Maintenance for the week of September 22:
• NA megaservers for maintenance – September 22, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
• EU megaservers for maintenance – September 22, 8:00 UTC (4:00AM EDT) - 14:00 UTC (10:00AM EDT)

I want my ESO back

SilverBride
SilverBride
✭✭✭✭✭
✭✭✭✭✭
ESO has become unrecognizable to me with the changes happening this year. It actually started last year with Gold Road, and scribing, and the long tedious World Bosses and Incursions. But things are moving much faster this year in a direction that I don't feel a part of any more.

It feels like some of the changes are in response to things that players have asked for throughout the years, only they aren't all being implemented the way we expected.

Players asked for spellcrafting and we got scribing. (Which basically is spellcrafting I guess but not exactly.)
Players asked for a furniture crafting bag and we got the furniture vault. (Which is a step in the right direction.)
Players asked for a class change token and we got subclassing. (I won't go into that here.)
Players asked for a difficulty option for overland and we are told they have a team working on that. (I'm afraid to see how that gets implemented.)

Then there are Seasons instead of Chapters and DLCs. I actually don't see much difference because the first content is coming in June just like new Chapters did. I don't know what will come after that, but it's costing more and taking more away from ESO+. I personally am not going to purchase it because I have no idea what the new zone will be about, or what it will have. Will there be questing? Or World Bosses? Or Delves? Or Public Dungeons? Or is it a completely new format, too?

I just don't feel like I am playing the same game any more and I want my ESO back.
Edited by ZOS_Icy on May 10, 2025 6:47PM
PCNA
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Will there be questing? Or World Bosses? Or Delves? Or Public Dungeons?

    Yes to all of the above.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Phen0meenal
    Phen0meenal
    ✭✭✭
    I don't think the game should stagnate and do the exact same thing forever just because of one person. Things need to change sometimes.

    ZOS has the data, they know what they're doing.
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    It is going to be a standard chapter zone but cut in half. Each side will have a public dungeon, delves and world bosses from my understanding. We don't really get companions or a major new system which is disappointing. I don't consider subclassing as part of the season/chapter as it is based game updates.

    I still look forward to exploring, I liked Summerset architecture and I'm a Dunmer and Argonian fan. I hope the zone event makes up for the lack of new systems.
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭
    I played at launch and feel that the game is much better.

    I got back into the game in 2019 or so, and feel that the game is much better in many ways since then. We've had a lot of big changes, and each one people have adapted to. Casual players feared that the light attack overhaul would end the game for them. It didn't.

    (Tales of Tribute I much preferred before they added more control decks. That's just me, but not every change can be popular with everyone.)

    The rest of what was posted here strikes me as sort of speculative. Change can go either way, but I don't see certain evidence to be pessimistic about these changes, or a benefit to imagining the worst case scenario, at least for me personally. (Athough I do think subclassing might increase the PvP skill gap.)
    PC-NA
    in-game: @tsaescishoeshiner
  • Sarannah
    Sarannah
    ✭✭✭✭✭
    ✭✭✭✭
    Nothing of what you mentioned actually changed the game much. Except for the subclassing which may or may not have that effect, and the content pass which distributes content differently. But the content pass itself has no in-game changes with it.
    A somewhat higher difficulty does not change the game much either, just makes it a bit more annoying. Personally I wonder why players even ask the devs to waste time on this, as it will never be difficult enough for them.

    Anyways, I don't think ESO has fundamentially changed all that much. The new systems and things ZOS has implemented has actually made this game more unique. Making it stand out from other games.

    The only thing that has changed the game fundamentally over all these years, is the nerfing of skills/abilities/gear that is constantly going on. This has changed many fun builds and skills and gear into something less fun. This is the main problem with nerfing, eventually the game will feel different. When everything you knew, is now changed forever.

    You can always just play the content you are familiar with, you do not have to chase the meta. As all the old things still work quite well. Even if they are different.
    Edited by Sarannah on May 9, 2025 5:51AM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sarannah wrote: »
    You can always just play the content you are familiar with, you do not have to chase the meta. As all the old things still work quite well. Even if they are different.

    That's pretty much what I'm going to do for now.
    PCNA
  • Desiato
    Desiato
    ✭✭✭✭✭
    ✭✭
    ON-map-Western_Solstice.jpg

    Here's what's in the new zone, Solstice:

    https://en.uesp.net/wiki/Online:Solstice

    That's the first half of the season. The next half won't be released until later in the year.
    spending a year dead for tax reasons
  • Erickson9610
    Erickson9610
    ✭✭✭✭✭
    ✭✭✭
    Orbital78 wrote: »
    We don't really get companions

    Hopefully new Companions will be added in one of next year's Seasons!
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Daoin
    Daoin
    ✭✭✭✭
    having been told again and again checking out the pts players would see the fun i did, with one thing in mind to see how my current char plays without changing a thing after the update, [snip] i admit i only stayed for 50 minutes (time includes a few dummy bashing goes with my usual sets=non meta and some meta sets from current live) because thats how long it also took me to level 1 assasins skill line to 39 for all passives (last at stage1) in a PD (no random normal for a boost as not enough players were in queue for it to tick) for my arcanist to see if just using the passives increased the dps. result: non meta, janky outdated harder to play maybe a little less dps while then leveling up 1 nightblade skill line just for passives using none of the skills 2 arca lines 1 nightblade = higher dps and starts to feel somewhat like playing the original toon. theres also no way this is not a plain funneling for our characters down the subclassing road. overall opinion = worse state of affairs than i though before i entered. i did not need to stay or test results any longer to see where it was going. overall impression: if the cost of this is losing classes as a whole to be unique in thier own right, along with several other issues now. never in a million years should this update get the go ahead. feels really like stripping the old classes for the worse so people can come up with an idea for one new all powerful build, ONE

    [edited for bashing]
    Edited by ZOS_Icy on May 17, 2025 4:56PM
  • Mesite
    Mesite
    ✭✭✭✭
    I don't usually like change, but I'm okay with the changes but I was worried about the word 'Seasons' when I heard it. I wouldn't want the Seasons to change to be like Diablo 4 where you have to roll a new character every season. That would be a nightmare.
  • Daoin
    Daoin
    ✭✭✭✭
    Mesite wrote: »
    I don't usually like change, but I'm okay with the changes but I was worried about the word 'Seasons' when I heard it. I wouldn't want the Seasons to change to be like Diablo 4 where you have to roll a new character every season. That would be a nightmare.

    i have never cared much about eso change really and just gone on with playing, but this update is so bad its worth a mention from me (actually more than one mention)
    Edited by Daoin on May 9, 2025 6:37AM
  • Daoin
    Daoin
    ✭✭✭✭
    i wont talk about how long i spent playing eso but it all adds up to well over the 10k hours mark now and for me personally this update stinks to high heaven. and since theres no way on earth to convince a developer that this is just plain bad posting my thoughts on forum is all i can do which is i know just one step below of a waste of time, which is ok to do considering looking ahead at another long road of tweaks for the sake of dummy bashing and pvp is all that lies ahead. i have honestly never heard of another game bending and breaking thier own rules and making it up as we go so many times for so many years than this now either. for me personally its never been more bizarre than now with what is coming
    Edited by Daoin on May 9, 2025 7:08AM
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    ESO has become unrecognizable to me with the changes happening this year. It actually started last year with Gold Road, and scribing, and the long tedious World Bosses and Incursions. But things are moving much faster this year in a direction that I don't feel a part of any more.

    It feels like some of the changes are in response to things that players have asked for throughout the years, only they aren't all being implemented the way we expected.

    Players asked for spellcrafting and we got scribing. (Which basically is spellcrafting I guess but not exactly.)
    Players asked for a furniture crafting bag and we got the furniture vault. (Which is a step in the right direction.)
    Players asked for a class change token and we got subclassing. (I won't go into that here.)
    Players asked for a difficulty option for overland and we are told they have a team working on that. (I'm afraid to see how that gets implemented.)

    Then there are Seasons instead of Chapters and DLCs. I actually don't see much difference because the first content is coming in June just like new Chapters did. I don't know what will come after that, but it's costing more and taking more away from ESO+. I personally am not going to purchase it because I have no idea what the new zone will be about, or what it will have. Will there be questing? Or World Bosses? Or Delves? Or Public Dungeons? Or is it a completely new format, too?

    I just don't feel like I am playing the same game any more and I want my ESO back.

    My biggest mantra on these forums that is WE as a community have to be careful what we ask for. because we very very rarely get anything close to what we asked for.
  • Daoin
    Daoin
    ✭✭✭✭
    either way 10 years down the road i would not want any of the old eso's back, was fun but time just simply moves on, note this next comment is a joking kind of thing and a bit real: if i could get 10 years worth of refund now with whats coming i would walk away happier than ever and never play again and think it was a top trade. dont get me wrong im still routing for this as a hopeful 'Join millions of players in an online, fantasy RPG set in a vast living Elder Scrolls world' i'd say 4k at best are actually playing eso this morning with 5k doing writs acrss 20 characters with well over half of the 4k wanting nothing to do with eso's mmo side. its all good saying that this eso of today is to make the game more competative and accessible but when simply the game has not really been competitive for years and there no new mass new players joining anyway to resemble any competion of or justify the changes for the new why do these things ? and yet still manage to have the reverse effect on alot of older players. i am a light hearted guy and for the first time in my so-so eso career (career meaning personal gaming exp gained not streaming) i just had to sit back and chuckle this morning i dont want to make a name for myself in the eso world i just want to start enjoing the game i purchased
    Edited by Daoin on May 9, 2025 8:32AM
  • moderatelyfatman
    moderatelyfatman
    ✭✭✭✭✭
    ✭✭
    ESO has become unrecognizable to me with the changes happening this year. It actually started last year with Gold Road, and scribing, and the long tedious World Bosses and Incursions. But things are moving much faster this year in a direction that I don't feel a part of any more.

    It feels like some of the changes are in response to things that players have asked for throughout the years, only they aren't all being implemented the way we expected.

    Players asked for spellcrafting and we got scribing. (Which basically is spellcrafting I guess but not exactly.)
    Players asked for a furniture crafting bag and we got the furniture vault. (Which is a step in the right direction.)
    Players asked for a class change token and we got subclassing. (I won't go into that here.)
    Players asked for a difficulty option for overland and we are told they have a team working on that. (I'm afraid to see how that gets implemented.)

    Then there are Seasons instead of Chapters and DLCs. I actually don't see much difference because the first content is coming in June just like new Chapters did. I don't know what will come after that, but it's costing more and taking more away from ESO+. I personally am not going to purchase it because I have no idea what the new zone will be about, or what it will have. Will there be questing? Or World Bosses? Or Delves? Or Public Dungeons? Or is it a completely new format, too?

    I just don't feel like I am playing the same game any more and I want my ESO back.

    I lost my ESO when homogenisation happened. Then patch 35 killed the rest.
    PvE combat and class identity has never been the same since.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Losing class identity is the biggest factor in why I no longer see ESO as I once did. Knowing that probably all of my characters will be negatively affected by the changes puts a real damper on my desire to play. I find myself logging on to do my daily writs and surveys and endeavors, then just logging back off again.

    Then not knowing when or how increased overland difficulty will happen is just another change I see as potentially negative to my experience.

    There have been a lot of changes to ESO over the years but it still felt like ESO to me. Now I feel like I'm in a strange land.
    PCNA
  • randconfig
    randconfig
    ✭✭✭✭✭
    I don't think the game should stagnate and do the exact same thing forever just because of one person. Things need to change sometimes.

    ZOS has the data, they know what they're doing.

    Agreed. Even if I freak out on the forums over potential changes, like those to the Necromancer class, I have enough charitability and faith in ZOS to adjust and see what comes next.

    ESO wouldn't be here today if they didn't shake up the meta and introduce new mechanics/systems.

    That said, after subclassing, I think they need to build on what already exists (e.g. new companions, new mythics, new scribing skills, new classes, new class sets, new class mastery scripts) and of course, continue to make balance adjustments, to find balance so that people who choose "pureclassing" will have as strong a setup as someone who chooses "subclassing".
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    As a PvE soloist, I adore soloing Alliance zone dungeons on normal because I can solo them and there are no other players around. I ignore DLC dungeons because I can't solo them. Same with Alliance zone WBs vs DLC WBs. For me, dolmens hit the spot perfectly. Every single other major world incursion is either too tedious or too hard to solo so *sigh* I ignore them as well.

    I like the existing overland difficulty. When I'm traveling or harvesting, I don't want to keep stopping for 5 minutes to kill a wolf on steroids. If I want a challenge, I have plenty of options for that.

    Oblivion had spellcrafting and it was magnificent but I get that it is totally inappropriate (balancing) for ESO. Scribing is too watered down (for balance) to be of any interest to me.

    Class identity and subclassing. I've long been against classes in Elder Scrolls games and no previous Elder Scrolls game has had classes that actually restricted you like ESO does. So anything to minimize class restrictions is a good thing as far as I'm concerned.

    On subclassing, I'm trying to keep an open mind and see how it goes. . . though having read the PTS patchnotes I really can't come up with any ways that I might enjoy using it. What stands out in those patchnotes more for me are the nerfs to existing skills that do not please me at all.

    In summary, I agree with some of the concerns of @SilverBride summarized as simply as saying that I absolutely prefer the original Alliance content and zones much more than any DLC/Chapter content and zones.
    Edited by AcadianPaladin on May 9, 2025 5:24PM
    PC NA(no Steam), PvE, mostly solo
  • tamedbeast
    tamedbeast
    ✭✭✭
    ESO has become unrecognizable to me with the changes happening this year. It actually started last year with Gold Road, and scribing, and the long tedious World Bosses and Incursions. But things are moving much faster this year in a direction that I don't feel a part of any more.

    It feels like some of the changes are in response to things that players have asked for throughout the years, only they aren't all being implemented the way we expected.

    Players asked for spellcrafting and we got scribing. (Which basically is spellcrafting I guess but not exactly.)
    Players asked for a furniture crafting bag and we got the furniture vault. (Which is a step in the right direction.)
    Players asked for a class change token and we got subclassing. (I won't go into that here.)
    Players asked for a difficulty option for overland and we are told they have a team working on that. (I'm afraid to see how that gets implemented.)

    Then there are Seasons instead of Chapters and DLCs. I actually don't see much difference because the first content is coming in June just like new Chapters did. I don't know what will come after that, but it's costing more and taking more away from ESO+. I personally am not going to purchase it because I have no idea what the new zone will be about, or what it will have. Will there be questing? Or World Bosses? Or Delves? Or Public Dungeons? Or is it a completely new format, too?

    I just don't feel like I am playing the same game any more and I want my ESO back.


    I get where you’re coming from; changes like scribing, subclassing, and the shift to Seasons are a big departure from the ESO we first started with. But I honestly think the game is evolving in the right direction, and most of these updates are based directly on what players have been asking for over the years. It’s not about becoming a different game, it’s about expanding on what’s already there.

    Scribing *is* spellcrafting in practice, just with structure to keep the game balanced. It lets you design abilities with customizable effects, far more useful and flexible than just “more class skills.” Subclassing, too, is a smarter version of class change. Instead of wiping your class, you now *add* new skill lines to enhance what your character can already do. You’re not locked into a new role; you’re gaining more options.

    The new seasonal content model isn’t cutting content either. It’s actually the same amount (or more) than we used to get with Chapters, it’s just spread out and themed. We still get a new zone, delves, world bosses, a new Trial, and ongoing story content. And ESO+ still gives access to dungeon DLCs and core perks like the craft bag and crown stipend.

    I’ve played since launch, and it still feels like ESO to me. The lore continues, the world is still growing, and the core gameplay loop is intact. Only now, we have way more tools to play the way we want. If anything, they’re finally giving us the kind of freedom we've been asking for all along. Change can be uncomfortable, but it doesn’t mean the soul of the game is gone.


    Edited by tamedbeast on May 9, 2025 5:25PM
  • El_Borracho
    El_Borracho
    ✭✭✭✭✭
    ✭✭✭
    Hybridization has resulted in exactly what ESO said would not happen: pure cosmetics. Subclassing will be the final nail. I'm not a lore guy or a strict rules guy, but the game is not what I started playing 10 years ago. Choosing a class was a conscious choice of weighing pros vs cons and what your play style was. Now, none of that will matter.

    This is not to say that the game hasn't improved. It has in a lot of areas. The trials, the dungeons, and the gear has definitely improved the game. But that has fallen victim to power creep, mythics relegating monster sets to near uselessness, and one overarching meta. All the while PVP gets worse and worse and worse.

    I know there are many who disagree. That's fine. But when a DK with 50k health streaks all over Cyrodiil while slapping you for 10K a hit, or a NB hits you with multiple arrow procs before streaking away, we all know we'll be hearing about how unfair it is on these threads
  • Ragnarok0130
    Ragnarok0130
    ✭✭✭✭✭
    ✭✭
    ZOS has the data, they know what they're doing.

    History has proven otherwise, U35 being the most recent example and the Morrowind patch being a legacy historical example that did exactly what end game players predicted while we were called "doomers" here on the forum. Those of us who have witnessed the ESO train drive off several cliffs after ample warning from the community to stop the train before it's too late are rightly skeptical of this claim.

    If ZoS was truly confident in their combat vision for subclassing they wouldn't be on communication blackout, they'd have weekly updates and Q&As addressing the community's many concerns about such a sweeping change to a core feature of ESO. Instead we've received repeat of U35's execution but instead of the devs engaging in social media shenanigans they've just gone completely radio silent across all communication channels. That doesn't bode well for a balanced and well thought out execution of subclassing.

    If we're being realistic, to get a balanced and polished execution of such a drastically game altering change we'd need a one year PTS cycle specifically dedicated to subclassing. Instead we're getting that compressed into the normal PTS cycle with with what seems to be even less communication from the studio.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS has the data, they know what they're doing.

    There is no data on planned changes that have not been in the game yet.
    Edited by SilverBride on May 9, 2025 6:48PM
    PCNA
  • Phen0meenal
    Phen0meenal
    ✭✭✭
    ZOS has the data, they know what they're doing.

    There is no data on planned changes that have not been in the game yet.

    Is this bait? Obviously they'd collect a ton of data before doing anything like overland difficulty changes or introducing subclassing.

    You have 1200+ replies on the overland difficulty thread mostly involving you saying things like it's never going to happen and later, that it shouldn't. In the past you've made comments saying that ZOS knows better, that they have the data and that whatever suggestion the OP of those threads had wasn't needed or wanted at all.

    Why aren't you giving them the benefit of the doubt now like you did a million times in the past when people suggested any sort of change to the game?
  • Treeshka
    Treeshka
    ✭✭✭✭✭
    I do not get the arguing about overland content getting harder or they making them harder. Like how much harder they can make it?

    Are you guys going to leave the game if they make it two times harden than now or three?
  • Phen0meenal
    Phen0meenal
    ✭✭✭
    Treeshka wrote: »
    I do not get the arguing about overland content getting harder or they making them harder. Like how much harder they can make it?

    Are you guys going to leave the game if they make it two times harden than now or three?

    I'm pretty sure the overland difficulty changes are optional, which is why I'm confused people are arguing against it. I just want to do the story without everything being an absolute joke if I dare to equip anything above white rarity or more than one spell lol
    Edited by Phen0meenal on May 9, 2025 7:27PM
  • Cazador
    Cazador
    ✭✭✭✭✭
    Honestly I don't think them discussing adding harder overland is that big of a deal. They already said it would probably be a toggle so you aren't being forced to do it if you don't want to.
    Edited by Cazador on May 9, 2025 7:11PM
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS has the data, they know what they're doing.

    There is no data on planned changes that have not been in the game yet.

    Is this bait? Obviously they'd collect a ton of data before doing anything like overland difficulty changes or introducing subclassing.

    You have 1200+ replies on the overland difficulty thread mostly involving you saying things like it's never going to happen and later, that it shouldn't. In the past you've made comments saying that ZOS knows better, that they have the data and that whatever suggestion the OP of those threads had wasn't needed or wanted at all.

    Why aren't you giving them the benefit of the doubt now like you did a million times in the past when people suggested any sort of change to the game?

    I am referring to the data on how these planned changes are working in game. That data won't be available until these changes have been in game for awhile.
    PCNA
  • Phen0meenal
    Phen0meenal
    ✭✭✭
    I am referring to the data on how these planned changes are working in game. That data won't be available until these changes have been in game for awhile.

    This is what the PTS is for. ZOS knows what they're doing and are planning these overland difficulty changes based on feedback collected over the last 3 years.

    Making over a thousand comments about how worried you are about these changes might mean you're a little too emotionally attached and need to step back. It's not healthy to constantly try to shut people down when they're excited about these changes finally happening to a game they love, or really want to play.


  • sans-culottes
    sans-culottes
    ✭✭✭✭✭
    I am referring to the data on how these planned changes are working in game. That data won't be available until these changes have been in game for awhile.

    This is what the PTS is for. ZOS knows what they're doing and are planning these overland difficulty changes based on feedback collected over the last 3 years.

    Making over a thousand comments about how worried you are about these changes might mean you're a little too emotionally attached and need to step back. It's not healthy to constantly try to shut people down when they're excited about these changes finally happening to a game they love, or really want to play.


    It’s one thing to disagree over game mechanics. It’s another to repeatedly single out a user and psychoanalyze their posting history to dismiss their viewpoint.

    Framing concern or critique as “emotional attachment” is a rhetorical sleight of hand that says more about your intent to discredit than to discuss. SilverBride, like anyone else, is entitled to their view of proposed systems. Rebut it on substance or move on, but implying someone needs to “step back” because they disagree with you isn’t discussion. It’s condescension dressed as concern.

    If we want productive threads, then let’s not play moderator or armchair therapist. Let people argue their points without being told they’re too invested to be taken seriously.
  • Daoin
    Daoin
    ✭✭✭✭
    I am referring to the data on how these planned changes are working in game. That data won't be available until these changes have been in game for awhile.

    This is what the PTS is for. ZOS knows what they're doing and are planning these overland difficulty changes based on feedback collected over the last 3 years.

    Making over a thousand comments about how worried you are about these changes might mean you're a little too emotionally attached and need to step back. It's not healthy to constantly try to shut people down when they're excited about these changes finally happening to a game they love, or really want to play.


    if ZoS is making changes based feedback over the last 3 years you would think they would have learned by now that none of it is working as planned right ? and should be seeking feedback from a different source
    Edited by Daoin on May 9, 2025 8:21PM
This discussion has been closed.