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With subclassing available, do you think we should have access to all other IA class style pages?

Cooperharley
Cooperharley
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[Not the class sets themselves, but the style pages]

I figured yes since we're able to now spec into other classes technically. I understand the foundational class being required for certain things like the sets themselves, but I feel the argument for class set style pages is no longer valid. What do you guys think?
Edited by Cooperharley on April 19, 2025 11:02PM
PS5-NA. For The Queen!

With subclassing available, do you think we should have access to all other IA class style pages? 71 votes

Yes
61%
Solarikendaryl.rasmusenb14_ESOZigoSidnwilliams2107b16_ESOBlkadrDestaicmetzger93CaptainVenomDojohodameekmikoIcy_WafflesFroilJierdanitWarbow7MaitsukasErhasBretonMageHroltharGregaItsNotLiving 44 votes
No
38%
sarahvhoffb14_ESONemesis7884DenverRalphySheridanLord_Hevkargen27Ragnarok0130GorbazzurkGrimnaurElric_665runa_gatekarthrag_inakJaimehGimpyPorcupineghastleyRed_FeatherspartaxoxoAnumarilLalMirchirauyran 27 votes
  • Hapexamendios
    Hapexamendios
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    Other:

    It doesn't matter as I never use them.
  • Cooperharley
    Cooperharley
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    Yes
    Other:

    It doesn't matter as I never use them.

    Thanks for the input lol
    PS5-NA. For The Queen!
  • tomofhyrule
    tomofhyrule
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    Yes
    It didn’t make sense that they were locked in the first place. And now it makes absolutely none.

    Seriously, you can make a DK with 5 Aedric Spear skills, a handful of weapon and guild skills, and not a single DK skill. And that character should be banned from the star on his chest?

    When they released in U40, they were available for all. U41 specifically locked them before they started dropping (and they doubled down on that so hard on the U41 PTS that they broke the whole Outfit system). It’s time for that idiocy to be reverted. Free the fashion!

    I’d even say unlock the sets at this point, considering you can now trade skill lines around, and the sets buff said skill lines.
  • valenwood_vegan
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    Yes
    Yes. Also, the style pages should've been available to all classes all along.
  • spartaxoxo
    spartaxoxo
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    No
    At this point it's the last Bastian of class choice feeling like it matters. I wouldn't even care if they made it more restrictive and made it available only to pure classes with mega buffs to make up for the nerfs.
    Edited by spartaxoxo on April 20, 2025 2:26AM
  • Soarora
    Soarora
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    Yes
    spartaxoxo wrote: »
    At this point it's the last Bastian of class choice feeling like it matters. I wouldn't even care if they made it more restrictive and made it available only to pure classes with mega buffs to make up for the nerfs.

    OP’s talking about the style pages, not the actual sets.
    Edited by Soarora on April 20, 2025 3:34PM
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  • Red_Feather
    Red_Feather
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    No
    I'm only voting 'no' as I think it would be interesting if initial class selection has some unique synergies to it. But ultimately, it's not a big deal either way.
  • XSTRONG
    XSTRONG
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    Yes
    Yes and Zos should stop making Style pages bound
  • spartaxoxo
    spartaxoxo
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    No
    Soarora wrote: »
    spartaxoxo wrote: »
    At this point it's the last Bastian of class choice feeling like it matters. I wouldn't even care if they made it more restrictive and made it available only to pure classes with mega buffs to make up for the nerfs.

    OP’s talking about the style pages, not the actual sets.

    Sorry. I think they should lock the class armor to pure classes and meba buff them so that pure classes can better compete with subclasses AND the style pages should remain locked.

    This way there's some reason to staying pure
  • Wereswan
    Wereswan
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    Yes
    If "class" isn't going to exist anymore, "class motif" is kind of an oxymoron.
  • ZigoSid
    ZigoSid
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    Yes
    Yes for the style, was non-sens to suddenly lock it. Even more now with the multi-classing (why did they call that subclassing ? :D )

    But the sets themselves should remain exclusives and why not buffed for "pure" classes yes ;)

    And speaking of classes styles, can we remove the stupid effects ? If not, this too need to be added.

  • tomofhyrule
    tomofhyrule
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    Yes
    Hi, bringing this back to the front.

    I want to go back to this statement from the devs from today's Subclassing article.
    “Class identity is still important for key aspects of our game: Achievement, class styles, class scripts, class item sets, and so much more,” Day emphasizes. “If you wish to have two or more skill lines of a class, you must be that class. You can keep your character pure and continue to complete content as you have before, but you are still locked into that character creation decision.”

    Do they understand what players had in mind by "Class Identity?" Players were talking about what skills they could use, what buffs they had access to, what passives their lines allowed, how they could support their groups in their own unique ways. All of that is now being opened to all players regardless of Class.

    And yet, the devs' idea of 'Class identity' is specifically 'what you are allowed to wear.' That's about it.

    Why is a character - even one who uses 5 Templar skills along with a Templar ultimate - disallowed from wearing a star on his chest only because a player made him as a Sorcerer 6 years ago? Is the fashion a character has really a major thing that will make you feel like a given Class? "Ooh, too bad you weren't born a Nightblade, so you can't have 3D modelled pockets on your pants."

    Everyone knows that Fashion and Housing are the true endgames here. And yet, we have the developers doubling down on locking fashion away from characters for no good reasons. I can't imagine the housing community being okay with "We made a new house for players, but only Dragonknights can use the door to enter"

    Please look at the poll above. And please also remember that for anyone who doesn't like their characters to wear Class styles from Classes other than what they were originally made as, that there are over 600 other outfit styles that they can wear instead; they are not being forced to wear something they don't want, but many of the Class styles have no stylistic equivalent for the players who do want to use them.

    I want to point out one more quote from the article, from the same Systems Designer as the above:
    “If players wished to experience other classes and their combat capabilities, they were forced to create a new character. With the Subclassing system, we really want customization to give players more control over their player fantasy.”
    So... you realize that wanting to experience combat in a different way means you were forced to create a new character. And yet, you're perfectly fine with saying that while the combat experience should be customizable to give players control over their player fantasy, we will still be required to create a new character if we want to... give them a certain hat.

    I guess "control over player fantasy" doesn't account for any fantasies we may have at the Outfit station... 😒
  • SilverBride
    SilverBride
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    Who can tell what class anyone is any more anyway?
    Edited by SilverBride on May 29, 2025 4:24AM
    PCNA
  • Jaimeh
    Jaimeh
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    No
    Wereswan wrote: »
    If "class" isn't going to exist anymore, "class motif" is kind of an oxymoron.

    Why are people thinking pure classes won't exist anymore? They won't be erased, subclassing is not mandatory, and I bet a lot of people will still use their pure class and do content the same way they always did. They won't be as competitive for high end-game dps or pvp, but everything else they did so far will be exactly the same.

    Back to the OP, though I will be using subclassing, I always thought the IA sets and style pages should remain as is. Since subclasses give an advantage, then there should be reasons for someone to still use their pure class, and imo they should make the sets stronger and also keep the pages exclusive, so there is are incentives/advantages for those choices as well.
  • tomofhyrule
    tomofhyrule
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    Yes
    Jaimeh wrote: »
    then there should be reasons for someone to still use their pure class, and imo they should make the sets stronger and also keep the pages exclusive, so there is are incentives/advantages for those choices as well.

    Really? You're implying the only reason to use a pure Class is to wear a specific pair of pants?

    Look, I want pure classes to be on par with Subclasses. But forcing pure Classes to be pigeonholed into two specific gear sets does not give that freedom back, it just means you have literally only one way to exist as a pure class.
  • Dojohoda
    Dojohoda
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    Yes
    Sure, why not, here's a 16oz of coffee fueled first muddled thought:

    If 3 classmeld: The base class can wear 3 of its style, the other 2 can wear 2 each of their styles.
    If 2 classmeld: The base class can wear 5 of its style, the other 1 can wear 2 of its style.

    If farming style pages and class gear at IA, chances exist to get drops for the class warts.
    Edited by Dojohoda on May 29, 2025 5:01PM
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  • Number_51
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    spartaxoxo wrote: »
    Soarora wrote: »
    spartaxoxo wrote: »
    At this point it's the last Bastian of class choice feeling like it matters. I wouldn't even care if they made it more restrictive and made it available only to pure classes with mega buffs to make up for the nerfs.

    OP’s talking about the style pages, not the actual sets.

    Sorry. I think they should lock the class armor to pure classes and meba buff them so that pure classes can better compete with subclasses AND the style pages should remain locked.

    This way there's some reason to staying pure

    That's actually an interesting idea. They don't even necessarily need to buff the class set bonuses specifically. Just add an additional 5-piece bonus where, if you're running a pure class (all three of your original class skill lines) add an x1.2 modifier to class skills (and passives?), with that x1.2 adjusted to bring them into balance with the average multi-class.

    As far as style pages go, I honestly couldn't care less. If players want the ability to use a class style for any of the class skill lines they're using it's fine with me.

    Full disclosure, I'm not a theory crafter or even particularly knowledgeable on the subject in any way, shape or form. Others will have to reason out other implications and effects this would have. I suppose one of those implications would be that a pure class would pretty much be required to wear a class set.
    Edited by Number_51 on May 29, 2025 1:04PM
  • Jaimeh
    Jaimeh
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    No
    Jaimeh wrote: »
    then there should be reasons for someone to still use their pure class, and imo they should make the sets stronger and also keep the pages exclusive, so there is are incentives/advantages for those choices as well.

    Really? You're implying the only reason to use a pure Class is to wear a specific pair of pants?

    Look, I want pure classes to be on par with Subclasses. But forcing pure Classes to be pigeonholed into two specific gear sets does not give that freedom back, it just means you have literally only one way to exist as a pure class.

    I'm saying with the way things are right now, and though they're expecting the balance issues but not doing anything about them on this cycle, then having the sets as a way for people to still be competitive and on par is a good interim solution. Having nothing is worse than having to use a particular set (which by the way is what the meta chasers have been doing forever so it's nothing shocking or new).
  • GimpyPorcupine
    GimpyPorcupine
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    No
    I agree with those who said that the class armor sets should be buffed, but I don't think it should only be buffed for pure classes because class choice should still matter, even if only a little.

    Once subclassing is live, class choice is only relevant:
    1) If you want more than 1 skill line from a class
    2) If you want to build around an IA armor set
    3) In the negative, if a particular class has no skill lines you want.

    What will be interesting is to directly compare the efficacy of the various sets. e.g. I can set up a Sorc, a Necro, and an Arc, same race, same skills, same attributes, and same champion points, differing only in equipped class sets, Monolith, Corpsebuster, and Spattering in this case, and run the archive with each to see how they perform.

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