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(BGs CTR) Relic Holder should tic dmg Like Chaos Ball.

SundarahFr3akinrican
In Capture the Relic, the Relic holder should take damage over time like in Chaos Ball. Maybe the tic shouldn't be as intense as Chaosball, but some implementation of it should happen.

1. This would add tension to the stalemates that happen when each team has each others flags.

2. Sometimes people troll by being mega tanks/dodgerollers and holding the flag forever and never scoring.
  • Thumbless_Bot
    Thumbless_Bot
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    They lose the ability to heal over time until they cant heal at all. This is unique to relic and mitigated the potential for stalemate.
  • SundarahFr3akinrican
    They lose the ability to heal over time until they cant heal at all. This is unique to relic and mitigated the potential for stalemate.

    This is how things work live currently?
  • cuddles_with_wroble
    cuddles_with_wroble
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    there should only be 1 flag in the middle and not 2

    and i agree the flag should disable healing and deal damage to whoever holds it, that way your team is required to heal you and guard you all the way back
  • Thumbless_Bot
    Thumbless_Bot
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    They lose the ability to heal over time until they cant heal at all. This is unique to relic and mitigated the potential for stalemate.

    This is how things work live currently?

    Yes
  • Thumbless_Bot
    Thumbless_Bot
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    there should only be 1 flag in the middle and not 2

    and i agree the flag should disable healing and deal damage to whoever holds it, that way your team is required to heal you and guard you all the way back

    I think the relics should not be right next to spawn. This by itself would solve a lot of issues.
  • CameraBeardThePirate
    CameraBeardThePirate
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    The heal debuff takes care of the stalemate problem for the most part, although it could build a little more aggressively.

    The real problem with CTR is that there's no cooldown on trying to pick up the relic. Someone with enough heals or damage resistance can just spam the pickup button until the person trying to interrupt them runs out of stam, gets bored, or until the game just bugs out and allows the pickup anyways. It's quite frustrating having people just throw themselves at the relic and being forced to do nothing but spam bash for 5 minutes straight.
    Edited by CameraBeardThePirate on May 29, 2025 3:05PM
  • Thumbless_Bot
    Thumbless_Bot
    ✭✭✭✭✭
    The heal debuff takes care of the stalemate problem for the most part, although it could build a little more aggressively.

    The real problem with CTR is that there's no cooldown on trying to pick up the relic. Someone with enough heals or damage resistance can just spam the pickup button until the person trying to interrupt them runs out of stam, gets bored, or until the game just bugs out and allows the pickup anyways. It's quite frustrating having people just throw themselves at the relic and being forced to do nothing but spam bash for 5 minutes straight.

    The mechanics of picking up the relic could and should be changed. You get bashed. Maybe you cant try again for a number of seconds and instead have to fight. And no picking up the relic from behind. That's a terrible oversight.

    Also agree on the heal debuff. It takes too long to kick in. I think its 1% per something... not sure what that something is.
    Edited by Thumbless_Bot on May 29, 2025 3:08PM
  • SundarahFr3akinrican
    I have never even noticed it. So it needs to be recalibrated. I've seen people hold the flag for an entire game just to troll players cuz their team is better stacked.
    The heal debuff takes care of the stalemate problem for the most part, although it could build a little more aggressively.

    The real problem with CTR is that there's no cooldown on trying to pick up the relic. Someone with enough heals or damage resistance can just spam the pickup button until the person trying to interrupt them runs out of stam, gets bored, or until the game just bugs out and allows the pickup anyways. It's quite frustrating having people just throw themselves at the relic and being forced to do nothing but spam bash for 5 minutes straight.

    The mechanics of picking up the relic could and should be changed. You get bashed. Maybe you cant try again for a number of seconds and instead have to fight. And no picking up the relic from behind. That's a terrible oversight.

    Also agree on the heal debuff. It takes too long to kick in. I think its 1% per something... not sure what that something is.

  • RealLoveBVB
    RealLoveBVB
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    Relic hunt is boring with 2 teams, as it mostly goes over the full duration.
    If one team got a relic, they are just sitting as 8 in their base and defending.
    Even if you kill some, they respawn after 2 seconds, close to their relic and keep defending again.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Relic hunt is boring with 2 teams, as it mostly goes over the full duration.
    If one team got a relic, they are just sitting as 8 in their base and defending.
    Even if you kill some, they respawn after 2 seconds, close to their relic and keep defending again.

    I mean imo its way better than relic with 3 teams, which was just a standoff until 2 teams decided to finally engage while the third won the round in 30 seconds.

    Still has some pretty big issues though.
    Edited by CameraBeardThePirate on June 4, 2025 3:22PM
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