to change that status. I know players who have been here from the beginning that don't have a fully leveled crafter. Instead of having one character that does it all they streamlined the research among a few characters so they are covered across their account but not necessarily on one character.
That aside the reason master writs don't always work is because players tend to horde master writs allowing for potentially 100s to be done during the event. That causes the problem ZoS was trying to get away from.
You can join a guild and begin participating immediately. You choose not to. Players who haven't yet fully leveled a crafter wouldn't have an option at all.
PS: If they haven't fully leveled a crafter after years of playing, they aren't crafters!
Sure they are crafters. Did you not see where they decided to spread the crafting out among their characters? I didn't claim it would remove boxes from doing guild activities. I claimed it would exclude some players from going the crafting route and those players would have no way of changing being excluded. You could change not doing guild things with two clicks of a button. You would have two options available to you meaning the opportunity for many more boxes while they would have only the one opportunity available.
There is a difference in not wanting to participate and being unable to participate. Seeing how players react to the guild aspect shows how bad an idea requiring fully leveled crafters would be.
And I am unable to join a guild at this moment, my gameplay has not advanced to that level yet.
You are changing it to maxed crafters and I agree they are not maxed crafters and that is why the idea is a bad one. They couldn't get to max level during the event so would be unable to participate in this aspect of the event. Even if they wanted to they would not be able. They can across their account craft anything in the game so their account is as fully invested in crafting as your one character.
There are guilds that are created with the main purpose being to have other players to port to. There are social guilds where the only requirement to join is to log in a least once in a two week period. Some of those guilds have very active members. If you have a character that can roam around in the game you can find a guild that will happily include you as a member. If you have a master crafter you can definitely find a guild.
You could choose today to join a guild but players without a fully leveled crater couldn't just choose to have one today and that is the difference. You could participate in the guild activities if you wanted but some players (including all new players) would be unable to participate in the crafting activity even if they wanted.
Might as well say players that haven't become emperor can't get the same amount of rewards as players who have been emperor in the PvP events.
and that is the problem. It isn't for them because the game decided it wasn't for them. Guild activity isn't for you because you decided it wasn't for you. I don't care if they make every master writ drop a box or not. I'm saying the opportunity needs to be the same for all players. You are wanting to exclude players.
Again it isn't the same. Any player can create a PvP build in maybe twenty minutes. A fully leveled crafter is going to take months. The game is locking players out not the players choices. Crafters already get the advantage as they have a better chance of getting the master writs to drop. No need to make it so only they can benefit from those writs. It is never a good idea to just leave some players out of some aspect of an event.