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Kill 55 Enemies with Scribed Abilities? Broken?

Windy_Player
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As near as I can tell this endeavor is broken.

I have two weapons with scribed abilities. Destructive staff First Skill is scribed - Force Shock. And Dual Wield - 2nd skill flurries is scribed.

I went into a delve, put my companion away, and used only scribed skills until the foe died. Did this with staff and with dual wield. Nothing in the Endeavor counter.
There were no other players attacking my targets while I did this.
So, is there something non-obvious about the description of this Endeavor, or is it just broken?

I tried on about 10 enemies outside and inside that delve and nothing in the counter.

SIgh.... Let's have some Endeavours we can do please? Sure it's only 15 points. But seems like a waste of time to have endeavors that are either broken or so obscure that you can't easily do them.
BTW, I have video of this failing.
Edited by Windy_Player on March 28, 2025 2:33AM
  • DenverRalphy
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    Force shock and flurries are not scribed skills.

    I think you're confusing scribed skills with skills that have custom skill styles.
  • Windy_Player
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    Force shock and flurries are not scribed skills.

    I think you're confusing scribed skills with skills that have custom skill styles.

    Yep. I sure am.... Ok don't bother. For 15 points I don't really care. Also, whatever "scribed skills" are, I never got any. Got a few Custom SKill Styles or whatever.... Yep. Sigh.. Even completed all the scribing quests on two or three characters and never got whatever you're talking about.... Ok Sorry Never mind.

  • Soarora
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    Force shock and flurries are not scribed skills.

    I think you're confusing scribed skills with skills that have custom skill styles.

    Yep. I sure am.... Ok don't bother. For 15 points I don't really care. Also, whatever "scribed skills" are, I never got any. Got a few Custom SKill Styles or whatever.... Yep. Sigh.. Even completed all the scribing quests on two or three characters and never got whatever you're talking about.... Ok Sorry Never mind.

    You have to make them at the scribing altar.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • SilverIce58
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    Force shock and flurries are not scribed skills.

    I think you're confusing scribed skills with skills that have custom skill styles.

    Yep. I sure am.... Ok don't bother. For 15 points I don't really care. Also, whatever "scribed skills" are, I never got any. Got a few Custom SKill Styles or whatever.... Yep. Sigh.. Even completed all the scribing quests on two or three characters and never got whatever you're talking about.... Ok Sorry Never mind.

    Check your soul magic skill line. If you truly did the scribing quests, then they always have you make a skill for the quest to be completed, and you should find it there. If you go back to where you did the quests, you can also make more skills. There's no reason to give up because you didn't understand. Learn and move forward with better understanding.
    PC - NA
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  • Orbital78
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    You're mixing up skill styles and scribing. At the alter the fire staff one works well for this, it has a cast time but it is a big nuke and can do a good amount of damage aoe. Go into the archive or spellscar and you can finish in a few mins. I used the soulburst one (didn't work quite as well) but it worked well enough.
  • Malyore
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    Also, whatever "scribed skills" are, I never got any.... Yep. Sigh.. Even completed all the scribing quests on two or three characters and never got whatever you're talking about.... Ok Sorry Never mind.

    Then you likely did not actually complete all of the scribing quests on two or three characters.
  • Sarannah
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    Did this endeavour myself, and it works fine.

    As some have already stated, you are confusing skill styles with scribed skills.

    -Skill styles: Change the appearance of a skill to another color, these skillstyles can be equipped from next to the corresponding skill in the skillscreen(on the left side). You can get different skill styles from achievements, promotions(pursuits/events), and the crown store. Maybe even from other sources I forgot about.

    -Scribed skills: Build your own skills to use. To unlock scribing, go to west weald's main town and start the quest from the handbill. This will start the scribing questline. Finish all the scholarium wing's quests, and you will be able to loot ink from many different sources(mobs/chests/heavy sacks/resource nodes/etc). At the scribing altar, use three ink to make any type of skill you want. (Personally I like aoe skills, these also make the kill 55 creatures with scribed skills endeavour easier.)
    Scribing skills will appear on top of the corresponding skillline in the skillscreen. Simply equip them like you would any other skills.
    **Note: The merchant in the scholarium sells different grimoires, which are the basis to make skills from. The scholarium questline will show you this.**
    **Note2: You can gain different effects for scribed skills from scripts. Scripts drop from different sources, including daily quests and random daily dungeon rewards.**

    Hopefully this small guide helps you somewhat.
  • Dragonnord
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    Even completed all the scribing quests on two or three characters and never got whatever you're talking about....

    If you completed all the scribing quests then you have at least one scribing skill since right from the beginning of the Scribing story and quests, it's mandatory to create one scribing skill to continue the line of quests.

    Press K and go to World skill line, then Soul Magic, and the scribing skill will be there.
     
    Edited by Dragonnord on March 28, 2025 7:57PM
  • Dagoth_Rac
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    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
  • kargen27
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    I made the same mistake. Dropped down into the public dungeon in Deshaan and killed all kinds of things. Thought I must have just missed the notice that I got 55 kills so looked and had none. I put away my companion and made sure my skills that I thought I should be using were the only ones I used and still nothing.
    Finally I got it right.
    and then the parrot said, "must be the water mines green too."
  • zaria
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    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    Now this is interesting.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ApoAlaia
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    I finished the endeavour killing livestock with travelling knife.

    Given that the scribed offensive skills are at best whelming in PvE it was that or skeevers, and livestock respawns faster.
  • DenverRalphy
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    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    zaria wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    Now this is interesting.

    Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.
  • Sherush
    Sherush
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    Still think 55 kills is too high for daily
  • SeaGtGruff
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    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    zaria wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    Now this is interesting.

    Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.

    They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.
    I've fought mudcrabs more fearsome than me!
  • zaria
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    SeaGtGruff wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    zaria wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    Now this is interesting.

    Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.

    They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.
    i say they probably changed it or scribed skills works differently. Knew that for class or weapon skills using an relevant AoE and then kills with an LA, HA or companion finish them off did not count.
    Poisson count on activation and fighting an world or dungeon boss you can get multiple activation's.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LootAllTheStuff
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    Sherush wrote: »
    Still think 55 kills is too high for daily

    I have two scribed skills - the one from the storyline quest, and travelling knife. I had no problem filling the quota just running around scrying and digging up antiquities - it took at most a couple of hours of not trying? I think it helps that you just have to hit the target with a scribed skill, and not deliver the killing blow with it. If the latter was required, I'd definitely want the number to be lower!
  • DenverRalphy
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    SeaGtGruff wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    zaria wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    Now this is interesting.

    Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.

    They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.

    Nah. It's always worked this way for as long as I can remember. At least since I returned to the game back in 2023 anyway after a small hiatus. I know it's always worked this way for longer than Scribing has been around.
    Edited by DenverRalphy on April 28, 2025 5:26PM
  • scrappy1342
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    SeaGtGruff wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    zaria wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    Now this is interesting.

    Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.

    They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.

    Nah. It's always worked this way for as long as I can remember. At least since I returned to the game back in 2023 anyway after a small hiatus. I know it's always worked this way for longer than Scribing has been around.

    scribing might work that way. i don't know. i don't have it. but weapon skills/class skills you MUST get the killing blow. we just had class skills day before yesterday and it was still working this way. it ONLY counted when i got the killing blow iwth the class skill
  • zaria
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    SeaGtGruff wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    zaria wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    Now this is interesting.

    Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.

    They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.

    Nah. It's always worked this way for as long as I can remember. At least since I returned to the game back in 2023 anyway after a small hiatus. I know it's always worked this way for longer than Scribing has been around.

    scribing might work that way. i don't know. i don't have it. but weapon skills/class skills you MUST get the killing blow. we just had class skills day before yesterday and it was still working this way. it ONLY counted when i got the killing blow iwth the class skill
    Agree, other skills, LA or companion kill did not count. Poison is on activation so you can get multiple on an world or dungeon boss.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DenverRalphy
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    SeaGtGruff wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    zaria wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    Now this is interesting.

    Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.

    They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.

    Nah. It's always worked this way for as long as I can remember. At least since I returned to the game back in 2023 anyway after a small hiatus. I know it's always worked this way for longer than Scribing has been around.

    scribing might work that way. i don't know. i don't have it. but weapon skills/class skills you MUST get the killing blow. we just had class skills day before yesterday and it was still working this way. it ONLY counted when i got the killing blow iwth the class skill

    I've never had to land the killing blow with weapon/class/styled/whatever-type ever. If it required the killing blow, the number you'd have to kill would be much much lower. You'd have to intentionally not lay any DoTs, not have your companion summoned, remove all enchantments to avoid status effects, etc.. Not to mention that you'd have to be nowhere near any other players who could throw their hat in the ring.
    Edited by DenverRalphy on April 28, 2025 9:32PM
  • tsaescishoeshiner
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    If you did the first part of the Scribing/Scholarium quest that starts in Skingrad, that character has a scribed ability already under World - Soul Magic called Magical Soul. You can't complete the quest without acquiring that skill.
    PC-NA
    in-game: @tsaescishoeshiner
  • Ragnarok0130
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    Sherush wrote: »
    Still think 55 kills is too high for daily

    Not really run a dolmen or do a dungeon and you’re good to go.
  • LootAllTheStuff
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    I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.

    Edited by LootAllTheStuff on April 29, 2025 2:04PM
  • DenverRalphy
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    I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.

    The moment the weekly can't be completed within a day, or 3 of the 5 dailies can't be completed within 15 minutes, these forums are riddled with complaints that the endeavors are too difficult.
    Edited by DenverRalphy on April 29, 2025 3:31PM
  • spartaxoxo
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    I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.

    Some people only have the weekends. Weeklies should reflect that. Chore tasks already taken up a lot of time for the more invested players.
    Edited by spartaxoxo on April 29, 2025 3:32PM
  • DenverRalphy
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    spartaxoxo wrote: »
    I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.

    Some people only have the weekends. Weeklies should reflect that. Chore tasks already taken up a lot of time for the more invested players.

    Players that only have the weekends should probably resign themselves to the fact that their limited play time isn't conducive to the game, and expecting everything to fit their schedule is a bit unrealistic.
  • scrappy1342
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    SeaGtGruff wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    zaria wrote: »
    Dagoth_Rac wrote: »
    Note that you didn't seem to need to get killing blow with scribed skill. I was using the horse trample skill as an opener and then finishing with normal skills and endeavor progress still advanced very quickly.
    Now this is interesting.

    Yeah. All the endeavors that ask you to "kill using" only mean that you need only tag them with a skill of that type during the process of killing them. Same applies when it asks you to kill them using Poison, Skill Styles, Weapon Skills, etc.. Just need to tag them once. And neither yourself nor a groupmate needs to land the killing blow either.

    They must have changed this, because I'm pretty sure it used to be that you had to land the killing blow and the killing blow had to be using whatever type of skill was specified. If they did "fix" this, then it means I no longer need to stress out if I'm trying to kill a bunch of mobs with a specific type of skill and another player decides to come over and "help" me.

    Nah. It's always worked this way for as long as I can remember. At least since I returned to the game back in 2023 anyway after a small hiatus. I know it's always worked this way for longer than Scribing has been around.

    scribing might work that way. i don't know. i don't have it. but weapon skills/class skills you MUST get the killing blow. we just had class skills day before yesterday and it was still working this way. it ONLY counted when i got the killing blow iwth the class skill

    I've never had to land the killing blow with weapon/class/styled/whatever-type ever. If it required the killing blow, the number you'd have to kill would be much much lower. You'd have to intentionally not lay any DoTs, not have your companion summoned, remove all enchantments to avoid status effects, etc.. Not to mention that you'd have to be nowhere near any other players who could throw their hat in the ring.

    it's weapon and class skills and yes this is how it works. if your companion gets the killing blow or a dot kills them off, no, you don't get credit. this is why we kill the goats in alik'r. you just hit them with your class or weapon skill in one shot and it takes all the gambling out of it
  • spartaxoxo
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    spartaxoxo wrote: »
    I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.

    Some people only have the weekends. Weeklies should reflect that. Chore tasks already taken up a lot of time for the more invested players.

    Players that only have the weekends should probably resign themselves to the fact that their limited play time isn't conducive to the game, and expecting everything to fit their schedule is a bit unrealistic.

    What does increasing the totals accomplish for the playerbase besides giving more permanent busy work?

    The Endeavors are specifically designed to be something that everyone can do and that will often finish in the background.

    So, on what basis should players who can only play on the weekend be unable to get them done?
    Edited by spartaxoxo on April 29, 2025 7:39PM
  • DenverRalphy
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I think some of the weekly options could use a tweak. I got 95% of this week's last night before I even looked at the endeavours, and I easily finished the previous two in 2 days. There needs to be some allowance for life getting in the way (or extended maintenance windows taking out an entire day of play for EU etc players), but being able to easily complete in 1 or 2 days makes the numbers seem a bit low.

    Some people only have the weekends. Weeklies should reflect that. Chore tasks already taken up a lot of time for the more invested players.

    Players that only have the weekends should probably resign themselves to the fact that their limited play time isn't conducive to the game, and expecting everything to fit their schedule is a bit unrealistic.

    What does increasing the totals accomplish for the playerbase besides giving more permanent busy work?

    The Endeavors are specifically designed to be something that everyone can do and that will often finish in the background.

    So, on what basis should players who can only play on the weekend be unable to get them done?

    I never suggested that they should be increased. I only pointed out my opiinion that limited weekend only playtime should not be a factor when determining the objective of a Weekly challenge. Nor did I suggest that they shouldn't be able to get them done. Though I will say that I think that in order to get them done, they'd really have to bust some hump to complete them.

    On the basis that it establishes that time invested has a value and a worth. As it is now, players complain when they don't get their seals for doing much more than clicking the Play button at character select. Almost every thread with "great ideas" are rarely anything more than attempts to get more for free and for less work.
    Edited by DenverRalphy on April 29, 2025 7:55PM
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