spartaxoxo wrote: »Completely Solo that anyone can doCompletely Solo but requires a toon that's not maxed out
- Complete 5 Quests
- Complete 15 Quests
- Claim 5 Rewards from the Daily Login Calendar
- Claim 10 Rewards from the Daily Login Calendar
- Visit 5 Player Homes
- Visit 10 Player Homes
- Kill 30 Foes in Auridon
- Kill 30 Foes in Stormhaven
- Kill 30 Foes in Eastmarch
- Kill 10 Public Dungeon Bosses in Grahtwood
- Kill 10 Public Dungeon Bosses in Rivenspire
- Kill 10 Public Dungeon Bosses in Stonefalls
- Kill 5 Delve Bosses in Malabal Tor
- Kill 5 Delve Bosses in Glenumbra
- Kill 5 Delve Bosses in Deshaan
- Catch 40 Fish Catch Fish.
- Kill 200 Foes With Class Abilities
- Complete 5 Incursions
- Destroy 6 Dark Anchors
- Harvest 50 Resources from the World Harvest .
- Craft 50 Items with any skill
- Craft 10 Items inside your home
- Craft 30 Items inside your home
Group Content
- Earn 5 Ranks in a Skill Line
- Earn 10 Ranks in a Skill Line
- Complete 1 Battleground Match
- Complete 5 Tribute Matches
- Complete 10 Tribute Matches
- Complete the Banished Cells I, 3 times
- Complete Fungal Grotto I, 3 times
- Complete Spindleclutch I, 3 times
- Complete Darkshade Caverns I, 3 times
- Complete Elden Hollow I, 3 times
- Complete Wayrest Sewers I, 3 times
- Complete Arx Corinium, 3 times
- Complete City of Ash I, 3 times
- Complete Crypt of Hearts I, 3 times
- Complete Aetherian Archive 1 time
ETA
Group content is not required to complete the pursuit, but you'll need to level a skill line to skip those. For anyone who doesn't want to level a skill line, I suggest Fungal Grotto and Spindleclutch on normal. They should be very easy to find groups for in the activity finder and they're also able to be soloed by most players.
spartaxoxo wrote: »Completely Solo that anyone can doCompletely Solo but requires a toon that's not maxed out
- Complete 5 Quests
- Complete 15 Quests
- Claim 5 Rewards from the Daily Login Calendar
- Claim 10 Rewards from the Daily Login Calendar
- Visit 5 Player Homes
- Visit 10 Player Homes
- Kill 30 Foes in Auridon
- Kill 30 Foes in Stormhaven
- Kill 30 Foes in Eastmarch
- Kill 10 Public Dungeon Bosses in Grahtwood
- Kill 10 Public Dungeon Bosses in Rivenspire
- Kill 10 Public Dungeon Bosses in Stonefalls
- Kill 5 Delve Bosses in Malabal Tor
- Kill 5 Delve Bosses in Glenumbra
- Kill 5 Delve Bosses in Deshaan
- Catch 40 Fish Catch Fish.
- Kill 200 Foes With Class Abilities
- Complete 5 Incursions
- Destroy 6 Dark Anchors
- Harvest 50 Resources from the World Harvest .
- Craft 50 Items with any skill
- Craft 10 Items inside your home
- Craft 30 Items inside your home
Group Content
- Earn 5 Ranks in a Skill Line
- Earn 10 Ranks in a Skill Line
- Complete 1 Battleground Match
- Complete 5 Tribute Matches
- Complete 10 Tribute Matches
- Complete the Banished Cells I, 3 times
- Complete Fungal Grotto I, 3 times
- Complete Spindleclutch I, 3 times
- Complete Darkshade Caverns I, 3 times
- Complete Elden Hollow I, 3 times
- Complete Wayrest Sewers I, 3 times
- Complete Arx Corinium, 3 times
- Complete City of Ash I, 3 times
- Complete Crypt of Hearts I, 3 times
- Complete Aetherian Archive 1 time
ETA
Group content is not required to complete the pursuit, but you'll need to level a skill line to skip those. For anyone who doesn't want to level a skill line, I suggest Fungal Grotto and Spindleclutch on normal. They should be very easy to find groups for in the activity finder and they're also able to be soloed by most players.
The only Group Content is the BG and AA. All those dungeons can be easilied solo'd on normal.
Elvenheart wrote: »This might be the best golden pursuit so far.
What are these pursuits? Do the same specific dungeon 3 times? Kill 30 random enemies in these super specific zones? I thought this was a housing themed golden pursuit what the hell is this?
The rewards are great!
My complaint is with the type of activity do 3x delve bosses in X zone, simply because there is only one boss per delve and they have a long spawn time. So, every time I go in a delve, no matter the hour of the day, there are already a few people waiting for the boss to respawn.
Who designs these tasks? I have no issue with doing specific dungeons 3 times, because that's something measurable, you have some control over the in and out, but with delves is just not fun to wait for the bosses to respawn.
When you finish the pursuit and have some free time, you can actually help people with this one. Pick up a quest from Bogrul and if it is in one of the targeted zones, the boss will spawn for you because you have the quest. Don't attack the boss and let everyone else kill it. You can then get the boss to spawn again and again so that people can complete more quickly.
Aggrovious wrote: »Having to wait 5 minutes for a boss to spawn is fun to you guys? Its easy to knock out? Yeah if I have a couple of hours sure, but wow is this boring just waiting for a boss to spawn. Terrible game design
The idea was to give some feedback. I prefer to do something, anything than waiting in a game like this, and sometimes I wait and some other player gets the kill because I wasn't quick enough. The devs should increase the spawn rate during this event or add a few more options.
Aggrovious wrote: »Having to wait 5 minutes for a boss to spawn is fun to you guys? Its easy to knock out? Yeah if I have a couple of hours sure, but wow is this boring just waiting for a boss to spawn. Terrible game design
The rewards are great!
My complaint is with the type of activity do 3x delve bosses in X zone, simply because there is only one boss per delve and they have a long spawn time. So, every time I go in a delve, no matter the hour of the day, there are already a few people waiting for the boss to respawn.
Who designs these tasks? I have no issue with doing specific dungeons 3 times, because that's something measurable, you have some control over the in and out, but with delves is just not fun to wait for the bosses to respawn.
The rewards are great!
My complaint is with the type of activity do 3x delve bosses in X zone, simply because there is only one boss per delve and they have a long spawn time. So, every time I go in a delve, no matter the hour of the day, there are already a few people waiting for the boss to respawn.
Who designs these tasks? I have no issue with doing specific dungeons 3 times, because that's something measurable, you have some control over the in and out, but with delves is just not fun to wait for the bosses to respawn.
When you finish the pursuit and have some free time, you can actually help people with this one. Pick up a quest from Bogrul and if it is in one of the targeted zones, the boss will spawn for you because you have the quest. Don't attack the boss and let everyone else kill it. You can then get the boss to spawn again and again so that people can complete more quickly.
Wuduwasa13 wrote: »Short of them just dropping us a new house, a new weather control system & a bag of gold into our inbox, I’m not sure what people want. Every GP has someone moaning, but it remains obvious from the tasks that they’ve tried their hardest to make them accessible to all players, whilst retaining their faithfulness to the dedicated theme.
Wuduwasa13 wrote: »Just returning to reiterate and emphasise how wrong I think you are, how balanced this GP was & how awesome the rewards were got were. 100k gold would have been a little more generous and useful, but the house more than makes up for it.
Anyone who knows me knows I’m not afraid to criticise ZOS if I think something is rubbish (hence why I was behind bars on here recently), conversely I’m also not shy about praising them when they do something I think is excellent & kudos to them, I think this was excellent.
The tasks are really achievable and many may be consolidated to clear them faster.
Short of them just dropping us a new house, a new weather control system & a bag of gold into our inbox, I’m not sure what people want. Every GP has someone moaning, but it remains obvious from the tasks that they’ve tried their hardest to make them accessible to all players, whilst retaining their faithfulness to the dedicated theme.
Just wanted to follow up here and thank everyone for their feedback so far. Appreciate the perspectives from both those who are enjoying the pursuit and those who are not. We are going to share the feedback with the team for future consideration.
Aggrovious wrote: »Having to wait 5 minutes for a boss to spawn is fun to you guys? Its easy to knock out? Yeah if I have a couple of hours sure, but wow is this boring just waiting for a boss to spawn. Terrible game design
Aggrovious wrote: »Having to wait 5 minutes for a boss to spawn is fun to you guys? Its easy to knock out? Yeah if I have a couple of hours sure, but wow is this boring just waiting for a boss to spawn. Terrible game design
I was surprised how many of my other guild members didn't want me visiting their houses.
langewapper wrote: »you can visit your own houses to complete the player houses bonus
i did it and it worked
the rest was easy