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Undo the Azureblight Nerf

Finisherofwar
Finisherofwar
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This now marks the 3rd patch in a row that zos has "balanced" or "fixed" the Azureblight set. Here's an idea, just leave it alone?

Yes the set is very strong in trial environments but its a set that rewards good add stacking and that requires team cohesion by multiple dps running it instead of just 1 or 2.

If you want to nerf it then how about you actually just nerf it instead of completely guting it and making it useless in almost every single scenario it was used before. I can only think of a handful of encounters this set is still going to be useful in if this nerf goes live and it won't be any of the trials.

It's an unnecessary change that will make what is in my opinion an iconic set completely obsolete.
  • Soarora
    Soarora
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    It’s been an iconic set to me as a good example of what sets should be. If set A is slightly better than set B then most people are going to use set A for every situation. If set A is better than set B but only in AoE-heavy fights then now both set A and set B get used. Most of the sets in the game are useless unless you’re a roleplayer, and even then a lot are useless by being outclassed and not having cool proc fx.

    The average arcanist DPS in a trial has coral for when stam sustain is good, ansuul for when stam sustain is bad, deadly for single target or low AoE, Azure for AoE-heavy. That’s FOUR (4) sets used! This is a good thing!

    This Azure nerf would knock it down to 3. With the sustain change in arcanist, coral might be out too. ZOS, do you want every dps to run ansuul/deadly for every trial and every dungeon in the game? Because unless sets are given unique use cases, that’s whats going to happen.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Joy_Division
    Joy_Division
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    +1

    And make it useable against organized groups of players.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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