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This might be the worst golden pursuit so far

  • Finedaible
    Finedaible
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    Eh, my only issues are with the long respawn timers on delve bosses, and running a dungeon 3 times. I don't mind running those particular dungeons because they are pretty solo-friendly, but 3 times is tedious if you don't need anything from them. Delve bosses may as well be extinct 99% of the time and are a tedious waiting game for a 1 second kill window.
  • SeaGtGruff
    SeaGtGruff
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    These pursuits were designed to be pursued over the course of a month, not ground through in a few hours. If players want to grind through a month's worth of pursuits in just a few hours, that's their choice-- but any issues which arise from making that choice are on the players, not on ZOS.
    I've fought mudcrabs more fearsome than me!
  • Elsonso
    Elsonso
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    SeaGtGruff wrote: »
    These pursuits were designed to be pursued over the course of a month, not ground through in a few hours. If players want to grind through a month's worth of pursuits in just a few hours, that's their choice-- but any issues which arise from making that choice are on the players, not on ZOS.

    Agreed. This one is a fairly low pressure situation, especially if doing it on one account and one megaserver.

    I hope they keep it that way. I would not want to feel I need to drop everything and grind away at ESO for some prize. There are other things in my life, and other games that need to be played. There is a chance I would just let the ESO prize go. If that happens enough, the question comes up as to whether to even play the game at all. I have left a few games after the answer to that question came out rather negative.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • mrreow
    mrreow
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    I had to pretend to be someone i am not in the dungeon queue and it made me feel dirty so I kind of disliked that. I was prepared to fend off accusations with "I am a tank. Hardened ward, see, very tanky."

    No accusations however came because of looming colossus of AI chat filtering I assume.

    I am still on the fence whether I am a healer or a tank after all. This event sparked me to question my identity and what it means to be a magsorc

    I may or may not roll a toon called m'aiq the liar and seek answers in random dungeon queue
    Edited by mrreow on May 11, 2025 1:34PM
  • Elsonso
    Elsonso
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    mrreow wrote: »
    I had to pretend to be someone i am not in the dungeon queue and it made me feel dirty so I kind of disliked that. I was prepared to fend off accusations with "I am a tank. Hardened ward, see, very tanky."

    No accusations however came because of looming colossus of AI chat filtering I assume.

    I am still on the fence whether I am a healer or a tank after all. This event sparked me to pursue search of identity and what it means to be a magsorc

    For the purpose of this discussion, the "Do X dungeon Y times" pursuit was for dungeons that are basically 4 DDs.

    Even outside of this event, I get in plenty of PUG dungeons out of that list with no tank, no healer, or both. Half the time, one of the DDs runs ahead and solos the dungeon and the rest of use can just stand around waiting for the "Joining encounter in progress" when they get to a significant boss. :neutral: Rarely, they die, and when that happens, about half the time they rage quit. The remaining three just finish the dungeon at the normal pace.

    I would not worry about fake-tank fake-healer for these dungeons. Just slot some sort of taunt or heal and chances are no one will notice. If you don't and they do, it is just another day that ends in Y.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • SeaGtGruff
    SeaGtGruff
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    I'm currently sitting at (IIRC) 21/25 Golden Pursuits on PCNA, and 22/25 on PCEU. I haven't completed 3/3 of any dungeons yet, but I've got 2/3 of one and 1/3 of several others, so I expect that I'll easily be able to get 25/25 Golden Pursuits on both servers before the campaign ends-- especially since there are a few non-dungeon activities I haven't done yet, such as fishing, plus the one for collecting daily login rewards which will complete by itself any day now.

    It's actually nice that they came up with activities that can either be completed leisurely throughout the month or ground out within a day or two, depending on each player's preference.
    I've fought mudcrabs more fearsome than me!
  • katanagirl1
    katanagirl1
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    I’m trying to be patient for the daily rewards to get the 25/25 items. Just four more days…

    I could do other things and get the house sooner, but I prefer it this way.

    This time there was a good variety of tasks to choose from so I’m pretty happy with it. The only PvP this time was BGs, which normally I wouldn’t be crazy about, but I am working towards the warbear mount and still need 14 more tokens from BGs. That GP will help keep the queues busy as well.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • JemadarofCaerSalis
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    SeaGtGruff wrote: »
    These pursuits were designed to be pursued over the course of a month, not ground through in a few hours. If players want to grind through a month's worth of pursuits in just a few hours, that's their choice-- but any issues which arise from making that choice are on the players, not on ZOS.

    I thought about waiting until later to do the delves because of their melting problem, but I decided to just get it out of the way so I didn't forget about it.

    Still easily got it done, just occasionally had to sit through two iterations.

    For people who don't want to do the dungeons and other things that might require PVP or grouping, I would simply suggest wait. As more and more people get those pursuits done, they are going to be leaving, making it much easier to get a hit on the bosses before they die.
  • zaria
    zaria
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    spartaxoxo wrote: »
    Completely Solo that anyone can do
    1. Complete 5 Quests
    2. Complete 15 Quests
    3. Claim 5 Rewards from the Daily Login Calendar
    4. Claim 10 Rewards from the Daily Login Calendar
    5. Visit 5 Player Homes
    6. Visit 10 Player Homes
    7. Kill 30 Foes in Auridon
    8. Kill 30 Foes in Stormhaven
    9. Kill 30 Foes in Eastmarch
    10. Kill 10 Public Dungeon Bosses in Grahtwood
    11. Kill 10 Public Dungeon Bosses in Rivenspire
    12. Kill 10 Public Dungeon Bosses in Stonefalls
    13. Kill 5 Delve Bosses in Malabal Tor
    14. Kill 5 Delve Bosses in Glenumbra
    15. Kill 5 Delve Bosses in Deshaan
    16. Catch 40 Fish Catch Fish.
    17. Kill 200 Foes With Class Abilities
    18. Complete 5 Incursions
    19. Destroy 6 Dark Anchors
    20. Harvest 50 Resources from the World Harvest .
    21. Craft 50 Items with any skill
    22. Craft 10 Items inside your home
    23. Craft 30 Items inside your home
    Completely Solo but requires a toon that's not maxed out
    1. Earn 5 Ranks in a Skill Line
    2. Earn 10 Ranks in a Skill Line
    Group Content

    1. Complete 1 Battleground Match
    2. Complete 5 Tribute Matches
    3. Complete 10 Tribute Matches
    4. Complete the Banished Cells I, 3 times
    5. Complete Fungal Grotto I, 3 times
    6. Complete Spindleclutch I, 3 times
    7. Complete Darkshade Caverns I, 3 times
    8. Complete Elden Hollow I, 3 times
    9. Complete Wayrest Sewers I, 3 times
    10. Complete Arx Corinium, 3 times
    11. Complete City of Ash I, 3 times
    12. Complete Crypt of Hearts I, 3 times
    13. Complete Aetherian Archive 1 time

    ETA

    Group content is not required to complete the pursuit, but you'll need to level a skill line to skip those. For anyone who doesn't want to level a skill line, I suggest Fungal Grotto and Spindleclutch on normal. They should be very easy to find groups for in the activity finder and they're also able to be soloed by most players.
    You probably have some weapon your not leveled much, say restorations staffs or two handed weapons. Do some dolmens and switch to it before someone use the last pinion, or go to Alki'r and just follow the flow, dolmens is also an point here.

    The early dungeons are easy to solo in normal, I say its probably faster to do fungal 1 3 times than 10 group public dungeon bosses unless middel of night or delves who is 5x5 minutes and if you ook away from screen or some idiot comes running in and drop an ultimate on boss.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • whitecrow
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    The worst part is finding a group for the dungeons. And no, I can't solo them.
  • SeaGtGruff
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    whitecrow wrote: »
    The worst part is finding a group for the dungeons. And no, I can't solo them.

    If you post your platform and server, maybe someone on the same server will see your post and volunteer to form a group of two or more with you so you can get through some of the dungeons?
    zaria wrote: »
    spartaxoxo wrote: »
    Completely Solo that anyone can do
    1. Complete 5 Quests
    2. Complete 15 Quests
    3. Claim 5 Rewards from the Daily Login Calendar
    4. Claim 10 Rewards from the Daily Login Calendar
    5. Visit 5 Player Homes
    6. Visit 10 Player Homes
    7. Kill 30 Foes in Auridon
    8. Kill 30 Foes in Stormhaven
    9. Kill 30 Foes in Eastmarch
    10. Kill 10 Public Dungeon Bosses in Grahtwood
    11. Kill 10 Public Dungeon Bosses in Rivenspire
    12. Kill 10 Public Dungeon Bosses in Stonefalls
    13. Kill 5 Delve Bosses in Malabal Tor
    14. Kill 5 Delve Bosses in Glenumbra
    15. Kill 5 Delve Bosses in Deshaan
    16. Catch 40 Fish Catch Fish.
    17. Kill 200 Foes With Class Abilities
    18. Complete 5 Incursions
    19. Destroy 6 Dark Anchors
    20. Harvest 50 Resources from the World Harvest .
    21. Craft 50 Items with any skill
    22. Craft 10 Items inside your home
    23. Craft 30 Items inside your home
    Completely Solo but requires a toon that's not maxed out
    1. Earn 5 Ranks in a Skill Line
    2. Earn 10 Ranks in a Skill Line
    Group Content

    1. Complete 1 Battleground Match
    2. Complete 5 Tribute Matches
    3. Complete 10 Tribute Matches
    4. Complete the Banished Cells I, 3 times
    5. Complete Fungal Grotto I, 3 times
    6. Complete Spindleclutch I, 3 times
    7. Complete Darkshade Caverns I, 3 times
    8. Complete Elden Hollow I, 3 times
    9. Complete Wayrest Sewers I, 3 times
    10. Complete Arx Corinium, 3 times
    11. Complete City of Ash I, 3 times
    12. Complete Crypt of Hearts I, 3 times
    13. Complete Aetherian Archive 1 time

    ETA

    Group content is not required to complete the pursuit, but you'll need to level a skill line to skip those. For anyone who doesn't want to level a skill line, I suggest Fungal Grotto and Spindleclutch on normal. They should be very easy to find groups for in the activity finder and they're also able to be soloed by most players.
    You probably have some weapon your not leveled much, say restorations staffs or two handed weapons. Do some dolmens and switch to it before someone use the last pinion, or go to Alki'r and just follow the flow, dolmens is also an point here.

    The early dungeons are easy to solo in normal, I say its probably faster to do fungal 1 3 times than 10 group public dungeon bosses unless middel of night or delves who is 5x5 minutes and if you ook away from screen or some idiot comes running in and drop an ultimate on boss.

    That's what I did-- leveled up a weapon skill line that I hadn't mastered yet. I'd already leveled it up but not all the way, so I was still able to increase it by 10 levels. And best of all, it was a weapon skill line that's useful to me. I actually soloed a couple of dungeons using that weapon skill line, although they took longer to solo than usual due to my lower DPS with that weapon.
    I've fought mudcrabs more fearsome than me!
  • xilfxlegion
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    the only really grindy part was waiting for delve bosses to spawn.
  • fizl101
    fizl101
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    Elsonso wrote: »
    AzuraFan wrote: »
    Sadras wrote: »
    The bad, on the small scale: Like with many, my life is busy, and time is in short supply and a bit irregular, so if I wanted to be sure I get the house, I had to go for efficiency a bit. And some tasks are a miserable grind. Doable yes, but:
    Camping in front of delve and public dungeon bosses in a crowd and running the same dungeon 3 times are those classic "What am I doing with my life?" moments. ;)

    This made me chuckle because I know exactly what you mean. :) When things are really boring (waiting for bosses to spawn and having to do the same thing X times is boring), I wonder why I'm not doing something else that's fun or useful to me. I start thinking about my game backlog on Steam. It's often then that I think about reducing my time in ESO, or even leaving.

    I also agree with you that I would much prefer community events for something like a house, over golden pursuits. Things like "Kill X bosses in Y PD" pit the community against each other because there's competition for the boss. That never feels good. I like it better when the community is working together. A much better feeling.

    On XBox and PC, I was never in a position where I felt I was competing with players for Delve and PD bosses this time. Yes, there were cases where I was 10 seconds late getting to the boss because the group had already killed it, but I don't see this as competition as much as the way the dungeons are designed.

    An amusing side note... it is obvious who does delves and who does not. There is an Ogrim boss in Malabal Tor that has to be released by interacting with three Daedric thing-a-ma-bobs. Then he can be killed. Before that, he just squirms on the ground. The others there just stood around waiting, probably wondering if the game was glitched or bugged because the boss could not be hit. I explained it four times, left after my five. Some of those people are probably still waiting for someone to come along and release the boss. :smile:

    Did exactly the same thing with that boss
    Soupy twist
  • AzuraFan
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    Finished this yesterday and wow! Beautiful house! Thank you so much, ZOS.

    Like I said upthread, I thought this was a decent pursuit with lots of variety. My only quibbles would be to increase boss spawn rates during the pursuit when boss items are included, and reduce the repetitiveness of some of the items. But they're quibbles.

    This is what I was hoping pursuits would be when they were introduced. Maybe only 3-4 a year, but with a fantastic capstone reward and plenty of time to complete the items.
  • whitecrow
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    SeaGtGruff wrote: »
    whitecrow wrote: »
    The worst part is finding a group for the dungeons. And no, I can't solo them.

    If you post your platform and server, maybe someone on the same server will see your post and volunteer to form a group of two or more with you so you can get through some of the dungeons?

    Managed to finish them, but it took forever for group finder at first.

    Now I just a few daily rewards to collect.
  • rotaugen454
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    I had the 25 done by the 5th day. The house is great for displaying items. A tad bit of a grind, but the house was worth it.
    "Get off my lawn!"
  • Cellithor
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    Someone else said it, but you're not meant to do it in a few hours. It's a month long campaign. It's the player's choice if they want to grind it out fast, but it's not a fault in the game design if it feels grindy to do it that quickly.

    Regardless, it was incredibly easy. I finished it this weekend no problem.
  • Credible_Joe
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    I'm not fully caught up on the discourse, but If devs are still monitoring this thread for feedback, I do have one note about this pursuit. Even though I asserted that complaining at all for a free notable home is out of line, one of the objective sets had problems symptomatic of a broader issue.

    The delve and public dungeon boss objectives were frustrating. I got flashbacks to release when drops didn't have a cooldown and every single delve boss spawn point was surrounded by players and bots desperate to get a hit in before it was devoured. Like a swarm of piranhas.

    I'm sure my repeated feedback on overland content has been duly noted, but I just want to mention that this is a prime example of the issue with content congestion. Group instanced delves with long / eliminated respawn cooldowns and disabled instance resets would incentivize touring the delves in each zone for the objective, as it appears the design intention was.

    As opposed to camping on a boss spawn and hoping a hit registers before it's burned down by a dozen other players.

    Again, none of this was hard, and the actual grind relative to the reward and the window for acquiring it makes any actual complaints moot. And skimming the discourse, it looks like a couple other players have mentioned this as well. I just wanted to connect this to the broader issue with overland content and not exclusively to pursuit design. Depending on how far along the solution is on that front, I hope it's taken into consideration.
    Thank you for coming to my T E D talk
  • LootAllTheStuff
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    I'm not fully caught up on the discourse, but If devs are still monitoring this thread for feedback, I do have one note about this pursuit. Even though I asserted that complaining at all for a free notable home is out of line, one of the objective sets had problems symptomatic of a broader issue.

    The delve and public dungeon boss objectives were frustrating. I got flashbacks to release when drops didn't have a cooldown and every single delve boss spawn point was surrounded by players and bots desperate to get a hit in before it was devoured. Like a swarm of piranhas.

    I'm sure my repeated feedback on overland content has been duly noted, but I just want to mention that this is a prime example of the issue with content congestion. Group instanced delves with long / eliminated respawn cooldowns and disabled instance resets would incentivize touring the delves in each zone for the objective, as it appears the design intention was.

    As opposed to camping on a boss spawn and hoping a hit registers before it's burned down by a dozen other players.

    Again, none of this was hard, and the actual grind relative to the reward and the window for acquiring it makes any actual complaints moot. And skimming the discourse, it looks like a couple other players have mentioned this as well. I just wanted to connect this to the broader issue with overland content and not exclusively to pursuit design. Depending on how far along the solution is on that front, I hope it's taken into consideration.

    Given that there will always be some % of players looking to grind down the pursuit tasks as rapidly as possible, I think a combination of shorter respawns AND (as mentioned by numerous posters) making it "Kill X bosses in (Alliance) Dungeons" rather than a single specific zone.

    Otherwise yes, fully agree.
  • OutLaw_Nynx
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    Got mine done. Was a bit boring to do.
  • deltauren
    deltauren
    Soul Shriven
    I'm on 16/25 and am now down to camping delve bosses, public dungeons and running the simplest dungeons in the game three times over.

    I'm sure the reward is fine, but I really think these Golden Pursuits should be designed to be more than just "busy work".

    It's frustrating to do stuff over and over again that you've already done in the game many times before, just to tick more boxes, particularly having to wait for respawns when the mobs are so trivial they die in less than 3 seconds.


    I think you should be able to do better than this to get player engagement up.
  • Arunei
    Arunei
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    For the Skill Lines one, you don't HAVE to use the associated weapon if you opt to level a Weapon Skill Line. Literally all you need to do is unlock a single skill, put it on your bar, and go slap some Dolmens. Doing 5 Dolmens and 6 Incursions are on the list too; grab a Skill from whatever Line you haven't leveled (and doesn't require leveling via specific means like Soul Magic, Scrying, or the Psijic lines), slap it on your bar, and go beat up 6 Dolmens. Just make sure you're on that bar when you get exp, though it's not like Dolmens are complex or hard enough to warrant Weapon swapping anyway.
    Edited by Arunei on May 14, 2025 4:28PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • Danikat
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    If you have a spare character slot the easiest way to get the skill lines is to make a new character, skip the tutorial, go to the crafting stations on the starter island and interact with each one. "Discovering" a skill line counts as levelling it, so you can get it done in a minute or two (you also get the soul magic line automatically).

    I'm still working my way through the golden pursuits because I didn't have much time to play over the last 2 weeks, but that also let me see which ones I could get done (or close enough that it's worth finishing them off) while just playing normally or quickly when I needed a break from other things.

    I was disappointed to find they've made Battlegrounds even more mindless and dull than last time I did one. I don't know if I missed the option to pick anything other than a deathmatch, but I didn't see it and the arena seems even smaller than the old ones so it felt even more like being penned in, running in circles until the time ran out or someone won. My team won, but it didn't feel like much of a victory when there was barely any room to manuver and any concept of tactics was useless.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Renato90085
    Renato90085
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    Too boring so I still not finished..
  • SeaGtGruff
    SeaGtGruff
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    I haven't completed it yet, but it should be done within the next few days-- well ahead of the end of the campaign.
    I've fought mudcrabs more fearsome than me!
  • Juju_beans
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    2 more days of "claim daily reward" and that house will be mine.
    I enjoyed this pursuit. No rush and I did a little bit every day.
  • radiostar
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    As far as very doable, this is one of the best GPs! Even a very early or new character has a chance.
    "Billions upon Billions of Stars"
  • UrQuan
    UrQuan
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    I'm currently sitting at 24/25 done on 3 accounts, just waiting to claim my login rewards tomorrow to get the house on all 3. It was very easy to get done, and I earned some skill points that I needed on a few characters and leveled some skill lines I'd been meaning to level in the process. I didn't do any battlegrounds, tales of tribute, group dungeons, or trials to get it done, either. And there's still 2 whole weeks left.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • JemadarofCaerSalis
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    SeaGtGruff wrote: »
    I haven't completed it yet, but it should be done within the next few days-- well ahead of the end of the campaign.

    Mine should be done tomorrow when I grab the last daily login reward needed.
  • SeaGtGruff
    SeaGtGruff
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    Juju_beans wrote: »
    2 more days of "claim daily reward" and that house will be mine.
    I enjoyed this pursuit. No rush and I did a little bit every day.

    I think I should get it tonight on PC EU, but on PC NA I'll need to do a few more pursuits to make 25/25. I fished in Vvardenfell on PC EU today to complete that pursuit, and caught several rare fish that I'd been missing. I most likely won't need to run any of the dungeons 3 times, but I plan to do it anyway.
    I've fought mudcrabs more fearsome than me!
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