ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
ForumBully wrote: »Even if it does for an update or two, that's happened with other classes before subclassing. I've had classes benched in PvP because they were simply hopeless and locked into their terrible skill lines.
Have a little vision for the benefits of a system that can be changed without the worry of disrupting class balance and put down
Do all three Sorc skill trees have to be meta on the first pass? People just can't let go of that class identity stuff. It's skill trees now.
This has nothing to do with any class identity or skill trees, this is just a matter of fact. All of Sorc's skill lines are not worth using in Subclassing, which will not only destroy a Class, but also the entire game ecosystem.
If people think today that it is okay for Sorc's entire skill line to be unused, then tomorrow when NB's skill line is nerfed to the ground, people will also think that since there is a precedent, NB's death should also be allowed. Which profession should die next? What will we be left with in the end?
ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Idk why you think something like that will happen, given the current track record that Devs have shown. Most of the skill morphs are pretty much the same stuff with a slight variation, with rare instances of actual functionality changes between them(something like Dark Flare vs Solar Barrage) and in the majority of cases with a clear winner, this is like 3 years after Hybridization which eliminated the main reason why some skills needed a similar ''Stam Morph'' and ''Mag Morph''.
You won't get DK Reflect Wings or other unique stuff back, look at what they already started doing with stuff like Radiant Destruction: ''the execute scaling is being adjusted so it doesn't outright beat other executes'' <-- straight from the Patch Notes. Unique and ''out of the power budget'' skills will either be neutered or their functionality will be changed to accommodate and remove outliers.
You seriously think they will increase the amount of unique and ''over the power budget'' skills when they have to now balance them between the interaction of all 21 Class skill lines instead of the 3 they had to do before?
ForumBully wrote: »Just the opposite. I see a future where weak skills can be addressed without worrying about the class power budget. A future where skills can be unique and powerful again because there's no worry about the "my class should be able to do that" nonsense. Class balance is the source of homogenization. The Sorcs crappy lightning skills don't have to be ignored anymore just because they have a few powerful skills like frags and curse and streak. The class power budget is keeping these things from happening.
Ah forget it.
ForumBully wrote: »Just the opposite. I see a future where weak skills can be addressed without worrying about the class power budget. A future where skills can be unique and powerful again because there's no worry about the "my class should be able to do that" nonsense. Class balance is the source of homogenization. The Sorcs crappy lightning skills don't have to be ignored anymore just because they have a few powerful skills like frags and curse and streak. The class power budget is keeping these things from happening.
Ah forget it.
So have you seen any news about major buffs to Storm Calling or the Dark Magic skill line in this PTS?
Considering the slow pace of ZOS updates, how many players will be lost due to poor balance before the next update?
Please note that many players are not against Subclassing altogether, what they are against is the poor balance and poor skill design.
ForumBully wrote: »We've only had one set of notes. I would like some changes before the end of PTS too, but if they don't happen it's not the end of anything. It's the exact same situation we've always been in where a set of skill lines might be lacking for awhile...it's not a class problem its the relative strength of one skill tree against others and hopefully without the roadblock of class vs class balance, skill lines can be looked at in isolation, outside of the class in which they exist. Being able to do that means changes can be made that are more than simple 2-3 percentage point shift as prescribed by the spreadsheet.
ForumBully wrote: »ForumBully wrote: »Even if it does for an update or two, that's happened with other classes before subclassing. I've had classes benched in PvP because they were simply hopeless and locked into their terrible skill lines.
Have a little vision for the benefits of a system that can be changed without the worry of disrupting class balance and put down
Do all three Sorc skill trees have to be meta on the first pass? People just can't let go of that class identity stuff. It's skill trees now.
This has nothing to do with any class identity or skill trees, this is just a matter of fact. All of Sorc's skill lines are not worth using in Subclassing, which will not only destroy a Class, but also the entire game ecosystem.
If people think today that it is okay for Sorc's entire skill line to be unused, then tomorrow when NB's skill line is nerfed to the ground, people will also think that since there is a precedent, NB's death should also be allowed. Which profession should die next? What will we be left with in the end?
Just the opposite. I see a future where weak skills can be addressed without worrying about the class power budget. A future where skills can be unique and powerful again because there's no worry about the "my class should be able to do that" nonsense. Class balance is the source of homogenization. The Sorcs crappy lightning skills don't have to be ignored anymore just because they have a few powerful skills like frags and curse and streak. The class power budget is keeping these things from happening.
Ah forget it.
As such, we’re shifting much of our focus on the balance end to look at skill lines as a modular toolkit that offers a handful of strengths and gameplay advantages, while trying to better compare them to other skill lines that focus on specific gameplay elements or roles.
Many abilities were originally designed to be “outliers”, to enable a class to stand toe to toe with others in certain aspects. These abilities are getting adjusted, now that things aren’t always as simple as say, comparing Dragonknight versus Necromancer. This patch focuses on trying to bring into line many of those abilities, while also reinforcing the core themes of a skill line. We want to reiterate this is very much a first stab at this new way to explore and exist in Tamriel. We will be looking at your feedback not only to guide adjustments during this update cycle, but future update cycles as well.
ForumBully wrote: »Do all three Sorc skill trees have to be meta on the first pass? People just can't let go of that class identity stuff. It's skill trees now.
madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
ForumBully wrote: »ForumBully wrote: »Even if it does for an update or two, that's happened with other classes before subclassing. I've had classes benched in PvP because they were simply hopeless and locked into their terrible skill lines.
Have a little vision for the benefits of a system that can be changed without the worry of disrupting class balance and put down
Do all three Sorc skill trees have to be meta on the first pass? People just can't let go of that class identity stuff. It's skill trees now.
This has nothing to do with any class identity or skill trees, this is just a matter of fact. All of Sorc's skill lines are not worth using in Subclassing, which will not only destroy a Class, but also the entire game ecosystem.
If people think today that it is okay for Sorc's entire skill line to be unused, then tomorrow when NB's skill line is nerfed to the ground, people will also think that since there is a precedent, NB's death should also be allowed. Which profession should die next? What will we be left with in the end?
Just the opposite. I see a future where weak skills can be addressed without worrying about the class power budget. A future where skills can be unique and powerful again because there's no worry about the "my class should be able to do that" nonsense. Class balance is the source of homogenization. The Sorcs crappy lightning skills don't have to be ignored anymore just because they have a few powerful skills like frags and curse and streak. The class power budget is keeping these things from happening.
Ah forget it.
The problem with this argument is that ZOS has already indicated the exact opposite is going to occur:As such, we’re shifting much of our focus on the balance end to look at skill lines as a modular toolkit that offers a handful of strengths and gameplay advantages, while trying to better compare them to other skill lines that focus on specific gameplay elements or roles.
Many abilities were originally designed to be “outliers”, to enable a class to stand toe to toe with others in certain aspects. These abilities are getting adjusted, now that things aren’t always as simple as say, comparing Dragonknight versus Necromancer. This patch focuses on trying to bring into line many of those abilities, while also reinforcing the core themes of a skill line. We want to reiterate this is very much a first stab at this new way to explore and exist in Tamriel. We will be looking at your feedback not only to guide adjustments during this update cycle, but future update cycles as well.
(Source)
Note the second paragraph: going forward, ZOS will be balancing individual skill lines in comparison to each other. That might be good news for lines like Storm Calling that are generally regarded as weak, but it also means the upraised nails are getting smacked with the nerf hammer.
Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
ForumBully wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
No one's going to use storm calling with Crit Surge, Hurricane and Streak? ....okay, let's see how that pans out
Zyaneth_Bal wrote: »ForumBully wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
No one's going to use storm calling with Crit Surge, Hurricane and Streak? ....okay, let's see how that pans out
It’s a mediocre tree which offers nothing but a little bit of extra mobility through streak, common buffs and mid passives. So, yes, there is indeed no reason to pick it over high damage/sustain/purge skill lines with better passives
Some will use it of course. But only those who knowingly or not choose to sacrifice raw power in return for a bit different gameplay or flavour.
You can’t build with mobility alone in mind. And it’s very easy to come by anyway, there’s no reason to sacrifice an entire skill tree just for that.ForumBully wrote: »Zyaneth_Bal wrote: »ForumBully wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
No one's going to use storm calling with Crit Surge, Hurricane and Streak? ....okay, let's see how that pans out
It’s a mediocre tree which offers nothing but a little bit of extra mobility through streak, common buffs and mid passives. So, yes, there is indeed no reason to pick it over high damage/sustain/purge skill lines with better passives
Some will use it of course. But only those who knowingly or not choose to sacrifice raw power in return for a bit different gameplay or flavour.
Mobility in Cyrodiil is life or death. I don't know what you're talking about.
Ecgberht_confused wrote: »From the patch notes regarding Templar's beam:
*the execute scaling is being adjusted so it doesn't outright beat other executes*
Sorry but this is balancing by a spreadsheet again. Radiant *has to* beat impale to account for the difference in passives between Assassination and Dawn' Wrath, otherwise there's no reason for anyone not swap Dawn's Wrath for Assassination. At the moment if you passively slot relentless focus you get 600*1.26 (minimum, assuming 0 medium armor pieces) SP, 10% Crit damage, 8.5% Crit rate, another 8.8% Crit rate if you're flanking. This is compared with just 10%SP (normally around 400, so about half what you get from Asassination), and 5% damage done with class abilities if you buff with solar (less than half what you get from passively slotting relentless). So Radiant Destruction has to actually beat impale in terms of execute in order to make up for this.
Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
Well, it’s already on pts. I mean you will still see it but it’s only going to be used by coping former sorc mains and maybe some of the players who have been crying on forum about it being op all these years.madmufffin wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
I don't see a world where streak isn't in pvp
StarOfElyon wrote: »
I do not understand why the devs would take this direction and destroy this skill and the passives associated it, rather than moving the skill to a different skill line. Is a different person entirely responsible for making changes to the nightblade class? Because they're taking care of **** over there with that class. The nightblades never fail to get better.
What am I supposed to do with my Bow Sorc now? Please don't tell me to play a different class.
Edit: The developer comment doesn't even make sense to me. Since when has Bound Armaments ever hit as hard as any other skill? (LOOKS AT MERCILESS RESOLVE)
Zyaneth_Bal wrote: »ForumBully wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
No one's going to use storm calling with Crit Surge, Hurricane and Streak? ....okay, let's see how that pans out
It’s a mediocre tree which offers nothing but a little bit of extra mobility through streak, common buffs and mid passives. So, yes, there is indeed no reason to pick it over high damage/sustain/purge skill lines with better passives
Some will use it of course. But only those who knowingly or not choose to sacrifice raw power in return for a bit different gameplay or flavour.
You can literally log in to pts and see that “every other class that would kill for overload” is nowhere to be found. Those “everyone” don’t exist in this reality, sir. It’s akin to saying the sky isn’t blue.CameraBeardThePirate wrote: »Zyaneth_Bal wrote: »ForumBully wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
No one's going to use storm calling with Crit Surge, Hurricane and Streak? ....okay, let's see how that pans out
It’s a mediocre tree which offers nothing but a little bit of extra mobility through streak, common buffs and mid passives. So, yes, there is indeed no reason to pick it over high damage/sustain/purge skill lines with better passives
Some will use it of course. But only those who knowingly or not choose to sacrifice raw power in return for a bit different gameplay or flavour.
Wow this take doesn't understand Storm Calling at all.
The passives are excellent for PvP. 3 of the passives are raw damage, one of them provides great recovery.
Every other class would kill to have Overload on their class. The other classes would do even worse for the chance to have Streak, one of the best abilities in PvP.
Not to mention, it's the only line in the game where you can pick up your Armor Buff AND Weapon Damage Buff, and both Hurricane/Lightning Form and Crit Surge are excellent abilities in PvP.
A Necro dropping Bone Tyrant for Storm Calling gets more damage, better sustain, and more mobility (in addition to an actual stun) in exchange for essentially nothing more than a couple lines of health which can be offset easily.
ForumBully wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
No one's going to use storm calling with Crit Surge, Hurricane and Streak? ....okay, let's see how that pans out
ForumBully wrote: »ForumBully wrote: »ForumBully wrote: »Even if it does for an update or two, that's happened with other classes before subclassing. I've had classes benched in PvP because they were simply hopeless and locked into their terrible skill lines.
Have a little vision for the benefits of a system that can be changed without the worry of disrupting class balance and put down
Do all three Sorc skill trees have to be meta on the first pass? People just can't let go of that class identity stuff. It's skill trees now.
This has nothing to do with any class identity or skill trees, this is just a matter of fact. All of Sorc's skill lines are not worth using in Subclassing, which will not only destroy a Class, but also the entire game ecosystem.
If people think today that it is okay for Sorc's entire skill line to be unused, then tomorrow when NB's skill line is nerfed to the ground, people will also think that since there is a precedent, NB's death should also be allowed. Which profession should die next? What will we be left with in the end?
Just the opposite. I see a future where weak skills can be addressed without worrying about the class power budget. A future where skills can be unique and powerful again because there's no worry about the "my class should be able to do that" nonsense. Class balance is the source of homogenization. The Sorcs crappy lightning skills don't have to be ignored anymore just because they have a few powerful skills like frags and curse and streak. The class power budget is keeping these things from happening.
Ah forget it.
The problem with this argument is that ZOS has already indicated the exact opposite is going to occur:As such, we’re shifting much of our focus on the balance end to look at skill lines as a modular toolkit that offers a handful of strengths and gameplay advantages, while trying to better compare them to other skill lines that focus on specific gameplay elements or roles.
Many abilities were originally designed to be “outliers”, to enable a class to stand toe to toe with others in certain aspects. These abilities are getting adjusted, now that things aren’t always as simple as say, comparing Dragonknight versus Necromancer. This patch focuses on trying to bring into line many of those abilities, while also reinforcing the core themes of a skill line. We want to reiterate this is very much a first stab at this new way to explore and exist in Tamriel. We will be looking at your feedback not only to guide adjustments during this update cycle, but future update cycles as well.
(Source)
Note the second paragraph: going forward, ZOS will be balancing individual skill lines in comparison to each other. That might be good news for lines like Storm Calling that are generally regarded as weak, but it also means the upraised nails are getting smacked with the nerf hammer.
That's not the opposite. It's exactly what I'm saying. Class lines judged relative to each other rather than classes.
Look, there's nothing I can do for naysayers. It's happening. If you end up having a favorite line you can't use, then don't use it. That's what I've had to do with whole classes since the game launched. If the class sucks for a couple of updates, I played something else or took a break
A future where skills can be unique and powerful again because there's no worry about the "my class should be able to do that" nonsense. Class balance is the source of homogenization.
Zyaneth_Bal wrote: »You can literally log in to pts and see that “every other class that would kill for overload” is nowhere to be found. Those “everyone” don’t exist in this reality, sir. It’s akin to saying the sky isn’t blue.CameraBeardThePirate wrote: »Zyaneth_Bal wrote: »ForumBully wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »ForumBully wrote: »madmufffin wrote: »ForumBully wrote: »There's so much potential for this system, it's a shame that people are clinging so tightly to the status quo. It's like they have no vision of what can happen in a classless world. Skills can be fun and unique, no class balance worries. Old skills could get their more interesting versions back. Remember when DK wings were amazing? When negates moved? When Blazing Shield could be made effective? So many changes happened because they upset class balance and everyone had the "why can't my class do that?" attitude. We can have fun skills that don't have to be on even power budgets with comparable skills in other lines.
Sorc legit will not be used in its current state. It's just categorically worse across the board.
And yet Sorc skill lines will be. There don't have to be full Sorcs. I'm not going to judge a system where I can pick and choose class trees from anywhere based on what happens if I insist on using the three I'm used to
It'll be used in PVP, but I don't see how any of the lines see action in PVE.
Yeah but none of them will be used in pvp
No one's going to use storm calling with Crit Surge, Hurricane and Streak? ....okay, let's see how that pans out
It’s a mediocre tree which offers nothing but a little bit of extra mobility through streak, common buffs and mid passives. So, yes, there is indeed no reason to pick it over high damage/sustain/purge skill lines with better passives
Some will use it of course. But only those who knowingly or not choose to sacrifice raw power in return for a bit different gameplay or flavour.
Wow this take doesn't understand Storm Calling at all.
The passives are excellent for PvP. 3 of the passives are raw damage, one of them provides great recovery.
Every other class would kill to have Overload on their class. The other classes would do even worse for the chance to have Streak, one of the best abilities in PvP.
Not to mention, it's the only line in the game where you can pick up your Armor Buff AND Weapon Damage Buff, and both Hurricane/Lightning Form and Crit Surge are excellent abilities in PvP.
A Necro dropping Bone Tyrant for Storm Calling gets more damage, better sustain, and more mobility (in addition to an actual stun) in exchange for essentially nothing more than a couple lines of health which can be offset easily.
You are free to use it yourself naturally. But no matter your opinion the fact remains that it is not used nor it will be by anyone else.
On PVP SORC and NIGHTBLADE:
3. On the new PURGE meta:
- so now you can subclass templars purge / healing tree with wardens purge / damage tree for a delayed burst tool + the
best healing tools in the game AND... infinite sustain. with the combination of restoring rune, bull netch and cleansing
ritual sustain is no longer an issue AND dot damage as well as any other delayed damage / debuff that is placed on you
is completely removed. this effectively ends dots as a viable way to play pvp and makes these 2 subclass skill lines feel
mandatory for any kind of experienced pvp. add the aforementioned nightblade assassination skill line to the mix and
you have yourself one of the 3 - 4 mandatory meta builds that will inevitably crop up and end build diversity in mid to end
game pvp. the recommended solution is to place a cooldown debuff on the player character preventing cleansing ritual
from cleansing anything more than once every 15 seconds. this allows dot builds and sticky damage / debuffs play styles
to have a place in pvp without being to onerous on templar players. This will also have little to no impact on pve.