Maintenance for the week of June 8:
• [IN PROGRESS] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [EXTENDED] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (2000 UTC)
• [EXTENDED] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 4:00PM EDT (20:00 UTC)
Why did we get a Mages Fury Nerf?
I get it, I really do … Stam Sorc is really the main Sorc (especially non pet) that matters and Sorcs aren’t an “execute class” per se …. So what are you telling us? We can’t actually have credit for kills?
I don’t expect Sorcs to be executioners but to some extent the personality of Sorcs really needs to be more then just “cheerleaders” …. Ok, yeah, you can deal damage and contribute to the team but you can’t have credit for kills shots?
It’s no wonder Sorcs (especially Mag Sorcs) lean on so many world abilities.
Cutting MF from a 4 second window to 2 seems “off” to me in real world gameplay; more so for PvP than PvE.
Sorcs (especially Mag Sorcs) are DoT heavy, this means that in team PvE content one has to rely on one of your dots or one of the few spammables we have to actually get a kill. In PvP it’s even worse because that’s much more burst based.
When one considers, especially in PvP, the high amount of burst self healing (even with Battle Spirit active) as well as the numerous sets or passives that kick in between the 50% health to 30% health mark that means wearing an opponent down to 20% to proc the MF bonus is already an uphill job and often does rely on team play in PvP. That’s fine, but to cut the classes main method of actually earning a kill shot is just bonkers.
For a lot of builds, kill shots contribute toward the sustain logic of the build and MF is a big part of that. The Siphoning Spells Fitness perk provides 1.5k Mag per opponent killed. Proper tanks that group adds allow good rotation with the previous MF to help deal damage, actually earn some of the kills and cop the Mag regen … now, we have half the duration in which to do that, plus, really an additional second if we account for GCD.
Same goes for CP enabled PvP.
If we want to talk about reducing the bonus damage or the radius that’s one thing but it seems like those complaining about MF and crying that it needed a nerf either weren’t paying attention to the self healing / mitigation factor that’s currently in PvP or simply want all the kill shots for themselves.
4 seconds was a very reasonable timeframe for the ability. The only way it’s any good now is in an zerg or ball group. So those of us who don’t play toxic strat ESO just lost one more toll out of the tool kit.
Edited by NxJoeyD on June 19, 2025 3:21AM