DenverRalphy wrote: »Force shock and flurries are not scribed skills.
I think you're confusing scribed skills with skills that have custom skill styles.
Windy_Player wrote: »DenverRalphy wrote: »Force shock and flurries are not scribed skills.
I think you're confusing scribed skills with skills that have custom skill styles.
Yep. I sure am.... Ok don't bother. For 15 points I don't really care. Also, whatever "scribed skills" are, I never got any. Got a few Custom SKill Styles or whatever.... Yep. Sigh.. Even completed all the scribing quests on two or three characters and never got whatever you're talking about.... Ok Sorry Never mind.
Windy_Player wrote: »DenverRalphy wrote: »Force shock and flurries are not scribed skills.
I think you're confusing scribed skills with skills that have custom skill styles.
Yep. I sure am.... Ok don't bother. For 15 points I don't really care. Also, whatever "scribed skills" are, I never got any. Got a few Custom SKill Styles or whatever.... Yep. Sigh.. Even completed all the scribing quests on two or three characters and never got whatever you're talking about.... Ok Sorry Never mind.
Windy_Player wrote: »Also, whatever "scribed skills" are, I never got any.... Yep. Sigh.. Even completed all the scribing quests on two or three characters and never got whatever you're talking about.... Ok Sorry Never mind.
Windy_Player wrote: »Even completed all the scribing quests on two or three characters and never got whatever you're talking about....
Now this is interesting.Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
Now this is interesting.Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
DenverRalphy wrote: »Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.Now this is interesting.Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.
i say they probably changed it or scribed skills works differently. Knew that for class or weapon skills using an relevant AoE and then kills with an LA, HA or companion finish them off did not count.SeaGtGruff wrote: »DenverRalphy wrote: »Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.Now this is interesting.Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.
They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.
Still think 55 kills is too high for daily
SeaGtGruff wrote: »DenverRalphy wrote: »Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.Now this is interesting.Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.
They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.
DenverRalphy wrote: »SeaGtGruff wrote: »DenverRalphy wrote: »Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.Now this is interesting.Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.
They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.
Nah. It's always worked this way for as long as I can remember. At least since I returned to the game back in 2023 anyway after a small hiatus. I know it's always worked this way for longer than Scribing has been around.
Agree, other skills, LA or companion kill did not count. Poison is on activation so you can get multiple on an world or dungeon boss.scrappy1342 wrote: »DenverRalphy wrote: »SeaGtGruff wrote: »DenverRalphy wrote: »Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.Now this is interesting.Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.
They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.
Nah. It's always worked this way for as long as I can remember. At least since I returned to the game back in 2023 anyway after a small hiatus. I know it's always worked this way for longer than Scribing has been around.
scribing might work that way. i don't know. i don't have it. but weapon skills/class skills you MUST get the killing blow. we just had class skills day before yesterday and it was still working this way. it ONLY counted when i got the killing blow iwth the class skill
scrappy1342 wrote: »DenverRalphy wrote: »SeaGtGruff wrote: »DenverRalphy wrote: »Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.Now this is interesting.Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.
They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.
Nah. It's always worked this way for as long as I can remember. At least since I returned to the game back in 2023 anyway after a small hiatus. I know it's always worked this way for longer than Scribing has been around.
scribing might work that way. i don't know. i don't have it. but weapon skills/class skills you MUST get the killing blow. we just had class skills day before yesterday and it was still working this way. it ONLY counted when i got the killing blow iwth the class skill
LootAllTheStuff wrote: »I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.
LootAllTheStuff wrote: »I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.
spartaxoxo wrote: »LootAllTheStuff wrote: »I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.
Some people only have the weekends. Weeklies should reflect that. Chore tasks already taken up a lot of time for the more invested players.
DenverRalphy wrote: »scrappy1342 wrote: »DenverRalphy wrote: »SeaGtGruff wrote: »DenverRalphy wrote: »Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.Now this is interesting.Dagoth_Rac wrote: »Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.
They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.
Nah. It's always worked this way for as long as I can remember. At least since I returned to the game back in 2023 anyway after a small hiatus. I know it's always worked this way for longer than Scribing has been around.
scribing might work that way. i don't know. i don't have it. but weapon skills/class skills you MUST get the killing blow. we just had class skills day before yesterday and it was still working this way. it ONLY counted when i got the killing blow iwth the class skill
I've never had to land the killing blow with weapon/class/styled/whatever-type ever. If it required the killing blow, the number you'd have to kill would be much much lower. You'd have to intentionally not lay any DoTs, not have your companion summoned, remove all enchantments to avoid status effects, etc.. Not to mention that you'd have to be nowhere near any other players who could throw their hat in the ring.
DenverRalphy wrote: »spartaxoxo wrote: »LootAllTheStuff wrote: »I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.
Some people only have the weekends. Weeklies should reflect that. Chore tasks already taken up a lot of time for the more invested players.
Players that only have the weekends should probably resign themselves to the fact that their limited play time isn't conducive to the game, and expecting everything to fit their schedule is a bit unrealistic.
spartaxoxo wrote: »DenverRalphy wrote: »spartaxoxo wrote: »LootAllTheStuff wrote: »I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.
Some people only have the weekends. Weeklies should reflect that. Chore tasks already taken up a lot of time for the more invested players.
Players that only have the weekends should probably resign themselves to the fact that their limited play time isn't conducive to the game, and expecting everything to fit their schedule is a bit unrealistic.
What does increasing the totals accomplish for the playerbase besides giving more permanent busy work?
The Endeavors are specifically designed to be something that everyone can do and that will often finish in the background.
So, on what basis should players who can only play on the weekend be unable to get them done?