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]Dark Vigor: Increased the Max Health from this passive to 2/5% per Shadow ability slotted.

olsborg
olsborg
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Dark Vigor: Increased the Max Health from this passive to 2/5% per Shadow ability slotted, up from 2/3% per ability.

Can we get this to work like some other skills, "slotted on either bar" because rn my ocd is killing me when i have more hp on backbar. So much so that I have taken the skill points out of dark vigor passive.

PC EU
PvP only
  • ForumBully
    ForumBully
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    olsborg wrote: »
    Dark Vigor: Increased the Max Health from this passive to 2/5% per Shadow ability slotted, up from 2/3% per ability.

    Can we get this to work like some other skills, "slotted on either bar" because rn my ocd is killing me when i have more hp on backbar. So much so that I have taken the skill points out of dark vigor passive.

    I don't really like any attribute differential that applies to only one bar.
  • Markytous
    Markytous
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    I wish that other classes and skills would get this treatment. Dark Cloak, Shadowy Disguise and Siphoning Strikes are all automatic dual-bar buffs while skills like Bird of Prey, Temporal Guard and Camoflauged Hunter only affect the bar they're on.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Markytous wrote: »
    I wish that other classes and skills would get this treatment. Dark Cloak, Shadowy Disguise and Siphoning Strikes are all automatic dual-bar buffs while skills like Bird of Prey, Temporal Guard and Camoflauged Hunter only affect the bar they're on.

    Don't forget Necro, which has 3 "while slotted" abilities that never have never received the either bar treatment.
  • Markytous
    Markytous
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    Markytous wrote: »
    I wish that other classes and skills would get this treatment. Dark Cloak, Shadowy Disguise and Siphoning Strikes are all automatic dual-bar buffs while skills like Bird of Prey, Temporal Guard and Camoflauged Hunter only affect the bar they're on.

    Don't forget Necro, which has 3 "while slotted" abilities that never have never received the either bar treatment.
    I was gonna type "Various Necro bar buffs" but it got too specific hahaha Absolutely agree. I just think its easiest to explain the Minor/Major slotted buffs first however not including the Necromancer slotted bonuses would potentially further push them into obscurity. We need Necro to be UNdead... not just dead.

    EDIT: Warden Bear Ultimate needs to persist between bars. Ridiculous that it requires double-barring. In fact, no skill should require double-barring.
    Edited by Markytous on April 15, 2025 10:46PM
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