I don’t think I’m ridiculous. People already have the option to play more challenging content.Cooperharley wrote: »It's going to be optional. You can still smoke and chill...
People arguing against an optional change in difficulty are ridiculous IMO
You already have that optionsans-culottes wrote: »But it’s telling that “I play to relax” is so often deployed as a shield against other people having fun a different way.
I don’t think I’m ridiculous. People already have the option to play more challenging content.Cooperharley wrote: »It's going to be optional. You can still smoke and chill...
People arguing against an optional change in difficulty are ridiculous IMOYou already have that optionsans-culottes wrote: »But it’s telling that “I play to relax” is so often deployed as a shield against other people having fun a different way.
sans-culottes wrote: »Curious how even the option of challenge gets treated like a vibe violation. As if the mere existence of difficulty sliders might disrupt a sacred ritual of ambient light attacks and chill menus.
No one’s proposing Tamriel become the Lands Between. But it’s telling that “I play to relax” is so often deployed as a shield against other people having fun a different way.
Thanks for that suggestion, I might.Franchise408 wrote: »sound like you'd be better off just watching Netflix rather than playing an actual game.
Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
Franchise408 wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
I think it's just you.
It's not elitism to expect playing a game actually require engagement with said game beyond "smoking and chill"
twisttop138 wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
How very cable news of you to snip part of a comment so that it and only it can be parsed.
twisttop138 wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
How very cable news of you to snip part of a comment so that it and only it can be parsed.
Cable news? LMAO.
It's called responding to the specific part of your post that I wanted to respond to simply because that was the most clearly condescending and elitist part of it.
Franchise408 wrote: »Why is "wanting more challenge" less deserving of rewards than "want to relax and enjoy the story"?
Franchise408 wrote: »twisttop138 wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
How very cable news of you to snip part of a comment so that it and only it can be parsed.
Cable news? LMAO.
It's called responding to the specific part of your post that I wanted to respond to simply because that was the most clearly condescending and elitist part of it.
Except it wasn't condescending or elitist at all. It's a very cherry picked quote without the entire context. My post was reversing the line of logic from people who are against rewards for increased difficulty overland. Why is "wanting more challenge" less deserving of rewards than "want to relax and enjoy the story"?
Franchise408 wrote: »Why is "wanting more challenge" less deserving of rewards than "want to relax and enjoy the story"?
as long as they are the same exact rewards then I don't see the problem, we can both have our cake and eat it too.
Franchise408 wrote: »twisttop138 wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
How very cable news of you to snip part of a comment so that it and only it can be parsed.
Cable news? LMAO.
It's called responding to the specific part of your post that I wanted to respond to simply because that was the most clearly condescending and elitist part of it.
Except it wasn't condescending or elitist at all. It's a very cherry picked quote without the entire context. My post was reversing the line of logic from people who are against rewards for increased difficulty overland. Why is "wanting more challenge" less deserving of rewards than "want to relax and enjoy the story"?
Except you're asking for more, not the same, and some of you have a convoluted logic about slower kills meaning that your rewards per hour will be slower because of longer TTK. Well, duh, that's part and parcel of the original more difficult overland ask.
The whole point of the increased difficulty option is longer TTK, But now you're saying "wait a minute, we get fewer rewards per hour... not fair!"
Franchise408 wrote: »Franchise408 wrote: »twisttop138 wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
How very cable news of you to snip part of a comment so that it and only it can be parsed.
Cable news? LMAO.
It's called responding to the specific part of your post that I wanted to respond to simply because that was the most clearly condescending and elitist part of it.
Except it wasn't condescending or elitist at all. It's a very cherry picked quote without the entire context. My post was reversing the line of logic from people who are against rewards for increased difficulty overland. Why is "wanting more challenge" less deserving of rewards than "want to relax and enjoy the story"?
Except you're asking for more, not the same, and some of you have a convoluted logic about slower kills meaning that your rewards per hour will be slower because of longer TTK. Well, duh, that's part and parcel of the original more difficult overland ask.
The whole point of the increased difficulty option is longer TTK, But now you're saying "wait a minute, we get fewer rewards per hour... not fair!"
If you're just looking to "relax" and your incentive is the story, why are you bothered by someone else getting more rewards?
Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
spartaxoxo wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
It is a snarky retort that applies the same logic that's being used against vets to those who say that vet players who don't want to be worse off for picking vet don't actually want vet content. Let's not pretend this comment was made in a vacuum.
Vet players have been getting vilified for wanting basic gameplay concepts for a couple of pages now.
spartaxoxo wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
It is a snarky retort that applies the same logic that's being used against vets to those who say that vet players who don't want to be worse off for picking vet don't actually want vet content. Let's not pretend this comment was made in a vacuum.
Vet players have been getting vilified for wanting basic gameplay concepts for a couple of pages now.
<snip>
But I have never supported the concept of more rewards for doing so, precisely because of the extra layer of elitism that it's guaranteed to create and the abuse from some of us with 2000 CP and great gear who will also breeze through that more difficult content reaping extra rewards.
spartaxoxo wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
It is a snarky retort that applies the same logic that's being used against vets to those who say that vet players who don't want to be worse off for picking vet don't actually want vet content. Let's not pretend this comment was made in a vacuum.
Vet players have been getting vilified for wanting basic gameplay concepts for a couple of pages now.
Well, I'm a "vet" player who has been here on and off, but mostly on, since the start and I liked the original difficulty before CP when even delves in Cadwell 1 or 2 kind of needed a group. And I would definitely play in a more difficult phase at least some time (I think I would still do golden pursuits in normal for speed.)
I don't see any vilification in the past few pages. What I see is some wanting their cake and eat it too with post after post rationalizing greater rewards for the higher difficulty.
I was around when the higher difficulty overland became a hot topic, and have always supported an opt-in system via phasing.
But I have never supported the concept of more rewards for doing so, precisely because of the extra layer of elitism that it's guaranteed to create and the abuse from some of us with 2000 CP and great gear who will also breeze through that more difficult content reaping extra rewards.
DenverRalphy wrote: »spartaxoxo wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
It is a snarky retort that applies the same logic that's being used against vets to those who say that vet players who don't want to be worse off for picking vet don't actually want vet content. Let's not pretend this comment was made in a vacuum.
Vet players have been getting vilified for wanting basic gameplay concepts for a couple of pages now.
<snip>
But I have never supported the concept of more rewards for doing so, precisely because of the extra layer of elitism that it's guaranteed to create and the abuse from some of us with 2000 CP and great gear who will also breeze through that more difficult content reaping extra rewards.
When there's no added incentive to choose the harder difficulty, then you wind up with vet players farming the normal difficulty content for the rewards all the while making life miserable for players who actually should be doing the normal content. RNDs is proof positive of that.
spartaxoxo wrote: »spartaxoxo wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
It is a snarky retort that applies the same logic that's being used against vets to those who say that vet players who don't want to be worse off for picking vet don't actually want vet content. Let's not pretend this comment was made in a vacuum.
Vet players have been getting vilified for wanting basic gameplay concepts for a couple of pages now.
Well, I'm a "vet" player who has been here on and off, but mostly on, since the start and I liked the original difficulty before CP when even delves in Cadwell 1 or 2 kind of needed a group. And I would definitely play in a more difficult phase at least some time (I think I would still do golden pursuits in normal for speed.)
I don't see any vilification in the past few pages. What I see is some wanting their cake and eat it too with post after post rationalizing greater rewards for the higher difficulty.
I was around when the higher difficulty overland became a hot topic, and have always supported an opt-in system via phasing.
But I have never supported the concept of more rewards for doing so, precisely because of the extra layer of elitism that it's guaranteed to create and the abuse from some of us with 2000 CP and great gear who will also breeze through that more difficult content reaping extra rewards.
How else would anyone picture a gamer who is described as a "greedy, elitist who just wants to abuse a gameplay system?" And no, that's not a direct quote of anybody here. It's just an example that summarizes some of the various arguments against rewards. It's fine that we have different opinions about reward. I do see some arguments being based on how the rewards might impact the player base (Feeling bad to see a modifier, concern that exclusive rewards like mounts and titles may create pressure and force casuals to play on vet). So, I'm not saying there isn't any reason someone could have a different opinion.
Concerns about "force" only seem to go one way. There are no concerns about vet players being forced into normal to keep the gameplay function of quests (leveling of new characters, make a little gold).
All it comes across to me as that some players are of the belief that casual players should get more rewards than vet players out of overland in every way, down to the last drop exp of every single mob. Because that's what the opinion of "You can't even offset the exp loss," actually boils down to, mathematically. The concern seems to be based largely on FOMO. I view that argument the same way as I view the argument that we should get exclusive titles, mounts, dyes, etc for enabling vet overland.
I don't want or need extra rewards. Quests are one and done so of course there should not be exclusive rewards tied them for doing a quest in a particular game mode. By the exact same logic, I also do not think I should lose out on rewards because some players want their gameplay to be the most rewarding. I think we should all have equal rewards so that the only reason to pick one mode over the other is taste. I think actual, mathematical equality is the only way to ensure that nobody plays a gameplay mode they don't like. And that would require an offset. That's just a fact. You can't have mathematical equality by cutting someone's damage in half and doing nothing to offset that loss. If that makes me an elitist, so be it.
The slower XP rate in a higher optional difficulty is part of the increased difficulty option. Why carve that out? The whole point of a tougher overland option is slower TTK, slower game play, more meaningful slower leveling speed. It's a package deal. And to quote you, that's a fact.
spartaxoxo wrote: »The slower XP rate in a higher optional difficulty is part of the increased difficulty option. Why carve that out? The whole point of a tougher overland option is slower TTK, slower game play, more meaningful slower leveling speed. It's a package deal. And to quote you, that's a fact.
It isn't part of it. That's not a fact. .
spartaxoxo wrote: »The slower XP rate in a higher optional difficulty is part of the increased difficulty option. Why carve that out? The whole point of a tougher overland option is slower TTK, slower game play, more meaningful slower leveling speed. It's a package deal. And to quote you, that's a fact.
It isn't part of it. That's not a fact. .
It is most definitely a fact in every game, MMO or not, when difficulty.is compared.
Part of the difficulty of souls game is very much getting your ass handed to you and needing to repeat content. THAT slows your progression down significantly, as does the slower TTK.
spartaxoxo wrote: »spartaxoxo wrote: »The slower XP rate in a higher optional difficulty is part of the increased difficulty option. Why carve that out? The whole point of a tougher overland option is slower TTK, slower game play, more meaningful slower leveling speed. It's a package deal. And to quote you, that's a fact.
It isn't part of it. That's not a fact. .
It is most definitely a fact in every game, MMO or not, when difficulty.is compared.
Part of the difficulty of souls game is very much getting your ass handed to you and needing to repeat content. THAT slows your progression down significantly, as does the slower TTK.
Dark souls does not have difficulty modifiers. Games with difficulty modifiers use offsets to ensure that the players who choose them at the very least come out at a net neutral.
DenverRalphy wrote: »spartaxoxo wrote: »Franchise408 wrote: »You guys have your story and your relaxing activities, you don't need resources or drops from them.
Is it just me or is this a rare, unfiltered, bit of elitism that is precisely the root for the “harder but more rewards” mentality beneath all the rationalizations?
It is a snarky retort that applies the same logic that's being used against vets to those who say that vet players who don't want to be worse off for picking vet don't actually want vet content. Let's not pretend this comment was made in a vacuum.
Vet players have been getting vilified for wanting basic gameplay concepts for a couple of pages now.
<snip>
But I have never supported the concept of more rewards for doing so, precisely because of the extra layer of elitism that it's guaranteed to create and the abuse from some of us with 2000 CP and great gear who will also breeze through that more difficult content reaping extra rewards.
When there's no added incentive to choose the harder difficulty, then you wind up with vet players farming the normal difficulty content for the rewards all the while making life miserable for players who actually should be doing the normal content. RNDs is proof positive of that.
What makes you think that the harder difficulty option won't still have player CP and ability divide as well as a mix of players doing random normal dungeons with competing interests -- some wanting to do it as fast as humanly possible, and some in there for the first time doing the quest?
The incentive for doing harder overland (and group dungeons and trials will still have vet options where THAT choice is rewarded as it should be) is just personal preference in game play. It does not need to be incentivized.
spartaxoxo wrote: »spartaxoxo wrote: »The slower XP rate in a higher optional difficulty is part of the increased difficulty option. Why carve that out? The whole point of a tougher overland option is slower TTK, slower game play, more meaningful slower leveling speed. It's a package deal. And to quote you, that's a fact.
It isn't part of it. That's not a fact. .
It is most definitely a fact in every game, MMO or not, when difficulty.is compared.
Part of the difficulty of souls game is very much getting your ass handed to you and needing to repeat content. THAT slows your progression down significantly, as does the slower TTK.
Soul games do not have difficulty modifiers. Games with difficulty modifiers use offsets to ensure that the players who choose them at the very least come out at a net neutral. Dark Souls ensures equality of experience by not having an easier mode at all.