Wildberryjack wrote: »I'm as casual a player as it gets and I can't wait for subclassing. I don't care if players with BIS gear will be able to do insane damage, I just hope they're in my dungeons runs! The only place this will matter is PvP so they will need to keep an eye on that but otherwise I don't see subclassing being a problem.
BXR_Lonestar wrote: »@FoJulWell, my biggest issue with this, is that even if there is a top 1% that may set the norm, I shouldn't have to be forced to play exactly like you to get those numbers. Every class should have potential to get those numbers. Different playstyles should be able to get those numbers.
I disagree with this. Every class should have their strengths and weaknesses, but just because an Arcanist can hit 130k doesn't mean that a NB also needs to hit 130k.
Every class should bring something unique and desirable to a group so that you WANT a great mix of classes and builds, but that doesn't necessarily mean that they should be equal on a 1 to 1 basis. The game isn't even like this now, but this is where I think they should go in the opposite direction of subclassing, which I see as more of a step towards homogenization. Instead, they should be buffing the subclasses to emphasize each class' strengths.
An example of this is the NB - why does the Templar and not the NB have the most devestating single target execute (Radiant oppression?). The nightblade ought to be a designated finisher character - the most deadly single-target damage character in the game, especially on the flanks. They should not only have the most devastating execute, but you should be able to execute earlier than other classes, and it should crit more often (or perhaps trigger a unique debuff that increases group damage).
They can take that kind of mentality and apply it to each of the classes so that they all bring something good and desirable to the table. Will they all hit for the same DPS or be capable of being great healers or tanks? No, but that is the point of classes. They all do something well and other things not so well.
A lot of people want to play this game where they only want to play 1 character, but this game really isn't like Skyrim or Oblivion where you have 1 character that can do everything. This is why we have so many character slots and its what gives the game a ton of replayability. Why would I have 11 characters if 1 character can do everything?
If they go down this road, then I can see them eliminating racial bonuses as well - because that will be one of the only things creating any differences in characters...
IMO, they ought to be leaning in more into class identity, not implementing things that will ultimately marginalize them.
Those top 1% players complain about everything being stale and boring. Well you have been playing the same way since Necrom dropped.
El_Borracho wrote: »Those top 1% players complain about everything being stale and boring. Well you have been playing the same way since Necrom dropped.
@FoJul You just identified why subclassing will not make things better. The Arcanist made doing DPS easier. A tanky, self-healing beast that can crank out 100K+ without even trying. Which caused most DDs to shift to Arcanist, because why gimp yourself. Which removed more options than it created for "play the way you want."
Subclassing will do one of two things: (1) make everything a joke, or (2) cause everything to be nerfed. Either way, the result will be one meta build, because that's how things have gone since Necrom.
No, there will not be more options, despite it appearing that there are infinite options. The BiS for ultimates, executes, spammables, shields, etc. will make all other obsolete. Heck, you said it yourself. Why play melee when you can do everything from range... just like Arcanists do now, but now with Jesus Beam.
I do agree that there needs to be changes to undo the Necrom homogenization of play. But making everyone Thanos is not that change
moderatelyfatman wrote: »...I think forum posters generally represent no more than 5% of the playerbase...
katanagirl1 wrote: »Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
El_Borracho wrote: »Those top 1% players complain about everything being stale and boring. Well you have been playing the same way since Necrom dropped.
@FoJul You just identified why subclassing will not make things better. The Arcanist made doing DPS easier. A tanky, self-healing beast that can crank out 100K+ without even trying. Which caused most DDs to shift to Arcanist, because why gimp yourself. Which removed more options than it created for "play the way you want."
Subclassing will do one of two things: (1) make everything a joke, or (2) cause everything to be nerfed. Either way, the result will be one meta build, because that's how things have gone since Necrom.
No, there will not be more options, despite it appearing that there are infinite options. The BiS for ultimates, executes, spammables, shields, etc. will make all other obsolete. Heck, you said it yourself. Why play melee when you can do everything from range... just like Arcanists do now, but now with Jesus Beam.
I do agree that there needs to be changes to undo the Necrom homogenization of play. But making everyone Thanos is not that change
Making everyone Thanos made me chuckle, good one. But what I'm trying to say, is that If I want to use swallow soul as my spammable, but still want to have SOME cleave for trash, allow me tor grab up another skill line that will do just that. Or if I want to do more DoT damage, and remove proc sets from my build.
I have access to make a better build suited for MY playstyle, not YOURS. Will i obtain Arc DPS numbers. No, but I will get better numbers than I have gotten in a while.
Not every class is going to do arcanist DPS.
In my eyes, I think arcanist needs to be gutted. Maybe this argument will finally end.
Also, Hybridization was more of a reason people play 1 build, rather than it just being arcanist coming out.
ragnarok6644b14_ESO wrote: »katanagirl1 wrote: »Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
I posted earlier in the thread to try to understand this and no one replied, so here goes again:
Will there be more builds that are endgame viable, or will there not be?
That's my bottom line. I consider myself a mid-tier player who is kept out of endgame (or doesn't meet the standards for endgame) because of the theme I've chosen to run. If there are more total number of endgame-viable builds after subclassing than there are now, that means that more people like me have a chance of getting in because they run those themes.
If there are fewer endgame-viable builds than there are now, then that's bad.
Point of definition: there will always be the same number of best builds, because 'best' presupposes 'uniqueness' semantically. I'm not looking for best, just viable.
Warhawke_80 wrote: »katanagirl1 wrote: »Warhawke_80 wrote: »moderatelyfatman wrote: »So we're seeing DD with 170k dps parses, tanks with 160k damage shield and so on..
There is a fair number of people posting that subclassing cannot go ahead because it will break this game.
The thing is, if you are on this forum you are a minority player. I think forum posters generally represent no more than 5% of the playerbase. Most of my guildies who are active on discord do not have a forum account because they don't concern themselves with the latest patch update. Many of them only really notice the changes when something major has been nerfed (e.g. Jabs in patch 35 or Werewold tanking) and has a large enough impact to be noticed while doing their dailies.
So the issue is this: endgame is a broken mess before patch 46 and that isn't really going to change. But you can't balance a game around a small minority of players when the money is elsewhere.
FYI:
160k shield build
Wow...Your post drips with defeatism, as if the game's already doomed and nothing can be done. Claiming endgame is a "broken mess" before patch 46 without evidence is just hyperbolic whining—sounds like you're preemptively giving up. And the idea that subclassing will "break" the game? That's absurdly alarmist. Games evolve, mechanics shift; players adapt. Dismissing the forum as a tiny 5% minority while ignoring its role as a hub for engaged, vocal players is lazy—those "guildies" on Discord aren't the full picture either. Balancing for the majority doesn't mean ignoring the endgame; it means finding a sweet spot. Writing it all off as hopeless just sounds like you're shouting into the void for attention.
Seriously bro..It’s like you and those high-parse elitists are only happy when the game's tuned to keep casuals out, hoarding your precious 170k DPS and 160k shields. Balancing for the masses doesn't mean screwing the endgame; it means making it accessible without catering to a few tryhards who love gatekeeping the average player from the fun. Quit acting like the sky's falling just to keep the riffraff out of your exclusive club.
I’m lucky to hit 90k with my arcanist, but I was in a trials group. It’s not that the standards are set to keep people out, everybody has to meet them to get in.
End game players don’t care if a patch helps more casual players get better, if it does then there are more players who can get into trials and that’s a good thing.
Your comments make it sound like you think trial leaders are out to get you. It’s not about you, it’s about the team. With an attitude like the one you are describing, it would be almost impossible to get in anyway.
High parsing players won’t be hurt by this, they always find a way to keep pushing the envelope. It will demotivate the mid tier players and they will feel the nerfs the most just like with the “raising the floor and lowering the ceiling” did.
Hey, I gotta push back on your take—it’s coming off a bit elitist and misses what’s really going on. Flexing 90k DPS on your arcanist in a trials group? That’s honestly not cutting it for most serious teams who need higher numbers to clear without wiping. Those trial standards aren’t there to gatekeep; they’re about making sure the whole group doesn’t crash and burn. But you’re way off thinking a patch boosting casuals will just flood trials with ready players. DPS is only part of it—knowing mechanics, working as a team, and staying sharp matter just as much, and no patch is gonna gift-wrap that.
You’re twisting things by saying people think trial leaders are out to get them. Nobody’s saying that. The real issue is nerfs like “raising the floor, lowering the ceiling” that squish the skill gap and make mid-tier players—who bust their butts to get better—feel like their progress doesn’t matter. Won’t someone think of the poor mid-tier players? Your post kinda waves them off, acting like they should just deal with it while you and other top parsers “always find a way” to stay ahead. That’s got an elitist vibe, like the rest of the player base’s struggles don’t count as long as the high-end crowd’s fine.
Look, it’s not about bad attitudes—it’s about game changes that sap motivation for tons of players, not just the mid-tiers you’re shrugging at. Respectfully, your view feels disconnected from what most of the community’s grappling with, and it’s not really helping the convo. Let’s dig into the real problems instead.
Erickson9610 wrote: »StarOfElyon wrote: »cmetzger93 wrote: »As a semi-casual player - I'm very excited about it. Being locked into a class was not very "Elder Scrollsy" and over the years has prevented me from enjoying the game.
That's because those are single player games. Who cares if your character is broken in a solo game.
PvP is already broken. Just look at what ball groups are able to achieve when working together. Compare that with the experience on the Vengeance campaign (where balance existed) and it's night and day.
Subclassing will only make the experience different. It won't make it worse than it already is.
moderatelyfatman wrote: »
I hardly ever post on here and tbh, can’t remember the last time I did. Anyway, just wanted to comment that subclassing will be the end for me. It’s a step too far and I know it’s just my opinion and I’m just one guy etc. but felt I had to say something as I’ve been playing this game since day 1.
Anyway, peace out everyone and good luck to ESO down the road.
dk_dunkirk wrote: »But hey, out money is spent time to leech on the wallet of a new player base.
moderatelyfatman wrote: »
dk_dunkirk wrote: »But hey, out money is spent time to leech on the wallet of a new player base.
Lets see if alienating faithful long term subscribers for the sake of fresh blood who move on to the next fancy thing asap is a smart decision in the long run.
katanagirl1 wrote: »moderatelyfatman wrote: »
No, I’m using my humble 90k dps on an arcanist that can do way more damage (like 135k I think) in other player’s hands as the fact that I am mid tier. Our team managed to get Dro-m’Athra Destroyer and only a couple of our team members could do more dps than that.
You’re the one who talked about gatekeeping. I hate that term. Do people say that med school is gatekeeping those who can’t score high enough to get in? Is it gatekeeping to not let people on the track team because they can’t run fast enough?
I am not an elitist. I struggled with 65k on my stamblade before arcanist came out. I can’t light weave worth a crap because I’m nearly 60 years old and my hands hurt.
You’re talking to the wrong person here.
Umm... you know that stamblade is traditionally one of the hardest rotations? It looks like you're comparing the hardest rotation with one of the easiest.
I remember when my Necro hit level 50 I did a parse and got 80k but never played necro dps again. The parse basically killed my hands and my necro is now a PUG dungeon healer.
But I used to play on Warden and Templar without any issue.
BXR_Lonestar wrote: »@FoJulWell, my biggest issue with this, is that even if there is a top 1% that may set the norm, I shouldn't have to be forced to play exactly like you to get those numbers. Every class should have potential to get those numbers. Different playstyles should be able to get those numbers.
I disagree with this. Every class should have their strengths and weaknesses, but just because an Arcanist can hit 130k doesn't mean that a NB also needs to hit 130k.
Every class should bring something unique and desirable to a group so that you WANT a great mix of classes and builds, but that doesn't necessarily mean that they should be equal on a 1 to 1 basis. The game isn't even like this now, but this is where I think they should go in the opposite direction of subclassing, which I see as more of a step towards homogenization. Instead, they should be buffing the subclasses to emphasize each class' strengths.
An example of this is the NB - why does the Templar and not the NB have the most devestating single target execute (Radiant oppression?). The nightblade ought to be a designated finisher character - the most deadly single-target damage character in the game, especially on the flanks. They should not only have the most devastating execute, but you should be able to execute earlier than other classes, and it should crit more often (or perhaps trigger a unique debuff that increases group damage).
They can take that kind of mentality and apply it to each of the classes so that they all bring something good and desirable to the table. Will they all hit for the same DPS or be capable of being great healers or tanks? No, but that is the point of classes. They all do something well and other things not so well.
A lot of people want to play this game where they only want to play 1 character, but this game really isn't like Skyrim or Oblivion where you have 1 character that can do everything. This is why we have so many character slots and its what gives the game a ton of replayability. Why would I have 11 characters if 1 character can do everything?
If they go down this road, then I can see them eliminating racial bonuses as well - because that will be one of the only things creating any differences in characters...
IMO, they ought to be leaning in more into class identity, not implementing things that will ultimately marginalize them.
If they go in either direction, it's better than what it is now.
You are still missing the entire point though; you are specifically saying that each class should have a designated role. (AKA 1 playstyle). That is not healthy for anyone besides the top 1% who don't care about classes or skills, they just want output.
If I play a PvE nightblade, Im not using killers blade. I love playing from range. I possibly will use J-beam, but im not sticking to melee nightblade.
All classes do bring specific things in situations, but I don't want to be required to being a buff bot as a DPS. Thats how most classes are played outside of arcanist rn. Since arcanist can do the most damage, you run 4 arcs or more and then buff bots.
If my rangeblade could do 130k and provide healer support, would that be enough? This prolly wouldn't happen but let the environment change.
Those top 1% players complain about everything being stale and boring. Well you have been playing the same way since Necrom dropped.
but yes the constant bar swapping along with the light attacking killed my hands. The necro rotation is so much worse than stamblade.
Pixiepumpkin wrote: »but yes the constant bar swapping along with the light attacking killed my hands. The necro rotation is so much worse than stamblade.
This is what I don't understand about weaving and the act of implementing it vs fixing the bug that it was.
Its a mechanic that reeks havoc on the hands and anyone suffering from arthritis, age aches and pains, or even a young but worn body, can not deal with. Its literally painful to do.
This is the kind of stuff that should be weeded out in the brainstorming stage of design. Its a bad idea, regardless of how many like it, its not inclusive to the community as a whole and literal bullying in game has happened countless times against those who do not weave (witnesses this first hand on multiple occasions).
@Pixiepumpkin - that was katanagirl1's statement, not mine, though my hands are also an issue with weaving. And as well, why I have universally gone to 1 bar builds.
Pixiepumpkin wrote: »@Pixiepumpkin - that was katanagirl1's statement, not mine, though my hands are also an issue with weaving. And as well, why I have universally gone to 1 bar builds.
Gotcha. I thought I saw some thread fixing in there, but I was confused.
I can't weave for a myriad of reasons. Latancy for one, pain in hands for 2, the shaking of my mouse while I am also using it to move for 3.
but ya, same here. 1 bar builds across the board. Sadly the diversity offered is sub optimal. Oakensoul needs to be buffed big time.
For one. Oakensoul should open up a 6th slot. So 6 abilities and 1 ult. The design reason for weapon swapping was to facilitate the need of console controllers who are limited in their actionable buttons.
There is a button to swap bars on console. This button would be mapped to the 6th ability. Of course PC can bind that anywhere they like.
The one think I hate about oakensoul is the missing of utility.
I see it like this regarding what we need on any given one bar build:
• Execute spell
• Heal
• Shield
• Spammable
• Dot
• AOE
• Utility
• Ultimate
So even if Oakensoul was given 1 more slot, it would still fall flat of what is required for gameplay at any given encounter.
Pixiepumpkin wrote: »@Pixiepumpkin - that was katanagirl1's statement, not mine, though my hands are also an issue with weaving. And as well, why I have universally gone to 1 bar builds.
Gotcha. I thought I saw some thread fixing in there, but I was confused.
I can't weave for a myriad of reasons. Latancy for one, pain in hands for 2, the shaking of my mouse while I am also using it to move for 3.
but ya, same here. 1 bar builds across the board. Sadly the diversity offered is sub optimal. Oakensoul needs to be buffed big time.
For one. Oakensoul should open up a 6th slot. So 6 abilities and 1 ult. The design reason for weapon swapping was to facilitate the need of console controllers who are limited in their actionable buttons.
There is a button to swap bars on console. This button would be mapped to the 6th ability. Of course PC can bind that anywhere they like.
The one think I hate about oakensoul is the missing of utility.
I see it like this regarding what we need on any given one bar build:
• Execute spell
• Heal
• Shield
• Spammable
• Dot
• AOE
• Utility
• Ultimate
So even if Oakensoul was given 1 more slot, it would still fall flat of what is required for gameplay at any given encounter.
slow and steady wins the race, yes but HA builds are not for everyone for a very good reason. they are just not exciting for alot of players and to be honest should not even be near 2 bar weaving numbers of dps although also not underperform as to accomodate a certain playstyle
Pixiepumpkin wrote: »Pixiepumpkin wrote: »@Pixiepumpkin - that was katanagirl1's statement, not mine, though my hands are also an issue with weaving. And as well, why I have universally gone to 1 bar builds.
Gotcha. I thought I saw some thread fixing in there, but I was confused.
I can't weave for a myriad of reasons. Latancy for one, pain in hands for 2, the shaking of my mouse while I am also using it to move for 3.
but ya, same here. 1 bar builds across the board. Sadly the diversity offered is sub optimal. Oakensoul needs to be buffed big time.
For one. Oakensoul should open up a 6th slot. So 6 abilities and 1 ult. The design reason for weapon swapping was to facilitate the need of console controllers who are limited in their actionable buttons.
There is a button to swap bars on console. This button would be mapped to the 6th ability. Of course PC can bind that anywhere they like.
The one think I hate about oakensoul is the missing of utility.
I see it like this regarding what we need on any given one bar build:
• Execute spell
• Heal
• Shield
• Spammable
• Dot
• AOE
• Utility
• Ultimate
So even if Oakensoul was given 1 more slot, it would still fall flat of what is required for gameplay at any given encounter.
slow and steady wins the race, yes but HA builds are not for everyone for a very good reason. they are just not exciting for alot of players and to be honest should not even be near 2 bar weaving numbers of dps although also not underperform as to accomodate a certain playstyle
Oakensoul should not be relegated to heavy attacks and I completely disagree that a one bar build should not perform near 2 bar weaving numbers.
This is not a matter of being lazy, this is a matter of accessibility
Pixiepumpkin wrote: »Pixiepumpkin wrote: »@Pixiepumpkin - that was katanagirl1's statement, not mine, though my hands are also an issue with weaving. And as well, why I have universally gone to 1 bar builds.
Gotcha. I thought I saw some thread fixing in there, but I was confused.
I can't weave for a myriad of reasons. Latancy for one, pain in hands for 2, the shaking of my mouse while I am also using it to move for 3.
but ya, same here. 1 bar builds across the board. Sadly the diversity offered is sub optimal. Oakensoul needs to be buffed big time.
For one. Oakensoul should open up a 6th slot. So 6 abilities and 1 ult. The design reason for weapon swapping was to facilitate the need of console controllers who are limited in their actionable buttons.
There is a button to swap bars on console. This button would be mapped to the 6th ability. Of course PC can bind that anywhere they like.
The one think I hate about oakensoul is the missing of utility.
I see it like this regarding what we need on any given one bar build:
• Execute spell
• Heal
• Shield
• Spammable
• Dot
• AOE
• Utility
• Ultimate
So even if Oakensoul was given 1 more slot, it would still fall flat of what is required for gameplay at any given encounter.
slow and steady wins the race, yes but HA builds are not for everyone for a very good reason. they are just not exciting for alot of players and to be honest should not even be near 2 bar weaving numbers of dps although also not underperform as to accomodate a certain playstyle
Oakensoul should not be relegated to heavy attacks and I completely disagree that a one bar build should not perform near 2 bar weaving numbers.
This is not a matter of being lazy, this is a matter of accessibility
Actually, I hate HA playstyle; my 1 bar Oak builds are not using HA at all.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »@Pixiepumpkin - that was katanagirl1's statement, not mine, though my hands are also an issue with weaving. And as well, why I have universally gone to 1 bar builds.
Gotcha. I thought I saw some thread fixing in there, but I was confused.
I can't weave for a myriad of reasons. Latancy for one, pain in hands for 2, the shaking of my mouse while I am also using it to move for 3.
but ya, same here. 1 bar builds across the board. Sadly the diversity offered is sub optimal. Oakensoul needs to be buffed big time.
For one. Oakensoul should open up a 6th slot. So 6 abilities and 1 ult. The design reason for weapon swapping was to facilitate the need of console controllers who are limited in their actionable buttons.
There is a button to swap bars on console. This button would be mapped to the 6th ability. Of course PC can bind that anywhere they like.
The one think I hate about oakensoul is the missing of utility.
I see it like this regarding what we need on any given one bar build:
• Execute spell
• Heal
• Shield
• Spammable
• Dot
• AOE
• Utility
• Ultimate
So even if Oakensoul was given 1 more slot, it would still fall flat of what is required for gameplay at any given encounter.
slow and steady wins the race, yes but HA builds are not for everyone for a very good reason. they are just not exciting for alot of players and to be honest should not even be near 2 bar weaving numbers of dps although also not underperform as to accomodate a certain playstyle
Oakensoul should not be relegated to heavy attacks and I completely disagree that a one bar build should not perform near 2 bar weaving numbers.
This is not a matter of being lazy, this is a matter of accessibility
Pixiepumpkin wrote: »Pixiepumpkin wrote: »@Pixiepumpkin - that was katanagirl1's statement, not mine, though my hands are also an issue with weaving. And as well, why I have universally gone to 1 bar builds.
Gotcha. I thought I saw some thread fixing in there, but I was confused.
I can't weave for a myriad of reasons. Latancy for one, pain in hands for 2, the shaking of my mouse while I am also using it to move for 3.
but ya, same here. 1 bar builds across the board. Sadly the diversity offered is sub optimal. Oakensoul needs to be buffed big time.
For one. Oakensoul should open up a 6th slot. So 6 abilities and 1 ult. The design reason for weapon swapping was to facilitate the need of console controllers who are limited in their actionable buttons.
There is a button to swap bars on console. This button would be mapped to the 6th ability. Of course PC can bind that anywhere they like.
The one think I hate about oakensoul is the missing of utility.
I see it like this regarding what we need on any given one bar build:
• Execute spell
• Heal
• Shield
• Spammable
• Dot
• AOE
• Utility
• Ultimate
So even if Oakensoul was given 1 more slot, it would still fall flat of what is required for gameplay at any given encounter.
slow and steady wins the race, yes but HA builds are not for everyone for a very good reason. they are just not exciting for alot of players and to be honest should not even be near 2 bar weaving numbers of dps although also not underperform as to accomodate a certain playstyle
Oakensoul should not be relegated to heavy attacks and I completely disagree that a one bar build should not perform near 2 bar weaving numbers.
This is not a matter of being lazy, this is a matter of accessibility
does not matter much anymore mate im sure absolutely everyone is going to find something in a classless system that fits in the way they want it to just fine