(Suggestion) Infinite Archive Hardcore! Risk/Reward Challenge

XSTRONG
XSTRONG
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Risk = If you die your character will be forever stuck in the Archive meaning you lose your character you play with.

You should probably not go in with your Master Crafter char lol.

Reward = Must be so great that people are prepared to risk one of their characters for it, something for endgame players.

Edit: This would be an optional challenge
Edited by XSTRONG on May 17, 2025 9:45AM

(Suggestion) Infinite Archive Hardcore! Risk/Reward Challenge 81 votes

Yes, Sounds interesting
7%
AfteripXSTRONGDrinks_from_PondsStanIsBillyCooperharleyrandconfig 6 votes
No!!!
88%
Freelancer_ESOssewallb14_ESOEnaTX12001rwb17_ESOMasterSpatulaSheridanDagoth_RacSilverBrideBergisMacBridekargen27cyclonus11VulsahdaalEnemy-of-ColdharbourMrCray78GorbazzurkBo0137MalkorgaAylishfizl101Smitch_59 72 votes
Maybe, share your thoughts.
3%
VrelanierSunegamiRenato90085 3 votes
  • Maitsukas
    Maitsukas
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    No!!!
    This feels way worse than someone's idea of having Marauders show up alongside Cycle bosses and Tho'at.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Hapexamendios
    Hapexamendios
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    No!!!
    Nah, as much time I put into leveling characters and making builds I won't rusk losing them permanently.
  • XSTRONG
    XSTRONG
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    Yes, Sounds interesting
    Maitsukas wrote: »
    This feels way worse than someone's idea of having Marauders show up alongside Cycle bosses and Tho'at.

    But for an optional hardcore challenge this wouldnt effect all players.
  • fizl101
    fizl101
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    No!!!
    I love archives, but absolutely hate levelling characters, can't think of anything worse than spending all that time then losing it to Gothmau
    Soupy twist
  • Erickson9610
    Erickson9610
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    There's no end to the Infinite Archive; death is inevitable. Marauders are literally designed to make runs end sooner.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • colossalvoids
    colossalvoids
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    Though I do enjoy such things in different games that's the one not fitting for it at all imo, gearing and progression systems, how mechanics are, everything is about playing it long term, not a high risk high reward pushes like for example PoE can pull off.
  • LunaFlora
    LunaFlora
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    No!!!
    i think this would only fit in a singleplayer game, as you could reload another save file.
    there's no reward that could make this worth the risk.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • XSTRONG
    XSTRONG
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    Yes, Sounds interesting
    LunaFlora wrote: »
    i think this would only fit in a singleplayer game, as you could reload another save file.
    there's no reward that could make this worth the risk.

    Me personally I can come up with a few right now
  • LunaFlora
    LunaFlora
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    No!!!
    XSTRONG wrote: »
    LunaFlora wrote: »
    i think this would only fit in a singleplayer game, as you could reload another save file.
    there's no reward that could make this worth the risk.

    Me personally I can come up with a few right now

    please do tell
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Renato90085
    Renato90085
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    Maybe, share your thoughts.
    but what is great reward? 99% reward is nothing of value to the end-game player,last 1% maybe achievement mount..
    i mean,make a LV50 toon maybe 2hour,use 200+TransmuteCrystals make a build and 1hour run skill point run for me not very hard
  • Freelancer_ESO
    Freelancer_ESO
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    No!!!
    You'd be stuck with mad people/having to restore characters for people that hit the wrong button.

    You'd also have to deal with people complaining about performance issues that caused character loss.

    Balancing the reward to the effort/risk would be a pain as a geared level 50 character is far more effort for some people than it is for others.

    I doubt the number of people that would enjoy doing it would justify the resource cost to develop it.

    Some people already don't like the early waves I doubt they'd like having to go 0-50 for every run as well.
  • Dagoth_Rac
    Dagoth_Rac
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    No!!!
    The only way people would risk this is for something insanely powerful in endgame content. Which just means it would become an absolute requirement for endgame. And the endgame community in this game feels too small as it is. Adding more hoops to jump through to have a meta build feels like a bad idea.
  • ssewallb14_ESO
    ssewallb14_ESO
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    No!!!
    1. Make and level a character as much as needed to obtain rewards
    2. Get Rewards
    3. Delete character

    This just reduces to a really long/annoying grind.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    No!!!
    Dagoth_Rac wrote: »
    The only way people would risk this is for something insanely powerful in endgame content. Which just means it would become an absolute requirement for endgame. And the endgame community in this game feels too small as it is. Adding more hoops to jump through to have a meta build feels like a bad idea.

    This is exactly what I was thinking.

    Unless it was pretty much an insanely overpowered weapon or set, no reward would be truly worth, in my opinion, losing a character I put so much time into.

    If it were an insanely overpowered weapon or set, then it would soon become required for end game content, because once one or two people have it, and it can't be countered or withstood, it now means other people *need* it just to get anything done in the endgame areas.

    Then you would have the calls for adding in a counter to the OP stuff, which either means no one wants the stuff, and no one is going to do the optional hardcore mode, they nerf it into the ground (which results in the same no one wanting to do the content) or they stick the counter into the same mechanic, and now it is even MORE required for endgame content.

    The only way I could see this working, without having to add in an extremely powerful endgame *whatever* is if it wasn't permanent, but rather you were locked out of that character for a few hours say. Then the content could be whatever, because more people would be willing to risk losing access to a character in order to obtain whatever it was.

    The second issue I see is that IA doesn't actually have an end, so where would this reward be? At what point should this powerful endgame content be put in?
  • Cooperharley
    Cooperharley
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    Yes, Sounds interesting
    If they allowed you to create a template character specifically for this challenge to make it rogue-like, sure. But, I wouldn't want to risk losing an entire character.

    I'm a fan of hardcore, but with the way ZOS has implemented systems - making them grindy to sell solutions in the store - it doesn't fit well in this game as im completely unwilling to do many of these systems again. They're really good at making parts of the game feel overly tedious, like chores or a job, so yes if done right, but as stated, nah
    PS5-NA. For The Queen!
  • randconfig
    randconfig
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    Yes, Sounds interesting
    Oops, I didn't read full post. Should have answered Maybe.

    It would be cool to have a hard mode in Infinite Archives where you have only 1 strand of fate, and levels have new hazards like a full map of cold blizzard weather like Forelhost in The Rift, and waves of enemies spawn immediately rather than giving you time to recover resources, or maybe some form of expansion with a new story.

    Infinite Archive is one of the best pieces of content in the game imo, so adding onto it would be great imo.
  • Icy_Waffles
    Icy_Waffles
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    No!!!
    Why in the WORLD would I want to risk losing a character I have spent hundreds to thousands of hours with?
  • kargen27
    kargen27
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    No!!!
    If they allowed you to create a template character specifically for this challenge to make it rogue-like, sure. But, I wouldn't want to risk losing an entire character.

    I'm a fan of hardcore, but with the way ZOS has implemented systems - making them grindy to sell solutions in the store - it doesn't fit well in this game as im completely unwilling to do many of these systems again. They're really good at making parts of the game feel overly tedious, like chores or a job, so yes if done right, but as stated, nah

    That takes away the risk involved that the opening post has in mind. If you can just fail then immediately create another from the template you really only lose the time spent in the character creation screen.

    I don't think the idea would work in any way as others have pointed out the archive has no end so eventually you die. Even if it were changed so you only need to get to level ten (or whatever level has appropriate difficulty in reaching) with no death I doubt many players would risk a character giving it a go. Might be fun if it were an all or nothing in a different way though. If you get past the level with no death you get some righteous rewards. If you die you come out naked and everything in player inventory is taken.
    and then the parrot said, "must be the water mines green too."
  • valenwood_vegan
    valenwood_vegan
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    No!!!
    Sounds awful.
  • MasterSpatula
    MasterSpatula
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    No!!!
    I know your suggestion is for an optional mode, but there would inevitably people who didn't understand what they were getting into. And beyond that, there would be people who did know what they were getting into but came to regret their decision down the road. Either ZOS makes it reversible and takes the whole point away, or they refuse and create a bunch of bad feelings.

    The benefits to the minimal number of people who would actually enjoy this are vastly outweighed by the consequences.
    Edited by MasterSpatula on May 18, 2025 4:27AM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Desiato
    Desiato
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    No thank you. But please give me a vet version that starts off with difficult opponents instead of making me fight through waves of delve trash.

    Another required adjustment is to make it so it is only necessary to run it the same amount of times as other arenas.

    My arena buy-in level goes from enthusiastic to start to finding enjoyment through improvement and then the last leg to get the items I want is a bit of a grind, but there's light at the end of the tunnel.

    I resent that so much is gated behind this absurd, repetitious time sink. There is no light, just a long dark tunnel. I refuse to play it until it's revamped.

    Edited by Desiato on May 17, 2025 11:58PM
    spending a year dead for tax reasons
  • nebula3832
    nebula3832
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    Only reward that would be fitting for such risk a pve version of Volendrung!!!
    I would be up to losing characters if I could get Volendrung 🙃
  • Carcamongus
    Carcamongus
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    No!!!
    No reward is worth the risk of becoming Gothmau's roommate for eternity.
    Imperial DK and Necro tank. PC/NA
    "Nothing is so bad that it can't get any worse." (Brazilian saying)
  • DreamyLu
    DreamyLu
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    No!!!
    I will never sacrifice one of my toons. So it means to create a dummy: No way!
    - I don't want to redo a full leveling up.
    - I don't want to waste tons of gold for a new equipment sufficient for IA, that I could lose some minutes later.
    I'm out of my mind, feel free to leave a message... PC/NA
  • Erickson9610
    Erickson9610
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    I sort of see this like the cost to upgrade the quality of equipment, how you have a chance to permanently destroy the item if you don't use the maximum number of tempers/tannins/platings/resins. Nobody that I know of wants to risk permanently destroying this piece of equipment they're upgrading, so they always use enough to completely negate the chance of their item being destroyed.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • XSTRONG
    XSTRONG
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    Yes, Sounds interesting
    If this happend I would have a reason to lvl a new char again, I would definitely not go in with my main chars.

    I would see it as a part of the Journey to earn those greater rewards in the hardcore mode.

    We have stickerbook for trial/dungeon gear, we have the market where we can buy mats etc to gear up the new character.

    So for endgame players creating a new top character shouldnt be hard.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    No!!!
    What did you think the general response to this would be? It is a horrible idea.
  • joshisanonymous
    joshisanonymous
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    Although I like this sort of thing, I think ESO is just not designed for this. Mainly, there's practically no reward that would be tempting enough to make many people consider trying this mode, in which case they've just developed a gameplay mode that hardly anyone uses. And if a large enough reward were implemented, you'd probably end up with a boon to powerleveling services so that people can basically get the reward with throw-away characters. Along with that, you might get a boon to RMT for those powerleveling services, too.
    Fedrals: PC / NA / EP / NB

  • katanagirl1
    katanagirl1
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    No!!!
    Great reward? You could waste away the rest of your life trying for a rare drop in this game.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Desiato
    Desiato
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    I actually love high risk, high reward. I even enjoy high risk low reward. My favorite game is Rust which is a full loot pvp game with sleepers.

    When I played Everquest, the player's gear and inventory would stay on their corpse where they died and if they wanted it back they had to go back to where they died to get it, despite having respawned naked and their corpse being surrounded by monsters, possibly deep in a dungeon.

    But I wouldn't enjoy losing a character because my internet connection failed, a ddos, an eso bug, a pc crash, etc...

    There's lots of ways ZOS could add more risk/reward to ESO without going to such an extreme, but I doubt it will ever happen because it has such a casual audience that tends to dislike it when content isn't accessible to them.

    Edited by Desiato on May 18, 2025 7:19PM
    spending a year dead for tax reasons
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