Yes, but that was the Nerevarine, I do not expect it from random people.Do you remember how, in Morrowind, it was possible to get right off the boat in Seyda Neen and make increasingly powerful Fortify Intelligence potions until you hit game-breaking levels?
I doubt it, reasons have already been given and Ratzkifal gave you reasons, to which you even replied, so I know you've read them. But you didn't even try to empathize.ragnarok6644b14_ESO wrote: »I guess I just want to know the reasons, so I can empathize, because right now I don't get it.MorganaLaVey wrote: »Because it's been in the game for all it`s 11 years and some people like it for their own personal reasons and we shouldn't just take it away from them. TES game or not.
So what happens if the master of the arcane arts now has to vomit poison everywhere because their main damage skills got nerfed?
ragnarok6644b14_ESO wrote: »Then I assume he is quite capable at casting the spell that does so? It's not like vomiting poison ISN'T an arcane art - unless it's alchemy or something.
ragnarok6644b14_ESO wrote: »Yes, but that was the Nerevarine, I do not expect it from random people.Do you remember how, in Morrowind, it was possible to get right off the boat in Seyda Neen and make increasingly powerful Fortify Intelligence potions until you hit game-breaking levels?
However, I do remember random people (including NPCs in ESO, just not player characters) using skills across various "classes" in Oblivion and Morrowind (i.e. the specific reason I used the Conjuror vs Necromancer above, which was rightly pointed out as NPC, not Player, behavior).
ZOS: "We expect just a little powercreep but not a lot.
Charles on Youtube doing 174K with subclassing.
ZOS: "We expect just a little powercreep but not a lot.
Charles on Youtube doing 174K with subclassing.
In fairness, there's a bug that hasn't been fixed on PTS yet that's enabling those eye-popping numbers.
Having said that, we'll probably still see some ugly power creep after that's fixed.
tomofhyrule wrote: »ZOS: "We expect just a little powercreep but not a lot.
Charles on Youtube doing 174K with subclassing.
In fairness, there's a bug that hasn't been fixed on PTS yet that's enabling those eye-popping numbers.
Having said that, we'll probably still see some ugly power creep after that's fixed.
Also in fairness, people exploiting that bug are in the 200k range, and the 170k range are specifically not using that bug.
We’re not “probably going to see some ugly power creep,” we absolutely will.
ragnarok6644b14_ESO wrote: »Yes, but that was the Nerevarine, I do not expect it from random people.Do you remember how, in Morrowind, it was possible to get right off the boat in Seyda Neen and make increasingly powerful Fortify Intelligence potions until you hit game-breaking levels?
However, I do remember random people (including NPCs in ESO, just not player characters) using skills across various "classes" in Oblivion and Morrowind (i.e. the specific reason I used the Conjuror vs Necromancer above, which was rightly pointed out as NPC, not Player, behavior).
Everyone playing ESO is "The Vestige" (even those who RP as "not The Vestige" by never doing the main quest.) And while the storylines may treat us as "The Vestige," singular tense, that doesn't change the fact that there's [fill in whatever the current game population] of us running around. There's a reason why Fallout 76 (which was built off the multiplayer mode BethSoft developed for Fallout 4) plays differently than Fallout 4, and doesn't allow you to become the potentially omnicompetent Lone Wanderer.
MorganaLaVey wrote: »I doubt it, reasons have already been given and Ratzkifal gave you reasons, to which you even replied, so I know you've read them. But you didn't even try to empathize.ragnarok6644b14_ESO wrote: »I guess I just want to know the reasons, so I can empathize, because right now I don't get it.MorganaLaVey wrote: »Because it's been in the game for all it`s 11 years and some people like it for their own personal reasons and we shouldn't just take it away from them. TES game or not.So what happens if the master of the arcane arts now has to vomit poison everywhere because their main damage skills got nerfed?ragnarok6644b14_ESO wrote: »Then I assume he is quite capable at casting the spell that does so? It's not like vomiting poison ISN'T an arcane art - unless it's alchemy or something.
ragnarok6644b14_ESO wrote: »[ [snip]
They talk about you because you're special, not because there's more of you than their are NPCs within 500 meters.
ragnarok6644b14_ESO wrote: »[ [snip]
They talk about you because you're special, not because there's more of you than their are NPCs within 500 meters.
Yeah, that's the point; each and every one of us playing the game is "special." This works in a typical sandbox-y BethSoft game where you can be the omnicompetent Starborn/Dovahkiin/Sole Survivor etc. without impacting everyone else playing the game. In a multiplayer environment... not so much (see: GTA:O prior to Rockstar instituting a more-or-less functional anti-cheat.) Hence the reason Fallout 76 does not play like Fallout 4, despite both being based on the same code.
(And therefore be much weaker and be excluded from content or get destroyed in PVP.)ragnarok6644b14_ESO wrote: »MorganaLaVey wrote: »I doubt it, reasons have already been given and Ratzkifal gave you reasons, to which you even replied, so I know you've read them. But you didn't even try to empathize.ragnarok6644b14_ESO wrote: »I guess I just want to know the reasons, so I can empathize, because right now I don't get it.MorganaLaVey wrote: »Because it's been in the game for all it`s 11 years and some people like it for their own personal reasons and we shouldn't just take it away from them. TES game or not.So what happens if the master of the arcane arts now has to vomit poison everywhere because their main damage skills got nerfed?ragnarok6644b14_ESO wrote: »Then I assume he is quite capable at casting the spell that does so? It's not like vomiting poison ISN'T an arcane art - unless it's alchemy or something.
"I don't want my arcane master to have to spit poison" isn't a reason to hate subclassing, it's a reason to not have your arcane master spit poison...
ragnarok6644b14_ESO wrote: »I mean really. It's straw grasping since the solution is so trivial and obvious.
ragnarok6644b14_ESO wrote: »ragnarok6644b14_ESO wrote: »[ [snip]
They talk about you because you're special, not because there's more of you than their are NPCs within 500 meters.
Yeah, that's the point; each and every one of us playing the game is "special." This works in a typical sandbox-y BethSoft game where you can be the omnicompetent Starborn/Dovahkiin/Sole Survivor etc. without impacting everyone else playing the game. In a multiplayer environment... not so much (see: GTA:O prior to Rockstar instituting a more-or-less functional anti-cheat.) Hence the reason Fallout 76 does not play like Fallout 4, despite both being based on the same code.
But why doesn't it work? If the average Vestige can be hyper competent in all skill lines, and players are playing the average Vestige, why not give them all skill lines?
Again, even non-big-hero characters like NPCs can "multi class" (in ESO terminology; taking skills from across the gamut of game systems) - a wizard could learn to cloak, or a mage can use poison and summon bears (or whatever). That's just how the world works. And it's fine. People can do that in real life - a friend of mine is both the best knitter I know and a construction engineer.
Not to repeat myself, but to repeat myself:MorganaLaVey wrote: »(And therefore be much weaker and be excluded from content or get destroyed in PVP.)
I understand why things can't be directly ported across games for all kinds of reasons.If you don't understand why things that can work in single-player games become a problem in multi-player games, I can't help you and I'm done talking to you.
em·pa·thizeragnarok6644b14_ESO wrote: »Not to repeat myself, but to repeat myself:
I empathize with the end game players
1. Pure classes have not been excluded.ragnarok6644b14_ESO wrote: »Theme builds have been excluded from endgame for eternity and will continue to be excluded for eternity.
Pure classes getting excluded will be subclassing's fault.ragnarok6644b14_ESO wrote: »That is not subclassing's fault - take it from someone who has been running theme builds for years.
No i want to play a pure class.ragnarok6644b14_ESO wrote: »Do you want your arcane spell master to use restoration spells to keep himself alive as he distracts monsters as the tank?
Not for playing a pure class.ragnarok6644b14_ESO wrote: »Better put that Resto Staff away before you put someone's eye out - it's SnB/ice staff or go home; guess you get excluded from content!
SilverBride wrote: »This is basically a class change token without being a class change token.
I do hope that and I thought that would be obvious. In fact, I think (again at the risk of repeating myself) I even said so. I will check.MorganaLaVey wrote: »em·pa·thizeragnarok6644b14_ESO wrote: »Not to repeat myself, but to repeat myself:
I empathize with the end game players
understand and share the feelings of another:
Peolpe are worried sub-classes will be OP and they have to use poison as wizzards to keep up.
An empathic response would be something like this: "Yea, that would suck but i hope/ think they will balance it to where subclassing is optional." End of the story.
Remember, I said that in the context of understanding classes to just be (formerly) dev-enforced themes - the enforcement of which is finally going away!ragnarok6644b14_ESO wrote: »Indeed, I admire their dedication to theme and applaud them, while hoping they can make it work. I also hope for themes to be balanced, while also recognizing that it is impossible to *expect* them to be so.
1) pure classes have been excluded, just not for class related reasons. Anyone that HAS EVER BEEN EXCLUDED UP TO THIS POINT has been a pure class, because it was impossible to be otherwise.MorganaLaVey wrote: »1. Pure classes have not been excluded.ragnarok6644b14_ESO wrote: »Theme builds have been excluded from endgame for eternity and will continue to be excluded for eternity.
2. Whats that about endgame ? You think early and midgame players with pure classes dont mind getting nerfed ?
Why? Because you like the theme?MorganaLaVey wrote: »Pure classes getting excluded will be subclassing's fault.ragnarok6644b14_ESO wrote: »That is not subclassing's fault - take it from someone who has been running theme builds for years.No i want to play a pure class.ragnarok6644b14_ESO wrote: »Do you want your arcane spell master to use restoration spells to keep himself alive as he distracts monsters as the tank?
You miss my point. There is nothing special or sacred about pure classes. They are dev-enforced themes - just as dev-enforced as SnB and Ice Staff being the only useful tanking weapons in harder content.MorganaLaVey wrote: »Not for playing a pure class.ragnarok6644b14_ESO wrote: »Better put that Resto Staff away before you put someone's eye out - it's SnB/ice staff or go home; guess you get excluded from content!
Things aren't perfect so why not make them worse ? Right ? I guess we can just put away with player builds and do it like the vengeance PVP mode in PVE then ? /s
No, what I see is people who don't understand my point of "classes are just (formerly) dev-enforced themes" and hold them to be some special category of sacred, while agreeing with me that dev-enforced theming is a silly idea even in other places (like resto-staff tank example).MorganaLaVey wrote: »See that ? You'r not empathizeing (understanding and shareing our feelings) you'r strawmanning and cherry picking to "fight" our feelings.
You can say you empathize all you want but in oder to do it you have to... you know... do it. Not just provide lip service.ragnarok6644b14_ESO wrote: »I do hope that and I thought that would be obvious. In fact, I think (again at the risk of repeating myself) I even said so. I will check.MorganaLaVey wrote: »em·pa·thizeragnarok6644b14_ESO wrote: »Not to repeat myself, but to repeat myself:
I empathize with the end game players
understand and share the feelings of another:
Peolpe are worried sub-classes will be OP and they have to use poison as wizzards to keep up.
An empathic response would be something like this: "Yea, that would suck but i hope/ think they will balance it to where subclassing is optional." End of the story.
EDIT: yep. In this very thread, one page ago:Remember, I said that in the context of understanding classes to just be (formerly) dev-enforced themes - the enforcement of which is finally going away!ragnarok6644b14_ESO wrote: »Indeed, I admire their dedication to theme and applaud them, while hoping they can make it work. I also hope for themes to be balanced, while also recognizing that it is impossible to *expect* them to be so.
1) Ofcourse my point was "pure classes have not been excluded based on being a pure class. But they will be after subclassing and thats a hughe downside of it." Yet you act like you dont understand that just so you dont have to acknowledge i have point.ragnarok6644b14_ESO wrote: »1) pure classes have been excluded, just not for class related reasons. Anyone that HAS EVER BEEN EXCLUDED UP TO THIS POINT has been a pure class, because it was impossible to be otherwise.MorganaLaVey wrote: »1. Pure classes have not been excluded.ragnarok6644b14_ESO wrote: »Theme builds have been excluded from endgame for eternity and will continue to be excluded for eternity.
2. Whats that about endgame ? You think early and midgame players with pure classes dont mind getting nerfed ?
2) I hope not? I mean, "minding getting nerfed so the game can be better" just strikes me as selfish. They can either adapt, or not - and not adapting is fine, just like adapting.
Yes.ragnarok6644b14_ESO wrote: »Why? Because you like the theme?MorganaLaVey wrote: »No i want to play a pure class.
I do not miss that point i agree with it and i think it is better to lock some people out of themes they want to use then to force others in to using themes they dont want to use. "My rights stop where the rights of another start" kind of thing. I would love to put sorc skills on my necro but not if it means others are forced to use sorc skills too. I would not tell them "welp sucks for you, game is better now, dont be so selfish!" like you do. And i think thats the big difference between people for and against this.ragnarok6644b14_ESO wrote: »You miss my point. There is nothing special or sacred about pure classes. They are dev-enforced themes - just as dev-enforced as SnB and Ice Staff being the only useful tanking weapons in harder content.
Allowing players to theme outside of dev-enforced themes ('classes') is a *good thing*, just like fixing it so a resto-staff person could tank with it would be a *good thing* in your example. You even said it yourself:
"Just because things aren't perfect, we should make them worse" - no, my point was we should fix that thing too.
I dont see that TBH.ragnarok6644b14_ESO wrote: »No, what I see is people who don't understand my point of "classes are just (formerly) dev-enforced themes" and hold them to be some special category of sacred, while agreeing with me that dev-enforced theming is a silly idea even in other places (like resto-staff tank example).MorganaLaVey wrote: »See that ? You'r not empathizeing (understanding and shareing our feelings) you'r strawmanning and cherry picking to "fight" our feelings.
What do you mean by "keep up"? Why, if you are interested in theme more than power, do you need to "keep up"? The only person responsible for you "having to use these new things" is yourself, not the devs, because you think you need to "keep up" with something.MorganaLaVey wrote: »You can say you empathize all you want but in oder to do it you have to... you know... do it. Not just provide lip service.ragnarok6644b14_ESO wrote: »I do hope that and I thought that would be obvious. In fact, I think (again at the risk of repeating myself) I even said so. I will check.MorganaLaVey wrote: »em·pa·thizeragnarok6644b14_ESO wrote: »Not to repeat myself, but to repeat myself:
I empathize with the end game players
understand and share the feelings of another:
Peolpe are worried sub-classes will be OP and they have to use poison as wizzards to keep up.
An empathic response would be something like this: "Yea, that would suck but i hope/ think they will balance it to where subclassing is optional." End of the story.
EDIT: yep. In this very thread, one page ago:Remember, I said that in the context of understanding classes to just be (formerly) dev-enforced themes - the enforcement of which is finally going away!ragnarok6644b14_ESO wrote: »Indeed, I admire their dedication to theme and applaud them, while hoping they can make it work. I also hope for themes to be balanced, while also recognizing that it is impossible to *expect* them to be so.
Then you say things like this again " dev-enforced themes - the enforcement of which is finally going away!" For YOU but for others its coming! We will be dev-enforced to use themes we dont want to use to keep up. But you only play it down, sometimes with very snarky remarks. And you even provide a great exemple right next.
It's not their problem either, unless they both want to do mega super endgame content and also have a theme build - which has never been possible in ESO and subclassing is orthogonal to that point.MorganaLaVey wrote: »1) Ofcourse my point was "pure classes have not been excluded based on being a pure class. But they will be after subclassing and thats a hughe downside of it." Yet you act like you dont understand that just so you dont have to acknowledge i have point.ragnarok6644b14_ESO wrote: »1) pure classes have been excluded, just not for class related reasons. Anyone that HAS EVER BEEN EXCLUDED UP TO THIS POINT has been a pure class, because it was impossible to be otherwise.MorganaLaVey wrote: »1. Pure classes have not been excluded.ragnarok6644b14_ESO wrote: »Theme builds have been excluded from endgame for eternity and will continue to be excluded for eternity.
2. Whats that about endgame ? You think early and midgame players with pure classes dont mind getting nerfed ?
2) I hope not? I mean, "minding getting nerfed so the game can be better" just strikes me as selfish. They can either adapt, or not - and not adapting is fine, just like adapting.
2) Again:
-Others minding getting nerfed so the game can be better FOR YOU (not for them not objectively) just strikes you as selfish.
-You wanting others to get nerfed or use themes they dont like so the game can be better FOR YOU does not strike you as selfish.
-They can either adapt, or not - and not adapting is fine, FOR YOU, they will get locked from conted they can do now but thats not YOUR problem afterall, so i guess that doesnt matter.
Then it's a theme build, and any expectation theme builds can do endgame content is misguided, and *always has been, with or without subclassing*.MorganaLaVey wrote: »Yes.ragnarok6644b14_ESO wrote: »Why? Because you like the theme?MorganaLaVey wrote: »No i want to play a pure class.
I don't think anyone is being "forced into using themes they don't want to use". Forced is a strong word. No one is holding a gun to your head and saying SUBCLASS OR THE PLAYER GETS IT.MorganaLaVey wrote: »I do not miss that point i agree with it and i think it is better to lock some people out of themes they want to use then to force others in to using themes they dont want to use. "My rights stop where the rights of another start" kind of thing. I would love to put sorc skills on my necro but not if it means others are forced to use sorc skills too. I would not tell them "welp sucks for you, game is better now, dont be so selfish!" like you do. And i think thats the big difference between people for and against this.ragnarok6644b14_ESO wrote: »You miss my point. There is nothing special or sacred about pure classes. They are dev-enforced themes - just as dev-enforced as SnB and Ice Staff being the only useful tanking weapons in harder content.
Allowing players to theme outside of dev-enforced themes ('classes') is a *good thing*, just like fixing it so a resto-staff person could tank with it would be a *good thing* in your example. You even said it yourself:
"Just because things aren't perfect, we should make them worse" - no, my point was we should fix that thing too.
I am sorry you don't see that, but there really is nothing stopping people from playing pure classes except themselves. Could you articulate what is happening instead?MorganaLaVey wrote: »I dont see that TBH.ragnarok6644b14_ESO wrote: »No, what I see is people who don't understand my point of "classes are just (formerly) dev-enforced themes" and hold them to be some special category of sacred, while agreeing with me that dev-enforced theming is a silly idea even in other places (like resto-staff tank example).MorganaLaVey wrote: »See that ? You'r not empathizeing (understanding and shareing our feelings) you'r strawmanning and cherry picking to "fight" our feelings.
DenverRalphy wrote: »ragnarok6644b14_ESO wrote: »MorganaLaVey wrote: »ragnarok6644b14_ESO wrote: »Why do we care about class identity in an Elder Scrolls game?PrinceShroob wrote: »Because it's also a MMO.How is "it's an Elder Scrolls game" any better of an argument?ragnarok6644b14_ESO wrote: »Ah, yes, a perfect reply that absolutely logically explains your argument. I am now convinced!
(/s)
Because it's set in a consistent universe, and one of the consistencies (until ESO) is "most kinds of people can master most kinds of skills". I would like to play a game set in the Elder Scrolls universe, and not, say, the Marvel Avengers universe or something new altogether.
Similarly, if this thread were about "should F-35s be in our World War II game" I would expect "no, because it's a World War II game" to be a better argument than "yes, it's an online war game".
TES is set in a consistent Single Player universe. ESO is a multiplayer game/universe. Single player game mechanics do not translate well into multiplayer/group focused games.
[edit] In fact, IIRC there was quite the discussion and forwarning about this within the gaming community before ESO even released into beta.
Twohothardware wrote: »
SilverBride wrote: »This is basically a class change token without being a class change token.
It's more like a class eliminating token, but with no token and no choice not to participate. This is horrible for the future of ESO in my view.
SilverBride wrote: »This is basically a class change token without being a class change token.
It's more like a class eliminating token, but with no token and no choice not to participate. This is horrible for the future of ESO in my view.
SilverBride wrote: »This is basically a class change token without being a class change token.
It's more like a class eliminating token, but with no token and no choice not to participate. This is horrible for the future of ESO in my view.
Agreed. I have a decent DPS DK build that was well themed and could hit 100k+. Utilizing sets like Runecarver and Orders Wrath. OW is a passive set so it didn’t go against the theme of DK. Ansuul would’ve been another great option. It wasn’t super high end like 130k build… but it was easily vet trial ready.
Now with subclassing, I fear groups will demand players to subclass and have a minimum of, say 150k DPS.
I mean the highest dps parse is around ~130k. With subclassing it’s ~170k. That’s not only a 40k dps jump, but a substantial one when you count all 10 dps in a trial. Even if you count 5 dps who can hit 170k using the exact same setup, that’s a 200k dps increase. Now imagine if all 10 dps could hit 170k… I know this may not be entirely accurate given trials have mechanics and parsing doesn’t. But it doesn’t change the fact that it’s a huge increase in power when multiplied by the number of players in a group.
This could lead to the release of harder content to counter subclassing. Like more bullet spongy bosses with 1 billion hp. Leaving pure classes behind entirely.
I’ve said this before. I’m NOT against subclassing, personally. I simply would like pure classes to still have relevancy and its own place in the game.