Darkness734 wrote: »Two bars are actually really off putting to me. I hate it. The thought of having to constantly switch weapons is dumb. I wholly agree with op, we should only have one bar. Maybe add two extra skill slots and add more passives for each skill line to make up for the no two bars.
Darkness734 wrote: »Additionally instead of completely getting rid of bar swapping. Simply exclude it from being done in combat so you can switch your main weapon and skills used between fights.
BXR_Lonestar wrote: »This is a big "PASS" for me. As In this would limit play too much to be viable. As someone who plays healer and tank more often than DPS, I can tell you right now there would be way too much missing from our kits if we went strictly to 1 bar for everything.
I'm not defending the bar swap game play "mechanic." I absolutely hate how it works in this game. But unless they give us permanent "passive" slots and more skills that we just equip for passives, and then turned around and did a lot of reworking of class kits and abilities, this is just not viable.
I'd rather them take a look at the bar swap mechanics and figure out a better way to make them work mechanically, and let people CHOOSE to play 1 bar or not via the oakensoul. There is give-take with making the choice to 1 bar vs. 2 bar at least.
Major_Toughness wrote: »The game would fail to exist.
The only appealing thing for this game is the combat, which they destroy patch after patch for the past almost 3 years.
And the player base has suffered immensely.
Compromise, everyone who thinks that dual bar management is too complicated can unslot their back bar weapon and unbind the bar swap key that way they dont have to interact with it.
colossalvoids wrote: »Having two bars, personally, is way more fun and better defines identity than locking yourself into just one. Luckily, one bar gameplay do exist already and you can already participate in what you find appealing while others are enjoying things as they currently implemented. Cancelling out other people's opinions for personal anecdotes isn't the best strategy to get people to side with you, especially on such a topic. People usually do like being heard and don't like being shut down or having their words twisted to fit someone else's narrative, just saying.
Major_Toughness wrote: »The game would fail to exist.
The only appealing thing for this game is the combat, which they destroy patch after patch for the past almost 3 years.
And the player base has suffered immensely.
Yeah, that's not dramatic at all....
The game would be fine. Speaking of the game, the only thing appealing is the combat? I guess no one finds the lore, exploration, customization, or social aspects appealing. Overall I agree that the action combat in ESO is great, probably is the best in any MMO. But there's a big part of the community that finds the constant bar swapping to be kind of silly.
Compromise, everyone who thinks that dual bar management is too complicated can unslot their back bar weapon and unbind the bar swap key that way they dont have to interact with it.
No one is saying that two-bar management is too complicated. It's more about whether it's fun or necessary in the current direction of the game. Most players can handle bar swapping just fine, but that doesn’t mean it’s an ideal system. It's about reducing the clunkiness we experience when constantly flipping between bars just to access basic functionality.
Major_Toughness wrote: »Compromise, everyone who thinks that dual bar management is too complicated can unslot their back bar weapon and unbind the bar swap key that way they dont have to interact with it.
No one is saying that two-bar management is too complicated. It's more about whether it's fun or necessary in the current direction of the game. Most players can handle bar swapping just fine, but that doesn’t mean it’s an ideal system. It's about reducing the clunkiness we experience when constantly flipping between bars just to access basic functionality.
I bet a majority of one-bar users, especially vocal ones, think or have said that two-bar management is too complicated for them.
TheImperfect wrote: »Definitely not for me. I haven't even tried Oakensoul yet as it just doesn't appeal to me. I think bar swapping makes the game more unique and fun to play and adds a level of challenge.
BXR_Lonestar wrote: »This is a big "PASS" for me. As In this would limit play too much to be viable. As someone who plays healer and tank more often than DPS, I can tell you right now there would be way too much missing from our kits if we went strictly to 1 bar for everything.
I'm not defending the bar swap game play "mechanic." I absolutely hate how it works in this game. But unless they give us permanent "passive" slots and more skills that we just equip for passives, and then turned around and did a lot of reworking of class kits and abilities, this is just not viable.
I'd rather them take a look at the bar swap mechanics and figure out a better way to make them work mechanically, and let people CHOOSE to play 1 bar or not via the oakensoul. There is give-take with making the choice to 1 bar vs. 2 bar at least.
Idk I think that's part of the tradeoff we're talking about -- one bar pushes for new, more defined roles instead of what we have now where tanks can also heal and buff, healers buff and dps, etc.
I do like your idea about the passive skill slots, and another commenter mentioned maybe giving us another two active skills as well. I think those things could definitely be a way forward and it would help maintain flexibility without forcing players into the constant barswapping.
But overall, I do agree that at the very least ZOS needs to take a look at the bar swap mechanic.
BXR_Lonestar wrote: »BXR_Lonestar wrote: »This is a big "PASS" for me. As In this would limit play too much to be viable. As someone who plays healer and tank more often than DPS, I can tell you right now there would be way too much missing from our kits if we went strictly to 1 bar for everything.
I'm not defending the bar swap game play "mechanic." I absolutely hate how it works in this game. But unless they give us permanent "passive" slots and more skills that we just equip for passives, and then turned around and did a lot of reworking of class kits and abilities, this is just not viable.
I'd rather them take a look at the bar swap mechanics and figure out a better way to make them work mechanically, and let people CHOOSE to play 1 bar or not via the oakensoul. There is give-take with making the choice to 1 bar vs. 2 bar at least.
Idk I think that's part of the tradeoff we're talking about -- one bar pushes for new, more defined roles instead of what we have now where tanks can also heal and buff, healers buff and dps, etc.
I do like your idea about the passive skill slots, and another commenter mentioned maybe giving us another two active skills as well. I think those things could definitely be a way forward and it would help maintain flexibility without forcing players into the constant barswapping.
But overall, I do agree that at the very least ZOS needs to take a look at the bar swap mechanic.
I don't think forcing players to 1 bar forces them into a more defined role at all. Tanks in high-end content often have to pull trash mobs or a sub-boss away from the group to prevent bad things from happening, meaning they're far away from where they can get healed. Without a tank's ability to heal itself, you would end up with a dead tank every time and the encounter would be impossible to pass. As for tanks healing a group? If a tank can do that (it takes certain builds to be able to provide adequate healing as a tank) more power to them. I see that as more of a class identity issue than anything. A DK tank is not going to be healing a 1T/3dd dungeon group. A templar tank could, but you sacrifice certain things that the DK tank could do. So even then, there is give/take.
For bar swap mechanics, I'd really like them to rework the combat system so that light attacks just happen automatically, freeing up the ability to Hold/release the RT (currently used for light/heavy attacks) to bar swap from front bar to back bar. ALL games that I have played that have used this mechanic function better using this bar swap system vs. the D-Pad bar swap. But something has to give - either the light attack/heavy attack system or the block system.
mdjessup4906 wrote: »As a dps I dont think I'd care one bar or not, but as a tank that would be miserable. I know a few oaken/one bar tanks idk how they stand it.
No, that would be horrible for me. Combat already often feels dangerously repetitive on a 2-bar build, while 1-bar is just beyond boring. If anything, I need more slots.
My lightning sorcerer only works thematically with all the storm calling skills, majority of the destruction staff skills, and two scribed skills so IMHO making one-bar the only playstyle would really grind my gears.
I also play 5 different one-bar builds: pet sorcerer, aedric spear templar, herald of the tome arcanist, a pure bow sorcerer, and a shadow focused nightblade.
If someone cannot or does not want to play a two-bar build, then it is up to them and them alone to create a one-bar build that works for their playstyle. There is nothing stopping players from making one-bar builds that are viable.
Honestly, I don't enjoy playing it because it feels so limited, so it's currently just an eclectic mix of whatever I'm trying to level up to 4. Daedric Prey is basically a given, though, since so much of a two-pet build's damage comes from the pets.
Edit to add: I do kind of like the idea of her as an aristocratic sort of character who finds actual brawling with the NPCs beneath her. "I'm not going to fight you; Flaps and Snarls are going to do that."