After the nerf, Mages' Fury even has a serious problem. Sometimes it will not hit the target correctly after casting the skill (that is, the animation appears, but no damage is caused), and when hitting a target with health below 20%, the execution effect will not be triggered, and only the first damage will jump out.
Oblivion_Protocol wrote: »I, for one, am glad to see the end of Sorcs spamming this ability from the middle of a zerg and piggybacking on the work of others to get the target into execute range, only for them to suddenly pop like a balloon. You can earn your kills like the rest of us.
Besides, Sorc is still one of the best burst classes in the game. It’s not like shortening the duration of one ability completely kills your offense.
WaywardArgonian wrote: »Because the skill could be used too effectively to steal kills in PVP without actually doing much damage. This was also acknowledged in the patch notes.
@NxJoeyD, while I agree 2 seconds is far too short for the skill…
Sorcerers do have the best burst combo in the game, and the reason you see most of them spamming Mages Fury in the back of a fight, is that while Sorcerer has the best burst, it also has to be timed well and perfectly lined up, all while being pressured. Most people can not do that.
Also; fun fact, Sorcerer got even better this update. Lightning Flood is now a self-activated synergy, meaning yet another 15k explosion mid-burst.
WaywardArgonian wrote: »Because the skill could be used too effectively to steal kills in PVP without actually doing much damage. This was also acknowledged in the patch notes.
I read the patch notes but it seems like people are taking up a contradictory position when it comes to Sorcs & MF …. Either the class does really good burst damage and therefore isn’t “kill stealing” because they’re contributing significant damage to killing the opponent … OR … Sorcs don’t do great damage and they’re just camping in the back “stealing” kills with MF
It can only be one or the other but not both.
WaywardArgonian wrote: »WaywardArgonian wrote: »Because the skill could be used too effectively to steal kills in PVP without actually doing much damage. This was also acknowledged in the patch notes.
I read the patch notes but it seems like people are taking up a contradictory position when it comes to Sorcs & MF …. Either the class does really good burst damage and therefore isn’t “kill stealing” because they’re contributing significant damage to killing the opponent … OR … Sorcs don’t do great damage and they’re just camping in the back “stealing” kills with MF
It can only be one or the other but not both.
It can in fact be both.
Magsorcs are able to set up a high delayed burst and they were widely considered the strongest class in PVP the previous patch. You can watch videos by players like Malcolm who do this all the time. The thing is that actually skilled players like that do not even use Mages' Wrath as their burst damage is high enough to not need it.
Then you have Mages' Wrath, which you can just put on any target that is being attacked, and you just wait until you get the kill without doing any more work for it since it's the only execute skill with a delay. The previous patch I've gone 20-0 in Battleground matches where I did maybe 200k damage total.
So the point is Magsorcs did great damage, but didn't need to actually do so in order to rack up a lot of kills if they just spammed Mages' Wrath. Everyone who's played the class even casually should know this. The previous patch they were the best PVP class for solo play and for group healing, so they didn't need a cheap skill that all but guarantees killing blows on top of that.
All of this is not even relevant now anyway as we have subclassing, so whatever burst you feel you lack you can just add to your kit.
Four_Fingers wrote: »Because everyone was going to subclass wrath as meta that's why.
No it can’t. If Sorcs do high damage then the kill they received via MF was justified and not a no-skill steal.
The reason Sorcs used MF / MW is because even their heaviest burst, Curse, has such a delay that it’s too easy to mitigate or self heal through. Sorcs aren’t going to get a kill shot with Curse, that’s where MF comes in; unlike skills that scale it at least gave Sorcs a source of burst that could actually finish off a target.
WaywardArgonian wrote: »No it can’t. If Sorcs do high damage then the kill they received via MF was justified and not a no-skill steal.
Sorcs have high damage (which takes skill to pull off) but were able to bypass all of that by just spamming one skill on players to guarantee kills (which takes no skill to pull off) if that's all they cared about. And yes, that happened all the time, whether you were personally there to witness that or not.The reason Sorcs used MF / MW is because even their heaviest burst, Curse, has such a delay that it’s too easy to mitigate or self heal through. Sorcs aren’t going to get a kill shot with Curse, that’s where MF comes in; unlike skills that scale it at least gave Sorcs a source of burst that could actually finish off a target.
Too easy to mitigate or self-heal through? If only Sorcs had an unblockable stun that prevents exactly that from happening.