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Let us pick our Class Mastery effect

Erickson9610
Erickson9610
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Class Mastery effects are tied to our original Class, but with Subclassing, our original Class is far less important. In fact, more than half of our Class skills can come from Classes other than our original Class.

I've wanted to play around with some Class Mastery effects that aren't for my original Class, and Subclassing gives me the impression that this may be the direction the game is taking. Instead of having to create a character of the respective Class for each Class Mastery effect I'd want to use, I'd rather have the option to choose which Class Mastery effect I use on a single character, so that I could use Warden's charm in PvP or Arcanist's Banner Bearer Crux generation in PvE, without needing several separate characters for those.
PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

Werewolf Should be Allowed to Sneak
Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Renato90085
    Renato90085
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    wait..are you know you need training full skill line 2 time (2nd double exp )unlock subclass swap line ?
    you 100% need made new toon if you not.
    Edited by Renato90085 on May 11, 2025 6:17AM
  • mdjessup4906
    mdjessup4906
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    Hard agree. This would functionally allow you to change class, since class mastery in scribing is the only reason you need a base class anymore.

    Also get rid of that stupid extra skill points requirement, it's just useless grind for anyone who hasn't done every single skill points activity in the game yet.
  • mdjessup4906
    mdjessup4906
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    Go even farther and take away the "one skill line per" limit and eso is now effectively multiclass. No more benched characters when meta changes. Play who you want.
  • Daoin
    Daoin
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    wait..are you know you need training full skill line 2 time (2nd double exp )unlock subclass swap line ?
    you 100% need made new toon if you not.

    yes for those with a headstart it takes a couple of hours max to subclass 1 character with 2 skill lines to max from other classes, and the actual skills and morph. pop a 150% exp scroll and run around a PD for 2 hours. much less if your start early in the day and add a random dungeon to the level up. which in the end even made me think while trying to think what subclassing acually was, could this even be a cash grab through the skill point system ? then i thought no because a new players still has to skyshard hunt to be able to purchase on a new toon, still admittedly confused. so hence forth my mission to define the soul-less multi class creatures continued until i came to a good enough answer for myself what it was and represented ( and just like to say was my very first trip to pts)
    Edited by Daoin on May 12, 2025 12:54AM
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