Do you think we'll get new Classes with 3 skill lines each, or individual Class skill lines?

Erickson9610
Erickson9610
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To preface, new Classes are not off the table:
ZOS_Kevin wrote: »
Just want to be clear here. We have never stated that we will not do classes in the future. The team is always testing and playing around with class ideas. While we don't have anything to share currently, it does not mean we will never have a new class in the future.

This topic comes up a lot in conversation, ever since Subclassing was announced. Some say that there would be no need for (or point in) creating entirely new Classes to play with on new characters, because Subclassing allows any character to use up to one skill line from any other individual Class; this would save development resources by only requiring ZOS to make one skill line instead of three. Others say that it's still worth creating new characters with a new set of Class abilities to experience the game again in a new way.

Which stance do you take? Will we get new Classes for character creation, or individual skill lines (akin to Psijic Order) that we use to swap one of our Class skill lines with? Note that it's still entirely possible to get new individual skill lines that aren't bound to your Class, like a One Hand and Rune skill line or the like; the individual skill lines in question for the purpose of this poll are strictly referring to individual Class skill lines that can only be accessed via Subclassing.
Edited by Erickson9610 on June 25, 2025 9:35PM
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Do you think we'll get new Classes with 3 skill lines each, or individual Class skill lines? 40 votes

We'll get new Classes with 3 skill lines each
35%
Erickson9610SadnessInSolaceSilverIce58coop500FroilMJalldaySeaGtGrufftomofhyruleZodiarkslayerEnerGHoneyBunBadgersMelegilLunaFloraLennaTheRussian 14 votes
We'll get individual Class skill lines for Subclassing with
22%
The_MeatheadElsonsoRebornV3xCerboltWarbow7MelivarBagOfBadgersMajor_ToughnessEnjay_Jones 9 votes
Both; We'll get new Classes and individual Class skill lines
25%
ZigoSidCatagamihiziumbmnobleLugaldusarahthesAuberon1983ModernSilver1KekwLord3000Cooperharley 10 votes
Neither; We won't get any new Classes or individual Class skill lines
17%
PsychopoteHymzirRagnarok0130IshtarknowsNeuroticPixelsmetheglynPlusscher 7 votes
  • sarahthes
    sarahthes
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    Both; We'll get new Classes and individual Class skill lines
    I would love to see existing classes get new skill lines and third morphs and scribed class skills.

    I would also love if those scribed class skills were base class locked like class signature scripts. Really cool way to reinforce class identity.
  • LunaFlora
    LunaFlora
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    We'll get new Classes with 3 skill lines each
    new skill lines for existing Classes would also be awesome! I've requested it a few times I think.

    though as it hasn't happened it yet i don't think about it happening, but would be happy if it happened.
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  • SeaGtGruff
    SeaGtGruff
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    We'll get new Classes with 3 skill lines each
    There's no assurance we'll get another new class soon, if ever, but I think it's safe to say that if we do, it will be a "full" class with three skill lines of its own, just like every other class in the game.
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  • NeuroticPixels
    NeuroticPixels
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    Neither; We won't get any new Classes or individual Class skill lines
    I don’t think we’ll get anything. At least not this year. And probably not next year either. I’ve heard that ZOS is adamant about not raising the cap on having 20 characters, so a new class is a no-go. A new skill line that can only be accessed through subclassing? Ehhh. Maybe. But it doesn’t seem like their style.
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  • tomofhyrule
    tomofhyrule
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    We'll get new Classes with 3 skill lines each
    I really think that Subclassing primed us for more Classes, because even if the cap of 20 characters is a hard cap at this point, Subclassing is allowing us to take parts of those Class lines on existing characters, but also allowing players with empty character slots (or those who are fine with deleting one) to start afresh.

    The main reason I see individual skill lines that can be added as Subclass lines as unlikely is that... why would they need to be restricted in that way? A Subclass line takes extra XP and double skill points to put on, and it also is restricted if you don't have all of your Subclasses up (if you don't have a character of that Class at 50, you are only restricted to raising three lines at a time and can not swap them off until it's fully levelled). It's a bit awkward for ZOS to introduce a feature (especially if it's paid!) and then lock it away because your three Subclass lines are full so you can't play the new stuff until you finish levelling the old stuff.

    I think if they were to include a single-line Skill, it'd be dropped as a standard line like Psijic Order was.

    Another issue here: the devs' Subclassing new post talks a lot about the Class lines being defined by role. While this isn't true for most of them (4 out of the 7...), the fact that they see it that way would also mean that if they only brought out one, would that be designed for only a single role? What about the players who don't play that role? Are they essentially making something that only part of the fanbase would feel compelled to buy?

    As for weapon lines like the Monk/unarmed line a lot of people want, or the 1H only/1H magic line that's also really popular, that seems more like something that they wouldn't really be able to monetize. We can already make characters with no or only one weapon - we can't use them effectively and there are no corresponding weapon skills, but they can be done right now and those 'weapon' types have even been called out in patch notes when changing the damage of light or heavy attacks. Lines like that (which I would like to see) would probably have to be basegame.

    But a new Class? Totally possible. Logically, it'd make sense since the Subclassing system would let people either start fresh with a brand new character exploring all-new Skills (and they did redo the tutorial and starter zones, so that's a great reason to go back and look at them), or if you just want to take one on an established character you could. They really no longer need to include more character slots with new Classes. Besides, Arcanist did seem like a really popular addition (much more than something like Tales of Tribute) - YMMV on why it was popular, but there's no denying that those beams are everywhere, and everyone using them needed to buy the Class.

    Logistically as well, it's a good idea. 2025's Content Pass left a lot of people feeling let down, and Subclassing being basegame also meant that there really wasn't anything to help sell 2025's pass. People were willing to buy this year, but the dissatisfaction is palpable. I don't think 2026's will sell that well unless there's something that drives people to buy it... and a Class would do it. Every DLC Class has only been available by opening your wallet in some way - either buying the Chapter/Pass premium edition or a la carte with Crowns. It was never offerred solely through ESO+.

    So yeah, it would be in ESO's best interest to do a new Class, and soon. Especially if it's something popular. While the Monk suggestion is probably better as a weapon line (which yes, should come eventually as well), a lot of people are on the Artificer train because it splits into three lines easily (summonable armors and automata for a tank line, gadgetry and traps of a damage line, and tonal magic for a support line), and that also subsumes the Bard class that is also popular as one of its three lines in a lore-friendly way. Dwemer tech is also a big part of the lore, and - while I stress that I don't want the mystery solved - every mainline game (and even the spinoffs) have had some amount of Dwemer machinations and NPCs who were scholars of the Dwemer. Heck, we even have a bunch of NPCs in ESO now like Neramo, Tharayya, the Vanos twins, and now Hyacinth who are known to be scholars of the Dwemer and/or tinkers who explore Dwemer technology.
  • RebornV3x
    RebornV3x
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    We'll get individual Class skill lines for Subclassing with
    I don't think well get a new class per se well get new skill lines sure but they won't be tied to a particular base class like Warden, Necro, Arc before it. With subclassing there no point to do it that way anymore its redundant we might get a Monk Pack or Bard Pack that comes with 3 new class inspired skill lines.

    The days of a brand new class are over it doesn't make sense.

    Making a brand new Bard character that I have to level 50 then get skyshards and mage books etc. When they can just release 3 new skill lines and you can just level the skill lines with an existing character instead.
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  • FeedbackOnly
    FeedbackOnly
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    I have no preference... though kinda want new race
  • MJallday
    MJallday
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    We'll get new Classes with 3 skill lines each
    why would you do anything different to whats already been done.

    any of your other options doesnt make any sense
  • Major_Toughness
    Major_Toughness
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    We'll get individual Class skill lines for Subclassing with
    Any new class needs to be the most busted overpowered class ever or else it is dead on arrival. Even if it only has 1 good skill line which is the best of the best, the other two get subclasses and no one is actually playing the class.
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  • CalamityCat
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    I don't want any new classes, I want fixes for the ones we already have:
    • Make pure classes able to compete properly alongside the subclassed ones. Instead of nerfing this or that, I'd rather see some perks for players who are using two or three of their main class lines so they are able to do better damage too.

    • Within subclassing, some skill lines seem to be getting a lot more use than others. I think that needs some attention too. So we have numerous real and viable choices. Again, not by nerfing, by boosting the usefulness of the lines that aren't being used as much.

    • Some classes have lines that mix dps/support skills, others have specific tank/heal/dd lines. If we're going to have subclassing, it makes sense to have class lines all set out in a similar way. The lack of consistency isn't helping balance and it certainly won't help new players who might expect that consistent setup. If the NB skills could be moved between lines, I think all classes should get the same review/changes where necessary.

    • I won't mention PvP balance as an immediate thing, obviously they're still testing things. But that will need time too.

    Once we've tackled the above, then I'd be willing to say absolutely, let's have another class or race. But I feel that the job is barely started in balancing combat around subclassing. Maybe we shouldn't encourage the devs to leave that work undone just to have something new and shiny? I didn't think players would get bored of subclassing in under a month :D
  • Cerbolt
    Cerbolt
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    We'll get individual Class skill lines for Subclassing with
    It's very wishful thinking to believe we're going to continue getting full classes after subclassing was introduced.

    Obviously I'd prefer full classes and would be very happy if we do get them, but I just don't think Zos will bother.
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  • Zodiarkslayer
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    We'll get new Classes with 3 skill lines each
    IF we get classes, we will get complete classes. Unless they change the rules ...

    Incomplete classes just do not make any sense. The rules and limitations of the subclassing system require a 3 skill line class.
    Edited by Zodiarkslayer on June 26, 2025 2:57PM
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