Vengeance Campaign (June 30-July 8)
The Vengeance Campaign returns! Help us continue to test changes to ESO’s Alliance War PvP campaign with new abilities and changes. If you enjoyed the previous test campaign, be on the lookout for additional information in late June.
The Vengeance test campaign returns!
Golden Pursuits: Cyrodiil Scramble (June 30-July 8)
Take up the sword (or bow, or staff), and charge into battle! Complete Cyrodiil Scramble Golden Pursuit campaign activities to collect bonus Gold and Alliance Points! Look for more details on June 30.
Cooperharley wrote: »Will this be just on PTS? I wish console players could participate.
It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
Cooperharley wrote: »Will this be just on PTS? I wish console players could participate.
I believe this is on live but only for PC/NA. Kevin might be able to confirm.
Cooperharley wrote: »Will this be just on PTS? I wish console players could participate.
I believe this is on live but only for PC/NA. Kevin might be able to confirm.
The last one was available on both PC-NA and PC-EU, I don't think they want to keep it to only one server.
It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
Does this mean vengeance will be the only Cyrodiil PvP option during this "test"?
....I'm really hoping we can get live at the same time so ZOS can see numbers that really matter.
It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
YandereGirlfriend wrote: »It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
Serious question: can we have one of these tests with add-ons completely disabled in Cyrodiil?
IMO, that is a data point that really needs to be collected to get an accurate picture of what costs what in terms of game performance.
It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
Does this mean vengeance will be the only Cyrodiil PvP option during this "test"?
....I'm really hoping we can get live at the same time so ZOS can see numbers that really matter.
It was the only option during the fist test when Vengeance was run on live 9and I could not complete 'Welcome to Cyrodiil' a as result. No huge issue there and it was a heck of a lot of fun.Does this mean vengeance will be the only Cyrodiil PvP option during this "test"?
....I'm really hoping we can get live at the same time so ZOS can see numbers that really matter.
Performance was near perfect with addons enabled in the previous test, so no need for this.YandereGirlfriend wrote: »add-ons completely disabled in Cyrodiil
Erickson9610 wrote: »It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
Does this mean vengeance will be the only Cyrodiil PvP option during this "test"?
....I'm really hoping we can get live at the same time so ZOS can see numbers that really matter.
Measuring player preference isn't the goal of the Vengeance tests.
It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
JustLovely wrote: »Erickson9610 wrote: »It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
Does this mean vengeance will be the only Cyrodiil PvP option during this "test"?
....I'm really hoping we can get live at the same time so ZOS can see numbers that really matter.
Measuring player preference isn't the goal of the Vengeance tests.
The problem is it should be. It should be the most important measure.
I'm not buying that ZOS will ever support both a vengeance mode and a live mode going forward, and since I don't like vengeance mode, I don't like where this appears to be heading at all.
They're already losing out from people quitting. Badly. That's why they made Vengeance.Agreed and ZOS will lose out from people quitting.
*sigh*
The last Vengeance was horrible and boring. I've spent thousands of hours farming gear and theory crafting builds only for vengeance to allow absolutely nothing other than WWI style fighting that has no skill, tact, or planning...
JustLovely wrote: »Erickson9610 wrote: »It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
Does this mean vengeance will be the only Cyrodiil PvP option during this "test"?
....I'm really hoping we can get live at the same time so ZOS can see numbers that really matter.
Measuring player preference isn't the goal of the Vengeance tests.
The problem is it should be. It should be the most important measure.
I'm not buying that ZOS will ever support both a vengeance mode and a live mode going forward, and since I don't like vengeance mode, I don't like where this appears to be heading at all.
*sigh*
The last Vengeance was horrible and boring. I've spent thousands of hours farming gear and theory crafting builds only for vengeance to allow absolutely nothing other than WWI style fighting that has no skill, tact, or planning...
xylena_lazarow wrote: »They're already losing out from people quitting. Badly. That's why they made Vengeance.Agreed and ZOS will lose out from people quitting.
Live is a lost cause. They can't even be bothered to address Rushing Agony, and they keep introducing yet more broken procs like the instant 10k burst on Null Arca. The ball group problem is dozens of problems in a trenchcoat. Nevermind the performance, which would still drive players away even if the balance was perfect.
If not for the promise of Vengeance, I'd be losing hope right now. I've already cancelled ESO+ over their lack of response regarding Rushing Agony and Assassination line in PvP, not that I think it'll change anything, but that I've personally had enough of spending money on a product with such glaring flaws.
*sigh*
The last Vengeance was horrible and boring. I've spent thousands of hours farming gear and theory crafting builds only for vengeance to allow absolutely nothing other than WWI style fighting that has no skill, tact, or planning...
Vengeance is more challenging and skill intensive. No carry sets so you must rely on your skills and timing, everyone is playing with similar stats so the playing field is more even, sustain is worse so you can't just press buttons, every mistake is more punishing, and groups still have benefit in coordination they just can't turn on cheese godmode by abusing bad mechanics like heal/shield stacking then crutch on pull sets to ult dump.
Vengeance was the most players they've ever had in Cyrodiil at once, fights all over the map, seeing messages like "Your alliance has reached the maximum capacity for forward camps" for the first time, performance was pristine I only experienced lag a couple of times the entire test, and it actually felt like a battlefield and keep sieges. If that's horrible and boring, but you think live Cyrodiil where plan A is stacking so many HoTs and shields where you can ignore all incoming damage and plan B is resource/rock/tower hugging is the epitome of skill, planning, and engaging gameplay idk what to tell you.
I think ZOS could've done better letting players know the test was even happening by using in game announcements since the last couple of days when players came to check out the golden vendor zone chat was filled with players who knew nothing about the test. Hitting record numbers when you fail to advertise your test just shows how much potential Cyro has and puts a spotlight on how much they dropped the ball with live Cyro to where many PvPers myself included won't even touch it from how many issues they've let fester.
If/when Vengeance is a finished product that delivers the PvP experience I want, I'll gladly pay again. It shows a lot of promise, but next week is still just a test, not a permanent addition.I respect taking a stand with your wallet, but for some of us, this shift toward performance and actual system reworks is exactly the sign of hope we’ve been waiting for. We’re not going anywhere.
xylena_lazarow wrote: »If/when Vengeance is a finished product that delivers the PvP experience I want, I'll gladly pay again. It shows a lot of promise, but next week is still just a test, not a permanent addition.I respect taking a stand with your wallet, but for some of us, this shift toward performance and actual system reworks is exactly the sign of hope we’ve been waiting for. We’re not going anywhere.
It's right on point still because playing around Rushing Agony is about as much fun as commuting through 3 hours of rush hour traffic, and fun is what I'm paying for. The new subclass Rushing Agony build combos a fear stun into Colossus ult, you must counter within the split second they become visible, trying to block gets you stunned and instakilled.And while there are counters (yes, even to ball groups—have you tried just blocking the bleep pull?), that’s beside the point right now.
acastanza_ESO wrote: »YandereGirlfriend wrote: »It's on live servers like the last Vengeance Test was. We will have an updated FAQ for the Vengeance Test the morning it goes live. We will also have some news later this week to share regarding more Vengeance Test info.
Serious question: can we have one of these tests with add-ons completely disabled in Cyrodiil?
IMO, that is a data point that really needs to be collected to get an accurate picture of what costs what in terms of game performance.
Why? With the sole exception of information you share with group members over the highly regulated data sharing API, (and formerly the MapPings API), your addons have zero impact anyone else. Disabling addons would give ZOS no additional information about server-side performance issues, which is what these tests are about.