Erickson9610 wrote: »...the only way we can definitively answer the question of if and how Harder Overland will be affected by Subclassing is if we discuss every possible implementation of Harder Overland.
Just to add to this. We are still working out how overland will scale overtime. But, we have the added benefit of scaling this feature with subclassing in mind. But since this is actively being worked on, don't have all of the answers right now. However, we will pass this thread on so that the general concern is known.
Elvenheart wrote: »Just to add to this. We are still working out how overland will scale overtime. But, we have the added benefit of scaling this feature with subclassing in mind. But since this is actively being worked on, don't have all of the answers right now. However, we will pass this thread on so that the general concern is known.
While all of these speculative discussions have been very interesting, I think it is important to keep in mind that this thread has accomplished an important goal, Kevin saying he will pass on this thread so the concern is known. We may never know if this affects the outcome of a hopefully optional harder overland, but it may and that’s a good thing. 😊
SilverBride wrote: »Erickson9610 wrote: »I get the impression that the concern here is that Harder Overland means more rewards which people who opt out cannot get — and those people would need to Subclass in order to stand a chance of getting those rewards (which they don't want to do).
My concern in this thread has nothing to do with rewards, or with each feature individually. It has to do with how these two features will work together.
SilverBride wrote: »Erickson9610 wrote: »I get the impression that the concern here is that Harder Overland means more rewards which people who opt out cannot get — and those people would need to Subclass in order to stand a chance of getting those rewards (which they don't want to do).
My concern in this thread has nothing to do with rewards, or with each feature individually. It has to do with how these two features will work together.
I've been reading this topic with great interest. I think that while the Subclass changes are here imminently, the Harder Overland concept is much further off the horizon. These updates will not happen concurrently.
SilverBride wrote: »Erickson9610 wrote: »I get the impression that the concern here is that Harder Overland means more rewards which people who opt out cannot get — and those people would need to Subclass in order to stand a chance of getting those rewards (which they don't want to do).
My concern in this thread has nothing to do with rewards, or with each feature individually. It has to do with how these two features will work together.
I've been reading this topic with great interest. I think that while the Subclass changes are here imminently, the Harder Overland concept is much further off the horizon. These updates will not happen concurrently.
sans-culottes wrote: »Again, I’ll believe it when I see it. ZOS knew the fanbase wanted clarity on overland difficulty, and yet the initial announcement video conveniently sidestepped the topic. When it finally came up during the livestream, the response felt unrehearsed—like it caught the devs off guard. And, true to form, we got their signature line: “We’re looking into it, but it’s too early to share details.” At this point, that phrase feels less like transparency and more like ritual deflection. The lack of planning isn’t just frustrating. It’s revealing.
Erickson9610 wrote: »The last we heard, the harder overland difficulty is probably going to be an optional toggle.
Subclassing is also going to be optional. Not going to argue this here, though.
But I don't think the increase to damage or survival from Subclassing will necessarily cancel out the increase to difficulty of overland. If it does, then just toggle the overland difficulty or start/stop Subclassing.
Erickson9610 wrote: »SilverBride wrote: »Blood_again wrote: »Subclassing is described in PTS patch notes and available for testing on PTS. It is a real feature with known details and known release dates.
The overland difficulty tweak is a "we are working on it" thing from the devs. AFAIK there are no real details or terms from the developers, while there is an overwhelming amount of wishes and speculations from players about it.
Two known things may be matched and compared. Known vs slightly imaginable one... it is nonsense.
What are you trying to compare? Patch notes vs dreams? Would the Canterville Ghost beat David Benavidez for the lightweight champion title?
I wasn't comparing anything. I was asking how 2 different features that appear that they may conflict with each other would work together.
I just hope the harder overland features are substantially harder, like what we'd expect from the hardest difficulty in the singleplayer TES games. That way not even Subclassing can make it feel trivial.
Rogue_Coyote wrote: »How will they separate those who toggle for a harder overland content vs those who play vanilla eso? Will there be more "instances" of each zone, further taxing the already over taxed NA server?
Rogue_Coyote wrote: »How will they separate those who toggle for a harder overland content vs those who play vanilla eso? Will there be more "instances" of each zone, further taxing the already over taxed NA server?
SilverBride wrote: »Rogue_Coyote wrote: »How will they separate those who toggle for a harder overland content vs those who play vanilla eso? Will there be more "instances" of each zone, further taxing the already over taxed NA server?
They won't need to be separated because we already have players of different levels and skill styles all playing in the open world together.
I doubt that the mobs will be changed, but rather I speculate that there may be a debuff on the player that varies depending on how much difficulty the player chooses.
Erickson9610 wrote: »I wonder if we'll get to carry that self debuff into other content (like Arenas, Dungeons, Trials, Cyrodiil, Imperial City, and Battlegrounds) rather than just have it restricted to Overland (which probably includes Delves and Public Dungeons as well as instanced story content).
It'd be weird if this "harder" difficulty suddenly went away just because we entered a different zone.