AlterBlika wrote: »Why even change the cap in the first place?
What are talking about?
It’s better in every way compared to live
If you only fire at 10 stacks your weapon damage sits between 200 and 400 instead of 0 and 400 and you have the option of firing 2 bow procs after impale.
The skill has been significantly buffed.
Even without the passive damage boost it’s scaling alone makes the hardest hitting ability in the game, so imo complaining that it takes a few sec longer to get some measly 200 damage is not very relevant. It might be not optimal in theory but in actual content you will literally never notice the difference.Teeba_Shei wrote: »What are talking about?
It’s better in every way compared to live
If you only fire at 10 stacks your weapon damage sits between 200 and 400 instead of 0 and 400 and you have the option of firing 2 bow procs after impale.
The skill has been significantly buffed.
It takes longer to build the stacks for the weapon damage.
Zyaneth_Bal wrote: »Even without the passive damage boost it’s scaling alone makes the hardest hitting ability in the game, so imo complaining that it takes a few sec longer to get some measly 200 damage is not very relevant. It might be not optimal in theory but in actual content you will literally never notice the difference.Teeba_Shei wrote: »What are talking about?
It’s better in every way compared to live
If you only fire at 10 stacks your weapon damage sits between 200 and 400 instead of 0 and 400 and you have the option of firing 2 bow procs after impale.
The skill has been significantly buffed.
It takes longer to build the stacks for the weapon damage.
So revert the ability to what it is on live, raise the number of stack to 6, seems easy and straightforward.
Can it not just be made to stack damage up to the 5th and then hit the max and from that point provide no additional increase in damage? Surely in trying to make this ability more forgiving of missed fires of the shot, that's what is really wanted.
ForumBully wrote: »They weren't trying to fix anything. They were just doing something to avoid dealing with their initial ridiculous idea for an already ridiculously strong skill.
Is it serious that someone has the audacity to complain about the double pump grim focus? Even with this small adjustment, this will be one of the most sought after skills for subclassing and was already OP before any changes.
Teeba_Shei wrote: »For those who don't know, Grim Focus and its morphs were changed in the latest PTS to increase your spell damage per stack by a smaller amount, so the total spell damage gained is now lower overall.
Grim Focus: Reduced this ability and the Merciless Resolve morph's Weapon and Spell Damage per stack to 30, down from 45.
Relentless Focus: Reduced this morph’s Weapon and Spell Damage per stack to 40, down from 60.
Dev Note:
We're allowing for over-generating stacks for this ability, so missing activation on the final stack doesn’t severely reduce its effectiveness—which adds up over the course of a fight. Now, it allows for more wiggle room, letting you chamber up to two shots if you reach max stacks. This also opens up more creative use. As such, we're slightly reducing the passive power of this ability when used the same way as before—firing a shot every 5–6 seconds—while increasing the passive power if you wait to use it back-to-back. This should help the ability fit more playstyles, especially for Heavy Attack builds that previously lost a stack every time they hit the cap.
The latest change makes the skill more punishing if you fire it before reaching 10 stacks, because you’ll now have much lower spell damage. Originally, the skill was changed to 10 stacks so that it would be less punishing if you didn’t fire it off exactly at 5 stacks.
The new problem is that the most min/maxed way to use the skill is still to fire it at 10 stacks, due to the way the Weapon and Spell Damage bonus is implemented. My suggestion would be to revert the bonuses to what they are in the current patch, but cap the Weapon and Spell Damage at 5 stacks instead of 10. That way, if you fire it at 8 or 9 stacks, you don’t lose much of the bonus—and you’re not punished for it.