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https://forums.elderscrollsonline.com/en/discussion/668861

Is WW still pointless?

jircris11
jircris11
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I was wondering if they changed/fixed any thing with WW tree, or the amount it cost to transform. It makes me sad to see WW so...neglected, i feel as if they need one of those commercials that the ASPCA runs on tv lol.
IGN: Ki'rah
Khajiit/Vampire
DC/AD faction/NA server.
RPer
  • frozenchicken
    I'm not aware of any changes, though I only gained WW quite recently, so I can't say for sure.

    Personally, I'm really just a fan of the Blood Rage passive. I play a tank, so the fact I'm constantly taking damage means it's easier for me to spam ults during difficult fights-which of course is ironically only possible at the expense of actually using my werewolf abilities more.
  • jircris11
    jircris11
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    yea, they need to add some human form passives..and ether reduce the cost of the ult, or better yet take it off ult bar and make it a skill. i play a tank as well but the 30 second change time vs always benefit vamp does not seem fair in the least.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Brittany_Joy
    Brittany_Joy
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    http://forums.elderscrollsonline.com/categories/EN-world
    Judging from the numerous WW posts I doubt werewolves will ever be playable for awhile. Currently werewolves are terrible at everything.
  • Teevesnacks
    Teevesnacks
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    I would love it if I could just be a werewolf 24/7 and have my armor visible and if I wanted to I can change back to human form for some incognito
  • cromica81_ESO
    cromica81_ESO
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    The real problem is vamps are just to useful. Neither one should be considered mandatory for any part of the game. They shouldn't be any more weak or powerful than a player with out them.
  • lecarcajou_ESO
    lecarcajou_ESO
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    Of course World Wars are pointless, though it is debatable which one was more so.
    "Morally Decentralized."
  • Xithian
    Xithian
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    The real problem is vamps are just to useful. Neither one should be considered mandatory for any part of the game. They shouldn't be any more weak or powerful than a player with out them.

    No, the problem is that the werewolf line literally does nothing if you aren't using the transformation ultimate. If you have every single point in the line taken and you do not have that ultimate slotted you gain nothing. So, after you give up your ultimate you get a skill basically does the melee equivalent of the sorc Overload ultimate, but costs 8 times as much ultimate to use. Also, while using it you lose access to all other skills. Your only method of healing is potions. You lose the dodge roll. You gain Pounce, which does less damage than your basic heavy attack, and an AoE fear. The fear is nice. That's about it.

    They went all out trying to make the transformation some awesome thing, but ended up just making the entire skill line worthless for 99% of players. The cool factor is all it has going for it.

    This is without getting into any of the skill bugs.
  • LadyInTheWater
    LadyInTheWater
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    I'm not a werewolf, so I'm not sure I really understand all of this.

    I was under the impression that the werewolf skill line was going to be extremely situational supplemental abilities, but reading these posts, it seems like it's intended to be the primary focus of skill-point builds (and currently not working as intended).

    Could someone elaborate for me, please?
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Xithian
    Xithian
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    I'm not a werewolf, so I'm not sure I really understand all of this.

    I was under the impression that the werewolf skill line was going to be extremely situational supplemental abilities, but reading these posts, it seems like it's intended to be the primary focus of skill-point builds (and currently not working as intended).

    Could someone elaborate for me, please?

    Vamp is supplemental abilities. You can work the vamp skills and passives into many builds.

    http://esohead.com/calculator/skills

    Click Skills >> World >> Werewolf

    Read through the skills and passives.
    Edited by Xithian on May 14, 2014 5:14AM
  • LadyInTheWater
    LadyInTheWater
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    Xithian wrote: »
    Vamp is supplemental abilities. You can work the vamp skills and passives into many builds.

    http://esohead.com/calculator/skills

    Click Skills >> World >> Werewolf

    Read through the skills and passives.

    Whereas Vampire is consistent passive abilities that generally affect players all the time, Werewolf seems designed as a more impactful (yet shorter duration) version of the same thing.

    Kinda like the difference between sustained DPS (a metaphor for vampires) and burst DPS (a metaphor for werewolves).

    Am I understanding this correctly? And if so, what's broken about it?
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Xithian
    Xithian
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    And if so, what's broken about it?

    The damage isn't enough to justify the cost. As I said, it's basically the melee equivalent of an ultimate that all sorcs get, only with a lot of restrictions. I've used it. I had werewolf 10 with all skills unlocked. The ult cost is 1000. For perspective, most ults cost 125 or 250. There is a 5 piece set that can lower it 30%, but you have to use medium armor to use it, and give up any other potential sets you could have had there. Even then it will cost you 620 I think.

    Many that have actually leveled up werewolf and tried it at 50+ will tell you, 9 times out of 10 you'd have been better off not shifting and using your normal abilities. The damage in werewolf form is good, but it does not make up for the loss of all of your skills. I don't know how else to say it short of "Try it and see". The only fun I had while I had werewolf was during the quest to get it.
  • LadyInTheWater
    LadyInTheWater
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    So, the Werewolf skill line is basically a new Ultimate. It makes a lot of sense now, thank you.

    I suppose "Try it and see" is most likely the best option for anyone. It makes sense that someone would need to see if that "new ultimate" was worth the skill point investment for their own personal playstyle.

    I haven't had any real interest in the werewolf skill line, other than the aesthetic value. I like werewolves. They're kinda hot in a primal sort of way. Jacob Black, anyone? =)

    Perhaps the limitations are a good thing. After seeing all the posts about Vampires, and the general overall attitude that people need vampire to get peak dps output, I'm sort of glad that werewolf is as limited as it is.

    In my very humble opinion, perhaps it's Vampire that needs to be fixed. Werewolf seems to be working as intended; It's completely optional, and hasn't turned into some sort of self-imposed necessity.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • Gedalya
    Gedalya
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    jircris11 wrote: »
    I was wondering if they changed/fixed any thing with WW tree, or the amount it cost to transform. It makes me sad to see WW so...neglected, i feel as if they need one of those commercials that the ASPCA runs on tv lol.

    I've been playing my main character as a WW and enjoying it quite a bit; not sure what to make of everyone stating it doesn't work well or at all.
    Baskin Robbins always finds out.

    Check out my ESO name generator: eso.tamriel.org
  • Xithian
    Xithian
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    Gedalya wrote: »
    jircris11 wrote: »
    I was wondering if they changed/fixed any thing with WW tree, or the amount it cost to transform. It makes me sad to see WW so...neglected, i feel as if they need one of those commercials that the ASPCA runs on tv lol.

    I've been playing my main character as a WW and enjoying it quite a bit; not sure what to make of everyone stating it doesn't work well or at all.

    Try morphing your transformation to Pack Leader. It just breaks your character. You have to shell out for a respec to take the other morph if you want to keep being a werewolf.

    Also, Pounce has issues anytime the terrain isn't flat/open. You can get stuck in mid pounce animation, unable to use any skills until you leave combat. Which, since you were in the middle of a pounce, means either death or running until mobs reset and subsequently wasting that particular shift.


    Since we can't use Pack Leader, we've yet to experience worthwhile pack groups to see how fun/useful they really are.
  • Brittany_Joy
    Brittany_Joy
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    So, the Werewolf skill line is basically a new Ultimate. It makes a lot of sense now, thank you.

    I suppose "Try it and see" is most likely the best option for anyone. It makes sense that someone would need to see if that "new ultimate" was worth the skill point investment for their own personal playstyle.

    I haven't had any real interest in the werewolf skill line, other than the aesthetic value. I like werewolves. They're kinda hot in a primal sort of way. Jacob Black, anyone? =)

    Perhaps the limitations are a good thing. After seeing all the posts about Vampires, and the general overall attitude that people need vampire to get peak dps output, I'm sort of glad that werewolf is as limited as it is.

    In my very humble opinion, perhaps it's Vampire that needs to be fixed. Werewolf seems to be working as intended; It's completely optional, and hasn't turned into some sort of self-imposed necessity.
    Such ignorance. ESO is supposed to be supporting any playstyle and allow players to build the character they want. Werewolves are not working as intended and ZoS even mentioned it that they are working on fixing and buffing it. I should not have to be forced to be normal! If I choose to be one of Hircine followers then the game better allow me because it is an Elder Scrolls game! An all Elder Scrolls games are about choices!
  • LadyInTheWater
    LadyInTheWater
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    Such ignorance. ESO is supposed to be supporting any playstyle and allow players to build the character they want. Werewolves are not working as intended and ZoS even mentioned it that they are working on fixing and buffing it. I should not have to be forced to be normal! If I choose to be one of Hircine followers then the game better allow me because it is an Elder Scrolls game! An all Elder Scrolls games are about choices!

    Well, since you bothered to call me ignorant...

    My playstyle is centered around being able to automatically teleport straight to your location, and one-shot you with a magical wand that makes you lose 10 levels and magically transports all your gold to my bank.

    Hopefully ESO lives up to their promises of supporting any playstyle and allowing us to build the characters we want, right?

    Or perhaps... it's not all about what we want?
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
  • jircris11
    jircris11
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    Such ignorance. ESO is supposed to be supporting any playstyle and allow players to build the character they want. Werewolves are not working as intended and ZoS even mentioned it that they are working on fixing and buffing it. I should not have to be forced to be normal! If I choose to be one of Hircine followers then the game better allow me because it is an Elder Scrolls game! An all Elder Scrolls games are about choices!

    Well, since you bothered to call me ignorant...

    My playstyle is centered around being able to automatically teleport straight to your location, and one-shot you with a magical wand that makes you lose 10 levels and magically transports all your gold to my bank.

    Hopefully ESO lives up to their promises of supporting any playstyle and allowing us to build the characters we want, right?

    Or perhaps... it's not all about what we want?
    lol...god help us all if they do

    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
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