Thumbless_Bot wrote: »They lose the ability to heal over time until they cant heal at all. This is unique to relic and mitigated the potential for stalemate.
SundarahFr3akinrican wrote: »Thumbless_Bot wrote: »They lose the ability to heal over time until they cant heal at all. This is unique to relic and mitigated the potential for stalemate.
This is how things work live currently?
cuddles_with_wroble wrote: »there should only be 1 flag in the middle and not 2
and i agree the flag should disable healing and deal damage to whoever holds it, that way your team is required to heal you and guard you all the way back
CameraBeardThePirate wrote: »The heal debuff takes care of the stalemate problem for the most part, although it could build a little more aggressively.
The real problem with CTR is that there's no cooldown on trying to pick up the relic. Someone with enough heals or damage resistance can just spam the pickup button until the person trying to interrupt them runs out of stam, gets bored, or until the game just bugs out and allows the pickup anyways. It's quite frustrating having people just throw themselves at the relic and being forced to do nothing but spam bash for 5 minutes straight.
Thumbless_Bot wrote: »CameraBeardThePirate wrote: »The heal debuff takes care of the stalemate problem for the most part, although it could build a little more aggressively.
The real problem with CTR is that there's no cooldown on trying to pick up the relic. Someone with enough heals or damage resistance can just spam the pickup button until the person trying to interrupt them runs out of stam, gets bored, or until the game just bugs out and allows the pickup anyways. It's quite frustrating having people just throw themselves at the relic and being forced to do nothing but spam bash for 5 minutes straight.
The mechanics of picking up the relic could and should be changed. You get bashed. Maybe you cant try again for a number of seconds and instead have to fight. And no picking up the relic from behind. That's a terrible oversight.
Also agree on the heal debuff. It takes too long to kick in. I think its 1% per something... not sure what that something is.
RealLoveBVB wrote: »Relic hunt is boring with 2 teams, as it mostly goes over the full duration.
If one team got a relic, they are just sitting as 8 in their base and defending.
Even if you kill some, they respawn after 2 seconds, close to their relic and keep defending again.