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Should there be more werebeast curse skill lines as alternatives to Werewolf and Vampire?

Erickson9610
Erickson9610
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There used to be other playable werecreatures in previous TES games. While these other werebeasts still exist today, they are not playable. There isn't even a way to pretend to be one of these other werebeasts with cosmetic adjustments to Werewolf.

Should there be more playable werebeasts added, as alternatives to the Werewolf or Vampire skill lines? Would it be unfair for there to be multiple werebeast skill lines but only one Vampire skill line? Are other werebeasts redundant to Werewolf? Could this all really be solved with cosmetic adjustments to Werewolf, or are other werebeasts different enough to warrant a dedicated skill line for playing as them? Would anyone play with these new curse skill lines in practice?
Edited by Erickson9610 on June 14, 2025 2:45AM
PC/NA — Lone Werewolf, the EP Templar Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).

Should there be more werebeast curse skill lines as alternatives to Werewolf and Vampire? 19 votes

Yes, more playable werebeasts should be added as additional curse skill lines
36%
TX12001rwb17_ESOSilverIce58JerroldTechwolf_LupindoSolidBeastLunaFloraJaxontheUnfortunate 7 votes
Yes, but only if additional non-werebeast curse skill lines are also added
15%
FroilArtim_XBagOfBadgers 3 votes
No, I'd rather these other werebeasts be cosmetic adjustments to Werewolf, rather than added as additional curse skill lines
15%
DeimusCerbolttomofhyrule 3 votes
No, there should not be any more werebeasts added, cosmetic or otherwise
0%
No, there should not be any more curse skill lines added in general
26%
GorbazzurkDreamyLutomfantjoerginoerdYrrson 5 votes
Other (Please describe your thoughts)
5%
Artanisul 1 vote
  • DreamyLu
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    No, there should not be any more curse skill lines added in general
    For me, the poll has too many options and like often, with too much text restricting the meaning. I'm not even sure what is meant with "anymore werebeasts, cosmetic or otherwise"?

    Anyhow. I neither ever touched werewolf nor vampire. I generally don't like disguise/appearance change and using a different skill bar than what I'm used too.
    Beside, it would be a "big" feature to implement, meaning the key feature of a patch, so with not much content left aside of it for those not interested. Soooo, egoistically, it's a big no in my case... o:)
    I'm out of my mind, feel free to leave a message... PC/NA
  • tomofhyrule
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    No, I'd rather these other werebeasts be cosmetic adjustments to Werewolf, rather than added as additional curse skill lines
    I have a feeling this poll is directed straight at me.

    Anyway, I haven't really made a secret of the fact that my werewolf is actually supposed to be a werebear. I also haven't made a secret of the fact that I would pay bank if I could finally get him to look the way he's supposed to.

    Here's my logic: while it would be fun to have a bunch of different werebeast skill lines... why? There's definitely no value in making them. Heck, werewolf is neglected enough as it is, and we're expecting them to make more? Yeah, right.

    But as a simple model swap of the existing werewolf? Honestly, that's pretty perfect already. After all, what would we really expect a werebear to do? Claw swipes (which werewolves do), roar (ok, the wolf has a howl, but that would work the same just with a different sound), eating corpses (check). It really seems they already do everything the same. The only 'omg that looks so wrong' would be that you don't expect a bear to pounce... and that doesn't bother me in the slightest.

    Previous TES games really haven't done much with werebeasts beyond wolves. Bears are mentioned in the lore a few times since Daggerfall and were NPC enemies in Skyrim's DLC, and Boars were playable in Daggerfall, but that's about it. I wouldn't really add any beasts other than the two of those in the first place - the other werebeasts are mentioned in one lorebook once, so that doesn't really fit.

    But a werebear and wereboar 'Premium Skill Style' (with changed sounds!) could be a great equivalent to Polymorphs for customizing our werewolves, and could therefore be at a premium price point as well. I'd pay it.

    I just don't like the idea of "this isn't going to be perfect, so I don't want it until it is." Seriously, I use the werebear mod for Skyrim that just replaces the werewolf with the werebear model and never once have I had the "well achktually that's wrong" feeling. A werebear Skill Style over a werewolf would be 90% perfect, and I think that's enough to go with it.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Yes, more playable werebeasts should be added as additional curse skill lines
    For the people who voted number #2

    What would additional non-Werebeast skill lines even be? the reason Vampirism and Lycanthropy work is because you get them via contracting an infection first and they can also be removed.

    So what would they be? Lichdom, Lichs cannot be cured and they are not the result of contracting something first, Hagravens? Seem to only be female and also not something created from contracting something.

    The only other skill lines that would work are Lycanthropy and Vampirism variants.
  • Deimus
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    No, I'd rather these other werebeasts be cosmetic adjustments to Werewolf, rather than added as additional curse skill lines
    There are skills in these lines we have currently that have been victims of power creep and need adjusting for modern standards. With subclassing their hands will hopefully be busy trying to balance everything so vamp and ww might honestly go a couple of years without being updated. Adding more curse skill lines to the mix will just guarantee that the old vamp and ww lines get neglected further.

    I used to want a lich skill line, but I think that would be best left to my imagination than placed in the game now. I think they should maintain what we have before they consider expanding on it.
    Grave Robber - Robbed
    Harmony - Shattered
    Stalking Blastbones - Sacrificed
    Corpse Consumers - Buried
  • LunaFlora
    LunaFlora
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    Yes, more playable werebeasts should be added as additional curse skill lines
    yea.
    i would love to see more Werebeasts, but i would want them to be new skill lines.
    or an ultimate Grimoire for the Werewolf skill line.

    ultimate Grimoires seem better than skill styles, which are currently only colour changes with occasional effects.

    edited to add:
    a Vampire ultimate grimoire could give us a Bloodknight transformation which would be cool too, though that's not a different curse or strain i think
    Edited by LunaFlora on June 14, 2025 7:28AM
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Erickson9610
    Erickson9610
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    The way I see it, it would respect the legacy of TES lore to introduce some werebeasts other than werewolves and let the players play as them. I wouldn't even mind if we got other strains of vampirism, such as one which has the stages the reversed way around.

    I do agree that it'd be a lot of balancing effort just for additional curses that players may not even want to use, and I get why it's currently limited to just Werewolf and Vampire. Cosmetic skins would help as far as werebeasts go, but there's really nothing that reverses the effects of your vampire stage to simulate playing as a vampire of a different strain — there's also no cosmetic skin to change the Blood Scion look into a Vampire Lord look.

    Even if we were to get cosmetics for both Werewolf and Vampire to make them look like different curses/strains, the fact is that they won't play any different, and that's disappointing. And once we get a cosmetic to make one curse look like a second curse, that second curse will never be realized as an actual, playable curse.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • tomofhyrule
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    No, I'd rather these other werebeasts be cosmetic adjustments to Werewolf, rather than added as additional curse skill lines
    Even if we were to get cosmetics for both Werewolf and Vampire to make them look like different curses/strains, the fact is that they won't play any different, and that's disappointing. And once we get a cosmetic to make one curse look like a second curse, that second curse will never be realized as an actual, playable curse.

    See, this I don't have a problem with. I'm more of the school that I'd rather something than nothing.

    After all, let's take werebears as an example: what would you envision as their skill line that makes them radically different for werewolves? What about wereboars? What about different Vampire strains?

    There is definitely a 0.00000000000000000000001% chance we'd ever get a new werebeast skill line (especially considering how popular it is in the first place), but I could see just swapping the model with a Skill Style being a realistic bone to throw.
    The way I see it, it would respect the legacy of TES lore to introduce some werebeasts other than werewolves and let the players play as them. I wouldn't even mind if we got other strains of vampirism, such as one which has the stages the reversed way around.

    I do agree that it'd be a lot of balancing effort just for additional curses that players may not even want to use, and I get why it's currently limited to just Werewolf and Vampire. Cosmetic skins would help as far as werebeasts go, but there's really nothing that reverses the effects of your vampire stage to simulate playing as a vampire of a different strain — there's also no cosmetic skin to change the Blood Scion look into a Vampire Lord look.

    If we wanted to be really technical, there is exactly one time in TES history where a werebeast other than a werewolf was playable: wereboars in Daggerfall. And the difference between the werewolf and wereboar was... literally nothing. They were the same apart from the character portrait.
    (Yes, the NPC enemies had slightly different stats, with boars being a bit stronger, but the playable ones were the same)

    So the only time in TES lore that more werebeasts than werewolves existed, they were strictly cosmetically different. Why, even for a Hircine fan, would it be expected that they'd bother spending the dev time to make more different werebeasts?

    As for vampire strains, we had several in various games, but that's just swapping passives around. In the TES world, the vamp strains all pretty well looked and acted the same by game, but they just had different buffs focusing on different skills. Translating that into ESO would mean that... every different strain would just have minor differences in the buffs. Again, that definitely falls into the "not worth it" category.
    As a sidenote, one of the main Vvardenfell vampire strains doesn't even exist at this time, since we meet Volrina Quarra and she's not a vampire yet.

    Now both Vampires and Werewolves do have a few in-one-single-lore-book-only strains that have never come up in the games, but I don't think that's something to hang your hat on.

    So I do think that the only way we'd ever possibly get a different werebeast form is if it were applied as a skill style. And again, that's doing pretty well everything that would be expected, so there's no real reason that they'd need to make a whole new skill line to do 95% the same stuff.

    And besides, one of the other things that'd be fun to add eventually would be a Grimoire so werewolves weren't locked into the same 5 skills and could swap one for a 6th. And then, if the only problem that people has is "I don't like to see wereboars pounce!" you would be able to take a different 6th skill instead of the pounce.
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