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The Delusion of Choice

moderatelyfatman
moderatelyfatman
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(Warning: Fatman rant a head followed by a bit of constructive criticism).

Dear ZOS,
Do you remember that scene from Infinity War when the wizard played by Humperdink Snickerdoodle uses the Time Stone to look through fourteen million, six hundred and five possible future realities and found only one where they came out on top?

Yeah, I get the feeling many of the players in the community feel the same way right now about subclassing. The difference being that the wizard played by Bonaparte Curdelsnoot got dusted and was free to sit out the next five years while the ESO community are like the surivivors who are left to navigate a world where half of everything we love has been Thanos snapped out of existance in a moment of time by subclassing.

I call this 'The Delusion of Choice' when the devs claim they are enabling greater choice and freedom to play the game but the true options for a good outcome are actually reduced. The classic example was with Hybridisation which removed stam and magicka builds by mashing them together. Scribing is another example of the 'Delusion of Choice' where 3000+ combinations leads to 1-3 skills that are genuinely useful outside of roleplaying in a Riften tavern.
In short, when the majority of options are suboptimal then having more options is not a good thing as it's more slop we need to work through before we can find what we want.

And let the gaslighting begin: 'There will always be a meta so stop complaining!'
The problem isn't that players are upset there is a meta (cough cough Beamer cough) but that the difference between the meta and the next level down is only slightly less than the difference between the summit of Everest and the bottom of the Pacific Ocean.
The comment that 'there will always be a meta' has been used to shut down discussions about class and build balance.


The Solution to a Bad Meta is not 'No Meta', it's 'Metas'
I'm going to refer to an MMO where a reasonable class balance exists: FF14. I'm by no means an expert at this game but I will be using what I interpret here. The diagram below was obtain from the data of several thousand raid encounters of a single boss. The dps scores for each of the dps classes at Savage Difficulty (the equivalent of our vet or vet-HM, I believe) was determined and ranked in order of best to worst.
rh2njmy3bhss.png
Is there a top performing class here? Absolutely, but look at how closely it is followed by the second ranked class. The third highest class is only a small amount behind the second highest class.
If you look at the scale at the bottom, you can see that they lowest performing class is less than 10% behind the highest performing class.
As this is the higher level difficulty, it is fair to assume that the players engaged in this had the meta for their respective class.

Could you imagine this for ESO where the optimum nightblade or warden dps could get within 10% of the dps output of an arcanist in actual content and not on the raid dummy? Players could complete endgame content on their favourite classes rather having the homogenised raid groups we see today and the forum complaints would be a fraction of what it is now.
(Of course, Fatman would still be here).

What about homogenisation hybridisation?
I recall a while ago someone at ZOS mentioning that the stam vs magicka was being replaced by melee vs ranged builds. So....
gpw4hjddl8eb.gif


What about Subclassing?
So class balance will no longer be a thing and will be replaced by Build Balance. Lets take a look at Skinny Cheeks to see how the top patch 46 meta builds are looking:
kaqakjz8g69b.png
Oh dear....
Now I'm not advocating for the nerfing of the green laser show.... instead, how about we get some more metas that perform well in content?
We already have the beam meta but what about a different meta that is also ranged but uses a staff with an improved version of Crushing Shock? We could also do with a bow meta too.
We need at least one melee meta but prefeably two, with one revolving around a buffe Jabs skill.
Why not limit weapon passives to skills that are related to the weapon ie. daggers only buff melee ranged skills, destro staves only buffed ranged skills etc.
Make the buffs for light and medium armor the same but restrict the buffs to either magicka or stamina skills? This could at least make light armor sets relevent again?

Like the life of Patrick Melrose as portrayed by the actor Brusselsprout Cravingsnort, I too believe that ESO can overcome these difficult times and find something better.
Edited by moderatelyfatman on June 25, 2025 8:20AM
  • Rungar
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    i feel to complete the process they need to change cp to a more streamlined damage type specialization system. That will ensure there are multiple metas especially if they change the way conditions/dots stack in pve and pvp. Basically meaning that too much of one thing is no longer an advantage.

    and why armor has damage stats and medium armor has no penalties on it i dont get.. but there it is... i often wonder about zos's design capability and and if the same people ( these people didnt make eso, those people are long gone) are making the next game i have little hope for it.
    Edited by Rungar on June 25, 2025 10:19AM
  • BananaBender
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    Ossein Cage HM class distribution
    ysu8bivl3gxy.png
    This patch was definitely very well thought out and tested when there are 5 players total who have beat the HM on non arcanist DDs
    Edited by BananaBender on June 25, 2025 10:47AM
  • Liukke
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    I still remember struggling like an idiot to do a deathless maelstrom run with a StamDK...so many tries, so much swearing.
    Never succeded with the Vateshran (although I didn't try as hard), I had to die a couple times every time.

    Fast forward to now, I pick up an arcanist subclass and get the Vateshran's chosen on my first try...I technically completed it with a StamDK...right?...riiight?
  • Heren
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    Now I don't know about FF14, but I know what another quite large MMO do - regular balance changes. In ESO, balance changes are rare and few, and beyond subclassing that's a problem, because if what you enjoy perform badly or even very, well you just have to accept that it will stay the same for months without any hope at all for a fix in the short term, where in some others MMO you still have the hope that devs will see the datas, and will try to fix at least some things in the short term. It don't alway happen, but it happen.

    Sure enough, it can lead to some volatility - yesterday your class was on the top, today it's in the bottom - but at least, there is a will to balance things, not in three months, not in six months, not in the next chapter, but in some weeks. In ESO, you get a big pass what, every six months ? And then things just stay the same until the next big pass come - where you absolutely don't have any assurance that there will be a thorough review of the state of the game and attempt to fix broken things. It may, it may not.

    Also, and on this I think we will agree, the way ESO have classes and the way you can build something, without a lot of restriction, a freedom of building which have been amplified, not allowed, by subclassing, most certainly limit how you can balance things. Everything is very similar, everything is very streamlined, most abilities work and do things roughly in the same way, so you will always be looking for outliers, for the abilities, the skill lines, which some little extra - dual wielding for example, or even lightning staff for heavy attack builds.

    In a classical class-based game, you can balance the classes themselves, promote different gameplays, different styles, different ways of doing things, because these class are separated, there are few or maybe no cross-abilities, so if you touch something it won't directly affect everything else. It's not without flaws, far from it, and some styles can be less desirable then other - good luck playing a heavy-ramp build when things die too quickly for you to deal real damages. But I think balance it's easier.

    In ESO, and even more so with subclassing, almost everything, every abilities, is cross-abilities - everyone can use everything. If you touch something, you affect directly everyone, every class, every builds. If something widely used is nerfed, it will most likely become uterly obsolete and useless, falling for everyone to oblivion; if an ability, a passive even, a simple set, is buffed, it may well become the new meta, be used by every builds, define every builds.

    I'm no expert in theory crafting in ESO, I play rather casualy, not minding too much about the meta, but I can't help notice some trends - way of fire with dual wieldings in pvp some time ago, where someone was joking about the 'I have the basis for my build, time to pick up a class'; Stampede in PvE, which seems to still be a thing no matter the attempt or lack of attempt at balancing this skill and some related sets ( funny enough, I think at some point the interaction with rapid strike made the two a staple for every melee build or so, rendering any spamable from any class useless, before some nerf occured, rendering rapid strike useless ).

    And now with sublassing, we see some abilities and class lines rising to overwhelming power, such as the infamous beam, through a combination of various advantages. And any attempt at balancing it will have one of two consequences : it will still be on ( or over ) the top ( there was some nerf with the recent major pass, it changes nothing ), or it will become entirely useless.

    Balancing in ESO - it's just that : overpowered or useless. No nuance, no middle-ground, no real variety. Subclassing seems to have exacerbated this issue, but it was already here, most likely from the beginning of the game. And maybe, even if ESO was actively working toward more balance and more varieties in the possible builds, maybe they could not achieve that, because the very foundations of the game are what they are - heavily ( now almost entirely ) shared abilities, no matter what class you are playing.

    And because of that, and also given the recents changes ( from hybridization, to scribing and subclassing ), I think it's entirely delusional to expect that, at any point ( in PvE at least ), we get balance and variety of builds. And I fully understand that, for someone who enjoy ESO PvE, it's difficult to accept, but really, I don't think it can change, so either accept it, or play something else where balance and variety of builds is more actively supported.

    ( To moderate my words : some variety will still be there, some slight changes in builds, and even comparatively bad builds may still be enough to achieve some PvE goals. And for a lot of activities, there will still be a huge freedom for building what you want, and still be able to do things. And obviously a lot of people would rather have insane freedom of building rather than balance. ESO is promoting a way of playing that have flaws, certainly, but also advantages, obviously.

    And also I'm not talking about PvP, where things seem to be a bit more complexe. )
  • robpr
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    We had that before subclassing - theoretical maximum between classes was quite close.

    Why we got green alien lazer nation now because of the cleave and ease of use. Before Arcs there were DKs for exactly the same reason - high maximum with very good cleave. Before DK it was Sorcs.
  • whitecrow
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    I would like Aqueduct Bandersnatch to do a voice in ESO.
  • moderatelyfatman
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    robpr wrote: »
    We had that before subclassing - theoretical maximum between classes was quite close.

    Why we got green alien lazer nation now because of the cleave and ease of use. Before Arcs there were DKs for exactly the same reason - high maximum with very good cleave. Before DK it was Sorcs.

    Yeah, DKs were strong after the class got some love but even at their strongest they weren't getting 2-3 times the dps in content as the other classes. And the DK's that were getting crazy high dps were some of the top players too: there were plenty of average players who jumped onto the DK bandwagon who did only above average dps and were outdone by my stamwarden.
    To beat an old drum, the classes were so unbalanced now because balancing occurred on spreadsheets and the parsing dummy instead of in actual content. The pre-patch 46 arcanist was not overpowered on the dummy and that was all that mattered to the devs.

    @Heren
    There was an easy way to balance classes before patch 45: buff the class abilities and nerf the weapon and guild skill lines. The weapon and guild lines should have been to make up for classes that didn't have the appropriate utility skills (eg. Silver Leash, Barbed Trap, Degeneration) rather than a main skill.
    As for the patch 46 era, I think it's possible to have multiple meta based on different playstyles. However, it would require the dev team to start balancing builds in actual gameplay rather than just on spreadsheets and dummies.
  • moderatelyfatman
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    whitecrow wrote: »
    I would like Aqueduct Bandersnatch to do a voice in ESO.

    Broccoli Cucumbersalad feels that he should be first in line for that job!
  • Grizzbeorn
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    Bombadil Snickerdoodle would make an awesome dragon.
      PC/NA Warden Main
    • Desiato
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      There is actually currently more choice compared to u45.

      A typical u45 mid-tier trial would have 5-8 arcs with an optional zenkosh dk, mk sorc and rarely after Lucent Echos, ec cro. We called the latter 3 jails. Really, it was usually 7-8 arcs and 1 zenkosh dk.

      Was that at all required? No. Did that comp win every record? No. But it was a good combination of power and survivability. As parse arcs became more confident they wanted to run exhausting fatecarver to help win the dps race, but most RLs wanted pragmatic because it made things go smoother. Smooth is what most people are looking for.

      Did it have to be? NO! The top end groups were much more diversified. Templars, DKs and Necros were also strong parsers and though we rarely saw them compared to arcs so were were sorcs, wardens, and nightblades. Why did we rarely see them? Because that's what players chose to play. The rigid requirements players here imagine largely did not exist.

      Now, we have hot/assassination/variable. We still have dd jail supports, but they can be distributed differently and more creatively. In most trials the non-jail DDs can choose their 3rd skill line as long as it's one of aedric spear, ardent flame, dawn's wrath, grave lord and storm calling.

      To theorycrafters, the assassination line is considered as strong as hot. Yes, fail/beam/scholarship are a potent combo, but not the most potent single target combo. They are just more conducive to smooth runs. Like heavy attack builds, they open trials to more players who otherwise might be able to compete if they tried hard enough, but they would prefer to relax and lol during the trial.

      The advocacy path you're on won't result in nerfed beam. That's a popular play style. The only real adjustment ZOS would make is to add more cleave abilities almost exactly like beam. That would be horrible and though we may see more skill line diversity, we would actually have less choice about how to play.

      I want to add that I didn't mention the animal companions skill line. It is also very strong. I play with someone who runs with hot/assassination/animal companions and she does REALLY well. It's just not popular. She performs better in content relative to a dummy parse, but her dummy parse is 160k.

      Honestly, it's more balanced than you think.

      Edited by Desiato on June 25, 2025 2:12PM
      spending a year dead for tax reasons
    • Heren
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      @Heren
      There was an easy way to balance classes before patch 45: buff the class abilities and nerf the weapon and guild skill lines. The weapon and guild lines should have been to make up for classes that didn't have the appropriate utility skills (eg. Silver Leash, Barbed Trap, Degeneration) rather than a main skill.
      As for the patch 46 era, I think it's possible to have multiple meta based on different playstyles. However, it would require the dev team to start balancing builds in actual gameplay rather than just on spreadsheets and dummies.

      That's certainly the way I would have gone too, but it still pose some issues, like if you need to rely on an inferior shared ( ie weapon or guild skill line ) for something your class can't provide, that may really hurt your performances in some situations. And also, if shared skills are here mostly for utility, it raise the question of the usefulness or non-utility skills : if rapid strike is alway an inferior version of class spamable, why do rapid strike exist at all ?

      In the end, yes, I guess a decent balance could have been achieved before subclassing, but it would have required a massive overhaul of the shared skill lines - that or acknoledging, maybe encouraging, the use of different skills in niche situation. Maybe you have a fight where there is constant damage ticking on everyone, so using the lifesteal version of rapid strike is require. But as you said - it would require balancing things in actual gameplay, and even if ESO is a highly flexible game where you can really easily change your setup between fights, it might cause some friction.
      Desiato wrote: »
      Honestly, it's more balanced than you think.

      Maybe I'm a bit biased, maybe I just rely too much on second-hand ifnormations, but it still don't seems much balanced variety. But I accept that I can be absolutely wrong here, my thoughts are mostly theoretical and I welcome your feedback.

      And it's a bit ironic, but I would also express a bit of doubt about the argument that 'In theory(crafting), things are balance, therefore things are balanced, it's just that a majority of players prefer playing beam'. If different builds are in theory ( or even in practice ) overperforming, but almost no one play these builds and there is only one build played for... reasons ( and ease of play can be a very strong reason ), I would argue that things are not balanced.

      Theorycrafting and simulations are a thing, and they are useful, but it's things played out in game, in trials, in dungeons, that really matter. And to that regard I have more interest in the mention of your friend doing great in trials with a somewhat exotic build.
    • JJBoomer
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      sound like more of the "i feel this way and other people do too, so it must be true" with a dose of "if you dont agree with me you must a shill for ZOS" with a side of "i've never developed a game but i know more than the people that went to school and do it for a living." at least the ESO community is consistent no matter how many years go by. resistance to changes is how you get (deservedly) left behind.
      Edited by JJBoomer on June 25, 2025 3:11PM
    • TX12001rwb17_ESO
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      Wouldn't capping DPS to a level every class can easily achieve be the solution and then basing difficulty off of mechanics and not how much damage an enemy can deal.
    • BasP
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      I think it's pretty obvious that the balance is lacking right now and that some combinations (*cough* Herald of the Tome + Assassination + any good DPS skill line *cough*) are overpowered compared to other options. I mean, the Wild Heart Discord server has a 'World Records' channel and all of the new U46 World Records appear to have mostly Arcanist base classes in them (ranging from Trials such as vAS, vCR and vOC to Arenas such as vBRP and vVH). Since subclassing introduced over 1000 unique combinations, the diversity certainly seems lacking.

      I personally really hope that underperforming skill lines with some pretty iconic skills, such as Dark Magic and Draconic Power (which isn't even used by optimized tanks I believe), get buffed in the next update. Of course I realise that there will always be a meta - but it'd be nice if other combinations wouldn't be so much worse than the meta.
    • sarahthes
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      Wouldn't capping DPS to a level every class can easily achieve be the solution and then basing difficulty off of mechanics and not how much damage an enemy can deal.

      This is how you speedrun destroying your endgame community.
    • HatchetHaro
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      I'm sorry but the Benedict Cumberbatch slander is an absolute riot.

      Anyways, Fatecarver is just way too amazing of a ranged AoE ability to drop. Even non Arcanists are simply just subclassing to it for their spammable.

      IMO, in addition to what you said in your post, I would also 1. replace the Crux generation on Arc banner with something else, and 2. turn Fatecarver into something more like Ballista where you conjure your book to fire its laser in a target direction (with lower damage so it's more like a ground DoT) and you are free to do other things like move away or use other abilities.

      Either that or just straight up give every class more viable ranged AoE options.

      Edited by HatchetHaro on June 25, 2025 10:27PM
      Best Argonian NA and I will fight anyone for it

      20 Argonians

      6x IR, 6x GH, 7x TTT, 4x GS, 4x DB, 1x PB, 4x SBS, 1x MM, 1x US, 1x Unchained
    • Asdara
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      The post is argumented, well-structured, not calling names and respectful. It'll be useless, i've stopped posting feedbacks since the debacle of so many PTS cycle, where you give feedbacks FOR WEEKS ahead, everyone agree, your post gets a tons of visibility/comment/upvote for nothing... in the end it goes live just like day1

      we're literally just talking player to player

      They don't listen, they don't care
      Imagine a game with stackable maps, furniture bag, decon furniture
    • Grizzbeorn
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      I'm sorry but the Benedict Cumberbatch slander is an absolute riot.

      That's unnecessarily harsh. "Slander" implies mean-spirited intent, and that's not what it is at all.
        PC/NA Warden Main
      • moderatelyfatman
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        Grizzbeorn wrote: »
        I'm sorry but the Benedict Cumberbatch slander is an absolute riot.

        That's unnecessarily harsh. "Slander" implies mean-spirited intent, and that's not what it is at all.

        Agreed. I would harbour no hostile intent whatsoever towards Bonendito Cuppersnatch.
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