No, only necro skills tgat state they generate corpses. Arc ult isn’t even a pet.Urzigurumash wrote: »Do you get corpses if you have your own Sorc pets? What about Warden pets and Arc Summon Ults?
Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
Have to wonder why players are so afraid of pet builds when in reality any pet build does and will have less damage, survivability, sustain than any proper build by a big margin.ForumBully wrote: »Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
The last thing I want to fight in PvP is a zoo build, but, ZOS has created pet centric classes. The Necro churns them out constantly. They aren't all permanent, but this cap makes for an annoying accounting minigame during theorycrafting. And then you get into the game and it seems like a skill just isn't working or ends too soon because in that moment you hit the cap.
This is just bad. It's a bad experience for vet players and newer players will see this and think the game is buggy.
Zyaneth_Bal wrote: »Have to wonder why players are so afraid of pet builds when in reality any pet build does and will have less damage, survivability, sustain than any proper build by a big margin.ForumBully wrote: »Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
The last thing I want to fight in PvP is a zoo build, but, ZOS has created pet centric classes. The Necro churns them out constantly. They aren't all permanent, but this cap makes for an annoying accounting minigame during theorycrafting. And then you get into the game and it seems like a skill just isn't working or ends too soon because in that moment you hit the cap.
This is just bad. It's a bad experience for vet players and newer players will see this and think the game is buggy.
Using pets other than necro’s or even building into pets means handicapping yourself for the sole sake of a funny build. I already said that in my original post.
I’m glad you agree with the change being dumb though.
It’s not like you can’t hit them at all. And either they way they will die eventually and sooner rather than later unlike some block healing meta build that can burst you in a single gcd.ForumBully wrote: »Zyaneth_Bal wrote: »Have to wonder why players are so afraid of pet builds when in reality any pet build does and will have less damage, survivability, sustain than any proper build by a big margin.ForumBully wrote: »Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
The last thing I want to fight in PvP is a zoo build, but, ZOS has created pet centric classes. The Necro churns them out constantly. They aren't all permanent, but this cap makes for an annoying accounting minigame during theorycrafting. And then you get into the game and it seems like a skill just isn't working or ends too soon because in that moment you hit the cap.
This is just bad. It's a bad experience for vet players and newer players will see this and think the game is buggy.
Using pets other than necro’s or even building into pets means handicapping yourself for the sole sake of a funny build. I already said that in my original post.
I’m glad you agree with the change being dumb though.
It's just an annoyance thing. I don't remember a terrifying Zoo build in PvP... although pet Sorcs have been strong before.
It's like, you're trying to get at someone and they keep throwing traffic cones and shopping carts and knocking over shelves to keep you away. Once you get to them, it's fine, but its such a hassle.
Zyaneth_Bal wrote: »It’s not like you can’t hit them at all. And either they way they will die eventually and sooner rather than later unlike some block healing meta build that can burst you in a single gcd.ForumBully wrote: »Zyaneth_Bal wrote: »Have to wonder why players are so afraid of pet builds when in reality any pet build does and will have less damage, survivability, sustain than any proper build by a big margin.ForumBully wrote: »Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
The last thing I want to fight in PvP is a zoo build, but, ZOS has created pet centric classes. The Necro churns them out constantly. They aren't all permanent, but this cap makes for an annoying accounting minigame during theorycrafting. And then you get into the game and it seems like a skill just isn't working or ends too soon because in that moment you hit the cap.
This is just bad. It's a bad experience for vet players and newer players will see this and think the game is buggy.
Using pets other than necro’s or even building into pets means handicapping yourself for the sole sake of a funny build. I already said that in my original post.
I’m glad you agree with the change being dumb though.
It's just an annoyance thing. I don't remember a terrifying Zoo build in PvP... although pet Sorcs have been strong before.
It's like, you're trying to get at someone and they keep throwing traffic cones and shopping carts and knocking over shelves to keep you away. Once you get to them, it's fine, but its such a hassle.
ForumBully wrote: »Zyaneth_Bal wrote: »Have to wonder why players are so afraid of pet builds when in reality any pet build does and will have less damage, survivability, sustain than any proper build by a big margin.ForumBully wrote: »Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
The last thing I want to fight in PvP is a zoo build, but, ZOS has created pet centric classes. The Necro churns them out constantly. They aren't all permanent, but this cap makes for an annoying accounting minigame during theorycrafting. And then you get into the game and it seems like a skill just isn't working or ends too soon because in that moment you hit the cap.
This is just bad. It's a bad experience for vet players and newer players will see this and think the game is buggy.
Using pets other than necro’s or even building into pets means handicapping yourself for the sole sake of a funny build. I already said that in my original post.
I’m glad you agree with the change being dumb though.
It's just an annoyance thing. I don't remember a terrifying Zoo build in PvP... although pet Sorcs have been strong before.
It's like, you're trying to get at someone and they keep throwing traffic cones and shopping carts and knocking over shelves to keep you away. Once you get to them, it's fine, but its such a hassle.
Ragnarok0130 wrote: »ForumBully wrote: »Zyaneth_Bal wrote: »Have to wonder why players are so afraid of pet builds when in reality any pet build does and will have less damage, survivability, sustain than any proper build by a big margin.ForumBully wrote: »Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
The last thing I want to fight in PvP is a zoo build, but, ZOS has created pet centric classes. The Necro churns them out constantly. They aren't all permanent, but this cap makes for an annoying accounting minigame during theorycrafting. And then you get into the game and it seems like a skill just isn't working or ends too soon because in that moment you hit the cap.
This is just bad. It's a bad experience for vet players and newer players will see this and think the game is buggy.
Using pets other than necro’s or even building into pets means handicapping yourself for the sole sake of a funny build. I already said that in my original post.
I’m glad you agree with the change being dumb though.
It's just an annoyance thing. I don't remember a terrifying Zoo build in PvP... although pet Sorcs have been strong before.
It's like, you're trying to get at someone and they keep throwing traffic cones and shopping carts and knocking over shelves to keep you away. Once you get to them, it's fine, but its such a hassle.
You haven't fought against a multiclass with a twilight, scamp, bear, and blast bones on a live server either so I suspect it will likely be an issue in PVP. Beyond the combat balance situation can you imagine the server performance hit in Cyro with a large population of zoo builds all in the same area? I suspect it would rival the hammer in terms of inducing lag, freezing, and rubber banding and teleportation on the server.
I don’t need to fight an obviously bad build to say it’s bad. You give up tons of sustain/damage/mitigation/healing in order to slot pets for the sake of slotting them without getting much benefit. it will never be an issue in pvp for an average and above player with a proper build.Ragnarok0130 wrote: »ForumBully wrote: »Zyaneth_Bal wrote: »Have to wonder why players are so afraid of pet builds when in reality any pet build does and will have less damage, survivability, sustain than any proper build by a big margin.ForumBully wrote: »Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
The last thing I want to fight in PvP is a zoo build, but, ZOS has created pet centric classes. The Necro churns them out constantly. They aren't all permanent, but this cap makes for an annoying accounting minigame during theorycrafting. And then you get into the game and it seems like a skill just isn't working or ends too soon because in that moment you hit the cap.
This is just bad. It's a bad experience for vet players and newer players will see this and think the game is buggy.
Using pets other than necro’s or even building into pets means handicapping yourself for the sole sake of a funny build. I already said that in my original post.
I’m glad you agree with the change being dumb though.
It's just an annoyance thing. I don't remember a terrifying Zoo build in PvP... although pet Sorcs have been strong before.
It's like, you're trying to get at someone and they keep throwing traffic cones and shopping carts and knocking over shelves to keep you away. Once you get to them, it's fine, but its such a hassle.
You haven't fought against a multiclass with a twilight, scamp, bear, and blast bones on a live server either so I suspect it will likely be an issue in PVP. Beyond the combat balance situation can you imagine the server performance hit in Cyro with a large population of zoo builds all in the same area? I suspect it would rival the hammer in terms of inducing lag, freezing, and rubber banding and teleportation on the server.
Zyaneth_Bal wrote: »I don’t need to fight an obviously bad build to say it’s bad. You give up tons of sustain/damage/mitigation/healing in order to slot pets for the sake of slotting them without getting much benefit. it will never be an issue in pvp for an average and above player with a proper build.Ragnarok0130 wrote: »ForumBully wrote: »Zyaneth_Bal wrote: »Have to wonder why players are so afraid of pet builds when in reality any pet build does and will have less damage, survivability, sustain than any proper build by a big margin.ForumBully wrote: »Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
The last thing I want to fight in PvP is a zoo build, but, ZOS has created pet centric classes. The Necro churns them out constantly. They aren't all permanent, but this cap makes for an annoying accounting minigame during theorycrafting. And then you get into the game and it seems like a skill just isn't working or ends too soon because in that moment you hit the cap.
This is just bad. It's a bad experience for vet players and newer players will see this and think the game is buggy.
Using pets other than necro’s or even building into pets means handicapping yourself for the sole sake of a funny build. I already said that in my original post.
I’m glad you agree with the change being dumb though.
It's just an annoyance thing. I don't remember a terrifying Zoo build in PvP... although pet Sorcs have been strong before.
It's like, you're trying to get at someone and they keep throwing traffic cones and shopping carts and knocking over shelves to keep you away. Once you get to them, it's fine, but its such a hassle.
You haven't fought against a multiclass with a twilight, scamp, bear, and blast bones on a live server either so I suspect it will likely be an issue in PVP. Beyond the combat balance situation can you imagine the server performance hit in Cyro with a large population of zoo builds all in the same area? I suspect it would rival the hammer in terms of inducing lag, freezing, and rubber banding and teleportation on the server.
That’s not what causes lag, so you’re wrong again.
StarOfElyon wrote: »For some reason, ZOS looked at Necros and looked at Night Blades and said, "We have to nerf Necromancers and buff Night Blades again because Necros are too strong and they're all over the place."
Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
StarMightyMaster wrote: »Zyaneth_Bal wrote: »Necro can have 6 pets on live already with class skills only, without even using proc sets.
The newly imposed limit of 5 pets max limits even the original class, not to mention potential build diversity (if possible to limit it more) and possibility of actual pet builds.
Along with the new limit the change to sorcerer’s daedric prey is baseless too. Even without those changes pet builds would not be able to compete with meta builds let alone become ones.
These new changes only serve to limit potential build options, there was never anything to be nerfed to begin with.
Please, raise the max pet count. As well as make daedric prey buff all pets.
I mean if "Necro can have 6 pets on live already with class skills only, without even using proc sets" then the cap really should go up you can't even play the class with everything it has if you wanted to that is very odd and very silly you can't