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Console Addon Developers - Please Make WritWorthy!

Cooperharley
Cooperharley
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On my PC account I utilized WritWorthy to level all of my characters rather than depending on grinding in skyreach, blackrose prison or dungeons or whatever. This makes life SO much easier and I was able to level characters to level 50 in under an hour with some banked up gold. This is number one on my wish list to kinda get over the slog of making a new character (for me personally after leveling 30+ characters over multiple platforms, yes I find it to be a slog to get to 50).
PS5-NA. For The Queen!
  • ImmortalCX
    ImmortalCX
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    So you craft it on your main , but you let the alt turn it in?
  • Cooperharley
    Cooperharley
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    ImmortalCX wrote: »
    So you craft it on your main , but you let the alt turn it in?

    Nah you can powerlevel alchemy at level 3 and go get some skyshards to get the necessary passives
    PS5-NA. For The Queen!
  • tmbrinks
    tmbrinks
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    ImmortalCX wrote: »
    So you craft it on your main , but you let the alt turn it in?

    Master writs are required to be turned in on the character that crafted the item.
    The Unshattered - Tenacious Dreamer - Hurricane Herald - Godslayer - Dawnbringer - Gryphon Heart - Tick Tock Tormenter - Immortal Redeemer - Dro-m'Athra Destroyer
    The Unchained - Moth Trusted - The Just - Oathsworn - Bedlam's Disciple - Temporal Tempest - Curator's Champion - Fist of Tava - Invader's Bane - Land, Air, and Sea Supremacy - Zero Regrets - Battlespire's Best - Bastion Breaker - Ardent Bibliophile - Subterranean Smasher - Bane of Thorns - True Genius - In Defiance of Death - No Rest for the Wicked - Nature's Wrath - Undying Endurance - Relentless Raider - Depths Defier - Apex Predator - Pure Lunacy - Mountain God - Leave No Bone Unbroken - CoS/RoM/BF/FH Challenger
    69,420 achievement points
  • Desiato
    Desiato
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    ImmortalCX wrote: »
    So you craft it on your main , but you let the alt turn it in?

    Nah you can powerlevel alchemy at level 3 and go get some skyshards to get the necessary passives

    This is how I look at levelling a new alt:

    Once level 50, I'm still gonna want to grind dungeons and public dungeons for skill points and get mages/fighters guild/undaunted/psijic/scribing.

    So, instead of grinding to level 50 and then doing those things, I do those things to grind to level 50.

    Later during a double exp event, I may grind my accumulated master writs for CP instead.

    Edited by Desiato on May 20, 2025 10:45PM
    spending a year dead for tax reasons
  • ImmortalCX
    ImmortalCX
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    Desiato wrote: »
    ImmortalCX wrote: »
    So you craft it on your main , but you let the alt turn it in?

    Nah you can powerlevel alchemy at level 3 and go get some skyshards to get the necessary passives

    This is how I look at levelling a new alt:

    Once level 50, I'm still gonna want to grind dungeons and public dungeons for skill points and get mages/fighters guild/undaunted/psijic/scribing.

    So, instead of grinding to level 50 and then doing those things, I do those things to grind to level 50.

    Later during a double exp event, I may grind my accumulated master writs for CP instead.

    Im torn.

    If they can lvl to 50 in 30 minutes with a half million gold and writs, then they can just use the character to play normally while raising cp.

    The alternative is dolmen runs or questing, and that is alot of time where you arent adding to cp.
  • Ishtarknows
    Ishtarknows
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    Once you're level 50 you can wear ring of the Wild Hunt or other CP 160 mythics/gear to help speed up skill point/lorebook gathering. Some skill lines level quicker too as you gain more XP at CP level than sub-50.
    I levelled my Arc healer with alchemy writs and I found it was much easier and faster this way. I was fully skilled and passived for a team prog on the Friday after patch drop on the Wednesday with undaunted being the only annoying time consuming grind (gone are the days of quick levelling through achievements - vet HM, no death and speed runs gave way more undaunted xp than doing a quest)
  • Cooperharley
    Cooperharley
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    ImmortalCX wrote: »
    Desiato wrote: »
    ImmortalCX wrote: »
    So you craft it on your main , but you let the alt turn it in?

    Nah you can powerlevel alchemy at level 3 and go get some skyshards to get the necessary passives

    This is how I look at levelling a new alt:

    Once level 50, I'm still gonna want to grind dungeons and public dungeons for skill points and get mages/fighters guild/undaunted/psijic/scribing.

    So, instead of grinding to level 50 and then doing those things, I do those things to grind to level 50.

    Later during a double exp event, I may grind my accumulated master writs for CP instead.

    Im torn.

    If they can lvl to 50 in 30 minutes with a half million gold and writs, then they can just use the character to play normally while raising cp.

    The alternative is dolmen runs or questing, and that is alot of time where you arent adding to cp.

    There's a million ways to level. If you have the gold, the easiest way by a long shot is sealed alchemy writs. I vastly prefer that to mindlessly doing dolmens and BRP/skyreach. I'd rather experience the game and do the necessary things (skillpoints, skyshards, lorebooks, etc.) at max level. The level process is cool for a new player, but it's my least favorite part of the game (level 1-50) from a PvE perspective.

    Spamming these writs is doable with writworthy on PC, so I'm just hoping they implement a console-version
    PS5-NA. For The Queen!
  • Orbital78
    Orbital78
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    I'm sure this mini map, and trade addons will be one of the first things they do if possible. Some of the trade addons do give me significant performance drops at load, I'm unsure how a console would handle that.
    Edited by Orbital78 on May 21, 2025 4:39PM
  • Desiato
    Desiato
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    ImmortalCX wrote: »
    Desiato wrote: »
    ImmortalCX wrote: »
    So you craft it on your main , but you let the alt turn it in?

    Nah you can powerlevel alchemy at level 3 and go get some skyshards to get the necessary passives

    This is how I look at levelling a new alt:

    Once level 50, I'm still gonna want to grind dungeons and public dungeons for skill points and get mages/fighters guild/undaunted/psijic/scribing.

    So, instead of grinding to level 50 and then doing those things, I do those things to grind to level 50.

    Later during a double exp event, I may grind my accumulated master writs for CP instead.

    Im torn.

    If they can lvl to 50 in 30 minutes with a half million gold and writs, then they can just use the character to play normally while raising cp.

    The alternative is dolmen runs or questing, and that is alot of time where you arent adding to cp.

    The character can't really be played 'normally' after a writ grind. It will be deficient in many ways without skill lines and passives.

    Keep in mind sub-level 50 characters have a power buff that diminishes as they level. It compensates for the lack of skills and passives.

    You're not really saving any time by power levelling with writs. You're just saving some gear swapping tedium that is actually pretty easy to manage.

    The dolmen grind is abhorrent. I would never level that way. The main way I level alts is through the dungeon grind. Here's what it looks like:

    - level 4 gear up with order's wrath/adept rider (for movement speed boosts)
    - join fighter's/mages guild
    - complete the first leg of the scribing quest
    - complete first leg of summerset main quest to gain access to psijic quest
    - complete first leg of psijic quest

    During a double exp event with a scroll/drink exp buff, I am level 10 or close to it just by doing these things.

    - start undaunted quest to gain undaunted skill line
    - complete a random normal dungeon. This gets me to around level 16 or 17.

    From here, most of my experience is gained from completing dungeons. But in between, I am also
    - completing fighter's/mages guild/undaunted/wb/delve dailies for scripts
    - completing public dungeons for skill points
    - collecting lore books and completing dolmen and mini-dolmen as I see them to level fighter's guild
    - collecting overland shards
    - completing pjijic quest steps

    In general, the pjijic quest dictates my overland activities so I can collect lorebooks and shards as I go to each pjijic map location.

    When I complete quests, I use addons to change my bars to a training bar to level skills and skill lines. Because I have a constant flow of skill points, I can continuously unlock new skills to level.

    And again, I'm going to be doing all of these things anyway. And IMO, it's clearly better to take advantage of the lowbie power boost than to play a gimped level 50.

    Plus what seems to happen a lot is players are completely unmotivated to play a power levelled level 50 because even though it's level 50, they still have 99.9% of the work staring them in the face. Chances are the fake role guy you hate to play with is playing one of these.

    In contrast, when I levelled my arc this way, it were able to step into vet trials a couple of hours after hitting level 50 without anyone being able to tell it was a new character.

    Here is a post I made a few months ago on the subject with additional details.
    Edited by Desiato on May 21, 2025 5:25PM
    spending a year dead for tax reasons
  • Pevey
    Pevey
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    ImmortalCX wrote: »
    Desiato wrote: »
    ImmortalCX wrote: »
    So you craft it on your main , but you let the alt turn it in?

    Nah you can powerlevel alchemy at level 3 and go get some skyshards to get the necessary passives

    This is how I look at levelling a new alt:

    Once level 50, I'm still gonna want to grind dungeons and public dungeons for skill points and get mages/fighters guild/undaunted/psijic/scribing.

    So, instead of grinding to level 50 and then doing those things, I do those things to grind to level 50.

    Later during a double exp event, I may grind my accumulated master writs for CP instead.

    Im torn.

    If they can lvl to 50 in 30 minutes with a half million gold and writs, then they can just use the character to play normally while raising cp.

    The alternative is dolmen runs or questing, and that is alot of time where you arent adding to cp.

    There's a million ways to level. If you have the gold, the easiest way by a long shot is sealed alchemy writs. I vastly prefer that to mindlessly doing dolmens and BRP/skyreach. I'd rather experience the game and do the necessary things (skillpoints, skyshards, lorebooks, etc.) at max level. The level process is cool for a new player, but it's my least favorite part of the game (level 1-50) from a PvE perspective.

    Spamming these writs is doable with writworthy on PC, so I'm just hoping they implement a console-version

    This is my preferred method to level, as well. Sure, you still have to do psijic, mage's guild, fighter's guild, undaunted. My usual way is to go to Alinor first, get to Arteum, and join the psijic line. Opens up the ability to see portals while grabbing skyshards, lore books, and public dungeon group events and also sets the order i go to each zone. I do this while continuing to queue for back to back dungeons, to grab those skill points and level undaunted.

    Sure, you could do all this before hitting 50, but if I'm already 50, I get to use the armor I want, no training set. It's going to be divines, so I throw on the Ring of the Wild Hunt and grab the Steed mundus to make skyshard/pjijic/lorebook hunting a lot more tolerable. (I even find the process kind of enjoyable, but I know that makes me a bit of a weirdo. But it would NOT be enjoyable to me on an under-50 toon). I also get an easy way to join undaunted from the invite granted at level 45, bypassing the silly drinking quest where the undaunted drunkards take forever to do their spiel before you can finally join. If you don't join before you start doing the dungeon quests, those quests don't count as undaunted xp, and you can't redo them. So it just makes leveling undaunted a little more of a pain, when otherwise you would get it to 10 naturally just from doing the base game dungeon skill point quests.

    To each their own. I don't think I would ever spend the gold to buy enough writs, but if you've played a while, you get tons that you can save up. Then you wait for a double XP event and pop a double xp pot.

    P.S. Bonus points if you have "seasoned" your new toons very well beforehand, creating them far ahead of time and parking them at the stables and and training their horse each day so you are max speed by the time that double XP event comes around.
    Edited by Pevey on May 21, 2025 10:07PM
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