VD and RoA are not countering ballgroups
One of the easiest procs to counter. You can literally just move out of its range, among a million other counters. The telegraph is a giant laser that's impossible to miss and easy to LoS, even a small hill breaks it. The up front damage is low, needs to stack with a ton of other dots, and it takes 6-8 seconds to build up enough pressure to kill someone.AngryNecro wrote: »before shouting about a bad RoA or VD you need to clarify if you use Wrath of Elements
xylena_lazarow wrote: »One of the easiest procs to counter. You can literally just move out of its range, among a million other counters. The telegraph is a giant laser that's impossible to miss and easy to LoS, even a small hill breaks it. The up front damage is low, needs to stack with a ton of other dots, and it takes 6-8 seconds to build up enough pressure to kill someone.AngryNecro wrote: »before shouting about a bad RoA or VD you need to clarify if you use Wrath of Elements
If you die to something that takes 6 seconds to kill, skill issue. If you die to someone gambling for an invisible instant 200k worth of RoA automated VD procs, there is no skill on either side of that.
I'll log after 1 death if it's Rushing Agony. It's not about KDA, it's about fun, and Rushing Agony is not fun.fluffybunny wrote: »I just think it’s weird that you log off after 2 deaths lol. This set shouldn’t be nerfed just because it broke your streak.
This is the part where skill comes in. Obviously the Vate user will try to stick to you, so you need to have the skill to disengage, and a build that supports it. If you are lacking either of those things, that's a skill issue that's gonna pop up all over the place, not just against Vate users, but against melee gankers, Acuity burst Wardens, etc.You cant just move out of range because the user will not allow you to create distance
xylena_lazarow wrote: »This is the part where skill comes in. Obviously the Vate user will try to stick to you, so you need to have the skill to disengage, and a build that supports it. If you are lacking either of those things, that's a skill issue that's gonna pop up all over the place, not just against Vate users, but against melee gankers, Acuity burst Wardens, etc.You cant just move out of range because the user will not allow you to create distance
Veinblood1965 wrote: »I like VD and Rush of Agony just as they are. They are fun sets to play and there are counters to both>>>DON'T STACK.
They are good at countering zergs and interrupting ball groups from staying together(sometimes).
xylena_lazarow wrote: »I'll log after 1 death if it's Rushing Agony. It's not about KDA, it's about fun, and Rushing Agony is not fun.fluffybunny wrote: »I just think it’s weird that you log off after 2 deaths lol. This set shouldn’t be nerfed just because it broke your streak.
xylena_lazarow wrote: »This is the part where skill comes in. Obviously the Vate user will try to stick to you, so you need to have the skill to disengage, and a build that supports it. If you are lacking either of those things, that's a skill issue that's gonna pop up all over the place, not just against Vate users, but against melee gankers, Acuity burst Wardens, etc.You cant just move out of range because the user will not allow you to create distance
"Don't stack" means never getting on rams, never standing on flags, never repairing ..... remain as a wall warrior, far away from all other players. I've finally gotten out of the habit of doing any of those. I throw down a ram and bubble and step back as other players come up.
And I NEVER join any group in Cyro now because I do not want to have to be in close proximity with other players. But is this way to play? Not really much fun and I spend less than 30 minutes a day now at Cyro .... if I go at all. I've accepted this is not going to change so the best counter is just not to be there. If a ball is incoming in open field, I port out and log off.
This is called outplaying the opponent. Performing game actions to disallow the opponent from executing their gameplan. You've got 10 seconds to break the most obvious laser ever and all you need to do is go around a corner or behind a tree. This is nowhere near comparable to the random invisible instant death caused by RoA/VD. There isn't even an exchange of game actions between players, just an automated proc set and a dice roll. The RoA user might as well close their eyes.You cant just move out of range because the user will not allow you
xylena_lazarow wrote: »This is called outplaying the opponent. Performing game actions to disallow the opponent from executing their gameplan. You've got 10 seconds to break the most obvious laser ever and all you need to do is go around a corner or behind a tree. This is nowhere near comparable to the random invisible instant death caused by RoA/VD. There isn't even an exchange of game actions between players, just an automated proc set and a dice roll. The RoA user might as well close their eyes.You cant just move out of range because the user will not allow you
When players can't tell the difference between obvious pressure strats that give you 4-6 seconds to figure out how to counter them, and random instant death with no consistent counterplay at all, it can be hard to have conversations.
cuddles_with_wroble wrote: »Being hit for a combined 40k VD procs even tho I blocked the pull but I still get 1 shot never fails to feel worse than anything else in PvP
Urzigurumash wrote: »cuddles_with_wroble wrote: »Being hit for a combined 40k VD procs even tho I blocked the pull but I still get 1 shot never fails to feel worse than anything else in PvP
Yeah and maybe I'm wrong but while RoA increased this it didnt invent it. It came from, well where do we start assessing the massive increase in damage since its all time low circa late 2019 during the NMA Potatoes era
1. proc scaling
2. proc critting
3. the extra 1k baseline spell damage
4. breach buffs (? maybe that was an unnerf)
5. magic damage taken on Heavy Armor
6. what else, we could probably go on
Look I think VDs scaling is too aggressive and/or other procs arent aggessive enough. VD is dominating the ecosystem of good OW builds and that aint right
AngryNecro wrote: »xylena_lazarow wrote: »This is the part where skill comes in. Obviously the Vate user will try to stick to you, so you need to have the skill to disengage, and a build that supports it. If you are lacking either of those things, that's a skill issue that's gonna pop up all over the place, not just against Vate users, but against melee gankers, Acuity burst Wardens, etc.You cant just move out of range because the user will not allow you to create distance
very entertaining surface theories xD
CameraBeardThePirate wrote: »AngryNecro wrote: »xylena_lazarow wrote: »This is the part where skill comes in. Obviously the Vate user will try to stick to you, so you need to have the skill to disengage, and a build that supports it. If you are lacking either of those things, that's a skill issue that's gonna pop up all over the place, not just against Vate users, but against melee gankers, Acuity burst Wardens, etc.You cant just move out of range because the user will not allow you to create distance
very entertaining surface theories xD
They're right though. If you have a build that can't do any of the counters to Vate (create space either by rooting/stunning someone, speeding yourself up, streaking away, or purging), you're going to die over and over and over again to more than just Vate. Literally anyone can slot a Purge now. Literally anyone can slot a Snare Removal now, or a Streak, or a Fossilize, etc etc. There's no reason you should be dying enough to Vate to consider it OP.
xylena_lazarow wrote: »
Urzigurumash wrote: »cuddles_with_wroble wrote: »Being hit for a combined 40k VD procs even tho I blocked the pull but I still get 1 shot never fails to feel worse than anything else in PvP
Yeah and maybe I'm wrong but while RoA increased this it didnt invent it. It came from, well where do we start assessing the massive increase in damage since its all time low circa late 2019 during the NMA Potatoes era
1. proc scaling
2. proc critting
3. the extra 1k baseline spell damage
4. breach buffs (? maybe that was an unnerf)
5. magic damage taken on Heavy Armor
6. what else, we could probably go on
Look I think VDs scaling is too aggressive and/or other procs arent aggessive enough. VD is dominating the ecosystem of good OW builds and that aint right
Urzigurumash wrote: »cuddles_with_wroble wrote: »Being hit for a combined 40k VD procs even tho I blocked the pull but I still get 1 shot never fails to feel worse than anything else in PvP
Yeah and maybe I'm wrong but while RoA increased this it didnt invent it. It came from, well where do we start assessing the massive increase in damage since its all time low circa late 2019 during the NMA Potatoes era
1. proc scaling
2. proc critting
3. the extra 1k baseline spell damage
4. breach buffs (? maybe that was an unnerf)
5. magic damage taken on Heavy Armor
6. what else, we could probably go on
Look I think VDs scaling is too aggressive and/or other procs arent aggessive enough. VD is dominating the ecosystem of good OW builds and that aint right
If you aren't slotting mobility tools, then don't expect to outmaneuver fast players, doesn't matter whether they're running vate staff or Hundings. Anyone can slot a stun and RAT. Anyone can run Streak themselves now.The vateshran procsorc can sprint too and break free before you create 15m distance and either streak into you
You keep repeating your arguments ignoring the counter arguments I already gave you.xylena_lazarow wrote: »If you aren't slotting mobility tools, then don't expect to outmaneuver fast players, doesn't matter whether they're running vate staff or Hundings. Anyone can slot a stun and RAT. Anyone can run Streak themselves now.The vateshran procsorc can sprint too and break free before you create 15m distance and either streak into you
Joy_Division wrote: »Sometimes I wonder if people on these forums even play the game. Right, I just won't stack in an AvAvA oriented game in which the only points awarded are for capturing objectives. I'll never repair a door, never stand on a flag, defend a castle interior, just allows enemies to pass through breeches/chokepoints, and actively avoid coordinating and cooperating with people who I am supposed to be working together with toward a common objective, I'll totally ignore the entire premise of AvAvA and pretend it's just like dueling in Stormhaven.
YandereGirlfriend wrote: »Live by the zerg, die by the zerg. That's your choice.
Without sets like this you have mindless "who's zerg is bigger" deterministic fights a la Vengeance.
YandereGirlfriend wrote: »
Without sets like this you have mindless "who's zerg is bigger" deterministic fights a la Vengeance.