Necromancy Being Illegal Should Be Removed

SundarahFr3akinrican
I think it's a cool idea and adds interesting flavor, but since ZoS hasn't really built more upon the Justice System, this really just turns into a huge inconvenience to the player for the sake of a bit of flavor.

I would be ok with this if ZoS had actually built more upon the Justice System, with more mechanics and incentives for being a law breaker, and outlawing Necromancy was just another small detail to a bigger system, but that is not the case. There is not much depth to the Justice system and this just gets really annoying when you just wanna duel with people and participate with the community in towns.
  • Urzigurumash
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    Totally, at least disable it while Dueling. Everybody duels in town on Xbox NA and that will probably never change.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Erickson9610
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    Totally, at least disable it while Dueling. Everybody duels in town on Xbox NA and that will probably never change.

    Please disable the criminal act part of Vampire and especially Werewolf abilities while dueling, too. Not enough people duel in Fargrave where it's legal to use criminal act skills.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • FlipFlopFrog
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    Totally against this idea. It literally tells you in big red bold letters when you make a new necromancer character that certain abilities of yours will be considered illegal if they are used in towns where guards are present. If you don't like the idea of the consequences for you actions then pick a different class.
    PC EU
  • magnusthorek
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    Towns aren't the place to duel
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • alternatelder
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    Towns aren't the place to duel

    Which why they should never change this. Keep it illegal.
  • xylena_lazarow
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    At least remove it from the PTS so we can test builds in duels at the Riften shrine...
    PC/NA || Cyro/BGs || retired until Dagon brings a new dawn of PvP metas
  • Urzigurumash
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    Totally, at least disable it while Dueling. Everybody duels in town on Xbox NA and that will probably never change.

    Please disable the criminal act part of Vampire and especially Werewolf abilities while dueling, too. Not enough people duel in Fargrave where it's legal to use criminal act skills.

    For some reason tho people and Daedra in Fargrave still won't talk to "monstrous Vampires"? It seems like an oversight.

    I'd love Plaza of the Portals to be THE public dueling spot but how could players be encouraged to go there? We need shrines there at least. Undaunted AND Battlegrounds Master and it might be the most happening town of all.

    PS: and yes the planter in the middle of the Plaza would need to go

    Edited by Urzigurumash on April 21, 2025 2:58PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • tomofhyrule
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    Totally, at least disable it while Dueling. Everybody duels in town on Xbox NA and that will probably never change.

    Please disable the criminal act part of Vampire and especially Werewolf abilities while dueling, too. Not enough people duel in Fargrave where it's legal to use criminal act skills.

    For some reason tho people and Daedra in Fargrave still won't talk to "monstrous Vampires"? It seems like an oversight.

    I'd love Plaza of the Portals to be THE public dueling spot but how could players be encouraged to go there? We need shrines there at least. Undaunted AND Battlegrounds Master and it might be the most happening town of all.

    PS: and yes the planter in the middle of the Plaza would need to go

    ZOS did add a place that was designed to be the "duelling center" of everything. Hammerdeath Arena. It was opened in U12 along with duelling because it was intended for that to be the place.

    Of course, there are no nearby wayshrines so nobody uses it, but that was literally the point of it. ZOS could add a wayshrine there so people use it for its intended purpose (and get out of effects spam in towns too)

    The best thing - which I'm still not sure why it hasn't been implemented yet - would be queueable ranked duelling. That way you don't have to sit at a wayshrine hoping someone comes by who wants to duel, you can just queue up and get into a quick match. Add a leaderboard and rewards and done. Heck, they have all of that for Tribute, and not duelling?
  • CameraBeardThePirate
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    Totally against this idea. It literally tells you in big red bold letters when you make a new necromancer character that certain abilities of yours will be considered illegal if they are used in towns where guards are present. If you don't like the idea of the consequences for you actions then pick a different class.

    "Consequences"? Most people playing this game aren't trying to RP, and the "consequences" aren't even interesting, they're just an annoyance. Not to mention, outside of Morrowind and Hammerfell, Necromancy isn't even illegal until the events of Oblivion, and even then, not even the single player TES games punish you for walking around town with an undead summon.

    Interesting "consequences" would be having to complete certain quests in a different way because you're a Necromancer. "Consequences" would be having a harder time getting good NPCs to side with you during dialogue, or missing out on temporary quest-bound companions because they don't want to help a necromancer.

    Getting a bounty is nothing more than an unnecessary nuisance.
    Edited by CameraBeardThePirate on April 21, 2025 3:25PM
  • Urzigurumash
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    Totally, at least disable it while Dueling. Everybody duels in town on Xbox NA and that will probably never change.

    Please disable the criminal act part of Vampire and especially Werewolf abilities while dueling, too. Not enough people duel in Fargrave where it's legal to use criminal act skills.

    For some reason tho people and Daedra in Fargrave still won't talk to "monstrous Vampires"? It seems like an oversight.

    I'd love Plaza of the Portals to be THE public dueling spot but how could players be encouraged to go there? We need shrines there at least. Undaunted AND Battlegrounds Master and it might be the most happening town of all.

    PS: and yes the planter in the middle of the Plaza would need to go

    ZOS did add a place that was designed to be the "duelling center" of everything. Hammerdeath Arena. It was opened in U12 along with duelling because it was intended for that to be the place.

    Of course, there are no nearby wayshrines so nobody uses it, but that was literally the point of it. ZOS could add a wayshrine there so people use it for its intended purpose (and get out of effects spam in towns too)

    The best thing - which I'm still not sure why it hasn't been implemented yet - would be queueable ranked duelling. That way you don't have to sit at a wayshrine hoping someone comes by who wants to duel, you can just queue up and get into a quick match. Add a leaderboard and rewards and done. Heck, they have all of that for Tribute, and not duelling?

    Yeah totally, that would be awesome.

    There's a gladiator arena in Reaper's March too, Thizzrini Arena, I wonder if there's one in EP Lands.

    Don't know if it was added in 16 too, Rawl'kha was THE town back then.
    Edited by Urzigurumash on April 21, 2025 3:34PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • alternatelder
    alternatelder
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    Totally, at least disable it while Dueling. Everybody duels in town on Xbox NA and that will probably never change.

    Please disable the criminal act part of Vampire and especially Werewolf abilities while dueling, too. Not enough people duel in Fargrave where it's legal to use criminal act skills.

    For some reason tho people and Daedra in Fargrave still won't talk to "monstrous Vampires"? It seems like an oversight.

    I'd love Plaza of the Portals to be THE public dueling spot but how could players be encouraged to go there? We need shrines there at least. Undaunted AND Battlegrounds Master and it might be the most happening town of all.

    PS: and yes the planter in the middle of the Plaza would need to go

    ZOS did add a place that was designed to be the "duelling center" of everything. Hammerdeath Arena. It was opened in U12 along with duelling because it was intended for that to be the place.

    Of course, there are no nearby wayshrines so nobody uses it, but that was literally the point of it. ZOS could add a wayshrine there so people use it for its intended purpose (and get out of effects spam in towns too)

    The best thing - which I'm still not sure why it hasn't been implemented yet - would be queueable ranked duelling. That way you don't have to sit at a wayshrine hoping someone comes by who wants to duel, you can just queue up and get into a quick match. Add a leaderboard and rewards and done. Heck, they have all of that for Tribute, and not duelling?

    Yeah totally, that would be awesome.

    There's a gladiator arena in Reaper's March too, Thizzrini Arena, I wonder if there's one in EP Lands.

    Don't know if it was added in 16 too, Rawl'kha was THE town back then.

    Those have been in the game since launch.
  • Urzigurumash
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    Yeah the interior is quest locked too right? Reaper's March isn't very popular on Xbox NA, and Wayrest is one of the top spots.

    They should pick Hammerdeath up and plop it down just north of Farangel's Landing, and give us one in Elden Root north of Root Sunder.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • DenverRalphy
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    Removing the mechanic would be just one more whack on the chisel slowly chipping away at what little immersion still exists in the game. I'd rather it stay.

    [edit] And quite honestly, I'd rather the act of dropping a dueling banner in town was a criminal act as I personally find dueling in towns/cities annoying. But that's just my opinon. <shrug>
    Edited by DenverRalphy on April 21, 2025 3:51PM
  • Urzigurumash
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    Removing the mechanic would be just one more whack on the chisel slowly chipping away at what little immersion still exists in the game. I'd rather it stay.

    [edit] And quite honestly, I'd rather the act of dropping a dueling banner in town was a criminal act as I personally find dueling in towns/cities annoying. But that's just my opinon. <shrug>

    Novel idea, pretty clever actually to solve the RP issue and allow the criminal classes to duel where others do.

    I'm all for it with some buffs to Plaza of the Portals. Smack a portal to it down by all the current popular spots.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • spartaxoxo
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    No. They shouldn't. It's adds to the world's lore.
  • virtus753
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    [edit] And quite honestly, I'd rather the act of dropping a dueling banner in town was a criminal act as I personally find dueling in towns/cities annoying. But that's just my opinon. <shrug>

    Rich Lambert’s demeanor in the livestream where he discussed criminal acts leading to bounties while dueling strongly suggested to me he feels much the same way about dueling in towns, or at least that he has no interest in accommodating them.

    If I remember right, the suggestion made was that there were plenty of spaces that were not towns to duel in, but if anyone has the stream or clip (it’s been a while), I would appreciate refreshing my memory.
    Edited by virtus753 on April 21, 2025 4:10PM
  • cyclonus11
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    Strongly disagree. I also think the summoning of daedra in towns should result in criminal penalties, and I say that as someone who mains a sorc.
  • Sarannah
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    Agreed with the OP, we should be able to use the necromancer's abilities freely, but for a different reasoning: We saved Tamriel a billion times over, we should be allowed to use any skills we want. (stealing and murdering civilians and such is different, as that is taking something from someone.)
    Edited by Sarannah on April 21, 2025 5:09PM
  • spartaxoxo
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    cyclonus11 wrote: »
    Strongly disagree. I also think the summoning of daedra in towns should result in criminal penalties, and I say that as someone who mains a sorc.

    Lorewise, NPCs use them in towns. The mage's guild for example. Some soldiers on the battlefields do as well. So that wouldn't make sense.

    Gameplay wise, it would be unfair because unlike necromancers, sorcerer pets are up permanent and thus passively on. So, someone could go afk after a dungeon and find stuff they stole missing and themselves dead despite not actively using the skill.
  • cyclonus11
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    spartaxoxo wrote: »
    cyclonus11 wrote: »
    Strongly disagree. I also think the summoning of daedra in towns should result in criminal penalties, and I say that as someone who mains a sorc.

    Lorewise, NPCs use them in towns. The mage's guild for example. Some soldiers on the battlefields do as well. So that wouldn't make sense.

    Gameplay wise, it would be unfair because unlike necromancers, sorcerer pets are up permanent and thus passively on. So, someone could go afk after a dungeon and find stuff they stole missing and themselves dead despite not actively using the skill.

    The mages' guild is secured and contained and not out in town in the open and likely would get special permission, and battlefields are also not the same as just hanging out in town by the bank.

    Most of the cultures in Tamriel are VERY anti-daedra, so it would make sense that they'd not be allowed out in the open. Perhaps just a fine rather than guard aggro as with necromancy or vampire mist form, but still not allowed. Or even just have the guards kill the pets and leave you alone or something.
  • StarOfElyon
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    I think it's a cool idea and adds interesting flavor, but since ZoS hasn't really built more upon the Justice System, this really just turns into a huge inconvenience to the player for the sake of a bit of flavor.

    I would be ok with this if ZoS had actually built more upon the Justice System, with more mechanics and incentives for being a law breaker, and outlawing Necromancy was just another small detail to a bigger system, but that is not the case. There is not much depth to the Justice system and this just gets really annoying when you just wanna duel with people and participate with the community in towns.

    ONLY WHEN DUELING.

    I like having illegal skills for roleplay purposes. My necro and vampire characters have to go to places where they won't be attacked, such as Coldharbor. It's fine with me the way it is. It's better than in Skyrim where if you even showed up as a vampire you got attacked by everyone in town.
  • Grizzbeorn
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    No.
    Illegal Criminal Acts should remain as they currently are.
    Edited by Grizzbeorn on April 21, 2025 5:53PM
      PC/NA Warden Main
    • Hypertionb14_ESO
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      At least remove it from the PTS so we can test builds in duels at the Riften shrine...

      there are almost a dozen shrines in every zone you can use a respawns apart from the ones in the middle of the cities.
      I play every class in every situation. I love them all.
    • kargen27
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      Totally against this idea. It literally tells you in big red bold letters when you make a new necromancer character that certain abilities of yours will be considered illegal if they are used in towns where guards are present. If you don't like the idea of the consequences for you actions then pick a different class.

      Doesn't get you just in towns. A few wandering NPCs out and about in zones will flag your illegal actions. I'm fine with the actions being criminal but NPCs outside of the city limits should mind their own business.
      and then the parrot said, "must be the water mines green too."
    • Urzigurumash
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      At least remove it from the PTS so we can test builds in duels at the Riften shrine...

      there are almost a dozen shrines in every zone you can use a respawns apart from the ones in the middle of the cities.

      On live, Wayshrines arent the issue, Respec Shrines are.

      Build us a temple in Fargrave
      Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
    • Dino-Jr
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      Disagree. We don't need more cluttered distracting visuals in towns and crafting areas. If anything I would like to see Sorc Pets made illegal as well to discourage those being active in towns after sub-classing.
    • spartaxoxo
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      cyclonus11 wrote: »
      spartaxoxo wrote: »
      cyclonus11 wrote: »
      Strongly disagree. I also think the summoning of daedra in towns should result in criminal penalties, and I say that as someone who mains a sorc.

      Lorewise, NPCs use them in towns. The mage's guild for example. Some soldiers on the battlefields do as well. So that wouldn't make sense.

      Gameplay wise, it would be unfair because unlike necromancers, sorcerer pets are up permanent and thus passively on. So, someone could go afk after a dungeon and find stuff they stole missing and themselves dead despite not actively using the skill.

      The mages' guild is secured and contained and not out in town in the open and likely would get special permission, and battlefields are also not the same as just hanging out in town by the bank.

      Most of the cultures in Tamriel are VERY anti-daedra, so it would make sense that they'd not be allowed out in the open. Perhaps just a fine rather than guard aggro as with necromancy or vampire mist form, but still not allowed. Or even just have the guards kill the pets and leave you alone or something.

      They are anti-daedra worship. They don't have an issue with mage's binding simple Daedra to their will. It's how the mage uses that Daedra is the issue. Controlling a Daedra is not viewed the same as controlling someone's Grandma.

      The Daedra bound to the mage's guild are also are out in town in the open.
      Edited by spartaxoxo on April 21, 2025 9:21PM
    • AngryPenguin
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      Towns aren't the place to duel

      Dueling in town should be a criminal act that guards should enforce.

      Edited by AngryPenguin on April 21, 2025 9:27PM
    • Ragnarok0130
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      Totally, at least disable it while Dueling. Everybody duels in town on Xbox NA and that will probably never change.

      You guys shouldn't be dueling in town anyway. The guards should hem you both up regardless of anything like necromancy or wolfing out.
      Grizzbeorn wrote: »
      No.
      Illegal Criminal Acts should remain as they currently are.

      I agree
      sk7typ60625l.jpeg

    • TX12001rwb17_ESO
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      Dueling in a town usually results in the death of one of the duelists, that alone should warrent dualing to be an illegal act.
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