It will be particularly helpful for solo players wanting to clear harder content on their own as well.
PDarkBHood wrote: »And remember, you don't need to use subclassing if you don't want to. And I am glad some of these classes are getting nerfed, as they were too powerful[...]
RealLoveBVB wrote: »PDarkBHood wrote: »And remember, you don't need to use subclassing if you don't want to. And I am glad some of these classes are getting nerfed, as they were too powerful[...]
You made your first sentence with your 2nd sentence invalid already.
If pure classes are nerfed, as you said, then players can't ignore subclassing, as they will fall behind.
With class nerfes you are pretty much forced to play subclasses then.
ragnarok6644b14_ESO wrote: »RealLoveBVB wrote: »PDarkBHood wrote: »And remember, you don't need to use subclassing if you don't want to. And I am glad some of these classes are getting nerfed, as they were too powerful[...]
You made your first sentence with your 2nd sentence invalid already.
If pure classes are nerfed, as you said, then players can't ignore subclassing, as they will fall behind.
With class nerfes you are pretty much forced to play subclasses then.
"Fall behind" according to what? Is there a race?
Is day-to-day PVE disguised competitive PVP in some way I don't realize?
For roleplay: awesome, I have some unused characters that would be perfect for this.
For group content: big worried about increased community friction with a more complicated meta and making existing characters subclass into classes they’d never normally be.
RealLoveBVB wrote: »ragnarok6644b14_ESO wrote: »RealLoveBVB wrote: »PDarkBHood wrote: »And remember, you don't need to use subclassing if you don't want to. And I am glad some of these classes are getting nerfed, as they were too powerful[...]
You made your first sentence with your 2nd sentence invalid already.
If pure classes are nerfed, as you said, then players can't ignore subclassing, as they will fall behind.
With class nerfes you are pretty much forced to play subclasses then.
"Fall behind" according to what? Is there a race?
Is day-to-day PVE disguised competitive PVP in some way I don't realize?
Talking about progress- and endgame content.
If you stay with a pure class, while everything is nerfed due to subclassing, then you are falling behind compared to those, who have a optimised subclass- combo.
But there is a poll currently going on, asking how often players are playing solo.
And as I noticed, that more than 80% are mainly playing solo and therefore not even knowing what a trial is, then i can understand the way the development goes and why some players give a damn about endgame content and it's players.
ragnarok6644b14_ESO wrote: »RealLoveBVB wrote: »PDarkBHood wrote: »And remember, you don't need to use subclassing if you don't want to. And I am glad some of these classes are getting nerfed, as they were too powerful[...]
You made your first sentence with your 2nd sentence invalid already.
If pure classes are nerfed, as you said, then players can't ignore subclassing, as they will fall behind.
With class nerfes you are pretty much forced to play subclasses then.
"Fall behind" according to what? Is there a race?
Is day-to-day PVE disguised competitive PVP in some way I don't realize?
Parasaurolophus wrote: »ragnarok6644b14_ESO wrote: »RealLoveBVB wrote: »PDarkBHood wrote: »And remember, you don't need to use subclassing if you don't want to. And I am glad some of these classes are getting nerfed, as they were too powerful[...]
You made your first sentence with your 2nd sentence invalid already.
If pure classes are nerfed, as you said, then players can't ignore subclassing, as they will fall behind.
With class nerfes you are pretty much forced to play subclasses then.
"Fall behind" according to what? Is there a race?
Is day-to-day PVE disguised competitive PVP in some way I don't realize?
It's very strange that many people, especially here on the forum, don't understand some simple things. You are responsible for your own effectiveness. There are a lot of people in the game for whom this matters.
ragnarok6644b14_ESO wrote: »Parasaurolophus wrote: »ragnarok6644b14_ESO wrote: »RealLoveBVB wrote: »PDarkBHood wrote: »And remember, you don't need to use subclassing if you don't want to. And I am glad some of these classes are getting nerfed, as they were too powerful[...]
You made your first sentence with your 2nd sentence invalid already.
If pure classes are nerfed, as you said, then players can't ignore subclassing, as they will fall behind.
With class nerfes you are pretty much forced to play subclasses then.
"Fall behind" according to what? Is there a race?
Is day-to-day PVE disguised competitive PVP in some way I don't realize?
It's very strange that many people, especially here on the forum, don't understand some simple things. You are responsible for your own effectiveness. There are a lot of people in the game for whom this matters.
Yes, and they will have to weigh how much they care about their own effectiveness versus how much they care about being on theme.
But they have always had and will always have to make that weighting in any game they play, so I am not so sure why subclassing specifically is catching so much flak.
tomofhyrule wrote: »ragnarok6644b14_ESO wrote: »Parasaurolophus wrote: »ragnarok6644b14_ESO wrote: »RealLoveBVB wrote: »PDarkBHood wrote: »And remember, you don't need to use subclassing if you don't want to. And I am glad some of these classes are getting nerfed, as they were too powerful[...]
You made your first sentence with your 2nd sentence invalid already.
If pure classes are nerfed, as you said, then players can't ignore subclassing, as they will fall behind.
With class nerfes you are pretty much forced to play subclasses then.
"Fall behind" according to what? Is there a race?
Is day-to-day PVE disguised competitive PVP in some way I don't realize?
It's very strange that many people, especially here on the forum, don't understand some simple things. You are responsible for your own effectiveness. There are a lot of people in the game for whom this matters.
Yes, and they will have to weigh how much they care about their own effectiveness versus how much they care about being on theme.
But they have always had and will always have to make that weighting in any game they play, so I am not so sure why subclassing specifically is catching so much flak.
Because there's a lot more to Subclassing than just "yay, we can equip skills from other lines!"
- Players' current builds are being nerfed on the potential that they could be combined with something else, even if they aren't. That means that some players (especially DKs and Sorcs) are getting hit with major pre-emptive nerfs, forcing them to Subclass even to get back to the level they are currently at
- A game with good balance will mean that anything can be useful in the right hands. Sure, there will always be a 'best' option, but if the power delta between the best and worst is not insurmountable, then even someone who is well-practiced with the 'worst' setup can come out ahead of someone who's just okay with the 'best.' Subclassing, as it currently stands, is making for an absurd power delta, which means that players don't feel like they have the choice to take something that is not as good on the tier list but they're better at playing.
- The attitude of the patch notes are very flippant on these lines as well. There are a lot of "if you don't like it, just subclass it off" kind of brush-off statements, which makes it feel like Subclassing is a bandaid fix to the balance question disguised as a way to add flexibility (and remember, true flexibility would mean no increased skill point cost, the ability to trade all three lines, and the ability to add more than one line of another class). There's an element of feeling almost gaslit, which rubs some people the wrong way.
RealLoveBVB wrote: »ragnarok6644b14_ESO wrote: »RealLoveBVB wrote: »PDarkBHood wrote: »And remember, you don't need to use subclassing if you don't want to. And I am glad some of these classes are getting nerfed, as they were too powerful[...]
You made your first sentence with your 2nd sentence invalid already.
If pure classes are nerfed, as you said, then players can't ignore subclassing, as they will fall behind.
With class nerfes you are pretty much forced to play subclasses then.
"Fall behind" according to what? Is there a race?
Is day-to-day PVE disguised competitive PVP in some way I don't realize?
Talking about progress- and endgame content.
If you stay with a pure class, while everything is nerfed due to subclassing, then you are falling behind compared to those, who have a optimised subclass- combo.
But there is a poll currently going on, asking how often players are playing solo.
And as I noticed, that more than 80% are mainly playing solo and therefore not even knowing what a trial is, then i can understand the way the development goes and why some players give a damn about endgame content and it's players.
It’s obviously going to be an absolute disaster for months on end. We’ll see if they can fix it once the genie is out of the bottle.
I am concerned with the change. I do think in the long run this will lead to a compression of the build choices rather than an increase. This will occur in part because of an important software design consideration (assumption at the moment): the choice of the main class skill has no effect on the subclass skills chosen and does not change the way the subclass skills play.
I think the math about the number of builds might be different from what ZOS has published, which is either because of corporate marketing desire for big numbers, or just plain bad math. If it's bad math it's an indication that ZOS hasn't thought this through well. (They need some solid data scientists helping them with these details.)
If we assume that the main class selected has NO effect on the behavior of the subclasses, then we have a pool of skill lines to choose from regardless of the main class. That pool is 7 classes times 3 skill lines equal 21 skill lines to choose from. Our goal is to choose 3 from that pool of 21.
With that main class assumption we have a combinatorial math problem. If so, we have a 21!3 (21 choose 3) calculation, where order doesn't matter. The important point is that order doesn't matter. We don't care whether we start with a Templar skill and then choose an Arcanist skill followed by Warden skill, rather than starting with the Warden and then choose the same Templar and Arcanist skills. (If we find at release that ZOS has made the main class skill change the behavior of subclass skills, then the math will be different.)
You can calculate this math problem using any combinatorics calculator. The solution will give at most 21!3 = 1330 different skill combinations. (Less if we make some other assumptions.)
***
In the short run, possibly 6 months, there will be a lot fun testing of the new combinations. During this time theory-crafters will be looking closely at which builds of the new are best. However, I suspect that after the testing dust settles, we might find that there will be a new meta with possibly only a few best builds for each role and a lot of new meaningless builds.
As noted elsewhere, these new meta builds are likely to be better at doing the job of each role (tank, heals, dps) than other meta builds. This is conceptually plausible based on theory of optimization. Finding a meta build is directly analogous to solving a constrained optimization problem. We know that with fewer constraints on choosing a build, the more likely the new chosen meta build will be better than the old meta builds. Hence we will be back to a small number of choices that matter.
***
I hope the ZOS team has spent some time thinking this through further. In fact, I think this will be a lot of dev work to ultimately bring us back to a small meta. A side implication is that main classes no longer matter, so the days of people playing alts to enjoy the different class style will be gone. People will level up alts just enough to get a desired skill line and then set them aside because they only need them for the a single skill line for the meta. (I am already doing this with a necromancer, which I probably wont play later.)
Also, this puts new players behind the existing base of players. It likely makes more work (acquiring skill lines and skill points) for them to get close to playing the meta used by the current base. From a subscription revenue standpoint that might good in the near term, but it will cause frustration when new players can't become competitive quickly. This might be most impactful on people who want to play PVP competitively and further decrease the new blood coming into the game for PVP. To a certain extent this will also be true for high-end pvp. This is true because both player types demand minmax type of builds to be successful in their play. The longer it takes to obtain those minmax meta builds, the more frustrating it will be for the new players want to engage in those play styles.
I think ZOS needs to look closely at who they want bring into the game as new players, and who they want to retain over time. If it's moderately casual PVE players and those who don't PVP, then this might be a good thing. It will in fact gives those new players a lot of options (beyond the meta). However, if ZOS wants to build revenues in serious PVE players and/or competitive PVP players, then this might have an adverse effect on the source of revenues in the mid- to long-term.