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Isn't Vampire being looked at in the PTS? because this skill line is in a sorry state

ThancredLux
ThancredLux
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in PVP has some very, but very small niche uses that aren't even worth the trouble to get them going on.

and PVE simply is non existent, not only because the passives and abilities are bad, the extra fire damage, increased abilitie costs etc, makes your character actively worst, you can't even roleplay it because it really hurts you even on stage 1, it's ridiculous really.

it doesn't have to be OP, but common, make it usable please, stop with this punishment, even Werewolves are more usable everywhere else than Vampire.
  • Erickson9610
    Erickson9610
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    in PVP has some very, but very small niche uses that aren't even worth the trouble to get them going on.

    and PVE simply is non existent, not only because the passives and abilities are bad, the extra fire damage, increased abilitie costs etc, makes your character actively worst, you can't even roleplay it because it really hurts you even on stage 1, it's ridiculous really.

    it doesn't have to be OP, but common, make it usable please, stop with this punishment, even Werewolves are more usable everywhere else than Vampire.

    Werewolves are only usable when they're not transformed. Everybody else is getting double spectral bows and parsing 170k on the trial dummy, while you are hopeless if you try to compete while transformed as a werewolf. Werewolves only hit around 130k with Subclassing — and they're single target as opposed to Fatecarver being AoE — and you don't have the skills you need to compete with the broken PvP meta.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Soarora
    Soarora
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    in PVP has some very, but very small niche uses that aren't even worth the trouble to get them going on.

    and PVE simply is non existent, not only because the passives and abilities are bad, the extra fire damage, increased abilitie costs etc, makes your character actively worst, you can't even roleplay it because it really hurts you even on stage 1, it's ridiculous really.

    it doesn't have to be OP, but common, make it usable please, stop with this punishment, even Werewolves are more usable everywhere else than Vampire.

    Vampires are common on the PvE side for vamp drain...
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • AusarViled
    AusarViled
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    vampire aint bad, it has a skill that guarantees critical hits at bellow 50% health. This makes builds that cast on critical guaranteed to work without having to take a mundus stone, CP, or enchants for critical and playing a %rng game. It works well with nightblade, sorc and dragon knight.

    The sprint stealth is also good for speed questing and farming gold. You run go into stealth, use the CP for stealth with blade of woe, and the silithis set. Vampire has its place but you got to work with it.
  • Erickson9610
    Erickson9610
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    Plus, Vampire is getting two Skill Styles in Update 46. Werewolf hasn't received a single new Skill Style since Update 43.

    Neither Vampire nor Werewolf are receiving balance updates for Update 46 because the focus is mainly on introducing Subclassing and balancing Class abilities to accommodate that feature. Maybe we'll expect something new for Vampire and/or Werewolf later in the year? I would love for both of those skill lines to receive Scribing Grimoires soon, because it sounds like both playstyles could really use one.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Major_Mangle
    Major_Mangle
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    Vampire skilline is actually quite decent. There are a few bad skills that I think could use further adjustments:
    * Perfect Scion: Other morph is just better in every way
    * Mesmerise: Main skill I honestly think needs a complete rework.

    Other skills are genuinely fine. Eviscerate (with morphs) is one of the strongest spammables in the game and is frequently used in PvP. Other skills has their use in either PvP or PvE in one way or another.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Renato90085
    Renato90085
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    in pve ,some tank(ult) and all nb dps(300wd) use vamp..but i never see any werewolf good in pve..
  • Ragnarok0130
    Ragnarok0130
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    Vampire skilline is actually quite decent. There are a few bad skills that I think could use further adjustments:
    * Perfect Scion: Other morph is just better in every way
    * Mesmerise: Main skill I honestly think needs a complete rework.

    Other skills are genuinely fine. Eviscerate (with morphs) is one of the strongest spammables in the game and is frequently used in PvP. Other skills has their use in either PvP or PvE in one way or another.

    I still want the old bat ultimate back.
    Edited by Ragnarok0130 on April 30, 2025 12:39PM
  • dark_hunterxmg
    dark_hunterxmg
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    If Vampires were locked into vampire only skills, or required to have more than 1 vampire skill on their bar for passives, I could see a change being necessary. A lot of players only become vampire for the weapon damage bonus, and Undeath passive. They get bonuses without even using vamp skills. Stage 4 is used by more players now than I have ever seen. Anyone can go invisible with it. Vampire is very highly used in PvP. I see Blood for Blood used quite often by Wardens and Stamsorcs.
  • StarOfElyon
    StarOfElyon
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    in PVP has some very, but very small niche uses that aren't even worth the trouble to get them going on.

    and PVE simply is non existent, not only because the passives and abilities are bad, the extra fire damage, increased abilitie costs etc, makes your character actively worst, you can't even roleplay it because it really hurts you even on stage 1, it's ridiculous really.

    it doesn't have to be OP, but common, make it usable please, stop with this punishment, even Werewolves are more usable everywhere else than Vampire.

    I also believe vamps need some work:
    These changes are very much needed. The suggested changes are in italics:

    Rather than revert the changes to the Undeath passive, I believe it would be better to increase the power of Vampires (while being careful not to passively boost the power of the Nightblade class).

    ==========
    PASSIVES
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    Strike from the Shadows: When you leave Mist Form or activate Unnatural Movement your Weapon and Spell Damage is increased by 300 for 6 seconds.

    =========
    SKILLS
    =========

    Vampiric Drain: Siphon away your enemies' vitality, dealing 870 Magic Damage and healing you for 25% of your missing Health every 1 second for 3 seconds. Activating this ability grants you Major Protection and Major Berserk for 10 seconds.

    Mesmerize: Subdue enemies in front of you with your baleful gaze, stunning them for 5 seconds if they are facing your direction. This stun cannot be blocked.
    - Hypnosis: Subdue enemies around you with your baleful gaze, stunning them for 5 seconds. This stun cannot be blocked. Enemies are no longer required to be facing your direction.

    Mist Form: Disperse into a dark mist, causing the next 3 projectiles to deal no damage to you for 1 second while you dash forward and reappear at your target location after a short duration. Casting again within 4 seconds costs 33% more Magicka. Activating the skill removes snares and immobilizations.
    Snare removal would make mist form a fantastic ability, instead of a frustrating one. It's really a no-brainer.

    Blood Frenzy:
    Allow your monstrous appetites to take hold, increasing your Weapon and Spell Damage by 60 every 2 seconds, up to 5 times. While toggled on, the Health cost of this ability increases by 360 per stack and you cannot be healed by anyone but yourself, your pets, or your Companions. All damage you deal heals you for 1250 Health, up to once every 1 second.


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    SETS
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    Hopefully ZOS revisits all sets in the game and I have a few proposals for the vampire themed sets here:

    Vampire Cloak:
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 1206 Maximum Health
    (4 items) Adds 129 Weapon and Spell Damage
    (5 items) Adds 171 Weapon and Spell Damage. Removes the penalties of your Vampire stages.
    I believe these changes will make this set worth choosing for vampire themed builds over sets that are stronger in general.

    Vampire Lord:
    (2 items) Adds 1096 Maximum Magicka
    (3 items) Adds 129 Weapon and Spell Damage
    (4 items) Adds 657 Critical Chance
    (5 items) Increases the bonuses of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4: 5%/10%/15%/20% reduced Vampire Ability cost.
    Vampirism is already punishing enough already.

    I want to add to the list of sets that I feel are connected to Vampires (or maybe specifically characters who are Vampire hunters).

    Meridia's Blessed Armor:
    (2 items) Adds 1487 Armor
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 1487 Armor
    (5 items) Gain Minor Protection at all times. When you Block, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.
    Considering the changes I'm proposing for Vampire's Cloak, I think adding the Minor Protection to Meridia's Blessed Armor makes it a suitable replacement. Minor Protection is easy to source but I think it fits the theme of this set being protective.

    Stendarr's Embrace:
    (2 items) Adds 129 Magicka Recovery
    (3 items) Adds 1096 Maximum Magicka
    (4 items) Adds 1096 Maximum Magicka
    (5 items) You take 10% less damage from undead enemies, Vampires, and Werewolves. When you heal yourself or an ally, you remove all negative effects from them. This effect can occur once every 30 seconds per target.

  • autocookies
    autocookies
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    deleted
    Edited by autocookies on May 20, 2025 2:29PM
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