Erickson9610 wrote: »SilverBride wrote: »Ragnarok0130 wrote: »Like U35 I fully expect another end game exodus...
I expect to see an exodus of all types of players.
I keep seeing players eager to return because of Subclassing. Update 35's combat changes didn't inspire people to return like Update 46's combat changes will.
Erickson9610 wrote: »SilverBride wrote: »Ragnarok0130 wrote: »Like U35 I fully expect another end game exodus...
I expect to see an exodus of all types of players.
I keep seeing players eager to return because of Subclassing. Update 35's combat changes didn't inspire people to return like Update 46's combat changes will.
On the forum it's exactly one player who's eager to return.
Erickson9610 wrote: »SilverBride wrote: »Ragnarok0130 wrote: »Like U35 I fully expect another end game exodus...
I expect to see an exodus of all types of players.
I keep seeing players eager to return because of Subclassing. Update 35's combat changes didn't inspire people to return like Update 46's combat changes will.
On the forum it's exactly one player who's eager to return.
thats not true, i have seen aleast 3 people eager to return and atleast 10 existing players hyped about it all on forum alone
BagOfBadgers wrote: ».
I'm going to ask ZOS to close this thread as it has run it's course.
Any impact subclassing has on difficulty is a side effect of system. It is not the primary intention to make the game easier or harder with subclassing, it is just opening up the games build system, so that players can match their gameplay/RPG preferences more accurately.
In that sense there is no conflict between subclassing and overland difficutly per se. They can always be balanced against each other.
And lastly, any type of balancing change can impact your current character. That has been happening non stop to people since launch. That is not a specific downside of the current changes.
sans-culottes wrote: »Any impact subclassing has on difficulty is a side effect of system. It is not the primary intention to make the game easier or harder with subclassing, it is just opening up the games build system, so that players can match their gameplay/RPG preferences more accurately.
In that sense there is no conflict between subclassing and overland difficutly per se. They can always be balanced against each other.
And lastly, any type of balancing change can impact your current character. That has been happening non stop to people since launch. That is not a specific downside of the current changes.
This is a tidy deflection that doesn’t hold up.
Subclassing may not intend to alter difficulty, but it does. Intention doesn’t excuse consequence. You can’t expand player power and simultaneously claim there’s no systemic impact on balance. That’s a design outcome.
And framing it as just another balancing change is equally disingenuous. Routine adjustments fine-tune existing parameters. Subclassing rewires the foundation. Pretending it’s business as usual is a convenient way to downplay its structural implications.
If anything, then it’s precisely the magnitude of the change that warrants scrutiny.
Two projects with clearly independent goals conflicting during their conceptualization/implementation doesn't automatically mean that one project invalidates the other.
...it is pointless to discuss the implications of subclassing on a unknown/non-existent system.
Erickson9610 wrote: »What's the point in worrying about a system we know is coming but we don't know anything about? We don't even know what exactly about Overland content will be changed to make it harder.
And what does this have to do with Subclassing? Maybe Harder Overland doesn't actually change enemy health and damage, but changes something unrelated to combat. That would mean Subclassing would be completely irrelevant in the discussion of Harder Overland.
SilverBride wrote: »Erickson9610 wrote: »What's the point in worrying about a system we know is coming but we don't know anything about? We don't even know what exactly about Overland content will be changed to make it harder.
And what does this have to do with Subclassing? Maybe Harder Overland doesn't actually change enemy health and damage, but changes something unrelated to combat. That would mean Subclassing would be completely irrelevant in the discussion of Harder Overland.
I feel it's better to bring up potential issues before these systems are set in stone than to wait until a problem arises and try to fix it then.
Erickson9610 wrote: »SilverBride wrote: »I feel it's better to bring up potential issues before these systems are set in stone than to wait until a problem arises and try to fix it then.
But what potential issues are there? How can we know what potential issues there will be if we have no idea what the plans are for what will be changed and how it will be changed?
SilverBride wrote: »Erickson9610 wrote: »SilverBride wrote: »I feel it's better to bring up potential issues before these systems are set in stone than to wait until a problem arises and try to fix it then.
But what potential issues are there? How can we know what potential issues there will be if we have no idea what the plans are for what will be changed and how it will be changed?
The issue I presented in my original post.
Erickson9610 wrote: »Like I mentioned in a previous post, Harder Overland might not even have anything to do with combat, and thus Subclassing and Harder Overland wouldn't cancel one another out.
There's nothing to discuss without further information on Harder Overland.
BagOfBadgers wrote: »
moderatelyfatman wrote: »katanagirl1 wrote: »The subclassing will cause massive nerfs which result in harder overland whether you like it or not and especially if you don’t use subclassing. My prediction.
Harder overland being worked on currently is a separate thing entirely.
It's already happened, just see SkinnyCheek's latest video: nerfs to Pillagers to counter the crazy level of new ulti gen and a host of other ones.
If you play your regular set up in patch 46, you'll be slapping like a pillow.
Elvenheart wrote: »Since you mentioned Deltia, I just want to mention that one day ago he put out a new video on YouTube saying that that he was wrong in his initial assessment of Subclassing and that he’s been playing with it on the PTS and has found it much better and more fun and interesting than he originally thought it would be. He goes on to describe everything in more detail if you are interested. 🙂
SilverBride wrote: »I am not surprised that Deltia would enjoy subclassing since he is very proficient at creating builds. But I wonder how many "regular" players will want to take the time to do what it takes.
not to mention how many regular players simply just already left the game due to what subclassing actually is without needing convincing of anything, but on overland difficulty i imagine now it was an idea build arund subclassing to keep suclassing relevant overland aswell as normal mode to to also keep regular jo's interested in the game.
Erickson9610 wrote: »SilverBride wrote: »I am not surprised that Deltia would enjoy subclassing since he is very proficient at creating builds. But I wonder how many "regular" players will want to take the time to do what it takes.
I imagine many "regular" players would want to play with Subclassing. I know people who aren't as heavily invested in creating builds who are considering returning to ESO for Subclassing. And I'm sure the regular "regular" players would love having extra freedom, too.
sans-culottes wrote: »Anecdotes like “I know one person who picks what sounds cool” don’t tell us much about the broader playerbase. Plenty of people who aren’t hardcore meta players still care about identity, coherence, and fantasy. Subclassing affects those things.
It’s not about being a “build crafter” or not. It’s about whether the system supports meaningful distinctions, or if everything is becoming interchangeable. That matters to casual and veteran players alike.
BagOfBadgers wrote: »@SilverBride OK my feed back is for me it's good and my non subclassed Sorc has gained DPS and I now parse 95K (so about67-70K in boss fights) while using the sets and skills I run in content (not dummy humping gear!)
The Bound Armaments nerf has been reverted on the PTS this week as well and you can activate Lightning Flood's synergy yourself now (which can be considered a small buff). So as it stands, your non-pet Sorc will only have 5% less Magicka and Stamina, which isn't much.
I hoped for more changes myself, but even if nothing else gets buffed before subclassing goes live your old character will do just fine.