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Nerf VD to where it can only hit a player ONE time

darvaria
darvaria
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Sure, VD is aoe and hits multiple players. But this needs to be limited to only hitting a single player ONE time. If I die more than 2x I log off for the day. I had 2 deaths last night, both from VD hitting 60k plus. So I logged off. I NEVER see VD in BG's. Already I don't rep doors, stand on doors or flags. It's at the point, I'm only going to play as Wall Warrior. Last night, I joined in a prolonged offensive attack took place, thus the balls with VD bombers. I will NOT make this mistake again. This broke my 527 Kills (82 KB's with oils/meats/lances)/0 deaths streak.
  • darvaria
    darvaria
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    It's actually safer to solo a resource than to stand their with a group. I never die as solo but leave flag area if other players show up because of the VD potential.
  • Theignson
    Theignson
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    It is pure garbage, proc set crutching. Does an insane amount of damage instantly with no warning and no recourse.

    All these players crutching on these proc sets (most CoA and VD) were gone during vengeance.

    Removing RoA ,VD, cross heals and cross shields would improve the game 90%
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • RealLoveBVB
    RealLoveBVB
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    Don't stack, hold block.
  • Urzigurumash
    Urzigurumash
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    Don't stack, hold block.

    Nah, set is grotesquely overtuned, has been for a few years after Titanic Cleave buff-> Proc Scaling -> Hybridization -> Extra 1k Baseline Wpn Dmg -> Occult Overload -> Procs Critting -> RoA .

    It has its role, but it exceeds it right now.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    darvaria wrote: »
    It's actually safer to solo a resource than to stand their with a group. I never die as solo but leave flag area if other players show up because of the VD potential.

    Exactly. The set has gone from Anti Zerg to outright Anti Social, as I saw someone else say.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Sythen88411
    Sythen88411
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    Wait till nb vd bombers can use corrosive LMAO
  • Oblivion_Protocol
    Oblivion_Protocol
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    Wait till nb vd bombers can use corrosive LMAO

    Actually, as part of the U36 changes, both Corrosive and Banner will pull you out of stealth.

  • Urzigurumash
    Urzigurumash
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    Plus is dropping Colo or Tether worth it?

    And I dunno about PC but on Xbox most 30k HP toons cant block thru 3x VD
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Theignson wrote: »
    It is pure garbage, proc set crutching. Does an insane amount of damage instantly with no warning and no recourse.

    All these players crutching on these proc sets (most CoA and VD) were gone during vengeance.

    Removing RoA ,VD, cross heals and cross shields would improve the game 90%

    If you remove cross healing and cross shielding (so basically self-heals only) then removing RoA and VD will be fine. :)

    VD was added to punish players who were stacking in huge numbers without risk. Idk if you played back then but basically the main thing you saw in pvp were 24-48 or more players running around on top of a lead spamming impulse and healing springs. This is where the term 'ball group' in ESO terms came from rather then how players use it today.

    I agree that pull sets have made it more punishing because even if you are reasonably spread out you can get pulled into a stack but this type of deterrent is required or gameplay becomes very stale.

    The OP is complaining that their siege simulator was disrupted by player to player combat, I wouldn't really consider their suggestions as healthy for any pvp community personally.
    Edited by Izanagi.Xiiib16_ESO on April 20, 2025 1:32PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Joy_Division
    Joy_Division
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    VD isn't a huge problem. It's the pull sets that yank people together in a 450 square meters area to be vicious death fodder that is the problem.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Theignson
    Theignson
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    Theignson wrote: »
    It is pure garbage, proc set crutching. Does an insane amount of damage instantly with no warning and no recourse.

    All these players crutching on these proc sets (most CoA and VD) were gone during vengeance.

    Removing RoA ,VD, cross heals and cross shields would improve the game 90%

    If you remove cross healing and cross shielding (so basically self-heals only) then removing RoA and VD will be fine. :)

    VD was added to punish players who were stacking in huge numbers without risk. Idk if you played back then but basically the main thing you saw in pvp were 24-48 or more players running around on top of a lead spamming impulse and healing springs. This is where the term 'ball group' in ESO terms came from rather then how players use it today.

    I agree that pull sets have made it more punishing because even if you are reasonably spread out you can get pulled into a stack but this type of deterrent is required or gameplay becomes very stale.

    The OP is complaining that their siege simulator was disrupted by player to player combat, I wouldn't really consider their suggestions as healthy for any pvp community personally.

    I’ve long thought that no cross healing and actually no cross buffing would be a blast, but I know this is an extreme view that will never happen (although Vengeance, which I enjoyed as a solo player, was close)

    IMO, and you would know best if this were true, a good ball group like Dracarys would still do very well without any cross healing or buffs and only strategy and tactics
    3 GOs, a Warlord, and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • TyrantNikolai
    TyrantNikolai
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    vd+roa=issue vd on its own is not the issue.
  • xylena_lazarow
    xylena_lazarow
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    They specifically engineered the overpowered pull sets to circumvent VD's intended drawback.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Urzigurumash
    Urzigurumash
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    They specifically engineered the overpowered pull sets to circumvent VD's intended drawback.

    Go on?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • xylena_lazarow
    xylena_lazarow
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    Go on?
    4m radius very smol
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • CameraBeardThePirate
    CameraBeardThePirate
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    They specifically engineered the overpowered pull sets to circumvent VD's intended drawback.

    This. Remove Rush, and VD is no longer an issue.
  • Unfadingsilence
    Unfadingsilence
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    They specifically engineered the overpowered pull sets to circumvent VD's intended drawback.

    This. Remove Rush, and VD is no longer an issue.

    I don't even use rush on my bomber 😏
  • xylena_lazarow
    xylena_lazarow
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    I don't even use rush on my bomber 😏
    Bombing was fine before Rushing Agony, and will be fine when it's gone.
    PC/NA || Cyro/BGs || RIP old PvP build system || bring Vengeance
  • Aggrovious
    Aggrovious
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    itstimetostop-stop.gif
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Urzigurumash
    Urzigurumash
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    I don't even use rush on my bomber 😏
    Bombing was fine before Rushing Agony, and will be fine when it's gone.

    Dig up some threads which led to the 2021 Proxy Det nerf. VD is a pressure release valve, and the pressure is dangerously low. Pressure being Server Pop.

    VD's tooltip radius is 5m but its effective radius is more like 18 meter or whatever, being 5m out from just inside the edge of the radius of Tether or Colo. 10 + 4 on either side assuming 1m of overlap.

    Edited by Urzigurumash on April 22, 2025 4:35PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Veinblood1965
    Veinblood1965
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    I like VD and Rush of Agony just as they are. They are fun sets to play and there are counters to both>>>DON'T STACK.

    They are good at countering zergs and interrupting ball groups from staying together(sometimes).
  • MasterSpatula
    MasterSpatula
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    I like VD and Rush of Agony just as they are. They are fun sets to play and there are counters to both>>>DON'T STACK.

    Don't stack. Don't flip flags. Don't repair doors. Don't even use a transitus a good three or four minutes after finishing a seige and after the doors are repaired. Don't be an idiot by, you know, actually engaging in PVP objectives, and you'll be just fine.

    Also, come on, RoA will pull you from anywhere: stacked, away from everyone, in open fields, through boulders or castle walls, anywhere, and you know it.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Theignson wrote: »
    Theignson wrote: »
    It is pure garbage, proc set crutching. Does an insane amount of damage instantly with no warning and no recourse.

    All these players crutching on these proc sets (most CoA and VD) were gone during vengeance.

    Removing RoA ,VD, cross heals and cross shields would improve the game 90%

    If you remove cross healing and cross shielding (so basically self-heals only) then removing RoA and VD will be fine. :)

    VD was added to punish players who were stacking in huge numbers without risk. Idk if you played back then but basically the main thing you saw in pvp were 24-48 or more players running around on top of a lead spamming impulse and healing springs. This is where the term 'ball group' in ESO terms came from rather then how players use it today.

    I agree that pull sets have made it more punishing because even if you are reasonably spread out you can get pulled into a stack but this type of deterrent is required or gameplay becomes very stale.

    The OP is complaining that their siege simulator was disrupted by player to player combat, I wouldn't really consider their suggestions as healthy for any pvp community personally.

    IMO, and you would know best if this were true, a good ball group like Dracarys would still do very well without any cross healing or buffs and only strategy and tactics

    It would obviously change combat a lot, groups would still be possible, essentially it would turn into 12 tanks with just enough damage to get kills if everyone pop's ulti and otherwise it would be full tank and self heal.

    Personally I feel that would be even more boring and stale then current content is. I've always prefered having multiple 'roles' available in groups, I felt like it brought more group dynamics and ability to offer players more choice (and room for 'easier' roles to players who were learning). For example when we had Healing, Stam support(rapids), Mag Support(purge) and DD it felt way more interesting then what we have now basically just Healing or DD.

    Removing healing would drop that down to just 'DD'.
    Edited by Izanagi.Xiiib16_ESO on April 22, 2025 5:12PM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Dojohoda
    Dojohoda
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    Anyway, I was at the Rosy Lion brewing a pot of tea for Bastian when, all of the sudden, I was pulled to Ash mine, then BOOM, I was piled up with others on the flag and with 3 VD Tics. Nearby were 3 nightblades, all wearing ROA, drinking Bastian's tea.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Dojohoda wrote: »
    Anyway, I was at the Rosy Lion brewing a pot of tea for Bastian when, all of the sudden, I was pulled to Ash mine, then BOOM, I was piled up with others on the flag and with 3 VD Tics. Nearby were 3 nightblades, all wearing ROA, drinking Bastian's tea.

    That's why you should always block whilst brewing tea.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Veinblood1965
    Veinblood1965
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    Dojohoda wrote: »
    Anyway, I was at the Rosy Lion brewing a pot of tea for Bastian when, all of the sudden, I was pulled to Ash mine, then BOOM, I was piled up with others on the flag and with 3 VD Tics. Nearby were 3 nightblades, all wearing ROA, drinking Bastian's tea.

    That's why you should always block whilst brewing tea.

    Wise words, something to live by imo. Gave you an awesome for that and one for Dojo.
  • darvaria
    darvaria
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    I've never seen a real ball group that was pulled and hit with VD.

    It's fine. I so rarely go to Cyrodiil now, it doesn't matter to me. And when I do I NEVER join groups. I got invited to a guild group the other day and I have some add on that auto accepts. I'll be sure to NEVER join any groups again or help on assaulting forts. No point in dying because of a bunch of low hp noobs.
    Edited by darvaria on April 23, 2025 2:33AM
  • Rogue_Coyote
    Rogue_Coyote
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    Actually I would like to see the removal of the "player" contingency on VD
    Make it blow up NPC so I can run pve content solo with a vd/rush bomber
    Edited by Rogue_Coyote on April 23, 2025 4:32PM
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Actually I would like to see the removal of the "player" contingency on VD
    Make it blow up NPC so I can run pve content solo with a vd/rush bomber

    Plaguebreak says hello from its PVE grave.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Iriidius
    Iriidius
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    Vicious death should hit unlimited targets as otherwise there is no disadvantage in stacking with other players above that limit. Unfortunately there already is no disadvantage to stacking with tanky players not dying who are also as more annoying to fight against without VD as vicious death will not proc without kill.
    I like VD and Rush of Agony just as they are. They are fun sets to play and there are counters to both>>>DON'T STACK.

    They are good at countering zergs and interrupting ball groups from staying together(sometimes).

    VD and RoA are not countering ballgroups if you do not have ballgrouplike dmg yourself, pulling them to a stack so you can hit them all at once is useless if ballgroups already stack without getting pulled and you cant kill any of the players you hit and vicious death doesnt even proc without killing any of them.

    Not stacking and not playing in zerg will not help as a nonballgroupler against ballgroups at all as RoA will stack you for ballgroup and get you in VD range with other players unless you keep a distance from other players and npcs(anything that can get gap closed) so big it is impossible to keep and even then they can gapclose you or streak in the air to proc it. I get pulled all the time when a ballgroup is in keep despite avoiding getting near other players as much as possible.
    RoA will pull you from sidedoors to backflag in an outpost/empkeep/edgekeep and from transitus to frontflag covering half the inner keep.

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