BXR_Lonestar wrote: »I know a lot of people are excited about the subclassing changes that are coming, but I'm honestly far more concerned that they're going to break something in a way that the game will not be able to be fixed if they do this. I see this as being power creep on steroids, and while that will be very fun and exciting in the short-term, in the longterm, unchecked powercreep or exponential leaps in power creep only leads to two things: 1) big nerfs coming down the road, and/or 2) content that is impossibly difficult from a mechanics perspective (and I am a player that loves mechanics!).
Nerfs will be problematic though because it's not the skill lines themselves that will be overpowerd, but certain combinations of skills that will be overpowered, which means nerfs aimed at decreasing the power of certain skill line/skill combs are only going to severely disadvantage those players who chose not to use a subclass skill line.
To me, this seems like a cheap gimmick they're trying in order to generate a short-term sense of excitement about the game, similar to scribing. But when scribing skills became "too strong" (a notion I disagreed with to begin with), they nerfed those good scribing skills into the ground so that there is far less incentive to use them, so what was even the point? I have a feeling subclassing will be much the same, except when they start nerfing stuff for subclassing's sake, it is going to be a severe detriment to the game. Nerfs to scribing didn't hurt the game as much because you don't NEED to use them, but when you start nerfing certain skill lines because they become way too powerful when combined with others, that is definitely going to do harm to those who don't even want to use the subclassing feature.
Finedaible wrote: »I would say I am cautiously optimistic for now, though I am kind of worried about the "adjustments" to "outliers" a few months from now... ZoS does not have a track record that instills trust amongst its playerbase, and I suspect this could lead to singular class lines being heavily nerfed in a vacuum simply because sub-classing enables so much.
katanagirl1 wrote: »I’ve just been skimming through the mountain of posts about this, not commenting much and having trouble finding the motivation to even log in and play lately.
As a mid-tier player, this is having the rug pulled out from under me. I got into vet hm trials about 2 years ago when the meta became somewhat stable, and there were only slight changes being made each update. I don’t enjoy spending hours in front of a trials dummy parsing away, and I don’t enjoy having to reconstruct gear sets over and over. There are some players who really live for that, but I suspect it is a very small fraction of the playerbase. I’m sure they have fun trying out a bunch of different possibilities. Sure, I could just grab a build online after the update and change my characters when it hits, but I am feeling the fatigue that has hit end game players many times before.
Casual players on here seem to be excited, but what about the casual players who don’t seek out builds online? I can imagine the overwhelming feeling when they start out the game will be even worse now. This is the main group who might benefit from this the most and it seems hard to say how it will go yet.
I had a wait and see attitude up til this point, but the change might be too much for me to want to continue. I’m not giving up as of yet, due to the investment I have in the game at this point, but I don’t have a good feeling about it now. I’ve had classes nerfed to the point where PvP and trials characters were reduced to daily crafting mules, but having all of my characters benched is too much to start over again, I fear.
Twohothardware wrote: »katanagirl1 wrote: »I’ve just been skimming through the mountain of posts about this, not commenting much and having trouble finding the motivation to even log in and play lately.
As a mid-tier player, this is having the rug pulled out from under me. I got into vet hm trials about 2 years ago when the meta became somewhat stable, and there were only slight changes being made each update. I don’t enjoy spending hours in front of a trials dummy parsing away, and I don’t enjoy having to reconstruct gear sets over and over. There are some players who really live for that, but I suspect it is a very small fraction of the playerbase. I’m sure they have fun trying out a bunch of different possibilities. Sure, I could just grab a build online after the update and change my characters when it hits, but I am feeling the fatigue that has hit end game players many times before.
Casual players on here seem to be excited, but what about the casual players who don’t seek out builds online? I can imagine the overwhelming feeling when they start out the game will be even worse now. This is the main group who might benefit from this the most and it seems hard to say how it will go yet.
I had a wait and see attitude up til this point, but the change might be too much for me to want to continue. I’m not giving up as of yet, due to the investment I have in the game at this point, but I don’t have a good feeling about it now. I’ve had classes nerfed to the point where PvP and trials characters were reduced to daily crafting mules, but having all of my characters benched is too much to start over again, I fear.
Except that none of your characters are being benched. Every character that you've been able to run HM trials with will continue to be able to run the trials you've been doing and through subclassing any of your characters will be able to easily add additional DPS or support.
The ceiling is being raised with subclassing, not lowered. The average casual player is going to be able to more easily complete hard mode content. Even heavy attack builds using the new heavy attack mythic are going to be more viable in harder content.
Pixiepumpkin wrote: »Twohothardware wrote: »katanagirl1 wrote: »I’ve just been skimming through the mountain of posts about this, not commenting much and having trouble finding the motivation to even log in and play lately.
As a mid-tier player, this is having the rug pulled out from under me. I got into vet hm trials about 2 years ago when the meta became somewhat stable, and there were only slight changes being made each update. I don’t enjoy spending hours in front of a trials dummy parsing away, and I don’t enjoy having to reconstruct gear sets over and over. There are some players who really live for that, but I suspect it is a very small fraction of the playerbase. I’m sure they have fun trying out a bunch of different possibilities. Sure, I could just grab a build online after the update and change my characters when it hits, but I am feeling the fatigue that has hit end game players many times before.
Casual players on here seem to be excited, but what about the casual players who don’t seek out builds online? I can imagine the overwhelming feeling when they start out the game will be even worse now. This is the main group who might benefit from this the most and it seems hard to say how it will go yet.
I had a wait and see attitude up til this point, but the change might be too much for me to want to continue. I’m not giving up as of yet, due to the investment I have in the game at this point, but I don’t have a good feeling about it now. I’ve had classes nerfed to the point where PvP and trials characters were reduced to daily crafting mules, but having all of my characters benched is too much to start over again, I fear.
Except that none of your characters are being benched. Every character that you've been able to run HM trials with will continue to be able to run the trials you've been doing and through subclassing any of your characters will be able to easily add additional DPS or support.
The ceiling is being raised with subclassing, not lowered. The average casual player is going to be able to more easily complete hard mode content. Even heavy attack builds using the new heavy attack mythic are going to be more viable in harder content.
Not for players who prefer to maintain their class identity.
For those who only use their avatar as a means to navigate the game world, this is fine.
For those who see their avatar as a citizen in the world, who has a name, home, mount, pet, outfit and class build to suit their identity, this is NOT fine.
Twohothardware wrote: »Pixiepumpkin wrote: »Twohothardware wrote: »katanagirl1 wrote: »I’ve just been skimming through the mountain of posts about this, not commenting much and having trouble finding the motivation to even log in and play lately.
As a mid-tier player, this is having the rug pulled out from under me. I got into vet hm trials about 2 years ago when the meta became somewhat stable, and there were only slight changes being made each update. I don’t enjoy spending hours in front of a trials dummy parsing away, and I don’t enjoy having to reconstruct gear sets over and over. There are some players who really live for that, but I suspect it is a very small fraction of the playerbase. I’m sure they have fun trying out a bunch of different possibilities. Sure, I could just grab a build online after the update and change my characters when it hits, but I am feeling the fatigue that has hit end game players many times before.
Casual players on here seem to be excited, but what about the casual players who don’t seek out builds online? I can imagine the overwhelming feeling when they start out the game will be even worse now. This is the main group who might benefit from this the most and it seems hard to say how it will go yet.
I had a wait and see attitude up til this point, but the change might be too much for me to want to continue. I’m not giving up as of yet, due to the investment I have in the game at this point, but I don’t have a good feeling about it now. I’ve had classes nerfed to the point where PvP and trials characters were reduced to daily crafting mules, but having all of my characters benched is too much to start over again, I fear.
Except that none of your characters are being benched. Every character that you've been able to run HM trials with will continue to be able to run the trials you've been doing and through subclassing any of your characters will be able to easily add additional DPS or support.
The ceiling is being raised with subclassing, not lowered. The average casual player is going to be able to more easily complete hard mode content. Even heavy attack builds using the new heavy attack mythic are going to be more viable in harder content.
Not for players who prefer to maintain their class identity.
For those who only use their avatar as a means to navigate the game world, this is fine.
For those who see their avatar as a citizen in the world, who has a name, home, mount, pet, outfit and class build to suit their identity, this is NOT fine.
People like that are roleplayers, they're not min maxers running the hardest hard mode Trials and PVP where you would be expected to use subclassing. For casual player activities like questing and dungeons subclassing is completely unnecessary because there have been no major nerfs to base classes.
Twohothardware wrote: »Except that none of your characters are being benched. Every character that you've been able to run HM trials with will continue to be able to run the trials you've been doing and through subclassing any of your characters will be able to easily add additional DPS or support.
tomofhyrule wrote: »Twohothardware wrote: »Except that none of your characters are being benched. Every character that you've been able to run HM trials with will continue to be able to run the trials you've been doing and through subclassing any of your characters will be able to easily add additional DPS or support.
Let’s not pretend that there weren’t already some decent nerfs we already got (which kill DK sustain and no-Pet Sorc power). Yes, most high-end players can work around that, but some of the mid-level won’t be able to.
But there’s a bigger issue: if we are going to demand to keep playing what we played before, what’s making our groupmates keep us around? Everyone says that we can still play the same HMs we did before, but people don’t do trial HMs solo or with mindless NPCs. We have to work with our groups. And if we come in there and say “I don’t want to change because I’m comfortable and fully capable with this setup,” the group is also perfectly free to say “ok, so we’re dropping you because this other person does want to play meta and they do more damage/heals/etc. than you do.”
So if you don’t have a group anymore, are you really still able to run the trials you've been doing until now?
Pixiepumpkin wrote: »Twohothardware wrote: »Pixiepumpkin wrote: »Twohothardware wrote: »katanagirl1 wrote: »I’ve just been skimming through the mountain of posts about this, not commenting much and having trouble finding the motivation to even log in and play lately.
As a mid-tier player, this is having the rug pulled out from under me. I got into vet hm trials about 2 years ago when the meta became somewhat stable, and there were only slight changes being made each update. I don’t enjoy spending hours in front of a trials dummy parsing away, and I don’t enjoy having to reconstruct gear sets over and over. There are some players who really live for that, but I suspect it is a very small fraction of the playerbase. I’m sure they have fun trying out a bunch of different possibilities. Sure, I could just grab a build online after the update and change my characters when it hits, but I am feeling the fatigue that has hit end game players many times before.
Casual players on here seem to be excited, but what about the casual players who don’t seek out builds online? I can imagine the overwhelming feeling when they start out the game will be even worse now. This is the main group who might benefit from this the most and it seems hard to say how it will go yet.
I had a wait and see attitude up til this point, but the change might be too much for me to want to continue. I’m not giving up as of yet, due to the investment I have in the game at this point, but I don’t have a good feeling about it now. I’ve had classes nerfed to the point where PvP and trials characters were reduced to daily crafting mules, but having all of my characters benched is too much to start over again, I fear.
Except that none of your characters are being benched. Every character that you've been able to run HM trials with will continue to be able to run the trials you've been doing and through subclassing any of your characters will be able to easily add additional DPS or support.
The ceiling is being raised with subclassing, not lowered. The average casual player is going to be able to more easily complete hard mode content. Even heavy attack builds using the new heavy attack mythic are going to be more viable in harder content.
Not for players who prefer to maintain their class identity.
For those who only use their avatar as a means to navigate the game world, this is fine.
For those who see their avatar as a citizen in the world, who has a name, home, mount, pet, outfit and class build to suit their identity, this is NOT fine.
People like that are roleplayers, they're not min maxers running the hardest hard mode Trials and PVP where you would be expected to use subclassing. For casual player activities like questing and dungeons subclassing is completely unnecessary because there have been no major nerfs to base classes.
1. I am that type of player (housing, outfits, mounts, names, lore, etc etc) and I still like to do content, even harder content. The issue is either I am not brought along because my DPS suffers (I am forced into using 1 bar builds) or I get kicked because my damage suffers or I get abuse because my damage suffers.
2. Casuals will also be hit by this because the power creep goes through the roof with subclassing. After a short period of time, this increased DPS will be EXPECTED by anyone running anything. Anyone running pure classes will be at a severe disadvantage and will be open to abuse.
Twohothardware wrote: »Pixiepumpkin wrote: »Twohothardware wrote: »Pixiepumpkin wrote: »Twohothardware wrote: »katanagirl1 wrote: »I’ve just been skimming through the mountain of posts about this, not commenting much and having trouble finding the motivation to even log in and play lately.
As a mid-tier player, this is having the rug pulled out from under me. I got into vet hm trials about 2 years ago when the meta became somewhat stable, and there were only slight changes being made each update. I don’t enjoy spending hours in front of a trials dummy parsing away, and I don’t enjoy having to reconstruct gear sets over and over. There are some players who really live for that, but I suspect it is a very small fraction of the playerbase. I’m sure they have fun trying out a bunch of different possibilities. Sure, I could just grab a build online after the update and change my characters when it hits, but I am feeling the fatigue that has hit end game players many times before.
Casual players on here seem to be excited, but what about the casual players who don’t seek out builds online? I can imagine the overwhelming feeling when they start out the game will be even worse now. This is the main group who might benefit from this the most and it seems hard to say how it will go yet.
I had a wait and see attitude up til this point, but the change might be too much for me to want to continue. I’m not giving up as of yet, due to the investment I have in the game at this point, but I don’t have a good feeling about it now. I’ve had classes nerfed to the point where PvP and trials characters were reduced to daily crafting mules, but having all of my characters benched is too much to start over again, I fear.
Except that none of your characters are being benched. Every character that you've been able to run HM trials with will continue to be able to run the trials you've been doing and through subclassing any of your characters will be able to easily add additional DPS or support.
The ceiling is being raised with subclassing, not lowered. The average casual player is going to be able to more easily complete hard mode content. Even heavy attack builds using the new heavy attack mythic are going to be more viable in harder content.
Not for players who prefer to maintain their class identity.
For those who only use their avatar as a means to navigate the game world, this is fine.
For those who see their avatar as a citizen in the world, who has a name, home, mount, pet, outfit and class build to suit their identity, this is NOT fine.
People like that are roleplayers, they're not min maxers running the hardest hard mode Trials and PVP where you would be expected to use subclassing. For casual player activities like questing and dungeons subclassing is completely unnecessary because there have been no major nerfs to base classes.
1. I am that type of player (housing, outfits, mounts, names, lore, etc etc) and I still like to do content, even harder content. The issue is either I am not brought along because my DPS suffers (I am forced into using 1 bar builds) or I get kicked because my damage suffers or I get abuse because my damage suffers.
2. Casuals will also be hit by this because the power creep goes through the roof with subclassing. After a short period of time, this increased DPS will be EXPECTED by anyone running anything. Anyone running pure classes will be at a severe disadvantage and will be open to abuse.
If you're worried you're going to be left out of a specific type of content due to your DPS then what you should do is use the free Armory system in the game to create a build with subclassing just for that content. Subclassing is not a permanent change to your character. It's something you can swap on and off just like the sets you're running.
When you're in a hard mode Trial you're not thinking about your classes identity, you're focused on paying attention to mechanics and whether you can deal enough DPS to get through it. Then after you complete the Trial you can use the Armory to instantly swap back to your "pure" class for your other activities.
Pixiepumpkin wrote: »Twohothardware wrote: »Pixiepumpkin wrote: »Twohothardware wrote: »Pixiepumpkin wrote: »Twohothardware wrote: »katanagirl1 wrote: »I’ve just been skimming through the mountain of posts about this, not commenting much and having trouble finding the motivation to even log in and play lately.
As a mid-tier player, this is having the rug pulled out from under me. I got into vet hm trials about 2 years ago when the meta became somewhat stable, and there were only slight changes being made each update. I don’t enjoy spending hours in front of a trials dummy parsing away, and I don’t enjoy having to reconstruct gear sets over and over. There are some players who really live for that, but I suspect it is a very small fraction of the playerbase. I’m sure they have fun trying out a bunch of different possibilities. Sure, I could just grab a build online after the update and change my characters when it hits, but I am feeling the fatigue that has hit end game players many times before.
Casual players on here seem to be excited, but what about the casual players who don’t seek out builds online? I can imagine the overwhelming feeling when they start out the game will be even worse now. This is the main group who might benefit from this the most and it seems hard to say how it will go yet.
I had a wait and see attitude up til this point, but the change might be too much for me to want to continue. I’m not giving up as of yet, due to the investment I have in the game at this point, but I don’t have a good feeling about it now. I’ve had classes nerfed to the point where PvP and trials characters were reduced to daily crafting mules, but having all of my characters benched is too much to start over again, I fear.
Except that none of your characters are being benched. Every character that you've been able to run HM trials with will continue to be able to run the trials you've been doing and through subclassing any of your characters will be able to easily add additional DPS or support.
The ceiling is being raised with subclassing, not lowered. The average casual player is going to be able to more easily complete hard mode content. Even heavy attack builds using the new heavy attack mythic are going to be more viable in harder content.
Not for players who prefer to maintain their class identity.
For those who only use their avatar as a means to navigate the game world, this is fine.
For those who see their avatar as a citizen in the world, who has a name, home, mount, pet, outfit and class build to suit their identity, this is NOT fine.
People like that are roleplayers, they're not min maxers running the hardest hard mode Trials and PVP where you would be expected to use subclassing. For casual player activities like questing and dungeons subclassing is completely unnecessary because there have been no major nerfs to base classes.
1. I am that type of player (housing, outfits, mounts, names, lore, etc etc) and I still like to do content, even harder content. The issue is either I am not brought along because my DPS suffers (I am forced into using 1 bar builds) or I get kicked because my damage suffers or I get abuse because my damage suffers.
2. Casuals will also be hit by this because the power creep goes through the roof with subclassing. After a short period of time, this increased DPS will be EXPECTED by anyone running anything. Anyone running pure classes will be at a severe disadvantage and will be open to abuse.
If you're worried you're going to be left out of a specific type of content due to your DPS then what you should do is use the free Armory system in the game to create a build with subclassing just for that content. Subclassing is not a permanent change to your character. It's something you can swap on and off just like the sets you're running.
When you're in a hard mode Trial you're not thinking about your classes identity, you're focused on paying attention to mechanics and whether you can deal enough DPS to get through it. Then after you complete the Trial you can use the Armory to instantly swap back to your "pure" class for your other activities.
Not acceptable. Why should pure class players be literally forced into playing something they don't want to simply to run content.
I have never in my life not been able to play what I want in any MMORPG since 2004 in order to be brought along.
Twohothardware wrote: »Pixiepumpkin wrote: »Twohothardware wrote: »Pixiepumpkin wrote: »Twohothardware wrote: »Pixiepumpkin wrote: »Twohothardware wrote: »katanagirl1 wrote: »I’ve just been skimming through the mountain of posts about this, not commenting much and having trouble finding the motivation to even log in and play lately.
As a mid-tier player, this is having the rug pulled out from under me. I got into vet hm trials about 2 years ago when the meta became somewhat stable, and there were only slight changes being made each update. I don’t enjoy spending hours in front of a trials dummy parsing away, and I don’t enjoy having to reconstruct gear sets over and over. There are some players who really live for that, but I suspect it is a very small fraction of the playerbase. I’m sure they have fun trying out a bunch of different possibilities. Sure, I could just grab a build online after the update and change my characters when it hits, but I am feeling the fatigue that has hit end game players many times before.
Casual players on here seem to be excited, but what about the casual players who don’t seek out builds online? I can imagine the overwhelming feeling when they start out the game will be even worse now. This is the main group who might benefit from this the most and it seems hard to say how it will go yet.
I had a wait and see attitude up til this point, but the change might be too much for me to want to continue. I’m not giving up as of yet, due to the investment I have in the game at this point, but I don’t have a good feeling about it now. I’ve had classes nerfed to the point where PvP and trials characters were reduced to daily crafting mules, but having all of my characters benched is too much to start over again, I fear.
Except that none of your characters are being benched. Every character that you've been able to run HM trials with will continue to be able to run the trials you've been doing and through subclassing any of your characters will be able to easily add additional DPS or support.
The ceiling is being raised with subclassing, not lowered. The average casual player is going to be able to more easily complete hard mode content. Even heavy attack builds using the new heavy attack mythic are going to be more viable in harder content.
Not for players who prefer to maintain their class identity.
For those who only use their avatar as a means to navigate the game world, this is fine.
For those who see their avatar as a citizen in the world, who has a name, home, mount, pet, outfit and class build to suit their identity, this is NOT fine.
People like that are roleplayers, they're not min maxers running the hardest hard mode Trials and PVP where you would be expected to use subclassing. For casual player activities like questing and dungeons subclassing is completely unnecessary because there have been no major nerfs to base classes.
1. I am that type of player (housing, outfits, mounts, names, lore, etc etc) and I still like to do content, even harder content. The issue is either I am not brought along because my DPS suffers (I am forced into using 1 bar builds) or I get kicked because my damage suffers or I get abuse because my damage suffers.
2. Casuals will also be hit by this because the power creep goes through the roof with subclassing. After a short period of time, this increased DPS will be EXPECTED by anyone running anything. Anyone running pure classes will be at a severe disadvantage and will be open to abuse.
If you're worried you're going to be left out of a specific type of content due to your DPS then what you should do is use the free Armory system in the game to create a build with subclassing just for that content. Subclassing is not a permanent change to your character. It's something you can swap on and off just like the sets you're running.
When you're in a hard mode Trial you're not thinking about your classes identity, you're focused on paying attention to mechanics and whether you can deal enough DPS to get through it. Then after you complete the Trial you can use the Armory to instantly swap back to your "pure" class for your other activities.
Not acceptable. Why should pure class players be literally forced into playing something they don't want to simply to run content.
I have never in my life not been able to play what I want in any MMORPG since 2004 in order to be brought along.
You've never in your life been told what class to play on or what sets you need to run or how much DPS you need to reach to get into a hard mode Trials? What Hard Mode Trial have you completed?
sans-culottes wrote: »@Twohothardware, I see what you’re attempting to do here, but this framing is deeply disingenuous.
You’re shifting the goalposts from a general critique of the systemic pressure subclassing introduces—particularly to players with class-anchored identities—to a narrow gatekeeping challenge: “What Hard Mode Trial have you completed?” As if critique is only valid once one passes some purity test of PvE résumé.
Twohothardware wrote: »sans-culottes wrote: »@Twohothardware, I see what you’re attempting to do here, but this framing is deeply disingenuous.
You’re shifting the goalposts from a general critique of the systemic pressure subclassing introduces—particularly to players with class-anchored identities—to a narrow gatekeeping challenge: “What Hard Mode Trial have you completed?” As if critique is only valid once one passes some purity test of PvE résumé.
The critique is simply that if you're not currently completing any of the newer hard mode Trials then getting upset about subclassing makes no sense because the only place you would be expected to use subclassing is in the hardest content in the game. Everywhere else you can continue running your characters however you want because base classes have not been nerfed by any noticeable amount.
Twohothardware wrote: »sans-culottes wrote: »@Twohothardware, I see what you’re attempting to do here, but this framing is deeply disingenuous.
You’re shifting the goalposts from a general critique of the systemic pressure subclassing introduces—particularly to players with class-anchored identities—to a narrow gatekeeping challenge: “What Hard Mode Trial have you completed?” As if critique is only valid once one passes some purity test of PvE résumé.
The critique is simply that if you're not currently completing any of the newer hard mode Trials then getting upset about subclassing makes no sense because the only place you would be expected to use subclassing is in the hardest content in the game. Everywhere else you can continue running your characters however you want because base classes have not been nerfed by any noticeable amount.
sans-culottes wrote: »You keep insisting that “base classes haven’t been nerfed.”
Pixiepumpkin wrote: »sans-culottes wrote: »You keep insisting that “base classes haven’t been nerfed.”
Actually they have on the PTS. Pure classes will actually do WORSE on monday than they currently do in game.
I am not sure to the extent, but I know pure classes have had nerfs/changes to facilitate the implementation of subclassing.
*edited for formatting
Twohothardware wrote: »The framing of this entire argument stems from poor development decisions with ESO from the beginning because set classes don't exist in other Elder Scrolls games.
If you play Skyrim or Oblivion your character can evolve into using whatever weapons or skills you want throughout your time playing. Subclassing gets back to allowing more freedom to evolve your character as you progress instead of being forever locked to one set of skills.
sans-culottes wrote: »Pixiepumpkin wrote: »sans-culottes wrote: »You keep insisting that “base classes haven’t been nerfed.”
Actually they have on the PTS. Pure classes will actually do WORSE on monday than they currently do in game.
I am not sure to the extent, but I know pure classes have had nerfs/changes to facilitate the implementation of subclassing.
*edited for formatting
To clarify, I was agreeing with you.
Pixiepumpkin wrote: »sans-culottes wrote: »You keep insisting that “base classes haven’t been nerfed.”
Actually they have on the PTS. Pure classes will actually do WORSE on monday than they currently do in game.
I am not sure to the extent, but I know pure classes have had nerfs/changes to facilitate the implementation of subclassing.
*edited for formatting
Pixiepumpkin wrote: »Twohothardware wrote: »The framing of this entire argument stems from poor development decisions with ESO from the beginning because set classes don't exist in other Elder Scrolls games.
If you play Skyrim or Oblivion your character can evolve into using whatever weapons or skills you want throughout your time playing. Subclassing gets back to allowing more freedom to evolve your character as you progress instead of being forever locked to one set of skills.
1. First point is irrelevant.
2. ESO is an online game, its right there in the name Elder Scrolls ONLINE. Single player games have different requirements than multiplayer games.
Twohothardware wrote: »Pixiepumpkin wrote: »sans-culottes wrote: »You keep insisting that “base classes haven’t been nerfed.”
Actually they have on the PTS. Pure classes will actually do WORSE on monday than they currently do in game.
I am not sure to the extent, but I know pure classes have had nerfs/changes to facilitate the implementation of subclassing.
*edited for formatting
None of the classes on PTS have been nerfed by any noticeable measure outside of a couple of percent on test dummies. The nerfs were mostly done to address stacking issues with subclassing. Arcanist received the biggest class nerf with a 40% cost increase to Beam and Arcanist is still the best PvE class.Pixiepumpkin wrote: »Twohothardware wrote: »The framing of this entire argument stems from poor development decisions with ESO from the beginning because set classes don't exist in other Elder Scrolls games.
If you play Skyrim or Oblivion your character can evolve into using whatever weapons or skills you want throughout your time playing. Subclassing gets back to allowing more freedom to evolve your character as you progress instead of being forever locked to one set of skills.
1. First point is irrelevant.
2. ESO is an online game, its right there in the name Elder Scrolls ONLINE. Single player games have different requirements than multiplayer games.
ESO is an online game based on the existing Elder Scrolls franchise. There's no set classes rule for multiplayer games.
*Stamina Arcanist. The nerf also affects magicka who are not overperforming...deja vuTwohothardware wrote: »None of the classes on PTS have been nerfed by any noticeable measure outside of a couple of percent on test dummies. The nerfs were mostly done to address stacking issues with subclassing. Arcanist received the biggest class nerf with a 40% cost increase to Beam and Arcanist is still the best PvE class.
Twohothardware wrote: »ESO is an online game based on the existing Elder Scrolls franchise. There's no set classes rule for multiplayer games.
xylena_lazarow wrote: »