Vonnegut2506 wrote: »Pretty sure digging up a treasure map isn't that difficult for most people and requires no skill line to be unlocked, neither does a level or cp point gain (I know someone will come in and point out that they have all 20 character slots full and are at 3600 cp, so go dig up a treasure map since you probably learned how to do that in those 3600 cp levels.)
Grouping up with guild members is encouraged during this event. It's no different than PvP being encouraged for Whitestrake, dungeons being encouraged for Undaunted, etc. Not every event is made for every individual. People already complain that there are too many events, so skip the ones that don't appeal to you.
AnduinTryggva wrote: »Vonnegut2506 wrote: »Pretty sure digging up a treasure map isn't that difficult for most people and requires no skill line to be unlocked, neither does a level or cp point gain (I know someone will come in and point out that they have all 20 character slots full and are at 3600 cp, so go dig up a treasure map since you probably learned how to do that in those 3600 cp levels.)
Grouping up with guild members is encouraged during this event. It's no different than PvP being encouraged for Whitestrake, dungeons being encouraged for Undaunted, etc. Not every event is made for every individual. People already complain that there are too many events, so skip the ones that don't appeal to you.
Treasure map =/= Antiquity...
AnduinTryggva wrote: »Vonnegut2506 wrote: »Pretty sure digging up a treasure map isn't that difficult for most people and requires no skill line to be unlocked, neither does a level or cp point gain (I know someone will come in and point out that they have all 20 character slots full and are at 3600 cp, so go dig up a treasure map since you probably learned how to do that in those 3600 cp levels.)
Grouping up with guild members is encouraged during this event. It's no different than PvP being encouraged for Whitestrake, dungeons being encouraged for Undaunted, etc. Not every event is made for every individual. People already complain that there are too many events, so skip the ones that don't appeal to you.
Treasure map =/= Antiquity...
AnduinTryggva wrote: »Vonnegut2506 wrote: »Pretty sure digging up a treasure map isn't that difficult for most people and requires no skill line to be unlocked, neither does a level or cp point gain (I know someone will come in and point out that they have all 20 character slots full and are at 3600 cp, so go dig up a treasure map since you probably learned how to do that in those 3600 cp levels.)
Grouping up with guild members is encouraged during this event. It's no different than PvP being encouraged for Whitestrake, dungeons being encouraged for Undaunted, etc. Not every event is made for every individual. People already complain that there are too many events, so skip the ones that don't appeal to you.
Treasure map =/= Antiquity...
ESO_player123 wrote: »Not sure what you mean by this comment. If you are referring to one of the 2 daily quests associated with the event, then you have a choice to do one of the following: dig up a treasure chest from a treasure map, excavate an antiquity, or spend 10K at the guild trader. Clearly, digging up a chest is accessible by everyone, so I do not see how this quest can have a dreadful condition.
ESO_player123 wrote: »AnduinTryggva wrote: »Vonnegut2506 wrote: »Pretty sure digging up a treasure map isn't that difficult for most people and requires no skill line to be unlocked, neither does a level or cp point gain (I know someone will come in and point out that they have all 20 character slots full and are at 3600 cp, so go dig up a treasure map since you probably learned how to do that in those 3600 cp levels.)
Grouping up with guild members is encouraged during this event. It's no different than PvP being encouraged for Whitestrake, dungeons being encouraged for Undaunted, etc. Not every event is made for every individual. People already complain that there are too many events, so skip the ones that don't appeal to you.
Treasure map =/= Antiquity...
Not sure what you mean by this comment. If you are referring to one of the 2 daily quests associated with the event, then you have a choice to do one of the following: dig up a treasure chest from a treasure map, excavate an antiquity, or spend 10K at the guild trader. Clearly, digging up a chest is accessible by everyone, so I do not see how this quest can have a dreadful condition.
karthrag_inak wrote: »ESO_player123 wrote: »Not sure what you mean by this comment. If you are referring to one of the 2 daily quests associated with the event, then you have a choice to do one of the following: dig up a treasure chest from a treasure map, excavate an antiquity, or spend 10K at the guild trader. Clearly, digging up a chest is accessible by everyone, so I do not see how this quest can have a dreadful condition.
What 2 daily quests are there? Khajiit is aware of "Honest Toil" - what is the other?
tomofhyrule wrote: »Also, this is the event that celebrates guilds. Complaints about needing to group with guildmates is just as nonsensical as saying "ugh, why do I have to PvP during the PvP event!" or "ugh, why do I have to go to a particular zone for the zone events!"
Master writs should always work for purple boxes during the zenithar event! Make it only for those who have maxed out their crafting skilllines fully and are 9-trait crafters, to be able to receive an unlimited amount of purple zenithar boxes from master writs. Maybe check this through a character based achievement that is only active once all skilllines have all crafting skills filled with skillpoints and all traits are researched.
This would allow players who truly invest into crafting on every character, to benefit from the crafter's event.
Getting materials, doing surveys, doing crafting dailies every day, collecting skillpoints, gathering motifs, doing research, etc... getting and doing many master writs is NOT easy or cheap, and should be rewarded during the crafter's event.
PS: I'm not in a guild, but I am a crafter who is left out of the crafter's event.
This would not remove the boxes with guildies from world bosses reward.... so no, nothing would be taken away from anyone! It would only add an extra way to gain boxes for actual crafters.Master writs should always work for purple boxes during the zenithar event! Make it only for those who have maxed out their crafting skilllines fully and are 9-trait crafters, to be able to receive an unlimited amount of purple zenithar boxes from master writs. Maybe check this through a character based achievement that is only active once all skilllines have all crafting skills filled with skillpoints and all traits are researched.
This would allow players who truly invest into crafting on every character, to benefit from the crafter's event.
Getting materials, doing surveys, doing crafting dailies every day, collecting skillpoints, gathering motifs, doing research, etc... getting and doing many master writs is NOT easy or cheap, and should be rewarded during the crafter's event.
PS: I'm not in a guild, but I am a crafter who is left out of the crafter's event.
The opening post shows why this is a very bad idea. It takes a long time to become a nine trait crafter. The restrictions in place now are easily reached even by new players if they wish. Requiring nine traits would exclude all new players and many veteran players and they would have no ability during the event to change that status. I know players who have been here from the beginning that don't have a fully leveled crafter. Instead of having one character that does it all they streamlined the research among a few characters so they are covered across their account but not necessarily on one character.
That aside the reason master writs don't always work is because players tend to horde master writs allowing for potentially 100s to be done during the event. That causes the problem ZoS was trying to get away from.
You can join a guild and begin participating immediately. You choose not to. Players who haven't yet fully leveled a crafter wouldn't have an option at all.
This would not remove the boxes with guildies from world bosses reward.... so no, nothing would be taken away from anyone! It would only add an extra way to gain boxes for actual crafters.Master writs should always work for purple boxes during the zenithar event! Make it only for those who have maxed out their crafting skilllines fully and are 9-trait crafters, to be able to receive an unlimited amount of purple zenithar boxes from master writs. Maybe check this through a character based achievement that is only active once all skilllines have all crafting skills filled with skillpoints and all traits are researched.
This would allow players who truly invest into crafting on every character, to benefit from the crafter's event.
Getting materials, doing surveys, doing crafting dailies every day, collecting skillpoints, gathering motifs, doing research, etc... getting and doing many master writs is NOT easy or cheap, and should be rewarded during the crafter's event.
PS: I'm not in a guild, but I am a crafter who is left out of the crafter's event.
The opening post shows why this is a very bad idea. It takes a long time to become a nine trait crafter. The restrictions in place now are easily reached even by new players if they wish. Requiring nine traits would exclude all new players and many veteran players and they would have no ability during the event to change that status. I know players who have been here from the beginning that don't have a fully leveled crafter. Instead of having one character that does it all they streamlined the research among a few characters so they are covered across their account but not necessarily on one character.
That aside the reason master writs don't always work is because players tend to horde master writs allowing for potentially 100s to be done during the event. That causes the problem ZoS was trying to get away from.
You can join a guild and begin participating immediately. You choose not to. Players who haven't yet fully leveled a crafter wouldn't have an option at all.
PS: If they haven't fully leveled a crafter after years of playing, they aren't crafters!
AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
The first Zenithar event all master writs dropped a purple zenithar box. This was changed to only 1 per craftingskill, due to some players spamming hundreds of master writs for purple zenithar boxes.AnduinTryggva wrote: »I understand why the original earning conditions for the purple boxes for the Zenithar event has been modified.
What happened? Why was it changed!
These are not maxed crafters, only for a small part invested into crafting. Meaning those restrictions as I layed out would be a fair trade-off for getting purple zenithar boxes from master writs. For full crafters only.This would not remove the boxes with guildies from world bosses reward.... so no, nothing would be taken away from anyone! It would only add an extra way to gain boxes for actual crafters.Master writs should always work for purple boxes during the zenithar event! Make it only for those who have maxed out their crafting skilllines fully and are 9-trait crafters, to be able to receive an unlimited amount of purple zenithar boxes from master writs. Maybe check this through a character based achievement that is only active once all skilllines have all crafting skills filled with skillpoints and all traits are researched.
This would allow players who truly invest into crafting on every character, to benefit from the crafter's event.
Getting materials, doing surveys, doing crafting dailies every day, collecting skillpoints, gathering motifs, doing research, etc... getting and doing many master writs is NOT easy or cheap, and should be rewarded during the crafter's event.
PS: I'm not in a guild, but I am a crafter who is left out of the crafter's event.
The opening post shows why this is a very bad idea. It takes a long time to become a nine trait crafter. The restrictions in place now are easily reached even by new players if they wish. Requiring nine traits would exclude all new players and many veteran players and they would have no ability during the event to change that status. I know players who have been here from the beginning that don't have a fully leveled crafter. Instead of having one character that does it all they streamlined the research among a few characters so they are covered across their account but not necessarily on one character.
That aside the reason master writs don't always work is because players tend to horde master writs allowing for potentially 100s to be done during the event. That causes the problem ZoS was trying to get away from.
You can join a guild and begin participating immediately. You choose not to. Players who haven't yet fully leveled a crafter wouldn't have an option at all.
PS: If they haven't fully leveled a crafter after years of playing, they aren't crafters!
Sure they are crafters. Did you not see where they decided to spread the crafting out among their characters? I didn't claim it would remove boxes from doing guild activities. I claimed it would exclude some players from going the crafting route and those players would have no way of changing being excluded. You could change not doing guild things with two clicks of a button. You would have two options available to you meaning the opportunity for many more boxes while they would have only the one opportunity available.
There is a difference in not wanting to participate and being unable to participate. Seeing how players react to the guild aspect shows how bad an idea requiring fully leveled crafters would be.