Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
All of these "I unsubscribed" posts... and then wonder why ZOS leans towards it's most profitable players... solo/casual players who enjoy housing and buying things from the store, than endgame or PvP.
ZOS said years ago that ESO+ doesn't pay the bills, hence the emphasis on the crown store and other money-making ventures that people say are 'money grabs'. ZOS is a 'for profit' company that needs to continuously make money to justify further development of the game. So if endgame and PvP players aren't spending money on the crown store, aren't buying houses or crates, then they aren't a profitable aspect of the game... and in fact, could be considered more of a drain on resources. You have to look at it from a business perspective... why would you continuously develop and add content specifically for groups that do not help your bottom line?
So next time someone posts about how THEY don't like the focus of the game, they need to ask themselves how much they've spent in the store the past year, and the previous years? Because that's exactly what ZOS is looking at, from a business perspective.
AngryPenguin wrote: »Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
Everyone I know including myself will never invest in another ZOS product if they can't or fail to follow through on all the commitments they've made to the ESO player base, most specifically in regards to fixing PvP. The customer service reps will still be the same people on staff for ESO, so nothing will change there. And they'll still have the same forum managers, so nothing will change there either. In other words, ZOS will expect to be able to maintain their same kind of relationship with their customers and still expect them to fork over what are uncommonly large price tags for less content than other studios are putting out.
I think this is the biggest limiting factor regarding ZOS' future in the industry. That's why, in my view, ZOS' lack of attention to ESO today is so inexplicable to me. The new MMO will still be the same devs, same customer service model etc. So how would their new MMO be any different than ESO in the ways that matter most?
Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
It is still laughable even with the full quote for two reasons.
Firstly hard-counters in a supposed "skilled" action combat game are terrible design, entirely contrary to the notion of skilled action combat, may as well go play a card game if I want hard counters. What you want is soft counters, where classes / builds have advantages / weaknesses, but where those advantages / weakness can still be overcome by playing well or get punished for playing badly.
Second his comparison is massively lop sided, he stands 1v20 spamming his hard counter, but that is supposed to be offset because one good melee might kill him, in what reality is that "balanced". It still comes across as someone who was fine when "balance" was heavily in his favour, but doesn't like it now he can't 1 v 20 crutching on a broken hard counter.
PvP balance was always trash in this game, which is precisely why if you played earlier in the game there were DKs everywhere, immune to ranged builds, yet still silly strong in melee. Or why Sorcs / NBs were so common for so many years in this game, because aside from them actually being very strong in terms of combat much of the time, they both broke risk vs reward by being able to easily disengage if they were losing (so zero balance breaking the most fundamental rule of PvP design - risk vs reward). Again players flock to the busted stuff this game has always had, the only good balance this game has ever had is the balance some see through their rose-tinted spectacles.
Which of course is one of the reasons PvP has been so unsuccessful in this game, even by the low standard of MMORPGs.
freespirit wrote: »I feel we are seeing here the disgruntled player all too often, whilst actually there are many happy players who really don't need to see this negativity or even know it exists!!
freespirit wrote: »I feel we are seeing here the disgruntled player all too often, whilst actually there are many happy players who really don't need to see this negativity or even know it exists!!
I rather take the few available data than some "wishful feelings":
Steam reviews for the season pass are really really bad and thats from people who were actually motivated enough to buy the Season Pass. SO no, it´s not only disgruntled forum users. The main reason for the bad reviews is not so much the content itself but the daring price of 50 EUR which is the same as for Clair Obscure or Oblivion Remastered....
Experience from my bubble: we had people queuing to get a spot in our vet farm trial runs the last chapters we hardly could fill the roster for 2 evenings after content drop. Interest is kind of non-existent.
My recommendation for ZOS would be to start focusing on long-term veteran players and the game initial strenghts again instead of half-baked wild rides like subclassing and most of all to rethink their pricings for content pass. Especially in regards to ESO+ players. For someone handing you over the price of almost 2 AAA games charging another 50 EUR for the pass is simply outragous pricing. The backlash for that will sooner or later come.
moderatelyfatman wrote: »@Thysbe
OUCH!
Just when I start to think I'm a Negative Nelly some hard data comes along to confirm my views.
Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
Everyone who plays their new mmo after the horrendous experience we made here is not to help anyway
Elvenheart wrote: »Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
Everyone who plays their new mmo after the horrendous experience we made here is not to help anyway
What some may subjectively think is a horrendous experience (why are they even here if logging in is such a horrendous experience for them) others like myself continue to enjoy and go so far as to call it their favorite game. I would definitely give another MMO by ZOS a try if it’s a genre that I find appealing.
Elvenheart wrote: »Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
Everyone who plays their new mmo after the horrendous experience we made here is not to help anyway
What some may subjectively think is a horrendous experience (why are they even here if logging in is such a horrendous experience for them) others like myself continue to enjoy and go so far as to call it their favorite game. I would definitely give another MMO by ZOS a try if it’s a genre that I find appealing.
We calling it a horrendous experience and still logging in because we know the good old days and hopeing for their return..
We all love this game, thats why we are the 1% who makes the effort and make threads or write comments.
But compared to how the game was a few years ago, its so bad now.
Glad you still enjoy it tho, hope you keep having fun
All of these "I unsubscribed" posts... and then wonder why ZOS leans towards it's most profitable players... solo/casual players who enjoy housing and buying things from the store, than endgame or PvP.
Elvenheart wrote: »Elvenheart wrote: »Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
Everyone who plays their new mmo after the horrendous experience we made here is not to help anyway
What some may subjectively think is a horrendous experience (why are they even here if logging in is such a horrendous experience for them) others like myself continue to enjoy and go so far as to call it their favorite game. I would definitely give another MMO by ZOS a try if it’s a genre that I find appealing.
We calling it a horrendous experience and still logging in because we know the good old days and hopeing for their return..
We all love this game, thats why we are the 1% who makes the effort and make threads or write comments.
But compared to how the game was a few years ago, its so bad now.
Glad you still enjoy it tho, hope you keep having fun
Well, again this is just me, but there isn’t a game anyone has ever made that I would play if my playtime could be called a horrendous experience, no matter how much I ever enjoyed it in the past. I only have so much unknown time left on this Earth and I wouldn’t waste it by suffering through a horrendous experience day after day in the hopes that someday it MIGHT suddenly turn around and be the experience I want it to be.
Pixiepumpkin wrote: »Elvenheart wrote: »Elvenheart wrote: »Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
Everyone who plays their new mmo after the horrendous experience we made here is not to help anyway
What some may subjectively think is a horrendous experience (why are they even here if logging in is such a horrendous experience for them) others like myself continue to enjoy and go so far as to call it their favorite game. I would definitely give another MMO by ZOS a try if it’s a genre that I find appealing.
We calling it a horrendous experience and still logging in because we know the good old days and hopeing for their return..
We all love this game, thats why we are the 1% who makes the effort and make threads or write comments.
But compared to how the game was a few years ago, its so bad now.
Glad you still enjoy it tho, hope you keep having fun
Well, again this is just me, but there isn’t a game anyone has ever made that I would play if my playtime could be called a horrendous experience, no matter how much I ever enjoyed it in the past. I only have so much unknown time left on this Earth and I wouldn’t waste it by suffering through a horrendous experience day after day in the hopes that someday it MIGHT suddenly turn around and be the experience I want it to be.
Probably because out of any game most of these folks have played, this one has cost the most. Its a sunk cost fallacy issue. My family has easily spent close to 7k on this game. A cost so insanely high that 20 years of wow did not cost that much. Some of us want our moneys worth and right now, with U46 we did not get our moneys worth based on previous chapters and the amount and quality of the content created. So people/customers are rightfully upset because they did not get what they paid for based on a long standing precedent of what kind of content they would be receiving for the price. Especially not from a AAA studio.
If ESO did not have the crown store and stupidly high priced items and it was sub only. Then I don't think most folks would be as upset with 1 of the "chapters" failing to deliver. But when they have invested hundreds or thousdands to make the ESO experience the best it can be, only for the life to be cut short....well then ya, they are gonna be upset.
I am glad you are happy with 100% of the stuff ZOS makes. I personally find it a bit curious that they have the ability to tick all your boxers without fail, I mean even my favorite bands have songs I cant stand....but whatever. Paying customers have a right to complain, and that is what is happening here. Dismissing their complaints as "ignorant" which is what I read from your post, is asinine and frankly disrespectful of their needs/opinions/concerns.
Elvenheart wrote: »Pixiepumpkin wrote: »Elvenheart wrote: »Elvenheart wrote: »Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
Everyone who plays their new mmo after the horrendous experience we made here is not to help anyway
What some may subjectively think is a horrendous experience (why are they even here if logging in is such a horrendous experience for them) others like myself continue to enjoy and go so far as to call it their favorite game. I would definitely give another MMO by ZOS a try if it’s a genre that I find appealing.
We calling it a horrendous experience and still logging in because we know the good old days and hopeing for their return..
We all love this game, thats why we are the 1% who makes the effort and make threads or write comments.
But compared to how the game was a few years ago, its so bad now.
Glad you still enjoy it tho, hope you keep having fun
Well, again this is just me, but there isn’t a game anyone has ever made that I would play if my playtime could be called a horrendous experience, no matter how much I ever enjoyed it in the past. I only have so much unknown time left on this Earth and I wouldn’t waste it by suffering through a horrendous experience day after day in the hopes that someday it MIGHT suddenly turn around and be the experience I want it to be.
Probably because out of any game most of these folks have played, this one has cost the most. Its a sunk cost fallacy issue. My family has easily spent close to 7k on this game. A cost so insanely high that 20 years of wow did not cost that much. Some of us want our moneys worth and right now, with U46 we did not get our moneys worth based on previous chapters and the amount and quality of the content created. So people/customers are rightfully upset because they did not get what they paid for based on a long standing precedent of what kind of content they would be receiving for the price. Especially not from a AAA studio.
If ESO did not have the crown store and stupidly high priced items and it was sub only. Then I don't think most folks would be as upset with 1 of the "chapters" failing to deliver. But when they have invested hundreds or thousdands to make the ESO experience the best it can be, only for the life to be cut short....well then ya, they are gonna be upset.
I am glad you are happy with 100% of the stuff ZOS makes. I personally find it a bit curious that they have the ability to tick all your boxers without fail, I mean even my favorite bands have songs I cant stand....but whatever. Paying customers have a right to complain, and that is what is happening here. Dismissing their complaints as "ignorant" which is what I read from your post, is asinine and frankly disrespectful of their needs/opinions/concerns.
Nowhere have I ever said on these forums ever in 10 years that anyone or any feelings others hold about this game are ignorant. I have always taken great pains to make sure that when I’m expressing my opinion that I note that in the post, that what I am saying is just the way I feel, or in the event of a recent post, I did reference that some others feel the way I do, but only because I’ve read their posts and know that to be true. And to say I don’t understand why some people choose to suffer through a “horrendous experience” (their words, not mine) is not calling them ignorant or implying in any way that they are ignorant, it is simply stating a fact. You explained why you think some people may choose to continue playing a game that they call a horrendous experience, saying that it’s because they’ve invested so much money in it, and I respect that opinion. But if in reading my text, you thought I was saying somebody is ignorant that’s 100% you reading that into my words. 😐
Pixiepumpkin wrote: »Elvenheart wrote: »Pixiepumpkin wrote: »Elvenheart wrote: »Elvenheart wrote: »Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
Everyone who plays their new mmo after the horrendous experience we made here is not to help anyway
What some may subjectively think is a horrendous experience (why are they even here if logging in is such a horrendous experience for them) others like myself continue to enjoy and go so far as to call it their favorite game. I would definitely give another MMO by ZOS a try if it’s a genre that I find appealing.
We calling it a horrendous experience and still logging in because we know the good old days and hopeing for their return..
We all love this game, thats why we are the 1% who makes the effort and make threads or write comments.
But compared to how the game was a few years ago, its so bad now.
Glad you still enjoy it tho, hope you keep having fun
Well, again this is just me, but there isn’t a game anyone has ever made that I would play if my playtime could be called a horrendous experience, no matter how much I ever enjoyed it in the past. I only have so much unknown time left on this Earth and I wouldn’t waste it by suffering through a horrendous experience day after day in the hopes that someday it MIGHT suddenly turn around and be the experience I want it to be.
Probably because out of any game most of these folks have played, this one has cost the most. Its a sunk cost fallacy issue. My family has easily spent close to 7k on this game. A cost so insanely high that 20 years of wow did not cost that much. Some of us want our moneys worth and right now, with U46 we did not get our moneys worth based on previous chapters and the amount and quality of the content created. So people/customers are rightfully upset because they did not get what they paid for based on a long standing precedent of what kind of content they would be receiving for the price. Especially not from a AAA studio.
If ESO did not have the crown store and stupidly high priced items and it was sub only. Then I don't think most folks would be as upset with 1 of the "chapters" failing to deliver. But when they have invested hundreds or thousdands to make the ESO experience the best it can be, only for the life to be cut short....well then ya, they are gonna be upset.
I am glad you are happy with 100% of the stuff ZOS makes. I personally find it a bit curious that they have the ability to tick all your boxers without fail, I mean even my favorite bands have songs I cant stand....but whatever. Paying customers have a right to complain, and that is what is happening here. Dismissing their complaints as "ignorant" which is what I read from your post, is asinine and frankly disrespectful of their needs/opinions/concerns.
Nowhere have I ever said on these forums ever in 10 years that anyone or any feelings others hold about this game are ignorant. I have always taken great pains to make sure that when I’m expressing my opinion that I note that in the post, that what I am saying is just the way I feel, or in the event of a recent post, I did reference that some others feel the way I do, but only because I’ve read their posts and know that to be true. And to say I don’t understand why some people choose to suffer through a “horrendous experience” (their words, not mine) is not calling them ignorant or implying in any way that they are ignorant, it is simply stating a fact. You explained why you think some people may choose to continue playing a game that they call a horrendous experience, saying that it’s because they’ve invested so much money in it, and I respect that opinion. But if in reading my text, you thought I was saying somebody is ignorant that’s 100% you reading that into my words. 😐
Well I mean, there are a gazillion reasons why someone might not be happy and still play. I listed one. I have always assumed you a reasonably intelligent person based on your commentary. When you stated " (why are they even here if logging in is such a horrendous experience for them)", I ruled out that you could not come up with simple explaination, as I did, which left me to conclude that you were inferring something else about these people, and to me, what I read was you inferring them as "ignorant".
Pixiepumpkin wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
Agreed. No Man's Sky is a labor of love. I don't get the same vibes here. I don't hear any passion coming through.
I think most people like MMORPG's because the playerbase brings life to a game. But not that they necessarily want to enage with other players. At least that is how I feel. I don't mind engaing on occasion, but I don't like being held to a schedule like WOW required in vanilla raiding.
All of these "I unsubscribed" posts... and then wonder why ZOS leans towards it's most profitable players... solo/casual players who enjoy housing and buying things from the store, than endgame or PvP.
ZOS said years ago that ESO+ doesn't pay the bills, hence the emphasis on the crown store and other money-making ventures that people say are 'money grabs'. ZOS is a 'for profit' company that needs to continuously make money to justify further development of the game. So if endgame and PvP players aren't spending money on the crown store, aren't buying houses or crates, then they aren't a profitable aspect of the game... and in fact, could be considered more of a drain on resources. You have to look at it from a business perspective... why would you continuously develop and add content specifically for groups that do not help your bottom line?
So next time someone posts about how THEY don't like the focus of the game, they need to ask themselves how much they've spent in the store the past year, and the previous years? Because that's exactly what ZOS is looking at, from a business perspective.
Gadamlub14_ESO wrote: »this game is a business and has obviously been run as a business, not a labor of love. That being said ive always though that zos's combat and dungeon/trial design has always been a major disconnect for the majority of its skyrim casual player base. Not just this game either. All the mmos are stuck in the same rut.
zos would just make it easier because thats the road of lowest effort but mmos are stagnant because they have not been able to successfully improve the gameplay to a point where its actually favorable to be in the company of other people. Thus the modern trend of soloing in mmos, defeating the purpose of its own existence. People are tired of people. These games need to do alot more to make that go the other way.
their new mmo will suffer the same fate if they do the same things.
people are mostly here and still here, for elder scrolls. if Zos treats their new MMO project in the same way they treat ESO i dont expect the MMO to last more than a couple months.
Everyone who plays their new mmo after the horrendous experience we made here is not to help anyway
Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
It is still laughable even with the full quote for two reasons.
Firstly hard-counters in a supposed "skilled" action combat game are terrible design, entirely contrary to the notion of skilled action combat, may as well go play a card game if I want hard counters. What you want is soft counters, where classes / builds have advantages / weaknesses, but where those advantages / weakness can still be overcome by playing well or get punished for playing badly.
Second his comparison is massively lop sided, he stands 1v20 spamming his hard counter, but that is supposed to be offset because one good melee might kill him, in what reality is that "balanced". It still comes across as someone who was fine when "balance" was heavily in his favour, but doesn't like it now he can't 1 v 20 crutching on a broken hard counter.
PvP balance was always trash in this game, which is precisely why if you played earlier in the game there were DKs everywhere, immune to ranged builds, yet still silly strong in melee. Or why Sorcs / NBs were so common for so many years in this game, because aside from them actually being very strong in terms of combat much of the time, they both broke risk vs reward by being able to easily disengage if they were losing (so zero balance breaking the most fundamental rule of PvP design - risk vs reward). Again players flock to the busted stuff this game has always had, the only good balance this game has ever had is the balance some see through their rose-tinted spectacles.
Which of course is one of the reasons PvP has been so unsuccessful in this game, even by the low standard of MMORPGs.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »
LOL..you once again cherry pick a post and misquote them. This is literally called propaganda as in you are twisting what is being said by your inference of hypocrisy by the author you quoted.
This is the actual quote by @Udrath. I have bolded the imporant part you left out.I’ve unsubscribed and not really enjoying ESO anymore for the PvP since they have given up on balancing it. Classes used to feel good. Like back in the day I could 1v20 a bunch of ranged classes on stamdk because of wings, but one good melee could come up and kill me. Back then it felt like each class had strengths and weaknesses, but now pvp just isn’t that fun because there are no significant abilities like that between each class archetype (stamina/magicka), and eventually classes will end up all playing the same in time with subclassing.
It is still laughable even with the full quote for two reasons.
Firstly hard-counters in a supposed "skilled" action combat game are terrible design, entirely contrary to the notion of skilled action combat, may as well go play a card game if I want hard counters. What you want is soft counters, where classes / builds have advantages / weaknesses, but where those advantages / weakness can still be overcome by playing well or get punished for playing badly.
Second his comparison is massively lop sided, he stands 1v20 spamming his hard counter, but that is supposed to be offset because one good melee might kill him, in what reality is that "balanced". It still comes across as someone who was fine when "balance" was heavily in his favour, but doesn't like it now he can't 1 v 20 crutching on a broken hard counter.
PvP balance was always trash in this game, which is precisely why if you played early in the game there were DKs everywhere, immune to ranged builds, yet still silly strong in melee. Or why Sorcs / NBs were so common for so many years in this game, because aside from them actually being very strong in terms of combat much of the time they both broke risk vs reward by being able to easily disengage if they were losing (so zero balance breaking the most fundamental rule of PvP design - risk vs reward). Again players flock to the busted stuff this game has always had, the only good balance this game has ever had is the balance some see through their rose-tinted spectacles.
Which of course is one of the reasons PvP has been so unsuccessful in this game, even by the low standard of MMORPGs.
1. You are not arguing the same points I am. I am not arguing balance, I am pointing out that the OP's argument was taken out of context. Which it was.
2. Reread point number 1.
Wrong.
I didn't argue it wasn't taken out of context, I argued it was still ridiculous even in context with the full quote and thus the context made no difference. Which is why I wrote - "It is still laughable even with the full quote for two reasons.".
Furthermore you are arguing about balance, because the context, the part you bolded is about balance, with the implication that it somehow negates the part the other poster "cherry picked", when of course it does no such thing, because even with that "context" it is still laughably imbalanced.
My estimate is that 50% of the problem is the diminishing margin of utility we get from the dopamine hit we get when we accomplish a task in the game. In neurology this phenomenon is called habituation, but trying to find any research to back my assertion at the NIH is tough because the search results are mostly about chemical dependence. So, ummm, trust me? In other words, half the problem here is burn out. So good; go do something else – for your mental health.
Another 25% of the problem is with the game, and I don't have good news. The problem is baked in jank. In my personal life, I work on a mid-pop app. First, mobile app dev is baby poop compared to vidya game dev. As y'all know, software is made in layers, and our app has a janky lower level. I have been working on fixing the jank for 2 years. Metaphorically, how do I completely redo the first floor of a building while everyone still uses the first floor to its full capacity?
For ESO, I've been here since 30 days before Morrowind released, and there is jank that is never going away without a full rewrite. I'll give you a concrete example: the node pathing. Notice how, when you're in a fully closed off city that the quest arrows don't work on the zone map? The quest arrow stops at the exit to the city. You have to teleport outside the city for the final destination quest arrow to work right on the zone map. Now, even the most naive intern knows not to write your own node-pathing lib. So it ain't the node-pathing logic, but rather, they did not account for node pathing in the area data structures so there is no logical possible way to hand multiple areas to the node pathing wrapper and have it send the right info the node pathing lib. This might also be impacting 'cannot mount while in combat'. Some monster far away after you rez at a shrine thinks it can still get to you because of node pathing limitations. But all of this is my surmising from the outside, but you get the idea. Every piece of lower level jank can have wide ranging impacts that are not worth fixing.
The good news is that ZOS is working on something else. I hope it's an MMORPG. They have proven that are very inventive. ESO is the first MMORPG that I have liked. Seeing WOW gameplay with its 3 by 8 grid of squares all with some 1 second timer going looks like a fate worse than death to me. Not even competition to ESO for me. I fail to understand how folks even make the comparison.
As for the final 25% of the problem. Again, based on my software dev experience on a public product, y'all are just on the wrong side of analytics. In the mobile space, every year, my team has to make the decision to screw over like 5% of users. Sure, vidya game reasons are different than mobile app reasons, but the general situation is the same: limited allocation of resources. We gotta allocate where the most number of users are benefitted. Sorry? //shrug// If it makes you feel better, I'm an outlier too in my tastes and my fav things get killed, shut down, discontinued a lot too. Sniff, I miss you iPod Shuffle.
IRL what I'm observing is actually different, players that haven't played in 2 - 3 yrs have started returning over the last couple of weeks.