SpiritKitten wrote: »There is a CP that will cleanse if you heal yourself below a certain Health amount.
Oblivion_Protocol wrote: »SpiritKitten wrote: »There is a CP that will cleanse if you heal yourself below a certain Health amount.
OP is talking about BGs, where CP is disabled. So that wouldn’t help.
Erickson9610 wrote: »Werewolf would make great use out of a potion that could cleanse negative effects, due to not having access to an ability that cleanses. I'd use such a potion for sure!
If "cleanse" is a new effect added with new Alchemy ingredients, then what would you suppose the Poison variant of the effect would do?
AlterBlika wrote: »You can scribe a cleanse skill though
Thumbless_Bot wrote: »Erickson9610 wrote: »Werewolf would make great use out of a potion that could cleanse negative effects, due to not having access to an ability that cleanses. I'd use such a potion for sure!
If "cleanse" is a new effect added with new Alchemy ingredients, then what would you suppose the Poison variant of the effect would do?
Make it like traumatic poison, where your attempt to heal 2000 healing is negated. Only instead of healing, make it your first x number of cleanses within z seconds. Whatever is fair, I guess.
tsaescishoeshiner wrote: »There are much better purge tools than a potion, since potions have a 45-second cooldown. Even if it was "purge all negative effects" instead of only a few like most purge/cleanse skills, it would be very niche--maybe 1vXers, and even then, it would probably not be better than unstoppable and mag/stam potions.
YandereGirlfriend wrote: »tsaescishoeshiner wrote: »There are much better purge tools than a potion, since potions have a 45-second cooldown. Even if it was "purge all negative effects" instead of only a few like most purge/cleanse skills, it would be very niche--maybe 1vXers, and even then, it would probably not be better than unstoppable and mag/stam potions.
It never hurts to give people options and allow them to weight those choices for themselves.
tsaescishoeshiner wrote: »YandereGirlfriend wrote: »tsaescishoeshiner wrote: »There are much better purge tools than a potion, since potions have a 45-second cooldown. Even if it was "purge all negative effects" instead of only a few like most purge/cleanse skills, it would be very niche--maybe 1vXers, and even then, it would probably not be better than unstoppable and mag/stam potions.
It never hurts to give people options and allow them to weight those choices for themselves.
I think it only hurts when it comes at the expense of other options that could be added, or adds more filler to the game. People do complain about unpopular traits, sets, and consumables that aren't very helpful.
I think flexible access through potions is a bit too powerful for cleanse. The CP, set and ability based cleanses demand at least enough commitment to slot them outside of combat. You basically take the risk of bringing a somewhat useless ability against direct burst damage builds, to counter pressure/debuff-heavy builds.
Swapping to a cleansing potion mid fight would be drastically more value on demand. So it would either need to be weak enough to be borderline useless or it would just always outcompete other cleanses.
Erickson9610 wrote: »I think flexible access through potions is a bit too powerful for cleanse. The CP, set and ability based cleanses demand at least enough commitment to slot them outside of combat. You basically take the risk of bringing a somewhat useless ability against direct burst damage builds, to counter pressure/debuff-heavy builds.
Swapping to a cleansing potion mid fight would be drastically more value on demand. So it would either need to be weak enough to be borderline useless or it would just always outcompete other cleanses.
What makes cleansing potions different from detect potions, regarding opportunity cost?
It actually makes more sense for a potion to cleanse harmful effects than it does for a potion to reveal stealthed/invisible enemies.
Erickson9610 wrote: »I think flexible access through potions is a bit too powerful for cleanse. The CP, set and ability based cleanses demand at least enough commitment to slot them outside of combat. You basically take the risk of bringing a somewhat useless ability against direct burst damage builds, to counter pressure/debuff-heavy builds.
Swapping to a cleansing potion mid fight would be drastically more value on demand. So it would either need to be weak enough to be borderline useless or it would just always outcompete other cleanses.
What makes cleansing potions different from detect potions, regarding opportunity cost?
It actually makes more sense for a potion to cleanse harmful effects than it does for a potion to reveal stealthed/invisible enemies.
YandereGirlfriend wrote: »Full Cleanse every pot is the way.
It is still a massive opportunity cost vs. something like a standard tri-pot or Alliance pot (if that is how, for example, you are sourcing your primary damage or recovery buffs). I highly doubt that suddenly every PvP player would drop their tri-pots to run them. It would be strong against some builds and tremendously ineffective against others, balanced as Talos intended.
YandereGirlfriend wrote: »Full Cleanse every pot is the way.
It is still a massive opportunity cost vs. something like a standard tri-pot or Alliance pot (if that is how, for example, you are sourcing your primary damage or recovery buffs). I highly doubt that suddenly every PvP player would drop their tri-pots to run them. It would be strong against some builds and tremendously ineffective against others, balanced as Talos intended.
But that is the point, they don't have to drop the tri-pot. You just swap the other one in once you identify that the opponent relies on dots and that is it. Sure, it might do nothing in a messy large scale fight. But in every scenario where you can actually identify what your opponent is using it would be a crazy trump card to pull out of your sleeve. And if the alchemy system stays the same it will come with 2 other effects, so it it basically pointless to just evaluate it in comparison to another potion. At this point not even Talos knows if it is balanced.
Avran_Sylt wrote: »YandereGirlfriend wrote: »Full Cleanse every pot is the way.
It is still a massive opportunity cost vs. something like a standard tri-pot or Alliance pot (if that is how, for example, you are sourcing your primary damage or recovery buffs). I highly doubt that suddenly every PvP player would drop their tri-pots to run them. It would be strong against some builds and tremendously ineffective against others, balanced as Talos intended.
But that is the point, they don't have to drop the tri-pot. You just swap the other one in once you identify that the opponent relies on dots and that is it. Sure, it might do nothing in a messy large scale fight. But in every scenario where you can actually identify what your opponent is using it would be a crazy trump card to pull out of your sleeve. And if the alchemy system stays the same it will come with 2 other effects, so it it basically pointless to just evaluate it in comparison to another potion. At this point not even Talos knows if it is balanced.
Full cleanse Pot works once every 45s and share the same CD slot as a Tri-pot slot. Oh well they cleanse, so just reapply your DoTs while they cleanse and you may or may not even be there. So long as they don't pressure you, which is less likely as you can prioritize disengage given the sticky nature of DoTs.
Potions have a universal cooldown.
And when it comes to DoTs, YOU CAN STILL REAPLLY THEM OUTSIDE OF DAMAGE SETS and POTION COOLDOWNS even given FLAT CLEANSE if you're constantly applying pressure. TAG AND RUN.