right now herald/assa/aedric is performing so insanely well with much less effort compared to anything else
It'll be slower. And slower kill time = more opportunities to fail.
There are a lot of soft DPS checks throughout the game. Skipping a mechanic by pushing to the next phase can make or break a progression team.
It'll be slower. And slower kill time = more opportunities to fail.
There are a lot of soft DPS checks throughout the game. Skipping a mechanic by pushing to the next phase can make or break a progression team.
On a 5 minute boss fight it is 6 seconds difference - or to put it another way a slightly above average string of non-crits. It's nothing.
All those examples are NOT overpowered! You yourself are describing these are not overpowered, and then call them overpowered still. Both for oakensoul and arcanist beam.I think it's odd to define "overpowered" in relation to the absolute top of the top. Looking at logs, it seems indeed that Arcanists are in fact not the #1 DPS in many trial rankings. Necros, DKs, and Templars often take that spot. But concluding that Arcs are therefore not overpowered is like allowing the use of a mediocre chess computer in a tournament because "it can't beat Magnus Carlsen".
I'd prefer to compare against how the same person would perform with an alternative setup. For example, Oakensoul builds obviously never beat the best LA setups, but they could double or triple a player's DPS immediately. I think that's where much of the perception of being overpowered came from, even though they were never "meta".
Same with Arcanists. If 95% of all players do significantly better with an Arcanist build after trying it out for a few hours than with their previous main they've played for a year, then I'd call that overpowered.
All those examples are NOT overpowered! You yourself are describing these are not overpowered, and then call them overpowered still. Both for oakensoul and arcanist beam.I think it's odd to define "overpowered" in relation to the absolute top of the top. Looking at logs, it seems indeed that Arcanists are in fact not the #1 DPS in many trial rankings. Necros, DKs, and Templars often take that spot. But concluding that Arcs are therefore not overpowered is like allowing the use of a mediocre chess computer in a tournament because "it can't beat Magnus Carlsen".
I'd prefer to compare against how the same person would perform with an alternative setup. For example, Oakensoul builds obviously never beat the best LA setups, but they could double or triple a player's DPS immediately. I think that's where much of the perception of being overpowered came from, even though they were never "meta".
Same with Arcanists. If 95% of all players do significantly better with an Arcanist build after trying it out for a few hours than with their previous main they've played for a year, then I'd call that overpowered.
This is asking for things that are not at the top, to be nerfed. You can't re-define overpowered to your own definition of it.
PS: Beam is simply easier to create a build around, so players who have spend a year on a main and do more damage on their 'new' arcanist, is just a convenience thing. To me that points out that ZOS needs to do away from the 2-bar/weaving meta and 2-bar/weaving gameplay. Both the original oakensoul and arcanist beam proves this.
PPS: Isn't this funny... before subclassing released, players were doing fine in the highest content. And now players themselves want to force the new highest meta to be the bottom for players to invite. Meta builds is a selfcreated problem, not a game issue. A game should be primarily fun! If more players can do endgame, that is better for the game itself as well.
RealLoveBVB wrote: »Arcanist beam is NOT overpowered, it is just easy to use and build around.
Every class should have it's own channeled AOE to build around, with visuals themed for that specific class.
Hu? If you check any raid log, then beam will always provide almost 50% of your total damage. One.Single.Skill.
Tell me just one skill, that does the same. And we are not talking about 20k dps here.
It'll be slower. And slower kill time = more opportunities to fail.
There are a lot of soft DPS checks throughout the game. Skipping a mechanic by pushing to the next phase can make or break a progression team.
On a 5 minute boss fight it is 6 seconds difference - or to put it another way a slightly above average string of non-crits. It's nothing.
Or, it's the difference between another Xalvakka shell phase, being able to skip the last meteor on Bahsei, skipping last poison on Oax, skipping another round of meteors on Nahvi, skipping matrons on Taleria, comfortably killing minis in Cloudrest to skip a portal.
Sure, you can clear without making those checks. But clearing becomes easier, safer, and more reliable if you can. And who knows, maybe that 1-2% that you're not contributing by going off meta is the difference between making those checks or not.
It'll be slower. And slower kill time = more opportunities to fail.
There are a lot of soft DPS checks throughout the game. Skipping a mechanic by pushing to the next phase can make or break a progression team.
On a 5 minute boss fight it is 6 seconds difference - or to put it another way a slightly above average string of non-crits. It's nothing.
Or, it's the difference between another Xalvakka shell phase, being able to skip the last meteor on Bahsei, skipping last poison on Oax, skipping another round of meteors on Nahvi, skipping matrons on Taleria, comfortably killing minis in Cloudrest to skip a portal.
Sure, you can clear without making those checks. But clearing becomes easier, safer, and more reliable if you can. And who knows, maybe that 1-2% that you're not contributing by going off meta is the difference between making those checks or not.
It's not necessary to skip mechs to complete it. And if you can't handle an extra instance of mech that you've seen a dozen times /shrug
As I noted: you can get the same delay by having a slightly higher rate of non-crits. It's inconsequential if you know the mechanics.
So,you mean is old patch necro/dk meta player use 130 cpm skip boss mechanic is combat boring,not dk necro overpower?see to me this is just evidence of the bad combat system. Not because arcanists are op but because people will play arcanists to avoid the combat system and get similar or better results with just a reasonable effort.
so is it overpowered or just really popular because the normal requirements of the combat system are generally unpopular.
Beam isn't going anywhere and I doubt it's going to be everywhere either, in terms of adding a similar ability to each class.
Fatecarver was implemented for the same reason ZOS embraced heavy attack builds. They make ESO end game content more accessible to the playerbase. Especially pragmatic which helps players survive being squirrelly.
I'm an older gamer, and though I don't like beam gameplay and wouldn't miss it if it were removed, I have to admit that it enables me to play more end game content than I can playing with a full LA rotation.
I think the nerfs were sufficient in that players can't run health/max resource food and chain 3 crux exhausting fatecarvers as easily before. That was a big point of contention for me in u45... it was so boring and so easy, even if I wasn't playing well.
We've seen a lot of beamers struggle with recovery adapting to u46 and we're seeing players having to either compromise damage or survivability for recovery compared to their u45 builds.
I think sarahthes makes some excellent points about pen. It's not beam that is OP at this point, but Herald.
Renato90085 wrote: »Beam isn't going anywhere and I doubt it's going to be everywhere either, in terms of adding a similar ability to each class.
Fatecarver was implemented for the same reason ZOS embraced heavy attack builds. They make ESO end game content more accessible to the playerbase. Especially pragmatic which helps players survive being squirrelly.
I'm an older gamer, and though I don't like beam gameplay and wouldn't miss it if it were removed, I have to admit that it enables me to play more end game content than I can playing with a full LA rotation.
I think the nerfs were sufficient in that players can't run health/max resource food and chain 3 crux exhausting fatecarvers as easily before. That was a big point of contention for me in u45... it was so boring and so easy, even if I wasn't playing well.
We've seen a lot of beamers struggle with recovery adapting to u46 and we're seeing players having to either compromise damage or survivability for recovery compared to their u45 builds.
I think sarahthes makes some excellent points about pen. It's not beam that is OP at this point, but Herald.
yes,necro /arc can easy have full pen,it killed alk,and no Alk mean in pveendgame your no meta class need lost you many dps swap many pen set or lost 16% dps and no ec/lc happen in Crit dmg too ,it why now meta is arc/nb/necro or temp
Arcanists still, almost 2 years after release, are disgustingly OP in PvE, If you check any Leaderboards its 90% Arcanists. Other Classes either need a Strong push to compete or that ugly ass Laserskill needs a serious Nerf.
Subclassing promised such a diversity in Builds, but it only ended up beeing Arcanists evreywhere.
RealLoveBVB wrote: »RealLoveBVB wrote: »Arcanist beam is NOT overpowered, it is just easy to use and build around.
Every class should have it's own channeled AOE to build around, with visuals themed for that specific class.
Hu? If you check any raid log, then beam will always provide almost 50% of your total damage. One.Single.Skill.
Tell me just one skill, that does the same. And we are not talking about 20k dps here.
It makes it easier to play, but that alone does not make it the best. The differential between the pre-U46 classes was marginal - in content.
Tell me another skill that does around 50% of your damage.
Missed the point I see.
One skill doing 50% makes it easier to play it does not mean that the overall damage is higher. The stats from ESOlogs suggest that Arcanist is by no means the highest damage class.
TLDR; 50% of nothing is nothing - as the saying goes.
What I see are people complaining about content being too easy, then spending their time investing in builds to make it that way. I mean, we have posts in this thread talking about how you have to have a high DPS build so you can skip mechanics... so in other words, making the content easier and faster... to which then will complain about content being too easy. It's a no win for ZOS and the exact reason why they don't seem to be playing that balance game anymore.
I think it's odd to define "overpowered" in relation to the absolute top of the top. Looking at logs, it seems indeed that Arcanists are in fact not the #1 DPS in many trial rankings. Necros, DKs, and Templars often take that spot. But concluding that Arcs are therefore not overpowered is like allowing the use of a mediocre chess computer in a tournament because "it can't beat Magnus Carlsen".
I'd prefer to compare against how the same person would perform with an alternative setup. For example, Oakensoul builds obviously never beat the best LA setups, but they could double or triple a player's DPS immediately. I think that's where much of the perception of being overpowered came from, even though they were never "meta".
Same with Arcanists. If 95% of all players do significantly better with an Arcanist build after trying it out for a few hours than with their previous main they've played for a year, then I'd call that overpowered.
Arcanists still, almost 2 years after release, are disgustingly OP in PvE, If you check any Leaderboards its 90% Arcanists. Other Classes either need a Strong push to compete or that ugly ass Laserskill needs a serious Nerf.
Subclassing promised such a diversity in Builds, but it only ended up beeing Arcanists evreywhere.
Four_Fingers wrote: »Well, at least you all stopped complaining about Templar's Jesus beam.