YandereGirlfriend wrote: »Necro is the poster boy for useless and nerfed class script and it needs to be changed ASAP.
The_Meathead wrote: »That damnable Warden charm (ie, the same thing as old Fear that was deemed problematic) drives me nuts. Anything to reduce its existence in Cyrodiil is welcome!
The_Meathead wrote: »That damnable Warden charm (ie, the same thing as old Fear that was deemed problematic) drives me nuts. Anything to reduce its existence in Cyrodiil is welcome!
ESO_Nightingale wrote: »The_Meathead wrote: »That damnable Warden charm (ie, the same thing as old Fear that was deemed problematic) drives me nuts. Anything to reduce its existence in Cyrodiil is welcome!
the warden mastery could have been some aoe frost damage ground effect
instead its.... a charm?
ESO_Nightingale wrote: »The_Meathead wrote: »That damnable Warden charm (ie, the same thing as old Fear that was deemed problematic) drives me nuts. Anything to reduce its existence in Cyrodiil is welcome!
the warden mastery could have been some aoe frost damage ground effect
instead its.... a charm?
Charm should have been NB or Necro: Illusion school of magic was Shadow, but Necro would be amazing too since Vampire/Necro go sorta hand in hand in TES.
ESO_Nightingale wrote: »The_Meathead wrote: »That damnable Warden charm (ie, the same thing as old Fear that was deemed problematic) drives me nuts. Anything to reduce its existence in Cyrodiil is welcome!
the warden mastery could have been some aoe frost damage ground effect
instead its.... a charm?
YandereGirlfriend wrote: »ESO_Nightingale wrote: »The_Meathead wrote: »That damnable Warden charm (ie, the same thing as old Fear that was deemed problematic) drives me nuts. Anything to reduce its existence in Cyrodiil is welcome!
the warden mastery could have been some aoe frost damage ground effect
instead its.... a charm?
Not just a Charm but the most widely hated effect in all of PvP for its bugginess and back-tracking on solved design decisions.