It used to be like this, and we had all the same problems, just different numbers to blame.If all stats were 0 across the board when naked, and attributes at a base 16k hp 8k/8k stamina/magicka without any passives or points, then pvp would be better. No free 1500 spell/weapon damage or recovery just flat 0’s.
If all stats were 0 across the board when naked, and attributes at a base 16k hp 8k/8k stamina/magicka without any passives or points, then pvp would be better. No free 1500 spell/weapon damage or recovery just flat 0’s.
If all stats were 0 across the board when naked, and attributes at a base 16k hp 8k/8k stamina/magicka without any passives or points, then pvp would be better. No free 1500 spell/weapon damage or recovery just flat 0’s.
Time to nerf all the naked 1vXer and ballgroups outnumbered farming poor metachasers as well as naked duellants dominating Alikr and naked zerglings attacking you without youhaving a chance to 1vX them because their stats make them each of them stronger than you.
Naked characters have so much stats compared to a metabuild that playing a metabuild is totally not worth it as it makes you weaker.
A naked player shouldnt be able to 1v1 a mudcrab but after 3 attacks doing 3k dmg run out of mag or stam that will not regenerate while in combat and (if heavy attack ressoursse regain is alse set to 0) die or run away. New players will surely love that and be more motivated to play the game.
As everyone has these naked stats everyone gets a huge advantage over everyone making power creep even worse.
I am so tired of whole playerbase beeing nudists with every map full of them.
Irony off.
If you think minmaxing your character doesnt give you enaugh of an advantage than maybe you rely on and expect too much getting carried rather than outplaying your opponent.
If with a metabuild you cant win against bad geared players than maybe you are not such a great player and/or your opponents not as bad as you think.
I don't play Cyrodiil much but I am a vet BG player. Therefore this is coming solely from a BG perspective ...
- MMR doesn't exist. If it does exist its either broken or implemented poorly. This should be fixed.
- Balancing of healers. One team having no healers and one team having 2 or more. This shouldn't happen.
- ...
RealLoveBVB wrote: »DeadlySerious wrote: »So why aren't we seeing any changes to the original PvP format based on what they've learned from the "vengeance tests"?
So you want all dot-skills and passives removed?
They added Weapon, Assault, and Support skill lines on the U46 PTS, which I did get to test. They felt pretty good, designed pretty consistently like the other Vengeance skills, giving it a simple but meaningful build system. You can make a StamSorc now, I was even able to make a Vengeance version of my fast moving dot DK like I play on live.And quite, frankly, I don't see any chance, whatsoever, that it will be good without constant large-scale testing.
xylena_lazarow wrote: »They added Weapon, Assault, and Support skill lines on the U46 PTS, which I did get to test. They felt pretty good, designed pretty consistently like the other Vengeance skills, giving it a simple but meaningful build system. You can make a StamSorc now, I was even able to make a Vengeance version of my fast moving dot DK like I play on live.And quite, frankly, I don't see any chance, whatsoever, that it will be good without constant large-scale testing.
They haven't added more sieges yet, but they absolutely need to add something like Meatbags to break up the open field zergs, otherwise large scale will continue to degenerate into a numbers count. However if they do, 40v60 zerg fights become very winnable for the 40, and I think Vengeance is in pretty good shape then.
I was vocally opposed to the concept of Vengeance when it was first announced. Really hated it at first, and correctly predicted that it would cause large scale to degenerate into a brainless numbers count.How does someone with as much PvP experience as you have arrive at the conclusion that Vengeance mode is a good thing?
xylena_lazarow wrote: »They added Weapon, Assault, and Support skill lines on the U46 PTS, which I did get to test. They felt pretty good, designed pretty consistently like the other Vengeance skills, giving it a simple but meaningful build system. You can make a StamSorc now, I was even able to make a Vengeance version of my fast moving dot DK like I play on live.And quite, frankly, I don't see any chance, whatsoever, that it will be good without constant large-scale testing.
They haven't added more sieges yet, but they absolutely need to add something like Meatbags to break up the open field zergs, otherwise large scale will continue to degenerate into a numbers count. However if they do, 40v60 zerg fights become very winnable for the 40, and I think Vengeance is in pretty good shape then.
How does someone with as much PvP experience as you have arrive at the conclusion that Vengeance mode is a good thing? If ZOS ever makes Vengeance mode mandatory you're gonna have all of Cyrodiil to yourself and the few friends you run with regularly....assuming they'll stick around.
Another thing to consider, every argument you've made in support of vengeance mode is dependant on ZOS doing things to make it better. If you can't see the flaw in this thinking then I don't know what to tell you. ZOS doesn't exactly have a respectable track record of fixing their PvP systems, now do they? And remember, Vengeance mode has been sold to us as a TEST so they can use the info gathered to improve the current live PvP mode. Have you seen them make any changes due to the data they got from their first "test"? Ya, me neither.
When ZOS actually does something about RoA and heal/shield stacking then you can argue ZOS intends to improve their PvP system. Until then there is no point to be made.
When ZOS actually does something about RoA and heal/shield stacking then you can argue ZOS intends to improve their PvP system. Until then there is no point to be made.
Quoted for truth and emphasis. Many players say they would jump ship to another game in a heartbeat if it even slightly resembled what can be found there. Well, here's the chance for that. As it is now, Cyrodiil on live is dead. PCNA has, what, maybe a couple hundred regular players left?Joy_Division wrote: »The critics all assume that Vengeance will flop and everyone will just leave. You mean like Live Cyrodiil? If that comes to pass, well, nothing was really lost was it?
That's my view as well, the disconnect I've noticed is how so many players think that Live is just one "simple" silver bullet away from being everything they ever wanted. It's not even a few fixes away, nuking Rushing Agony is probably the "simplest" thing they could do and it's not like that alone would solve the ball group problem or the proc set problem.As it is now, Cyrodiil on live is dead.
xylena_lazarow wrote: »That's my view as well, the disconnect I've noticed is how so many players think that Live is just one "simple" silver bullet away from being everything they ever wanted. It's not even a few fixes away, nuking Rushing Agony is probably the "simplest" thing they could do and it's not like that alone would solve the ball group problem or the proc set problem.As it is now, Cyrodiil on live is dead.
Absolutely not. Part of the reason the game is so dead is because siege can't efficiently threaten ball groups. The Vengeance test showed what happens in zergs when siege is too weak, it degenerates into a brainless numbers count because the 40 defenders have no tools to break up the open field 60 mans blobbed together outside the keep or in the yard.Siege needs to be nerfed
MasterSpatula wrote: »PVP, in this game, is overseen by a guy who likes to play troll builds in PVP. I couldn't come up with a better way to describe the state of PVP in this game than that.