SilverIce58 wrote: »I agree. From what ive seen Storm Calling is only used for utility, and its 3 damage skills are underutilized imo. Sorcs have lots of problems now with non-petsorcs basically being told "use pets or remove the line altogether" which why even roll a pure Sorc anymore if thats the case, and Dark Magic's Negate being a shoddy excuse for an ultimate. Shock definitely needs a boost damage wise, but the whole class needs some updating.
Soundinfinite wrote: »Add to it,
DragonKnights Passively Bump Flame Damage 5% and then have a debuff skill that buffs Flame Damage 6% for an 11% overall buff...
The new Warden Passive buffs Ice Damage 10%
And a sorc buffs shock damage 5% Meaning a shock build will always underperform the other two builds from the lines that offer those damage specialties....
Even more, if you roll an Elementalist build...as subclassing is supposed to be able to do, and the devs even advertised as an option in their LIVE....
Shock damage will always be your weakest damage component out of the gate...no matter if the Storm Calling line skills are made better. Unless at base all their damage is natively above other damage types...which in itself is imbalanced. Thus, you will always opt for more of the other damage types....
madmufffin wrote: »Soundinfinite wrote: »Add to it,
DragonKnights Passively Bump Flame Damage 5% and then have a debuff skill that buffs Flame Damage 6% for an 11% overall buff...
The new Warden Passive buffs Ice Damage 10%
And a sorc buffs shock damage 5% Meaning a shock build will always underperform the other two builds from the lines that offer those damage specialties....
Even more, if you roll an Elementalist build...as subclassing is supposed to be able to do, and the devs even advertised as an option in their LIVE....
Shock damage will always be your weakest damage component out of the gate...no matter if the Storm Calling line skills are made better. Unless at base all their damage is natively above other damage types...which in itself is imbalanced. Thus, you will always opt for more of the other damage types....
I'm shocked I haven't considered an elementalist build yet, but given how unfun it is for your mag just on frostden, I imagine all 3 is gonna feel equally horrible
Turtle_Bot wrote: »madmufffin wrote: »Soundinfinite wrote: »Add to it,
DragonKnights Passively Bump Flame Damage 5% and then have a debuff skill that buffs Flame Damage 6% for an 11% overall buff...
The new Warden Passive buffs Ice Damage 10%
And a sorc buffs shock damage 5% Meaning a shock build will always underperform the other two builds from the lines that offer those damage specialties....
Even more, if you roll an Elementalist build...as subclassing is supposed to be able to do, and the devs even advertised as an option in their LIVE....
Shock damage will always be your weakest damage component out of the gate...no matter if the Storm Calling line skills are made better. Unless at base all their damage is natively above other damage types...which in itself is imbalanced. Thus, you will always opt for more of the other damage types....
I'm shocked I haven't considered an elementalist build yet, but given how unfun it is for your mag just on frostden, I imagine all 3 is gonna feel equally horrible
I've been looking into an elementalist build since day 1 of PTS (elementalist using shock, flame and frost spells is literally what my first character was supposed to be back when I started playing a decade ago). Unfortunately the elemental damage types are severely unbalanced in ESO and have been for this games entire life span.
- Shock damage options are either inherently too weak (lightning splash, mages fury) or simply don't have the same buff/debuff options that flame/frost has (5% compared to 11% or 10% respectively).
- Frost damage has some nice buffs now with the change to piercing cold passive and a couple of sets, but still lack strong options for active abilities.
- Flame damage has the best of both worlds, strong buff/debuff access and strong active abilities to make use of those buffs/debuffs.
This means that even though as an elementalist I should be utilizing all 3 elements equally and effectively, I basically become a pyro mage with maybe 1 or 2 frost/shock skills (mostly from world/weapon lines too...) slotted in to attempt to fill that identity.
It's not to say frost mage and shock mage cannot be built at all, but those 2 types rely so insanely heavily on their respective destro staves (morphing the staff skill damage types) and scribing skills to create even a basic build while flame damage gets to make an almost complete build just from DK alone + maybe 1 or 2 other skills.
ESO_Nightingale wrote: »Turtle_Bot wrote: »madmufffin wrote: »Soundinfinite wrote: »Add to it,
DragonKnights Passively Bump Flame Damage 5% and then have a debuff skill that buffs Flame Damage 6% for an 11% overall buff...
The new Warden Passive buffs Ice Damage 10%
And a sorc buffs shock damage 5% Meaning a shock build will always underperform the other two builds from the lines that offer those damage specialties....
Even more, if you roll an Elementalist build...as subclassing is supposed to be able to do, and the devs even advertised as an option in their LIVE....
Shock damage will always be your weakest damage component out of the gate...no matter if the Storm Calling line skills are made better. Unless at base all their damage is natively above other damage types...which in itself is imbalanced. Thus, you will always opt for more of the other damage types....
I'm shocked I haven't considered an elementalist build yet, but given how unfun it is for your mag just on frostden, I imagine all 3 is gonna feel equally horrible
I've been looking into an elementalist build since day 1 of PTS (elementalist using shock, flame and frost spells is literally what my first character was supposed to be back when I started playing a decade ago). Unfortunately the elemental damage types are severely unbalanced in ESO and have been for this games entire life span.
- Shock damage options are either inherently too weak (lightning splash, mages fury) or simply don't have the same buff/debuff options that flame/frost has (5% compared to 11% or 10% respectively).
- Frost damage has some nice buffs now with the change to piercing cold passive and a couple of sets, but still lack strong options for active abilities.
- Flame damage has the best of both worlds, strong buff/debuff access and strong active abilities to make use of those buffs/debuffs.
This means that even though as an elementalist I should be utilizing all 3 elements equally and effectively, I basically become a pyro mage with maybe 1 or 2 frost/shock skills (mostly from world/weapon lines too...) slotted in to attempt to fill that identity.
It's not to say frost mage and shock mage cannot be built at all, but those 2 types rely so insanely heavily on their respective destro staves (morphing the staff skill damage types) and scribing skills to create even a basic build while flame damage gets to make an almost complete build just from DK alone + maybe 1 or 2 other skills.
Frost and shock mage builds both also lack something critical that would make them feel like proper builds. A delayed burst damage skill, and/or "payoff" skill that works with their kit. Flame damage builds had stalking blastbones before that was gutted and now have molten whip. You could argue that tentacular dread is the frost damage dealer delayed burst skill, but I've tried it and it is far too slow to act properly as one.
madmufffin wrote: »ESO_Nightingale wrote: »Turtle_Bot wrote: »madmufffin wrote: »Soundinfinite wrote: »Add to it,
DragonKnights Passively Bump Flame Damage 5% and then have a debuff skill that buffs Flame Damage 6% for an 11% overall buff...
The new Warden Passive buffs Ice Damage 10%
And a sorc buffs shock damage 5% Meaning a shock build will always underperform the other two builds from the lines that offer those damage specialties....
Even more, if you roll an Elementalist build...as subclassing is supposed to be able to do, and the devs even advertised as an option in their LIVE....
Shock damage will always be your weakest damage component out of the gate...no matter if the Storm Calling line skills are made better. Unless at base all their damage is natively above other damage types...which in itself is imbalanced. Thus, you will always opt for more of the other damage types....
I'm shocked I haven't considered an elementalist build yet, but given how unfun it is for your mag just on frostden, I imagine all 3 is gonna feel equally horrible
I've been looking into an elementalist build since day 1 of PTS (elementalist using shock, flame and frost spells is literally what my first character was supposed to be back when I started playing a decade ago). Unfortunately the elemental damage types are severely unbalanced in ESO and have been for this games entire life span.
- Shock damage options are either inherently too weak (lightning splash, mages fury) or simply don't have the same buff/debuff options that flame/frost has (5% compared to 11% or 10% respectively).
- Frost damage has some nice buffs now with the change to piercing cold passive and a couple of sets, but still lack strong options for active abilities.
- Flame damage has the best of both worlds, strong buff/debuff access and strong active abilities to make use of those buffs/debuffs.
This means that even though as an elementalist I should be utilizing all 3 elements equally and effectively, I basically become a pyro mage with maybe 1 or 2 frost/shock skills (mostly from world/weapon lines too...) slotted in to attempt to fill that identity.
It's not to say frost mage and shock mage cannot be built at all, but those 2 types rely so insanely heavily on their respective destro staves (morphing the staff skill damage types) and scribing skills to create even a basic build while flame damage gets to make an almost complete build just from DK alone + maybe 1 or 2 other skills.
Frost and shock mage builds both also lack something critical that would make them feel like proper builds. A delayed burst damage skill, and/or "payoff" skill that works with their kit. Flame damage builds had stalking blastbones before that was gutted and now have molten whip. You could argue that tentacular dread is the frost damage dealer delayed burst skill, but I've tried it and it is far too slow to act properly as one.
Shock has an aoe that's not used because its other morph is better, the worst execute in the game, and an aoe that's comparable to some other elemental aoes but is less buffed by passives and gives the worst of the 3 status effects. It also has next to no other class options which the others all do.
ForumBully wrote: »Shock abilities are pretty dull. Hopefully subclassing is a chance to make them interesting without worrying about the disrupting the power budget of one class
Turtle_Bot wrote: »ForumBully wrote: »Shock abilities are pretty dull. Hopefully subclassing is a chance to make them interesting without worrying about the disrupting the power budget of one class
I want to hope that ZOS will come through on this, but seeing how they handled:
1. the class set for Storm Calling (by making a set that procs off abysmally weak/buggy back bar abilities while needing to be slotted front bar (or double bar) to maintain its proc)
2. shock damage for scribing (that is still lagging behind even frost damage now)
3. other support for shock damage (percent bonuses, status effect power, sets, etc.)
4. buffs to this line in the past (liquid lightning only getting a radius increase despite being one of the worst DoTs in the game, lightning form and morphs not getting a radius increase to match the new melee attack range, the still unfixed bugs with overload, fury still being the worst execute in the game, etc.)
I really just don't have any faith left that ZOS will actually follow through on any meaningful buffs/reworks to this skill line, especially on the skills that actually need those buffs. I would love to be proven wrong, but there's just no precedent to show that they actually will do this.
It's not like it's hard to make the abilities actually decent either:
- Lightning Splash - Have enemies hit by it take increased shock damage, make the synergy inflict a shock damage DoT on enemies hit by the synergy, with 1 morph self-activatable.
- Lightning Form - Increase the base radius to 7m to match the increased melee attack range.
- Mages Fury - Make 1 morph a traditional scaling execute instead of a delayed proc
- Overload - Fix the bugs and/or make 1 morph into a different ability that works like a single target DB or other traditional "low cost" ultimate.
- Energized - have this grant some sort of buff to concussed status effect similar to how DK buffs burning, warden buffs chilled or the pets have stronger forms of concussed.
Turtle_Bot wrote: »ForumBully wrote: »Shock abilities are pretty dull. Hopefully subclassing is a chance to make them interesting without worrying about the disrupting the power budget of one class
I want to hope that ZOS will come through on this, but seeing how they handled:
1. the class set for Storm Calling (by making a set that procs off abysmally weak/buggy back bar abilities while needing to be slotted front bar (or double bar) to maintain its proc)
2. shock damage for scribing (that is still lagging behind even frost damage now)
3. other support for shock damage (percent bonuses, status effect power, sets, etc.)
4. buffs to this line in the past (liquid lightning only getting a radius increase despite being one of the worst DoTs in the game, lightning form and morphs not getting a radius increase to match the new melee attack range, the still unfixed bugs with overload, fury still being the worst execute in the game, etc.)
I really just don't have any faith left that ZOS will actually follow through on any meaningful buffs/reworks to this skill line, especially on the skills that actually need those buffs. I would love to be proven wrong, but there's just no precedent to show that they actually will do this.
It's not like it's hard to make the abilities actually decent either:
- Lightning Splash - Have enemies hit by it take increased shock damage, make the synergy inflict a shock damage DoT on enemies hit by the synergy, with 1 morph self-activatable.
- Lightning Form - Increase the base radius to 7m to match the increased melee attack range.
- Mages Fury - Make 1 morph a traditional scaling execute instead of a delayed proc
- Overload - Fix the bugs and/or make 1 morph into a different ability that works like a single target DB or other traditional "low cost" ultimate.
- Energized - have this grant some sort of buff to concussed status effect similar to how DK buffs burning, warden buffs chilled or the pets have stronger forms of concussed.
xylena_lazarow wrote: »Never understood why there's so much "Magic" damage in the game that could be something more thematic, especially for iconic skills like Warden Shalks, or skills with names like "Burning Light" that don't do fire damage, no you can't use "Magic" as a stand-in for both Templar Holy magic and Sorc Dark magic... rather you shouldn't, but they did.
Soundinfinite wrote: »Add to it,
DragonKnights Passively Bump Flame Damage 5% and then have a debuff skill that buffs Flame Damage 6% for an 11% overall buff...
The new Warden Passive buffs Ice Damage 10%
And a sorc buffs shock damage 5% Meaning a shock build will always underperform the other two builds from the lines that offer those damage specialties....
Even more, if you roll an Elementalist build...as subclassing is supposed to be able to do, and the devs even advertised as an option in their LIVE....
Shock damage will always be your weakest damage component out of the gate...no matter if the Storm Calling line skills are made better. Unless at base all their damage is natively above other damage types...which in itself is imbalanced. Thus, you will always opt for more of the other damage types....
Soundinfinite wrote: »Add to it,
DragonKnights Passively Bump Flame Damage 5% and then have a debuff skill that buffs Flame Damage 6% for an 11% overall buff...
The new Warden Passive buffs Ice Damage 10%
And a sorc buffs shock damage 5% Meaning a shock build will always underperform the other two builds from the lines that offer those damage specialties....
Even more, if you roll an Elementalist build...as subclassing is supposed to be able to do, and the devs even advertised as an option in their LIVE....
Shock damage will always be your weakest damage component out of the gate...no matter if the Storm Calling line skills are made better. Unless at base all their damage is natively above other damage types...which in itself is imbalanced. Thus, you will always opt for more of the other damage types....
the1andonlyskwex wrote: »I don't really think it's fair/appropriate myself, but I suspect ZOS sees the 5% buff to all damage from the concussed status effect as covering the missing 5% buff to shock compared to flame and frost.
more scribing options for shock would be good
I had a Shock build for Infinite Archive that was fairly competitive. I also feel like there is a good amount of Shock damage available (but yes it's limited to Sorcerer).
I used heartland (with the charged trait) and storm cursed with Stormfist (sometimes leaving Stormfist out for a mythic). Storm cursed proc can trigger concussed so charged was a good addition.
Then I used Sorcerer's scribing mastery (AoE shock damage) with Wield Soul, Soul Burst, then I stopped playing around the time they added shock to Contingency but I think I would have replaced Soul Burst with Contingency because it hit harder and got mages guild passives.
Then if course you have overload / Destro ultimate, boundless storm, and Lighting flood (or whichever is better).
It's enough consistent Shock damage to really make Storm cursed shine.
It wasn't amazing for single target (think I was pushing 80k with mostly suboptimal setup) but it's AoE cleave was insane.
I even used it in PvP as Emperor and it kind of worked as Mass AoE damage against clumps of players.
Just my two cents!