Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
Oversight with Subclassing and Templar's Class Mastery
Templar's Class Mastery is the only Class Mastery to require the use of specific Class abilities. In specific, to get the full bonus of Templar's Class Mastery, you need the Sacred Ground effect active on you, which can only be gained with skills found in the Restoring Light skill line:


We know from the livestream that we will keep the Class Mastery of our base Class.
The problem is that a Templar could swap out Restoring Light and never be able to get the full bonus of their Class Mastery.
For comparison, Arcanist's Class Mastery (which generates a Crux) can be used by all three Arcanist skill lines, since each of them have at least one Crux-consuming ability. Sorcerer's Class Mastery is useful even without pets, and Necromancer's Class Mastery is useful with or without corpses.
Templar is the only Class to be at a disadvantage for swapping out a particular skill line, whereas every other Class is not. Will Templar's Class Mastery effect be updated to not be so strict with ability requirements?
@ZOS_Kevin
Edited by Erickson9610 on April 11, 2025 6:11PM PC/NA — Lone Werewolf
Werewolf Should be Allowed to Sneak Prowling added in Update 50!
Please give us Werewolf
Skill Styles (for customizing our fur color) Added in Update 50!,
Grimoires/Scribing skills (to fill in the holes in our builds), and
Companions (to transform with).