There used to be other playable werecreatures in previous TES games. While these other werebeasts still exist today, they are not playable. There isn't even a way to pretend to be one of these other werebeasts with cosmetic adjustments to Werewolf.
Should there be more playable werebeasts added, as alternatives to the Werewolf or Vampire skill lines? Would it be unfair for there to be multiple werebeast skill lines but only one Vampire skill line? Are other werebeasts redundant to Werewolf? Could this all really be solved with cosmetic adjustments to Werewolf, or are other werebeasts different enough to warrant a dedicated skill line for playing as them? Would anyone play with these new curse skill lines in practice?
Edited by Erickson9610 on June 14, 2025 2:45AM PC/NA — Lone Werewolf, the EP Templar Werewolf
Werewolf Should be Allowed to Sneak
Please give us Werewolf
Skill Styles (for customizing our fur color),
Grimoires/Scribing skills (to fill in the holes in our builds), and
Companions (to transform with).
Should there be more werebeast curse skill lines as alternatives to Werewolf and Vampire? 19 votes
Yes, more playable werebeasts should be added as additional curse skill lines
Yes, but only if additional non-werebeast curse skill lines are also added
No, I'd rather these other werebeasts be cosmetic adjustments to Werewolf, rather than added as additional curse skill lines
No, there should not be any more werebeasts added, cosmetic or otherwise
No, there should not be any more curse skill lines added in general
Other (Please describe your thoughts)
1 vote