Corpseburster makes my necromancer flash like a strobe light. I genuinely wonder how people with epilepsy respond to that.


DenverRalphy wrote: »Corpseburster makes my necromancer flash like a strobe light. I genuinely wonder how people with epilepsy respond to that.
Really? Corpseburster is one of a few that I actually like. The cyan flames climbing up the arms looks awesome IMHO. A bit of glow but not obnoxiously so. Screenshot below.
Soulcleaver on the other hand, is such a bright deep red with a huge glow radius, that it actually drowns out Grim Focus.
[edit] But yeah.. would be nice to be able to turn it off. I've had random comments about it when tooling about dungeons with my NB. They weren't exactly favorable, and I share their opinion.
DenverRalphy wrote: »Corpseburster makes my necromancer flash like a strobe light. I genuinely wonder how people with epilepsy respond to that.
Really? Corpseburster is one of a few that I actually like. The cyan flames climbing up the arms looks awesome IMHO. A bit of glow but not obnoxiously so. Screenshot below.
Soulcleaver on the other hand, is such a bright deep red with a huge glow radius, that it actually drowns out Grim Focus.
[edit] But yeah.. would be nice to be able to turn it off. I've had random comments about it when tooling about dungeons with my NB. They weren't exactly favorable, and I share their opinion.
It really does look like a strobe light that'd cause a seizure. You have to be in a darker, enclosed area so you can see the glow on the floor/walls. Like the scholarium hallways.
As for disabling IA set glow, only way is to have the set only complete on one bar and then barswap.
MafiaCat115 wrote: »I use the style pages for some of the sets to get the glow, and use some of the sets themselves, and I can't say I've ever noticed them strobing or getting in the way of dialogue. Granted, I don't play in first person, but I would think I would've noticed strobing even in third. I'm on PC if that influences it.

DenverRalphy wrote: »
Huh. I've never seen any strobe effect with it. And I run Corpseburster through the darkest of dungeons all the time.

DenverRalphy wrote: »DenverRalphy wrote: »Corpseburster makes my necromancer flash like a strobe light. I genuinely wonder how people with epilepsy respond to that.
Really? Corpseburster is one of a few that I actually like. The cyan flames climbing up the arms looks awesome IMHO. A bit of glow but not obnoxiously so. Screenshot below.
Soulcleaver on the other hand, is such a bright deep red with a huge glow radius, that it actually drowns out Grim Focus.
[edit] But yeah.. would be nice to be able to turn it off. I've had random comments about it when tooling about dungeons with my NB. They weren't exactly favorable, and I share their opinion.
It really does look like a strobe light that'd cause a seizure. You have to be in a darker, enclosed area so you can see the glow on the floor/walls. Like the scholarium hallways.
As for disabling IA set glow, only way is to have the set only complete on one bar and then barswap.
Huh. I've never seen any strobe effect with it. And I run Corpseburster through the darkest of dungeons all the time.
I'm on console though, so perhaps it's a graphics setting/hardware setup influencing it if you're on PC? I'm not discounting the issue in any way. Just ruminating on the cause.
SnakeDodger wrote: »Dear lord, i just got pyrebrand and it's so bad, why can't i have better damage without this? It's impossible to suffer through it while doing overland quests. This needs a toggle asap, forced effects should only be defendable in pvp.
BardokRedSnow wrote: »SnakeDodger wrote: »Dear lord, i just got pyrebrand and it's so bad, why can't i have better damage without this? It's impossible to suffer through it while doing overland quests. This needs a toggle asap, forced effects should only be defendable in pvp.
Sometimes I feel like im playing a different game than everyone else lol. I thought pyrebrand was subtle and the effect was cool, never bothered me, same goes for the heavy attack effect before they lessened its visuals also.
Im on pc, play on max settings, with a 4090 and on a 4k tv.
BardokRedSnow wrote: »SnakeDodger wrote: »Dear lord, i just got pyrebrand and it's so bad, why can't i have better damage without this? It's impossible to suffer through it while doing overland quests. This needs a toggle asap, forced effects should only be defendable in pvp.
Sometimes I feel like im playing a different game than everyone else lol. I thought pyrebrand was subtle and the effect was cool, never bothered me, same goes for the heavy attack effect before they lessened its visuals also.
Im on pc, play on max settings, with a 4090 and on a 4k tv.
I think people are referring to seeing the effect in 1st person. I know the Templar ones take up a large chunk of the screen borders in 1st person. It's awful, but even worse if you play in 3rd person then the environment contraints on the camera force you into 1st person for a moment.
BardokRedSnow wrote: »Even though I am a tes fan, I think first person was a bit of a mistake being included in this game, its clearly not at all meant for it and was just a way to placate us tes main title fans. Nice to have options but thats the problem with having too many, you can't please everyone.