Here is what I don't understand

  • joergino
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    Like U35 I fully expect another end game exodus...

    I expect to see an exodus of all types of players.

    I keep seeing players eager to return because of Subclassing. Update 35's combat changes didn't inspire people to return like Update 46's combat changes will.

    On the forum it's exactly one player who's eager to return. ;)
    Edited by joergino on May 8, 2025 10:29AM
  • supabicboi
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    and lets see just how eager they are to stay after actually experiencing the said changes.

    blind optimism triggered by a 'new' feature.
  • Daoin
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    joergino wrote: »
    Like U35 I fully expect another end game exodus...

    I expect to see an exodus of all types of players.

    I keep seeing players eager to return because of Subclassing. Update 35's combat changes didn't inspire people to return like Update 46's combat changes will.

    On the forum it's exactly one player who's eager to return.

    thats not true, i have seen aleast 3 people eager to return and atleast 10 existing players hyped about it all on forum alone B) and atleast 1 person having played oblivion remastered wanting to play eso. and even though my long term friend list of active players already started to shrinking again it does not include guildies, i have hope
    Edited by Daoin on May 8, 2025 8:43AM
  • joergino
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    Daoin wrote: »
    joergino wrote: »
    Like U35 I fully expect another end game exodus...

    I expect to see an exodus of all types of players.

    I keep seeing players eager to return because of Subclassing. Update 35's combat changes didn't inspire people to return like Update 46's combat changes will.

    On the forum it's exactly one player who's eager to return.

    thats not true, i have seen aleast 3 people eager to return and atleast 10 existing players hyped about it all on forum alone B)

    My post was meant more in jest than to be taken literally, which is why I have added a smiley. But it's really only been one player who had caught my eye. There might be a lot more on non-general subfora obviously, but I usually don't have time for more than an occasional casual glance at a forum like PTS.
  • sans-culottes
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    .

    I'm going to ask ZOS to close this thread as it has run it's course.

    You didn’t create the thread, though. Let’s not start playing forum mod, @BagOfBadgers. If it’s truly run its course, then it’ll fall on its own.
  • Vaqual
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    Any impact subclassing has on difficulty is a side effect of system. It is not the primary intention to make the game easier or harder with subclassing, it is just opening up the games build system, so that players can match their gameplay/RPG preferences more accurately.

    In that sense there is no conflict between subclassing and overland difficutly per se. They can always be balanced against each other.

    And lastly, any type of balancing change can impact your current character. That has been happening non stop to people since launch. That is not a specific downside of the current changes.
  • sans-culottes
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    Vaqual wrote: »
    Any impact subclassing has on difficulty is a side effect of system. It is not the primary intention to make the game easier or harder with subclassing, it is just opening up the games build system, so that players can match their gameplay/RPG preferences more accurately.

    In that sense there is no conflict between subclassing and overland difficutly per se. They can always be balanced against each other.

    And lastly, any type of balancing change can impact your current character. That has been happening non stop to people since launch. That is not a specific downside of the current changes.

    This is a tidy deflection that doesn’t hold up.

    Subclassing may not intend to alter difficulty, but it does. Intention doesn’t excuse consequence. You can’t expand player power and simultaneously claim there’s no systemic impact on balance. That’s a design outcome.

    And framing it as just another balancing change is equally disingenuous. Routine adjustments fine-tune existing parameters. Subclassing rewires the foundation. Pretending it’s business as usual is a convenient way to downplay its structural implications.

    If anything, then it’s precisely the magnitude of the change that warrants scrutiny.
  • Vaqual
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    Vaqual wrote: »
    Any impact subclassing has on difficulty is a side effect of system. It is not the primary intention to make the game easier or harder with subclassing, it is just opening up the games build system, so that players can match their gameplay/RPG preferences more accurately.

    In that sense there is no conflict between subclassing and overland difficutly per se. They can always be balanced against each other.

    And lastly, any type of balancing change can impact your current character. That has been happening non stop to people since launch. That is not a specific downside of the current changes.

    This is a tidy deflection that doesn’t hold up.

    Subclassing may not intend to alter difficulty, but it does. Intention doesn’t excuse consequence. You can’t expand player power and simultaneously claim there’s no systemic impact on balance. That’s a design outcome.

    And framing it as just another balancing change is equally disingenuous. Routine adjustments fine-tune existing parameters. Subclassing rewires the foundation. Pretending it’s business as usual is a convenient way to downplay its structural implications.

    If anything, then it’s precisely the magnitude of the change that warrants scrutiny.

    This is just debating for the sake of debating. Two projects with clearly independent goals conflicting during their conceptualization/implementation doesn't automatically mean that one project invalidates the other. You may be unhappy that the content is shipped at such a stage, that is valid. You may have criticism for each of those projects independently, that is also fair.
    Currently we don't know what their plans for overland difficulty are. We have also been made aware that balancing related to subclassing is still a work in progress.
    For these reasons alone, it is pointless to discuss the implications of subclassing on a unknown/non-existent system.
    Will it make overland even easier for some builds for the time being? Yes. Does it matter at all? Probably not. Would I like overland to be challenging? Yes, but this wasn't the premise of the thread.
  • SilverBride
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    Vaqual wrote: »
    Two projects with clearly independent goals conflicting during their conceptualization/implementation doesn't automatically mean that one project invalidates the other.

    I am afraid they will, which is what prompted me to bring this issue for discussion. I don't see how they could possibly work together when they have opposite outcomes.

    Vaqual wrote: »
    ...it is pointless to discuss the implications of subclassing on a unknown/non-existent system.

    But it's a system that they have announced as coming, and have a team actively working on, and we know what it is, just not how it will be implemented.
    PCNA
  • Erickson9610
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    What's the point in worrying about a system we know is coming but we don't know anything about? We don't even know what exactly about Overland content will be changed to make it harder.

    And what does this have to do with Subclassing? Maybe Harder Overland doesn't actually change enemy health and damage, but changes something unrelated to combat. That would mean Subclassing would be completely irrelevant in the discussion of Harder Overland.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SilverBride
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    What's the point in worrying about a system we know is coming but we don't know anything about? We don't even know what exactly about Overland content will be changed to make it harder.

    And what does this have to do with Subclassing? Maybe Harder Overland doesn't actually change enemy health and damage, but changes something unrelated to combat. That would mean Subclassing would be completely irrelevant in the discussion of Harder Overland.

    I feel it's better to bring up potential issues before these systems are set in stone than to wait until a problem arises and try to fix it then.
    PCNA
  • Erickson9610
    Erickson9610
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    What's the point in worrying about a system we know is coming but we don't know anything about? We don't even know what exactly about Overland content will be changed to make it harder.

    And what does this have to do with Subclassing? Maybe Harder Overland doesn't actually change enemy health and damage, but changes something unrelated to combat. That would mean Subclassing would be completely irrelevant in the discussion of Harder Overland.

    I feel it's better to bring up potential issues before these systems are set in stone than to wait until a problem arises and try to fix it then.

    But what potential issues are there? How can we know what potential issues there will be if we have no idea what the plans are for what will be changed and how it will be changed?
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SilverBride
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    I feel it's better to bring up potential issues before these systems are set in stone than to wait until a problem arises and try to fix it then.

    But what potential issues are there? How can we know what potential issues there will be if we have no idea what the plans are for what will be changed and how it will be changed?

    The issue I presented in my original post.
    PCNA
  • Erickson9610
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    I feel it's better to bring up potential issues before these systems are set in stone than to wait until a problem arises and try to fix it then.

    But what potential issues are there? How can we know what potential issues there will be if we have no idea what the plans are for what will be changed and how it will be changed?

    The issue I presented in my original post.

    Like I mentioned in a previous post, Harder Overland might not even have anything to do with combat, and thus Subclassing and Harder Overland wouldn't cancel one another out.

    There's nothing to discuss without further information on Harder Overland.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • SilverBride
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    Like I mentioned in a previous post, Harder Overland might not even have anything to do with combat, and thus Subclassing and Harder Overland wouldn't cancel one another out.

    There's nothing to discuss without further information on Harder Overland.

    I believe I brought a valid concern that does justify discussion. So let's just agree to disagree.
    PCNA
  • Erickson9610
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    All we really know is that ZOS says Harder Overland will "probably" be opt-in.

    If your concern is that Subclassing will cancel out Harder Overland, then how does that affect anyone who opts out of Harder Overland? Why does it matter to the people who opt in to Harder Overland — does it make Harder Overland too easy for them? Does that matter to someone who opts out?

    What's the solution here? Should Harder Overland be made harder to compensate? What would that mean? Should Subclassing be nerfed instead — would that fix the problem?
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Ragnarok0130
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    @SilverBride

    I'm going to ask ZOS to close this thread as it has run it's course.

    Who are you to ask to have someone else's thread closed because you personally feel that the thread
    "has run its course"? I don't see a moderator role in your forum profile so perhaps you should stay in your lane.

    If you personally feel the thread has run its course then feel free to leave it while the rest of us carry on with the civil discussion. If the mods feel the thread has degenerated into something that violates the TOS then the mods will make the decision to close it.
  • Elowen_Starveil
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    The subclassing will cause massive nerfs which result in harder overland whether you like it or not and especially if you don’t use subclassing. My prediction.

    Harder overland being worked on currently is a separate thing entirely.

    It's already happened, just see SkinnyCheek's latest video: nerfs to Pillagers to counter the crazy level of new ulti gen and a host of other ones.
    If you play your regular set up in patch 46, you'll be slapping like a pillow.

    I took a break after last Christmas, and I have been excited to come back and try subclassing when it lands, but I also saw a video from Deltia on the same thing. I have 4 toons fully-kitted: a sorc and an arc DPS, a DK tank, and a templar healer. (I also have one toon from each of the other classes, but a few of their skill lines aren't fully leveled and morphed.) These 4 "mains" are FULLY equipped for vet trials. Each one is carrying sets, monster sets, arena weapons, and mythics to put together any combo that could be reasonably asked for.

    As anyone who has done it can attest, it has taken an ENORMOUS investment to do this. I guess one set disappearing from the meta wouldn't be the end of the world. After all, for Pillagers, we're "just" talking about the second healer/flex spot. But everything I'm reading about subclassing seems like it's going to send ripple effects across the entire meta. Now that I stop and think about it, I really don't want to grind out all the weapons on a bunch of new sets (and run a bunch of pledges to rebuild my stockpile of transmutes), and I'm rapidly losing interest in coming back.
    Edited by Elowen_Starveil on May 8, 2025 6:55PM
  • Elvenheart
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    Since you mentioned Deltia, I just want to mention that one day ago he put out a new video on YouTube saying that that he was wrong in his initial assessment of Subclassing and that he’s been playing with it on the PTS and has found it much better and more fun and interesting than he originally thought it would be. He goes on to describe everything in more detail if you are interested. 🙂
  • Elowen_Starveil
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    Elvenheart wrote: »
    Since you mentioned Deltia, I just want to mention that one day ago he put out a new video on YouTube saying that that he was wrong in his initial assessment of Subclassing and that he’s been playing with it on the PTS and has found it much better and more fun and interesting than he originally thought it would be. He goes on to describe everything in more detail if you are interested. 🙂

    I thought the video I was thinking of was that one, but I was confused. I was thinking of one Nightharrow just made, pointing out the Pillager problem. He points out that the subclassing changes are going to make Pearls of Ehlnofey useless as well.
    Edited by Elowen_Starveil on May 8, 2025 7:49PM
  • SilverBride
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    I am not surprised that Deltia would enjoy subclassing since he is very proficient at creating builds. But I wonder how many "regular" players will want to take the time to do what it takes.
    PCNA
  • Erickson9610
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    I am not surprised that Deltia would enjoy subclassing since he is very proficient at creating builds. But I wonder how many "regular" players will want to take the time to do what it takes.

    I imagine many "regular" players would want to play with Subclassing. I know people who aren't as heavily invested in creating builds who are considering returning to ESO for Subclassing. And I'm sure the regular "regular" players would love having extra freedom, too.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Daoin
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    not to mention how many regular players simply just already left the game due to what subclassing actually is without needing convincing of anything, but on overland difficulty i imagine now it was an idea built around subclassing to keep sublassing relevant overland aswell as normal mode to also keep regular jo's interested in the game. on a side note even if players do return for subclassing i am finding it harder by the day to believe it will change the course of eso's all out player count in a positive way now in any long term way
    Edited by Daoin on May 8, 2025 9:11PM
  • SilverBride
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    Daoin wrote: »
    not to mention how many regular players simply just already left the game due to what subclassing actually is without needing convincing of anything, but on overland difficulty i imagine now it was an idea build arund subclassing to keep suclassing relevant overland aswell as normal mode to to also keep regular jo's interested in the game.

    I hadn't thought of it that way, but it could be.
    Edited by SilverBride on May 8, 2025 9:12PM
    PCNA
  • Cazador
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    I am not surprised that Deltia would enjoy subclassing since he is very proficient at creating builds. But I wonder how many "regular" players will want to take the time to do what it takes.

    I imagine many "regular" players would want to play with Subclassing. I know people who aren't as heavily invested in creating builds who are considering returning to ESO for Subclassing. And I'm sure the regular "regular" players would love having extra freedom, too.

    Agreed. I feel like the ones that aren't as concerned about builds have been pretty frequently overlooked in these discussions
    despite probably being a big demographic. I know one person who literally just chooses abilities based on what they think sounds cool and I doubt they're the only one like that.
  • sans-culottes
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    Anecdotes like “I know one person who picks what sounds cool” don’t tell us much about the broader playerbase. Plenty of people who aren’t hardcore meta players still care about identity, coherence, and fantasy. Subclassing affects those things.

    It’s not about being a “build crafter” or not. It’s about whether the system supports meaningful distinctions, or if everything is becoming interchangeable. That matters to casual and veteran players alike.
  • Erickson9610
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    Anecdotes like “I know one person who picks what sounds cool” don’t tell us much about the broader playerbase. Plenty of people who aren’t hardcore meta players still care about identity, coherence, and fantasy. Subclassing affects those things.

    It’s not about being a “build crafter” or not. It’s about whether the system supports meaningful distinctions, or if everything is becoming interchangeable. That matters to casual and veteran players alike.

    It's also important to know that "identity, coherence, and fantasy" don't matter to all players.

    But for those who do care, that's where Skill Styling comes into play. Don't have enough frost spells? Pretend you do with the New Life Styles: Winter pack.

    We'll undoubtedly get more Skill Styles for Class abilities for those people who want spells from a different Class to match the theme and look of the rest of their spells. And of course Scribing further allows players to customize some skills to fit their envisioned identity, coherence, and fantasy.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ZhuJiuyin
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    @SilverBride OK my feed back is for me it's good and my non subclassed Sorc has gained DPS and I now parse 95K (so about67-70K in boss fights) while using the sets and skills I run in content (not dummy humping gear!)



    95K! Wow, oh my god, 95K!
    95K can't even get into the HM Trials in most DLCs. On live LC HMs, you are usually required to have 105-110K before you are allowed to join the team.
    PVE without considering end-game dps requirements is pointless, subclassing will not help people who are dying due to mechanics to easily finish the end-game, nor will it help the vast majority of people who are seriously behind in dps because these people don't know how to weave and build correctly.
    Based on the current subclassing balance on the PTS, this will only widen the gap between the ceiling and the floor, and pull the pure class average down.
    This is the conclusion I came to after testing it for over 100 hours on pts.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ZhuJiuyin
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    BasP wrote: »
    The Bound Armaments nerf has been reverted on the PTS this week as well and you can activate Lightning Flood's synergy yourself now (which can be considered a small buff). So as it stands, your non-pet Sorc will only have 5% less Magicka and Stamina, which isn't much.

    I hoped for more changes myself, but even if nothing else gets buffed before subclassing goes live your old character will do just fine.


    I'm not that optimistic, considering the"Red Queen hypothesis", when other builds' dps are improving, staying where you are is a step backwards.
    I admit that the recent patches have tried to adjust based on player feedback, but it is still far from enough, and many skill lines are still seriously lagging behind, such as Dark magic, Grave Lord (in case someone doesn't know, after Fatecarver was changed to direct damage, the value of Grave Lord has been seriously reduced, because GLS and Rapid Rot no longer enhance Fatecarver)
    While I do like the concept of subclassing, the current balance is not so optimistic
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • gamma71
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    I think the sweats are just mad because they gotta start over and be knocked down from there pedestal. And that's a good thing I've been playing since 2014 I've taken long breaks because I was not happy with pvp mainly but with these changes the meta will be what I decide because of the mass amount of builds sub classing will bring.
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